THE BRIDGE

translation

Providing booking services for weekend leisure activities, Japanese startup secures $2M

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See the original story in Japanese. Tokyo-based Catarizm, the startup behind online leisure booking site Asoview, announced today that it has raised about 200 million yen (or approximately $1.95 million) from Globis Capital Partners and Jafco. The startup will use the funds to enhance its booking management system and add call center representatives. Since its official launch back in April [1], the company has been providing booking services for weekend leisure activities like skydiving, rafting, and many others. The company secured a partnership with Yahoo Japan’s travel portal back in October, and we were told at that time that they had listed 1,500 excursion activities on site from over 460 companies. That figure has since grown to about 2,150 activities available from 775 companies. They also launched a finder app for sightseeing spot called Holipple back in December. Their potential competitors include Trippiece and PlayLife here in Japan, as well as San Francisco-based startup Peek which secured funding of $5 million earlier this month. What’s interesting about this space is how large the market size is. Catarizm’s CEO Tomohisa Yamano told us that the Japanese travel industry alone is worth about $17.5 billion. But if you factor in the leisure…

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See the original story in Japanese.

Tokyo-based Catarizm, the startup behind online leisure booking site Asoview, announced today that it has raised about 200 million yen (or approximately $1.95 million) from Globis Capital Partners and Jafco. The startup will use the funds to enhance its booking management system and add call center representatives.

Since its official launch back in April [1], the company has been providing booking services for weekend leisure activities like skydiving, rafting, and many others. The company secured a partnership with Yahoo Japan’s travel portal back in October, and we were told at that time that they had listed 1,500 excursion activities on site from over 460 companies. That figure has since grown to about 2,150 activities available from 775 companies. They also launched a finder app for sightseeing spot called Holipple back in December.

Their potential competitors include Trippiece and PlayLife here in Japan, as well as San Francisco-based startup Peek which secured funding of $5 million earlier this month.

What’s interesting about this space is how large the market size is. Catarizm’s CEO Tomohisa Yamano told us that the Japanese travel industry alone is worth about $17.5 billion. But if you factor in the leisure industry as well, it’s as large as $622.6 billion. These figures include sales beyond just the reservation business they are focused on, but you get the idea.

I asked Yamano if he could be more precise about how they foresee their market potential. He responded by pointing out that Tokyo Disney Land had 2.75 million annual visitors back in 2012, and he expects they can acquire a similar volume of paying users.

So far the company headcount is less than 20 people, but they will grow to become a 40-person team as they pursue their sales target.


  1. This particular article/summary is written with many Japanese tech companies and startups in mind.  ↩

Japanese growth hacking startup Kaizen Platform raises $5 million

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See the original story in Japanese. Tokyo-based Kaizen Platform, the startup behind the user interface A/B testing platform PlanBCD, announced today that it has secured $5 million from Fidelity Growth Partners Japan and Gree Ventures. With the funds, the company expects to add more engineers to help with platform development. Co-founder and CEO Kenji Sudo will be focused on launching the company’s international business, preparing to launch offices in San Francisco and New York. Sudo explained: We’ll use these funds to enhance our service so it can help companies grow their online businesses, rather than just serve as an A/B testing tool as it is now. We have invited Jun Ogawa (the former ad sales head at Google Japan) as country manager and Yugo Takino (former gaming platform head at GREE) as a product manager, which will allow me to focus more on launching our US operations. Beyond A/B testing As Kaizen’s interface improvement solutions combine a testing tool with crowdsourcing, and it has been embraced by many web app development companies in Japan. Their enterprise edition of PlanBCD has acquired more than 30 corporate users since its launch last August. And on online edition of their service has been…

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See the original story in Japanese.

Tokyo-based Kaizen Platform, the startup behind the user interface A/B testing platform PlanBCD, announced today that it has secured $5 million from Fidelity Growth Partners Japan and Gree Ventures. With the funds, the company expects to add more engineers to help with platform development.

Co-founder and CEO Kenji Sudo will be focused on launching the company’s international business, preparing to launch offices in San Francisco and New York. Sudo explained:

We’ll use these funds to enhance our service so it can help companies grow their online businesses, rather than just serve as an A/B testing tool as it is now. We have invited Jun Ogawa (the former ad sales head at Google Japan) as country manager and Yugo Takino (former gaming platform head at GREE) as a product manager, which will allow me to focus more on launching our US operations.

Beyond A/B testing

As Kaizen’s interface improvement solutions combine a testing tool with crowdsourcing, and it has been embraced by many web app development companies in Japan. Their enterprise edition of PlanBCD has acquired more than 30 corporate users since its launch last August. And on online edition of their service has been adopted by 500 companies in 15 countries worldwide. According to Sudo, many of their users are non-internet companies who can’t pay much attention to typical growth hacking techniques for their websites. Kaizen aims to help both less-knowledgeable companies as well as experienced users improve conversions and user acquisitions. He explained:

However well you can run an ad promotion, you can’t expect conversions without improved content on the landing page. We’re planning to build a dashboard feature that helps users understand which part of their websites should be improved for better conversions by showing them metrics.

He gave me a quick look at the dashboard, which lists improvement points with numerical indicators, essentially empowering webmasters to ask crowdsourced workers to make an improvements with just the press of a button.

While things have been good for Kaizen so far, their business still has a problem to resolve. They have about 400 crowdsourced workers who can help with client work, but they still need more. To address this need, they are exploring the possibility of finding workers in more remote areas.

Through partnerships with local governments, we would like to provide work opportunities for people like university students, especially in remote areas.

Corporate websites are often being updated and promoted, especially during new seasons or when new products are released. So if Kaizen can introduced a better version of its platform, it should be an invaluable tool for website maintenance and improvement not only in Japan but also around the world. Let’s stay tuned and see how they do!

Japanese mobile flea market app Mercari raises $14 million, will expand to US market

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See the original story in Japanese. Tokyo-based Mercari, the startup behind the mobile flea market app of the same name, announced today it has raised 1.45 billion yen (approximately $14.1 million) from Global Brain, Globis Capital Partners, Itochu Technology Ventures, GMO Venture Partners, and other unnamed investors. Coinciding with this funding, Fumiaki Koizumi, who had been serving as a part-time director, was appointed as a full-time officer. In addition, Shinichi Takamiya, the chief strategy officer at Globis Capital Partners has joined the board of directors. Since the service’s launch back in July, the Mercari app has surpassed one million listed items, growing at a pace of 10,000 items every day (as of last December). Their daily submissions recently grew to tens of thousand of items, and total transactions on the platform also reached several million of US dollars. The app has seen 1.5 million downloads to date. Furthermore, the company is planning to launch a subsidiary in the US to begin its international business operations. Mercari co-founder Ryo Ishizuka, former senior architect at Rock You, will be appointed as a representative for the US company. The company’s CEO Shintaro Yamada told us a little about who their typical users are,…

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See the original story in Japanese.

Tokyo-based Mercari, the startup behind the mobile flea market app of the same name, announced today it has raised 1.45 billion yen (approximately $14.1 million) from Global Brain, Globis Capital Partners, Itochu Technology Ventures, GMO Venture Partners, and other unnamed investors.

Coinciding with this funding, Fumiaki Koizumi, who had been serving as a part-time director, was appointed as a full-time officer. In addition, Shinichi Takamiya, the chief strategy officer at Globis Capital Partners has joined the board of directors.

Since the service’s launch back in July, the Mercari app has surpassed one million listed items, growing at a pace of 10,000 items every day (as of last December). Their daily submissions recently grew to tens of thousand of items, and total transactions on the platform also reached several million of US dollars. The app has seen 1.5 million downloads to date.

Furthermore, the company is planning to launch a subsidiary in the US to begin its international business operations. Mercari co-founder Ryo Ishizuka, former senior architect at Rock You, will be appointed as a representative for the US company.

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From the left: Director Fumiaki Koizumi and co-founder/CEO Shintaro Yamada

The company’s CEO Shintaro Yamada told us a little about who their typical users are, and how those users behave:

Ladies and kids apparel account for the majority of items traded in the app, comprising about 70%. Our typical users are housewives living in remote areas. They sell unnecessary items to earn spending money, and they often buy a new item with the app.

Many expensive items, like consumer electronics for example, are submitted these days, and he expects to make Mercari a more comprehensive flea market platform.

So how are other flea market apps and auction services doing these days in comparison? Yahoo Auction leads this space in Japan, transacting over $500 million a month. Yamada expects his Mercari to eventually account for about 40% of the entire online flea market industry in Japan.

If that’s the case, we can estimate the leading C2C platform in Japan can transact about $200 million a month. Mercari still has a small share but has the potential to beat its competitors. Yamada expects to acquire new users on smartphone rather than going after users that live in other existing buy-and-sell platforms. The company is currently a 40-person team, with about half of those dedicated to user support.

Of course, if the company only does business in Japan, the market ceiling would be hundreds of millions of dollars. Yamada and his team often visit the U.S., and it seems they’ve been preparing international expansion since their launch. They have already started hiring in San Francisco. According to Yamada, the company figures to launch a service from a scratch in the U.S., rather than making use of what they’ve learned and built in Japan.

In conversation with Whill, the Japanese personal mobility startup on a roll in Silicon Valley

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Based on the original article, written in Japanese Whill is a Japanese startup developing next-generation personal mobility vehicles. Currently they’re based in Silicon Valley having been selected by 500 Startups to participate in its incubation program. Kiyo Kobayashi recently spoke with CEO Satoshi Sugie for us to learn more about their product and its launch. Kobayashi: Can you give me a brief introduction about Whill. Sugie: We are developing next-gen personal mobility. Our mission is to make mobility fun and smart for everyone. Kobayashi: You are based here in San Francisco now. What is the advantage of having the office here? Sugie: We have more users here. The market here is nearly eight times bigger than the Japanese market. We thought we would eventually have to expand in the US even if we had started in Japan. But then we thought it would be better to start in the US from the beginning, as we were getting more inquiries from American users. So this was a natural decision. And there are many more early adopters and gadget enthusiasts here. It could be a good idea to export our products from the US to Japan. Kobayashi: What is the most challenging…

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Based on the original article, written in Japanese

Whill is a Japanese startup developing next-generation personal mobility vehicles. Currently they’re based in Silicon Valley having been selected by 500 Startups to participate in its incubation program. Kiyo Kobayashi recently spoke with CEO Satoshi Sugie for us to learn more about their product and its launch.

Kobayashi: Can you give me a brief introduction about Whill.

Sugie: We are developing next-gen personal mobility. Our mission is to make mobility fun and smart for everyone.

Kobayashi: You are based here in San Francisco now. What is the advantage of having the office here?

Sugie: We have more users here. The market here is nearly eight times bigger than the Japanese market. We thought we would eventually have to expand in the US even if we had started in Japan. But then we thought it would be better to start in the US from the beginning, as we were getting more inquiries from American users. So this was a natural decision. And there are many more early adopters and gadget enthusiasts here. It could be a good idea to export our products from the US to Japan.

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Kobayashi: What is the most challenging part of running your business here?

Sugie: Um… English.

Kobayashi: I am struggling with that as well.

Sugie: This is something very basic, but it was hard to launch an office here. I had no idea and it would be such a huge challenge for me. But fortunately, we could join 500 Startups, and we were referred to lawyers and banks.

Kobayashi: My understanding is that 500 Startups has many B2B startups, but not many hardware markers. As a hardware maker, did you benefit a lot by joining 500 Startups?

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Sugie: Maybe not so much. (laughs) But 500 Startups has an amazing network. As Japanese guys who came all the way to North America, people usually wonder, who are those guys? But 500 Startups turned us into something, giving us huge credability. We pitched to investors on DemoDay, and because they knew we are in 500 Startups, the chance they would meet with us increases a lot. […] Investors take it as an indicator that a startup’s business is beyond a certain level.

Kobayashi: I heard patent issues are quite tough.

Sugie: We put our first priority on patent-related matters. Our CTO Muneaki Fukuoka has experience handling patent issues at Olympus in the past. So along with him and the international patent office, I work on these matters. We pay a lot of attention to the safety level of the product too. There is an international standard, which we have passed, in order to make our products reliable, safe, and durable.

Japanese engineering still has a high reputation for durability and high quality, and people have such a positive image of Japanese products. We created promotion video, and one American even told us to put the caption ‘Japanese engineering’ in it. I cannot think of any better advantage than that.

Kobayashi: Very interesting.

Sugie: It would be nice to produce locally for local consumption. And the best combination is made-in-USA and Japanese engineering. That’s what I heard.

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Kobayashi: According to your AngelList page, about 20 angels have funded your company, is that right?

Sugie: The ratio is 50% Japanese, 40% American, and 10% Taiwanese. We decided to accept those who have a strong network here or have strength in manufacturing.

Kobayashi: Investors are from 500 Startups network?

Sugie: I heard they looked for hardware startups from the portfolios of 500 Startups, Y-Combinator, and such.

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Kobayashi: Were there any services which were particularly helpful when launching your business?

Sugie: AngelList helped a lot. Not only in terms of fundraising, but also for hiring as well. We have five or six applications for internships every week.

Kobayashi: What skill sets do you see the most in those applicants?

Sugie: Those who want to launch a startup. And Stanford students.

Kobayashi: I remember you said you want to work with someone who has a specific vision rather than someone who is interested in money.

Sugie: Vision and skills are important. We ask for resumes and cover letters from the applicants. On cover letters, applicants write about the reason why they want to work for us.

Some people copy and paste things for their cover letter. Some letters don’t even have the Whill name on it. We screen them, and set Skype interviews for selected people.

For example, one of our team members, Chris, told us at the beginning that he had been thinking for a long time why wheelchair design was not so appealing. His father used a wheelchair and had many difficultires. I learned from him that wheelchairs can even have an influence over the users’ families.

Yet, we don’t hire right away. We let them work with us, like helping us at exhibitions and such. We spend a few months before making the final hiring decision.

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Kobayashi: I see.

Sugie: Another member, Julia, is the fourth Whill customer. She experienced an accident and started using a wheelchair, and gives us comments from the perspective of a real user.

These members have passion and actively share their ideas. We look for the type of members who can share the same mission and help establish good culture in our small team.

Kobayashi: Who are your target users?

Sugie: Our initial target users are those who are somehow self-conscious. Stylish people. We assume, our initial users are those who have a lot of interests in society or politics and who are working with people without a handicap. Or perhaps they are relatively well-off people who are thinking of buying a nice wheelchair for their kids or parents.

We want to get these early adopters and hopefully spread their influence to other users by making the product more public. When it can be more recognized by the masses in this way, we can move on to the next step and could reduce the production cost and the price.

Kobayashi: Very interesting.

Sugie: Well, we’ll keep working on through trial and error. Honestly, we had no idea how things would work out. We’ve interviewed about 300 potential users. Eventually, we had a long talk with five people who showed big interest in buying the 1.5 million yen ($15,000) product and signed the contract.

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Kobayashi: Hearing too much feedback sometimes makes it difficult to find features to focus on.

Sugie: I went to a lot of meetups, even ones that were not quite related to our business. I go to work and to meetings with Whill. You don’t know when and where you will find opportunities, it could be even on the street. I do everything I can think of.

Kobayashi: I think it is important to try every single idea. We work with that motto too.

Sugie: That’s something a lot of people advise, but you really have to put everything on the line.

Kobayashi: I agree. “Lean startup“ sounds cool, but it really requires a lot of work.

Sugie: That’s why each member needs to be passionate about the mission. I’ve seen a lot of teams who fall apart, even within 500 Startups. Skills and background experience are very important, but first and foremost, you cannot join a startup without having strong passion.

Kobayashi: How do you find out if a person has that passion?

Sugie: I let all our members meet the applicant. And unless we all think that person has something, we don’t hire him or her. It is especially difficult to understand the person when they are not Japanese.

If there are 100 applicants, 100 of them will say “My past experiences are the best fit for Whill’s business” or “I am the best fit for Whill!“ (laugh) So I got a lot of advice regarding hiring from among people spread across various fields.

Kobayashi: I think that is a very important aspect. Thank you for your time today!

About the interviewer

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KiyoKobayashi

Kiyo launched his own business exporting food in 2004 while he was a university student, and succeeded in building new sales channels. In 2005, he founded In The Cup, a coffee e-commerce site. In 2009 he founded Nobot, and that company was subsequently acquired by KDDI in 2011. In December 2013, he founded Chanoma in the US. He is also a advisor for several VCs and startups, including The Bridge.

Japan’s DeNA and Mugenup team up for real time animated broadcasting

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This is an abridged version of our original report in Japanese. Our readers may recall when we recently reported about DeNA’s new Showroom app. It allows users to enjoy live performances with media personalities and stars on mobile. Now the company teamed up with the anime-focused crowdsoucing platform Mugenup to launch a new service today. It’s called ‘Showroom Anime’. It lets animated characters speak and move in synchronization with live performances or with the voices of actors using real time motion capture technology that Mugenup has developed. The animated show is called ‘Kochira Musumejima Kotogakko Hosobu’ (literally meaning ‘This is Broadcasting Club at Musumejima Island High school’) where several aspiring idol girls broadcast a pirate TV show from at a ficticious remote island off Japan. The program will air through the app every Monday at 9pm, Japan time. You can check out their promotional video below.

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This is an abridged version of our original report in Japanese.

Our readers may recall when we recently reported about DeNA’s new Showroom app. It allows users to enjoy live performances with media personalities and stars on mobile. Now the company teamed up with the anime-focused crowdsoucing platform Mugenup to launch a new service today. It’s called ‘Showroom Anime’.

It lets animated characters speak and move in synchronization with live performances or with the voices of actors using real time motion capture technology that Mugenup has developed. The animated show is called ‘Kochira Musumejima Kotogakko Hosobu’ (literally meaning ‘This is Broadcasting Club at Musumejima Island High school’) where several aspiring idol girls broadcast a pirate TV show from at a ficticious remote island off Japan.

The program will air through the app every Monday at 9pm, Japan time. You can check out their promotional video below.

Japanese travel log platform raises funds Incubate Fund, Recruit

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See the original article in Japanese Wunderlust, the startup behind the travel log platform Compathy, has allocated shares to Incubate Fund and Recruit. The amount of shares was not disclosed, but it expected that Companthy has raised tens of millions of yen (or hundreds of thousands of dollars). Compathy lets users upload their travel photos to a page (or pages) telling their travel story. They can easily create the online album pages by sorting uploaded photos based location and date information, arranging them in chronological order. The service was released at the end of last year, and within in three months about 1200 users have posted travel records, and 8,000 comments have been posted on the site. The team will use the new funds for app development. Kentaro Horie, the CEO of Wunderlust, told us: After we released the service, we found out some users felt awkward about uploading their photos. One reason for this is that many users couldn’t choose the best photos out of so many shots. Another reason is that because the average quality of photos posted by travelers is quite high, many other users lack confidence and feel awkward sharing in public. Horie says that the…

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See the original article in Japanese

Wunderlust, the startup behind the travel log platform Compathy, has allocated shares to Incubate Fund and Recruit. The amount of shares was not disclosed, but it expected that Companthy has raised tens of millions of yen (or hundreds of thousands of dollars).

Compathy lets users upload their travel photos to a page (or pages) telling their travel story. They can easily create the online album pages by sorting uploaded photos based location and date information, arranging them in chronological order. The service was released at the end of last year, and within in three months about 1200 users have posted travel records, and 8,000 comments have been posted on the site.

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The team will use the new funds for app development. Kentaro Horie, the CEO of Wunderlust, told us:

After we released the service, we found out some users felt awkward about uploading their photos. One reason for this is that many users couldn’t choose the best photos out of so many shots. Another reason is that because the average quality of photos posted by travelers is quite high, many other users lack confidence and feel awkward sharing in public.

Horie says that the team is going to develop an app that will try to break such a psychological barrier, thus increasing the amount of mobile users.

We aim to make it easier to upload photos from mobile devices, and we want to let users to apply enhancing effects to photos in the app. By overcoming this psychological barrier, we can motivate users to share travel records and add more comments about travel destinations.

They plan to develop an iOS app, with a launch planned for this summer. Compathy is also starting a marketing campaign by tying up with Airbnb Japan, offering a discount in Airbnb fees for users who register for Compahy before the end of May. The startup is willing to actively collaborate with other travel-related services like this in the future.

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Japanese cloud accounting platform Money Forward partners with payments startup Coiney

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See the original story in Japanese. Following the AirRegi-Freee partnership we just reported this morning, Tokyo-based Money Forward, another cloud-based accounting platform, has just announced a partnership with mobile payments service Coiney. For retailers, the partnership between these two companies will enable them to avoid entering invoices to Money Forward for any sale paid using Coiney, thanks to an automated data transfer made possible by their new integration. Money Forward will be integrated with 1,420 third-party services (such as online banking services, online brokerages, or reward point management systems) through this partnership. Money Forward has already integrated with many other Japanese startups like Base (e-commerce platform), Crowdworks (a crowdsourced jobs platform), and S-cubisum (tablet-based point-of-sales solution) back in February. According to Money Forward, they’re also in talks with several other companies about possible partnerships. So it will be interesting to see if we have more news coming from them in the near future..

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See the original story in Japanese.

Following the AirRegi-Freee partnership we just reported this morning, Tokyo-based Money Forward, another cloud-based accounting platform, has just announced a partnership with mobile payments service Coiney.

For retailers, the partnership between these two companies will enable them to avoid entering invoices to Money Forward for any sale paid using Coiney, thanks to an automated data transfer made possible by their new integration. Money Forward will be integrated with 1,420 third-party services (such as online banking services, online brokerages, or reward point management systems) through this partnership.

Money Forward has already integrated with many other Japanese startups like Base (e-commerce platform), Crowdworks (a crowdsourced jobs platform), and S-cubisum (tablet-based point-of-sales solution) back in February. According to Money Forward, they’re also in talks with several other companies about possible partnerships. So it will be interesting to see if we have more news coming from them in the near future..

Indonesia’s Touchten Games closes Series B funding from Japanese investors

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Based on the original article in Japanese Touchten Games is a Jakarta-based game studio which raised Series B financing from Japan’s CyberAgent Ventures back in November 2013. And the games startup most recently announced that it has completed its Series B round, by raising funds from Japanese animation studio Tms Entertainment, Singapore’s UOB Venture Management, and Indonesian incubator Ideosource. The amount(s) of funds were not disclosed. Early this year, Tms Entertainment invested in Blina, an Indonesian E-commerce site for baby products. We hope to take a more detailed look at Tms’s involvement with Indonesian startups in the near future. Touchten, a startup that just celebrated its fifth year in business this March, is now focusing on developing its online-to-offline Touchten Platform (see above). Incorporating a gamification approach, the launch of this platform actually helped a lot as they were trying to complete their Series B round. On this platform, users can acquire points based on the result of the games they played. Those points can be exchanged for items at partnering retail stores, who then also benefit when those users enter the shops. Touchten Platform will be implemented in a new Touchten game to be released this month for the…

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Based on the original article in Japanese

Touchten Games is a Jakarta-based game studio which raised Series B financing from Japan’s CyberAgent Ventures back in November 2013. And the games startup most recently announced that it has completed its Series B round, by raising funds from Japanese animation studio Tms Entertainment, Singapore’s UOB Venture Management, and Indonesian incubator Ideosource. The amount(s) of funds were not disclosed.

Early this year, Tms Entertainment invested in Blina, an Indonesian E-commerce site for baby products. We hope to take a more detailed look at Tms’s involvement with Indonesian startups in the near future.

Touchten, a startup that just celebrated its fifth year in business this March, is now focusing on developing its online-to-offline Touchten Platform (see above). Incorporating a gamification approach, the launch of this platform actually helped a lot as they were trying to complete their Series B round.

On this platform, users can acquire points based on the result of the games they played. Those points can be exchanged for items at partnering retail stores, who then also benefit when those users enter the shops.

Touchten Platform will be implemented in a new Touchten game to be released this month for the Indonesian market. We understand that the acquired points can be used in some of Indonesia’s biggest convenience stores, certain restaurants, karaoke cafes, or movie theaters. They plan to expand the platform in Singapore, Thailand, and Vietnam by the end of this year, and are also now looking for potential partner companies in the Philippines and Malaysia.

New Japanese travel curation site achieves 600K pageviews just 10 days after launch

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Based on the original article in Japanese We’ve been seeing many flavors of curation media here in Japan recently, including Iemo, focused on interior design, and Mery, focused on women’s interests. Those entities aim to compete with other online media by providing selected information and presenting it with sophisticated design, rather than creating their own content from scratch. We’ve seen popular curation media thrive in the US, and Upworthy was a prime example of that. Back on February 22, a travel curation media site called Tabilabo was launched. It was started by Yuki Naruse and Shotaro Kushi, both of whom studied in the US and have traveled around the world, and each has experienced starting a business more than once. We spoke to them about how and why they launched Tabilabo. Naruse: There are many books and media that introduce world culture or show pictures of beautiful scenery from around the world. But on the other hand, when you visit a travel agency or on online reservation site, they have very small amount of information, perhaps just a thin brochure. There is often no connection between motivating people to travel and the place (on a site) where users actually take…

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Based on the original article in Japanese

We’ve been seeing many flavors of curation media here in Japan recently, including Iemo, focused on interior design, and Mery, focused on women’s interests. Those entities aim to compete with other online media by providing selected information and presenting it with sophisticated design, rather than creating their own content from scratch. We’ve seen popular curation media thrive in the US, and Upworthy was a prime example of that.

Back on February 22, a travel curation media site called Tabilabo was launched. It was started by Yuki Naruse and Shotaro Kushi, both of whom studied in the US and have traveled around the world, and each has experienced starting a business more than once. We spoke to them about how and why they launched Tabilabo.

Naruse: There are many books and media that introduce world culture or show pictures of beautiful scenery from around the world. But on the other hand, when you visit a travel agency or on online reservation site, they have very small amount of information, perhaps just a thin brochure. There is often no connection between motivating people to travel and the place (on a site) where users actually take action. We want to make these two points more seamlessly connected.

There are three categories on the website: “feel the world,” “know the world,” and “travel the world.”

Users can see curated content in the “feel the world” section and Talilabo’s own content in “know the world” section. They are planning to sell travel packages in the “travel the world” section, where they aim to monetize the business.

Kushi: Consider how Uber stands between users and taxi companies, and matches the supply and demand. But the important part is that Uber handles the payment part, and they can expand their business by utilizing a vast amount of payment information. We have not decided yet if we will get a license to run our own travel agency, or if we’ll tie up with other companies – but either way we believe handling users payment on our own is very important for business.

Co-founders of Tabilabo, Yuki Naruse (left) and Shotaro Kushi (right)
Co-founders of Tabilabo, Yuki Naruse (left) and Shotaro Kushi (right)

The company will target users ranging from their late teens to early thirties, or digital natives to be more specific. They want to attract not only those who have a great interest in travel, but also those who haven’t travelled much before. I expected to hear they were targetting people earning above a certain salary, but they have a different approach. They’ll try to change the way people decide to go travelling.

600K pageviews 10 days after launch

The user interface of Tabilabo is very similar to that of US-based digital news site Quartz. It implements some promising aspects from other successful cases both inside and outside Japan.

Naruse: Currently we post about two articles a day, but we always have dozens of articles in stock. We believe that the titles of articles are very important to reach as many readers as possible, so we get support from 120 people we called “ambassadors” who choose the best title out of about 50 ideas for articles.

Only 10 days after their February 22 launch, they reached 600,000 pageviews. They hope to eventually reach 100 million monthly pageviews.

The company plans to reach an exit resulting in billions of yen in about two years. They are currently looking at possibilities of fundraise from a few angel investors, so don’t be surprised if we bring you more good news from them in the near future.

News curation startup Gunosy fundraises $12 million from KDDI

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See the original story in Japanese. Japanese telco KDDI announced today that it has invested in Gunosy, the creator of a popular news curation app of the same name. Details of the investment were not disclosed but it’s likely worth somewhere from $12 million to $14 million according to certain sources. Coinciding with this funding, the startup is set to begin broadcast of a TV commercial in Japan tomorrow. Gunosy previously raised 31.6 million yen (about $300,000) back in February of 2013, and an undisclosed amount back in July of 2013. We have also confirmed they secured a seed round funding from several investors including B Dash Ventures. Gunosy was launched back in October of 2011 by three graduate students (Yoshinori Fukushima, Yoshifumi Seki, and Koji Yoshida) at the University of Tokyo. They incorporated their company in November, and co-CEO Shinji Kimura came on to help manage the company last October. Their main revenue stream has been Gunosy Ads, which have performanced well since launching last November. That feature was instrumental in helping them raise so much funds this time around.

yoshinori-fukushima
Gunosy CEO Yoshinori Fukushima

See the original story in Japanese.

Japanese telco KDDI announced today that it has invested in Gunosy, the creator of a popular news curation app of the same name. Details of the investment were not disclosed but it’s likely worth somewhere from $12 million to $14 million according to certain sources. Coinciding with this funding, the startup is set to begin broadcast of a TV commercial in Japan tomorrow.

Gunosy previously raised 31.6 million yen (about $300,000) back in February of 2013, and an undisclosed amount back in July of 2013. We have also confirmed they secured a seed round funding from several investors including B Dash Ventures.

Gunosy was launched back in October of 2011 by three graduate students (Yoshinori Fukushima, Yoshifumi Seki, and Koji Yoshida) at the University of Tokyo. They incorporated their company in November, and co-CEO Shinji Kimura came on to help manage the company last October.

Their main revenue stream has been Gunosy Ads, which have performanced well since launching last November. That feature was instrumental in helping them raise so much funds this time around.

fukushima-kimura-taketani
From the left: Co-CEO Yoshinori Fukushima, Co-CEO Shinji Kimura, COO Yuya Taketani