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Japanese flea market app secures investment of $3M just 6 weeks after launch

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See the original story in Japanese. Tokyo-based United, the company behind homescreen decoration app CocoPPa, announced today that it has partnered with Kouzoh. You may recall that Kouzoh is the mobile commerce company which recently developed a flea market app called Mercari. As part of this partnership, United will invest 300 million yen (approximately $3 million) in the flea market company, thus taking a 14.5% stake in the company. The partnership will be made official on August 28th, when United’s managing director Hiroki Teshima will join the Kouzoh’s management board. In addition, United announced it is also planning to establish a local subsidiary in the US to intensifying global marketing efforts for its CocoPPa app. We heard from both United’s Hiroki Teshima and Kouzoh’s founder and CEO Shintaro Yamada. According to Yamada, his main reason to enter this partnership was the prospect of a business collaboration with CocoPPa, which is showing rapid user growth. From his perspective, CocoPPa and Mercari overlap in their user demographics, and he figures the partnership will help Mercari accelerate its growth as well. Teshima explained that United plans to treat Mercari as a ‘sister app’ and collaboratively work on driving user traffic and run joint…

unitedkouzohSee the original story in Japanese.

Tokyo-based United, the company behind homescreen decoration app CocoPPa, announced today that it has partnered with Kouzoh. You may recall that Kouzoh is the mobile commerce company which recently developed a flea market app called Mercari.

As part of this partnership, United will invest 300 million yen (approximately $3 million) in the flea market company, thus taking a 14.5% stake in the company.

The partnership will be made official on August 28th, when United’s managing director Hiroki Teshima will join the Kouzoh’s management board. In addition, United announced it is also planning to establish a local subsidiary in the US to intensifying global marketing efforts for its CocoPPa app.

We heard from both United’s Hiroki Teshima and Kouzoh’s founder and CEO Shintaro Yamada.

shintaro_yamada
Kouzoh’s Shintaro Yamada

According to Yamada, his main reason to enter this partnership was the prospect of a business collaboration with CocoPPa, which is showing rapid user growth. From his perspective, CocoPPa and Mercari overlap in their user demographics, and he figures the partnership will help Mercari accelerate its growth as well.

Teshima explained that United plans to treat Mercari as a ‘sister app’ and collaboratively work on driving user traffic and run joint promotional campaigns. The company is experienced in the smartphone ad business, and expects to bring some of that to Mercari to help it succeed.

Mr. Teshima also explained to us a little about their expansion to the US:

In terms of marketing CocoPPa in the US, this launch will be very speedy. We will renew the service in September, and add a paid service in October. I’ve been visiting the US to find potential partners which can provide attractive paid content for our app.

Regarding international expansion of the Mercari app, we need to focus on the domestic market for the time being and look to launching it in the US later on. When Mercari starts global expansions, CocoPPa will have a certain following in the US so that it can help Mercari to acquire users there. We’ll work closely together since United expects to let Kouzoh be one of its group companies.

According to the announcement, United’s US subsidiary CocoPPa Inc. will be established in New York where Mr. Naka Imuta, the general manager at CocoPPa business, will be named as the CEO. United’s CEO Yozo Kaneko and managing director Hiroki Teshima also join the management board for the NY company.

For more information on Mercari, check out our recent interview with CEO Shintaro Yamada.

Japanese web service lets you request a portrait from professional illustrators

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Drawing apps like Draw Something and French Girls are still wildly popular all around the world. I recently came across a similar service here in Japan called Draw Me, and if you like the aforementioned apps, you’ll want to try this one too. Draw Me was launched back in April of this year as a sort of crowdsourcing platform where users can get professional illustrators to draw their portraits. There are over 160 professional illustrators registered on the site, some from Japan and even some from overseas. To date, there are over nine million people who have used the platform to create portraits. Examples can be viewed in the gallery over on the Draw Me website. By looking at the profile pages of these professionals, users can choose who they want to draw their portraits, and then upload their photo to place an order. It usually takes about a week to complete a portrait. A one-person portrait of Twitter icon size is 980 yen, for two people it’s 1,480 yen, and for more people or for post card size, the price is set at 3,980 yen (or about $41). There is also a neat feature where you can ask anybody…

DrawMe!

Drawing apps like Draw Something and French Girls are still wildly popular all around the world. I recently came across a similar service here in Japan called Draw Me, and if you like the aforementioned apps, you’ll want to try this one too.

Draw Me was launched back in April of this year as a sort of crowdsourcing platform where users can get professional illustrators to draw their portraits. There are over 160 professional illustrators registered on the site, some from Japan and even some from overseas. To date, there are over nine million people who have used the platform to create portraits. Examples can be viewed in the gallery over on the Draw Me website.

By looking at the profile pages of these professionals, users can choose who they want to draw their portraits, and then upload their photo to place an order. It usually takes about a week to complete a portrait. A one-person portrait of Twitter icon size is 980 yen, for two people it’s 1,480 yen, and for more people or for post card size, the price is set at 3,980 yen (or about $41). There is also a neat feature where you can ask anybody to draw your portrait for free, although there is no guarantee of when the picture will be submitted.

The paying method is pretty convenient too, allowing users to pay at the nearest convenient stores, or by mobile carrier billing (only available on NTT Docomo). Users can also pay with PayPal, and that is likely a big reason why 20% of their orders come from outside Japan. This is interesting, considering that the website is currently available only in Japanese. So far international orders have been made from countries such as the United States, England, Canada, Australia, and Asian countries like Taiwan or Singapore.

Pacific Rim director pays tribute to Tokyo’s iconic Gundam statue

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I haven’t yet had a chance to see Guillermo del Toro’s latest film, Pacific Rim, but from the clips I’ve seen so far of the epic robot and monster battles, it looks like it’s going to be great. Of course a film like this obviously owes much to early Godzilla monster movies, but also to the country’s tradition of giant mechanized robots and suits. Recently del Toro visited Odaiba here in Tokyo to check out the iconic Gundam statue erected there, according to Japanese media (via ANN). The director explains that one of his characters, Cherno Alpha, was actually inspired by Gundam’s Zaku [1]. del Toro is clearly in awe, almost as if he has made a pilgrimage to see it. Here’s the entire clip below: But of course Japan has lots more to offer in the giant robot department, for anyone who wants to see. Suidobashi Heavy Industries’ Kuratas mecha is perhaps the most awesome example, standing 3.8 meters high, able to be piloted by a human passenger (pictured bottom left). If you’d like something a little on the lighter side, Sakajibara Machinery Works has a mecha suit that can be piloted by kids, appropriately called Kid’s Walker. That…

I haven’t yet had a chance to see Guillermo del Toro’s latest film, Pacific Rim, but from the clips I’ve seen so far of the epic robot and monster battles, it looks like it’s going to be great. Of course a film like this obviously owes much to early Godzilla monster movies, but also to the country’s tradition of giant mechanized robots and suits.

Recently del Toro visited Odaiba here in Tokyo to check out the iconic Gundam statue erected there, according to Japanese media (via ANN). The director explains that one of his characters, Cherno Alpha, was actually inspired by Gundam’s Zaku [1]. del Toro is clearly in awe, almost as if he has made a pilgrimage to see it. Here’s the entire clip below:

But of course Japan has lots more to offer in the giant robot department, for anyone who wants to see. Suidobashi Heavy Industries’ Kuratas mecha is perhaps the most awesome example, standing 3.8 meters high, able to be piloted by a human passenger (pictured bottom left).

If you’d like something a little on the lighter side, Sakajibara Machinery Works has a mecha suit that can be piloted by kids, appropriately called Kid’s Walker. That suit is much smaller but is still a pretty great real-life example (bottom right).

And of course, we can’t forget the (in)famous Robot Restaurant, a must-see for any robo-tourist coming to Japan.

kuratas kids-walker

Photos: Design you trust, Isstek.


  1. del Toro has also cited Tetsujin 28 as an inspiration as well.  ↩

Old meets new as Puzzle & Dragons collaboration adds Space Invaders characters

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Last month we told you about GungHo Entertainment’s successful collaboration with Finnish game developer Supercell, an effort to cross-promote their respective games, Puzzle & Dragons and Clash of Clans. And now today GungHo has just launched another crossover event with Taito corporation’s Groove Coaster Zero [1]. Like the Supercell promotion, this collaboration features special limited time dungeons within Puzzle & Dragons, including special Groove Coaster backgrounds and music, as well as special Space Invaders monsters like Octopus, Crab, Squid, and UFO. For those who have yet to try Groove Coaster Zero, it’s a rhythm game that features lots of popular music (such songs from Lady Gaga or Gwen Stefani), where the player has to tap out the beat when given visual cues. I was going to give you a video demo, but I’m absolutely terrible at it… On Taito’s side of the cross promotion, there’s be a free-to-play remix of the Puzzle & Dragon theme music, with the top 1000 ranked players eligible for a special in-game gift. There will also be a P&D themed music pack available for Groove Coaster Zero as well. Many people have wondered whether or not Puzzle & Dragons can succeed beyond Japan. Personally I…

groovecoaster-puzzle-dragons

Last month we told you about GungHo Entertainment’s successful collaboration with Finnish game developer Supercell, an effort to cross-promote their respective games, Puzzle & Dragons and Clash of Clans. And now today GungHo has just launched another crossover event with Taito corporation’s Groove Coaster Zero [1].

Like the Supercell promotion, this collaboration features special limited time dungeons within Puzzle & Dragons, including special Groove Coaster backgrounds and music, as well as special Space Invaders monsters like Octopus, Crab, Squid, and UFO.

For those who have yet to try Groove Coaster Zero, it’s a rhythm game that features lots of popular music (such songs from Lady Gaga or Gwen Stefani), where the player has to tap out the beat when given visual cues. I was going to give you a video demo, but I’m absolutely terrible at it…

On Taito’s side of the cross promotion, there’s be a free-to-play remix of the Puzzle & Dragon theme music, with the top 1000 ranked players eligible for a special in-game gift. There will also be a P&D themed music pack available for Groove Coaster Zero as well.

Many people have wondered whether or not Puzzle & Dragons can succeed beyond Japan. Personally I think if it can continue to execute smart in-game collaborations like this one, then its eventual success is virtually assured [2]. It’s a very clever promotional tactic.

groove-coaster-puzzle-dragons-2 groove-coaster-puzzle-dragons-2


  1. This cross promotion was originally scheduled for July, but was postponed due to some technical difficulties.  ↩

  2. It could be argued that P&D has already succeeded in the US. Not because it has surpassed a million downloads, but because it has ranked relatively well on the top grossing charts – the most important metric for every game developer.  ↩

Surviving the smartphone switch: Japan’s Pictlink has 7M users

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Japan is often considered ahead of its time in the mobile sector. There was particularly early development of advanced mobile features in its so-called ‘galapagos era’ when feature phones ruled the country. These phones had many services built in, with the most notable among them being i-mode’, provided by leading carrier NTT Docomo. But after Softbank first began selling the iPhone back in 2008, many feature phone services have been forced to switch to adapt. Back in July, we wrote about a Japanese company called Furyu which has been an important player in Japan’s ‘kawaii’ culture. Furyu is behind many interesting mobile services, as well as ‘purikura’ machines or photo booths. In 2003, the company released ‘Rakupuri Shot’ (roughly translated as ‘easy printing shots’), enabling users to save photos that have been taken in photo booths. At the time, this free service allowed users to download only one photo, and it still had over three million users. According to the company, 90% of girls in both middle school and high school have used the service at least once. Skip ahead to December of 2011 when Furyu released a smartphone app called Pictlink, a sort of an upgraded version of its…

Pictlink-web

Japan is often considered ahead of its time in the mobile sector. There was particularly early development of advanced mobile features in its so-called ‘galapagos era’ when feature phones ruled the country. These phones had many services built in, with the most notable among them being i-mode’, provided by leading carrier NTT Docomo. But after Softbank first began selling the iPhone back in 2008, many feature phone services have been forced to switch to adapt.

Back in July, we wrote about a Japanese company called Furyu which has been an important player in Japan’s ‘kawaii’ culture. Furyu is behind many interesting mobile services, as well as ‘purikura’ machines or photo booths. In 2003, the company released ‘Rakupuri Shot’ (roughly translated as ‘easy printing shots’), enabling users to save photos that have been taken in photo booths. At the time, this free service allowed users to download only one photo, and it still had over three million users. According to the company, 90% of girls in both middle school and high school have used the service at least once.

Skip ahead to December of 2011 when Furyu released a smartphone app called Pictlink, a sort of an upgraded version of its photo-saving service previously offered on feature phones. The app was sort of a social network where girls could download photos taken at photo booths, but they could also upload and share photos taken on their mobiles. The company recently announced that this service’s registered users have surpassed the seven million mark, which is a very impressive total.

In a recent update Pictlink added a new sorting feature, as well as resizable screen. Users can also learn about new photo booths available to try out. To save all photos on their phone, the app requires users to pay a monthly fee of 315 yen (or about $3.30). This may sound a bit costly, especially for younger kids. But typical photo booth users likely take many photos in the span of a month, and they are also comfortable with the concept of a monthly fee, having been introduced to paid downloads like ringtones and other digital contents since the times of feature phones.

Adapting from feature phones to smartphones is an obstacle that many mobile companies are facing these days, and so far it looks like Furyu is doing a good job. If you’d like to check out Pictlink, you can find it over on the App Store or on Google Play.

In Japan, a social network where single women can vent frustrations

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Earlier today I wrote about a unique Japanese social network focused on souvenirs. And here’s another strange one. Amaryllis is a social network that allows single ladies in Japan to vent about their life. The community was first launched back in Feburary, and Tokyo-based Zappallas, the company behind this unusual social network, recently unveiled mobile apps for iOS and Android. The company created the community so that single women could vent anonymously about their everyday life as a form of stress relief. Amaryllis is designed for easy use, providing just three main features: Boyaki (which means grouch), ‘Tamariba’ (or ‘gathering place’), and Following. Using the Boyaki feature, users can freely express anything or complain about whatever they want because comments and sharing are not available. If you come across someone you think is interesting, or if you are concerned about the same issues, you can follow her. In the gathering place, single women can post questions to other women. It’s interesting how by using illustrated characters for avatars, their anonymity is more protected, allowing them to express themselves without any reservations. Some examples of topics I found on the gathering place include: A text just asking ‘What Are You Up…

Amaryllis

Earlier today I wrote about a unique Japanese social network focused on souvenirs. And here’s another strange one. Amaryllis is a social network that allows single ladies in Japan to vent about their life.

The community was first launched back in Feburary, and Tokyo-based Zappallas, the company behind this unusual social network, recently unveiled mobile apps for iOS and Android. The company created the community so that single women could vent anonymously about their everyday life as a form of stress relief.

Amaryllis is designed for easy use, providing just three main features: Boyaki (which means grouch), ‘Tamariba’ (or ‘gathering place’), and Following. Using the Boyaki feature, users can freely express anything or complain about whatever they want because comments and sharing are not available. If you come across someone you think is interesting, or if you are concerned about the same issues, you can follow her.

In the gathering place, single women can post questions to other women. It’s interesting how by using illustrated characters for avatars, their anonymity is more protected, allowing them to express themselves without any reservations. Some examples of topics I found on the gathering place include:

  • A text just asking ‘What Are You Up To?’ is annoying
  • What kind of posts turns you off on social networks?
  • This couple really pissed me off

There is a character called Mitsuko on the site who works like a guide to Amaryllis. She posts questionnaires about all kinds of topics ranging from gossip to love issues to an annoying boss.

This sort of secret venting is a surprisingly popular vertical in Japan. There was a mobile social network called ‘Boys Farm’ by CyberAgent a few years back. It let women talk about guys, and actually refer to them by name, disclosing their real identities. That proved to be controversial, and the site was subsequently shut down within a week. Readers may also recall that I wrote about Japanese microblog Arrow’ back in April. That platform allows users to vent their stress toward a single random stranger. There is also an anonymous Q&A social network called ‘Hatsugen-Komachi’ which is wildly popular too. It is operated by a major newspaper company here in Japan.

Will this anger-release niche work out for Amaryllis? We will have to wait and see!

Mixi spins off popular photobook printing service as wholly-owned subsidiary

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One of my favorite made-in-Japan mobile applications is Mixi’s Nohana photobook printing service. Of course, being a new dad I’m somewhat biased towards applications like this. But still, the service has enjoyed some popularity in Japan lately, briefly becoming the number one free iOS app having been recently featured on national television. And now it looks like Nohana is being granted a little bit of room to maneuver from its parent company Mixi, as was announced today that it is being spun off as a wholly-owned subsidiary this coming September, to be known as Nohana Co., Ltd.. Mixi noted in its announcement that because Nohana has many customers right now, this change was made to ensure that the venture can operate and make decisions rapidly as it continues to grow. The incorporation will also mean that Nohana’s staff will expand from its current total of four to 10 or 15 [1]. For those not familiar with the service, the Nohana app lets you upload photos from your smartphone, assembling them into 20-page photo-booklets which are then printed and sent to your door. The first book you order in a month is free (except a shipping fee of 90 yen, or…

nohana-wide

One of my favorite made-in-Japan mobile applications is Mixi’s Nohana photobook printing service. Of course, being a new dad I’m somewhat biased towards applications like this. But still, the service has enjoyed some popularity in Japan lately, briefly becoming the number one free iOS app having been recently featured on national television.

And now it looks like Nohana is being granted a little bit of room to maneuver from its parent company Mixi, as was announced today that it is being spun off as a wholly-owned subsidiary this coming September, to be known as Nohana Co., Ltd..

Mixi noted in its announcement that because Nohana has many customers right now, this change was made to ensure that the venture can operate and make decisions rapidly as it continues to grow. The incorporation will also mean that Nohana’s staff will expand from its current total of four to 10 or 15 [1].

For those not familiar with the service, the Nohana app lets you upload photos from your smartphone, assembling them into 20-page photo-booklets which are then printed and sent to your door. The first book you order in a month is free (except a shipping fee of 90 yen, or about $1), but subsequent copies cost 525 yen. It seems the company is hoping that many parents will input their grandparents address as place to send second and maybe even third copies [2].

Mixi noted in the announcement that to date there have been more than 100,000 photobooks published by over 200,000 people, with a total of 3.8 million photos uploaded.

Nohana was originally launched back in February of this year as a product of Mixi’s internal Innovation Center.


  1. I had a chance to pop my head into their office when I visited the DeployGate team over at Mixi. It’s not a big room, so I expect they’ll be given a little more space as well.  ↩

  2. As a new parent, this is a feature I plan to use frequently.  ↩

Japan’s Designclue delivers crowdsourcing industry insights [Infographic]

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Back in February we featured logo crowdsourcing service Designclue, which leverages the power of freelance designers regardless of their location. It’s operated by Tokyo-based startup Purple Cow, and recently the company released some information about its user base and how they work. The company conducted a survey of 135 of its users, which is not an especially large sample size, but it does give us an idea of which nations are keen to use Designclue. It appears most popular in Indonesia, the Philippines, and Malaysia, although it also has users in its home market of Japan. As you can see in the graphic below, When those users were asked where they receive crowdsourced requests from, the most common answers were the US, followed by Australia and Japan. These workers are using, on average, about four different crowdsourcing services to earn income, including Designclue, earning an average wage of about $1100 from that activity. To see more of this information put together from the folks at Designclue, you can check out the full infographic below. It’s in Japanese, but I’ve summarized most of the main points above.

Back in February we featured logo crowdsourcing service Designclue, which leverages the power of freelance designers regardless of their location. It’s operated by Tokyo-based startup Purple Cow, and recently the company released some information about its user base and how they work.

The company conducted a survey of 135 of its users, which is not an especially large sample size, but it does give us an idea of which nations are keen to use Designclue. It appears most popular in Indonesia, the Philippines, and Malaysia, although it also has users in its home market of Japan.

As you can see in the graphic below, When those users were asked where they receive crowdsourced requests from, the most common answers were the US, followed by Australia and Japan. These workers are using, on average, about four different crowdsourcing services to earn income, including Designclue, earning an average wage of about $1100 from that activity.

To see more of this information put together from the folks at Designclue, you can check out the full infographic below. It’s in Japanese, but I’ve summarized most of the main points above.

Crowdsourcing infographic -- click for larger view

Japanese company to launch data sharing platform for 3D printing

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See the original story in Japanese. Adways Labot, a subsidiary of Japanese internet company Adways, has launched a teaser for its 3D printing data sharing platform, which specializes in creating figures. The service is called Delmo, and it will be available later this month. The company already started distributing several samples of 3D printed data in STL format. We’ve recently seen many vendors introducing inexpensive 3D printers for individual users, and peripheral services have been springing up at the same time. Adways Labot is taking advantage of this trend, unveiled their sharing platform to allow users to share knowledge and exchange 3D printing data. We’ve also seen many communities where pictures of figures can be shared, including Pixiv and Wonder. When 3D printers attain higher penetration, there could be a huge need for sharing knowledge and data among users. Japanese news site Toyo Keizai Online recently interviewed David Reis, the CEO of Stratasys, where he unveiled some interesting user metrics. He says their 3D data library (available on the Stratasys website) sees a million visitors and 80,000 downloads every month. Makerbot has been strong in the education space, but it will also be interesting to see how it can evolve…

delmo_featured

See the original story in Japanese.

Adways Labot, a subsidiary of Japanese internet company Adways, has launched a teaser for its 3D printing data sharing platform, which specializes in creating figures. The service is called Delmo, and it will be available later this month. The company already started distributing several samples of 3D printed data in STL format.

We’ve recently seen many vendors introducing inexpensive 3D printers for individual users, and peripheral services have been springing up at the same time. Adways Labot is taking advantage of this trend, unveiled their sharing platform to allow users to share knowledge and exchange 3D printing data.

We’ve also seen many communities where pictures of figures can be shared, including Pixiv and Wonder. When 3D printers attain higher penetration, there could be a huge need for sharing knowledge and data among users.

Japanese news site Toyo Keizai Online recently interviewed David Reis, the CEO of Stratasys, where he unveiled some interesting user metrics. He says their 3D data library (available on the Stratasys website) sees a million visitors and 80,000 downloads every month. Makerbot has been strong in the education space, but it will also be interesting to see how it can evolve in the figure space.

For Delmo, it will be probably hard to generate traffic in Japan since the platform targets a very niche group. They will probably need to expand globally like Tokyo Otaku Mode, which is now developing a strong following from users worldwide.

3D printing technology has been used at design studios and architectural offices for the purpose of rapid prototyping. These days, many startups including Makerbot, Cubify, and PP3DP are developing cheaper but more user-friendly 3D printers. Makerbot was acquired by the major 3D printer vendor Stratasys for $403 million. And here in Asia, Pirate3DP received funding amounting to $482,000 from Singapore-based Red Dot Ventures.

When we look at the Japanese market, electronics retail chain Bic Camera recently started selling Robotama.com’s’ CellP 3D printer. Another Japanese chain Yamada Denki also started 3Dsystem’s Cube and its high-end CubeX model, and Nojima has started selling the CubeX series on its e-commerce channel.

delmo

Need to improve your mobile game’s engagement? Ask this Fello

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See the original story in Japanese. Today Japanese startup Unicon launched a platform called Fello, aiming to help mobile gaming app developers improve the user retention rates in their apps. The platform provides testing and analysis features for typical mobile gaming app functions such as push notification or messaging via an SDK. For now, the tool is available for iOS and Android, with support for platforms like Unity, Cocos2d-x, and Air on the way. The startup was launched by entrepreneur Ryuichi Tanaka. He previously founded a different startup called Knockin’on [1], but went on to later work with Zynga Japan. He leads a team experienced in mobile gaming development, committed to serving native app developers with the tool. In comparison to GrowthPush, a similar solution that we (coincidentally) featured earlier today, the Fello platform also provides a messaging feature as well as measuring push notification performance. Since leaving my previous job (business department lead at Zynga Japan), I’ve been providing a KPI analysis tool for developers. Making a native app is more time-consuming than a browser-based app, and you will typically find problems to solve around screen transitions, charging users, and notifications. You’ll also need to develop a bulletin board…

fello_screenshot


See the original story in Japanese.

Today Japanese startup Unicon launched a platform called Fello, aiming to help mobile gaming app developers improve the user retention rates in their apps.

The platform provides testing and analysis features for typical mobile gaming app functions such as push notification or messaging via an SDK. For now, the tool is available for iOS and Android, with support for platforms like Unity, Cocos2d-x, and Air on the way.

The startup was launched by entrepreneur Ryuichi Tanaka. He previously founded a different startup called Knockin’on [1], but went on to later work with Zynga Japan. He leads a team experienced in mobile gaming development, committed to serving native app developers with the tool.

In comparison to GrowthPush, a similar solution that we (coincidentally) featured earlier today, the Fello platform also provides a messaging feature as well as measuring push notification performance.

Since leaving my previous job (business department lead at Zynga Japan), I’ve been providing a KPI analysis tool for developers. Making a native app is more time-consuming than a browser-based app, and you will typically find problems to solve around screen transitions, charging users, and notifications. You’ll also need to develop a bulletin board feature. So our tool provides developers with an analysis feature as well as helping them improve user retention.

The startup claims that a gaming app improves its retention rate by one and half times through push notification. They believe a Fello-enabled communication feature may raise that rate even further. Its analysis feature delivers useful metrics about an app, such as daily active users, user retention rate, and the number of app installations.

The startup was registered in Singapore and is now based there since casual games are on the rise in the South East Asia region.

Their monetization model looks a little unusual, since this tool is currently available for free. In their announcement, it was mentioned that they are planning to add features to help app developers drive user traffic and monetize. Based on that, we can assume they will launch advertising or premium services in the future. However, Tanaka didn’t disclose any specifics about how they will make money.

We’ve seen several app analysis tools in the US gaming market, where Flurry has been showing steadily growth since its launch back in 2005. Here in Japan, the recent smartphone shift will help the casual gaming app market expand further, almost certainly increasing the need for these kind of tools.


  1. A startup running affiliate services and job posting sites. It was acquired by Japan’s leading car navigation system vendor Zenrin DataCom back in November of 2012.