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Line’s Sonic Dash S still has many obstacles to overcome

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Line released its mobile game Sonic Dash S, developed by Sega, back in late January. The title was made available in a number of Asian countries, but it hadn’t performed very well until a recent 1.1 update gave it a boost in most of its app markets. Still, this is perhaps the most famous IP that Line has featured in a game to date, and I’d expected it to perform far better. I hadn’t given the game a serious look until recently, so I thought I’d share a few thoughts here. Sonic Dash is, as has been pointed out before, more or less a Temple Run clone, requiring you to swipe up/down/left/right to avoid enemies and treacherous obstacles. You can gather and use items you collect, as well as use supporting characters (or Chaos [1]). With the exception of a number of surprising app crashes, I found the gameplay pretty straightforward, with much of the Line integration that we have from the company’s other mobile games. You can get rewards by sharing information to your friends on Line, and even borrow Chao characters from them if you wish. The problem for me is that only one of my 162 Line…

sonic

Line released its mobile game Sonic Dash S, developed by Sega, back in late January. The title was made available in a number of Asian countries, but it hadn’t performed very well until a recent 1.1 update gave it a boost in most of its app markets. Still, this is perhaps the most famous IP that Line has featured in a game to date, and I’d expected it to perform far better.

I hadn’t given the game a serious look until recently, so I thought I’d share a few thoughts here. Sonic Dash is, as has been pointed out before, more or less a Temple Run clone, requiring you to swipe up/down/left/right to avoid enemies and treacherous obstacles. You can gather and use items you collect, as well as use supporting characters (or Chaos [1]).

With the exception of a number of surprising app crashes, I found the gameplay pretty straightforward, with much of the Line integration that we have from the company’s other mobile games. You can get rewards by sharing information to your friends on Line, and even borrow Chao characters from them if you wish. The problem for me is that only one of my 162 Line friends is actually playing Sonic Dash – not a good number in comparison to other Line games I’ve played.

With the new 1.1 update a number of changes have been made to the game, with stages shortened and a new character, Blaze (pictured below), added to the list of playable characters [2]. A new beach course has been added to the game as well.

If you’d like to give Line Sonic Dash S a try, you can get it as a free download for iOS or Android. Let us know in the comments if you find it a tad crashy as well!

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  1. By ‘Chaos’ I don’t mean the word ‘chaos’ but rather plural of the word ‘Chao’.  ↩

  2. You need to spend rings to upgrade to Blaze of course, so it will take a little while before you can unlock her.  ↩

Sonic Dash to play important role in LINE’s expansion plans

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Last week we had a chance to attend Line Corporation’s Hello Friends in Tokyo event, where the company announced it would be adding video calls, music, and e-commerce to its repertoire of services. But also announced on the day were a wide range of new games, including perhaps the most recognizable franchise to come to the Line platform, Sonic Dash. It is expected to be released this fall for iOS and Android. Sega’s Sonic Dash is already a fairly established title (see its previous gameplay trailer below), having broken into the top five iOS games rankings in 15 countries since its initial launch back in March. When it launches in the fall, it will likely be Line’s highest profile game thus far. At the Line event, the company’s chief strategy and marketing officer, Jun Masuda, noted: Sonic is a famous character in Japan and abroad, and in order for us to move into the global market, I consider this title to be very important. In the subsequent Q&A session, Line CEO Akira Morikawa said that activity in its North American expansion can probably be expected around the end of this year. With a strong line-up of games, led by familiar…

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Line’s Jun Masuda announces the upcoming addition of Sonic Dash

Last week we had a chance to attend Line Corporation’s Hello Friends in Tokyo event, where the company announced it would be adding video calls, music, and e-commerce to its repertoire of services. But also announced on the day were a wide range of new games, including perhaps the most recognizable franchise to come to the Line platform, Sonic Dash. It is expected to be released this fall for iOS and Android.

Sega’s Sonic Dash is already a fairly established title (see its previous gameplay trailer below), having broken into the top five iOS games rankings in 15 countries since its initial launch back in March. When it launches in the fall, it will likely be Line’s highest profile game thus far. At the Line event, the company’s chief strategy and marketing officer, Jun Masuda, noted:

Sonic is a famous character in Japan and abroad, and in order for us to move into the global market, I consider this title to be very important.

In the subsequent Q&A session, Line CEO Akira Morikawa said that activity in its North American expansion can probably be expected around the end of this year. With a strong line-up of games, led by familiar titles like Sonic, Line’s mobile content portal looks well positioned to win over that market. The company is in talks with game developers around the world in an effort to create what it says is a symbiotic relationship, offering games wider distribution on a global scale.

Line is a newcomer as a game publisher, and it has only been in the game business for 12 months or so. But already it has seen considerable success as a sort of gateway to native app games. It was disclosed at the event that Line Games earned 2.6 billion yen (or over $23 million) in monthly revenue for July 2013.

Other games announced that last week’s event include the Rainbow Chaser (which will feature Line’s own characters), Puzzle Bozzle (from Taito), MapleStory Village (NHN), Let’s Golf (Gameloft), Shake Spears (from Russia’s Alawar Entertainment), and more.

For more information on the growth of Line and its vast repertoire of apps, please check out our interactive Line Timeline which chronicles its growth from its launch back in 2011.