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Tokyo XR Startups holds 4th Demo Day, sets new incubation categories for next batch

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See the original story in Japanese. The VR (Virtual Reality) startup incubator Tokyo XR Startups, managed by Japan’s game developer Gumi (TSE:3903) and others, this month held Demo Day for its incubation program 4th batch. A total of seven teams gave pitches at the event: five teams from the 4th batch, one team from Nordic XR Startups (jointly managed by Gumi and Nordic Film) and one team supported by Tokyo-based Future Tech Hub. Tokyo XR Startups, Seoul XR Startups and Nordic XR Startups have incubated 43 teams in total. For Tokyo XR Startups alone, the total raised amount by 16 teams which received its supports until the previous 3rd batch reached 2 billion yen (about $18 million) and their total valuation amount exceeds 12 billion yen (about $105 billion). Five in seven teams of from Seoul XR Startups 1st and 2nd batch had succeeded in fundraising, and Atticfab turned out from the 1st batch won the top prize at the Korean tradeshow event IMPACT-ECH (hosted by The Korea Economic Daily and Korea Association of Information & Telecommunication) in 2018. At Oculus Connect 5 held last week at San Jose, California the launch of the all-in-one VR headset named Oculus Quest…

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Graduating teams and mentors from Tokyo XR Startups’ 4th incubation batch
Image credit: Masaru Ikeda

See the original story in Japanese.

The VR (Virtual Reality) startup incubator Tokyo XR Startups, managed by Japan’s game developer Gumi (TSE:3903) and others, this month held Demo Day for its incubation program 4th batch. A total of seven teams gave pitches at the event: five teams from the 4th batch, one team from Nordic XR Startups (jointly managed by Gumi and Nordic Film) and one team supported by Tokyo-based Future Tech Hub.

Tokyo XR Startups, Seoul XR Startups and Nordic XR Startups have incubated 43 teams in total. For Tokyo XR Startups alone, the total raised amount by 16 teams which received its supports until the previous 3rd batch reached 2 billion yen (about $18 million) and their total valuation amount exceeds 12 billion yen (about $105 billion). Five in seven teams of from Seoul XR Startups 1st and 2nd batch had succeeded in fundraising, and Atticfab turned out from the 1st batch won the top prize at the Korean tradeshow event IMPACT-ECH (hosted by The Korea Economic Daily and Korea Association of Information & Telecommunication) in 2018.

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Toshinao Kunimitsu, Founder of Tokyo XR Startups / Founder and CEO of Gumi
Image credit: Masaru Ikeda

At Oculus Connect 5 held last week at San Jose, California the launch of the all-in-one VR headset named Oculus Quest was announced and will go on sale for $399. At the beginning of Tokyo VR Startups Demo Day, Hironao Kunimitsu (CEO of Gumi) commented,

I was shocked to hear that Oculus Quest is priced at less than $400 while everybody is concerned about whether every VR headset costs $500 or less. It will significantly lower the hurdle to the spread of VR in a rush.

The possibility that VR headsets will be popularized from the launch of Oculus Quest in the next spring has been raised without waiting for falling prices.

This article introduces the startups turned out from Tokyo XR Startups 4th batch. Two of the five teams is in stealth mode and is not covered below.

Otohane Rara by Unisonlive

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Unisonlive proposed a VTuber (Virtual YouTuber) business focusing on live performance by high-end 3D music VTuber. Since music and animation character have high affinity, customer collection is much easier through music distribution, live event or character goods by creating VTuber with high singing ability. On the other hand, the entry barrier is high for potential competitors because it requires highly skilled staffers specialized in music production, recording, mastering and motion capturing.

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Unisonlive had produced 40 songs monthly during the 4th batch period, in addition to establishing a video creation system to create a 3DCG optimized for one song in an hour. The team includes music producer, novel writer and character designer, and is currently developing an animation character named Otohane Rara. Its first Twitter video was played 13,000 times and has been played 4,300 times in a day. In the future, the team plans to form a VTuber band, and the concept design of characters has already been completed.

Owl by Edoga

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Edoga proposed an employee training service using VR. As the working population is decreasing in Japan, a significant productivity improvement is necessary but labor-intensive industries are busily working on competition for human resources and can save neither time nor opportunity for human resource development due to various reasons such as ‘not having much time’ or ‘too costly.’

Edoga develops the VR-based virtual employee training center and provides an environment where users can practice in a simulated work environment efficiently at a low cost wherever they are. The team aims at the NetFlix position in the employee training business. As Walmart introduced STRVR and Volkswagen introduced Innoactive, several successive cases can be seen overseas. Edoga recently contracted a financial / business cooperation with the independent IT employee training major Trainocateg, looking ahead to its business expansion.

ToPolog by Geocreates

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Geocreates develops SaaS (Software as a Service) for architectural designing VR named ToPolog. When building up a structure, an architectural office plans and offers an architectural design based on its experience, and a customer judges whether the presented plan is adopted or not based on his experience. As a result, there is a distant resemblance among buildings in town. ToPolog’s approach is to lead architectural designing to a quantitative data-based method, without depending on experience and intuition.

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Customer users put on head-mount display and can experience architectural designs as VR with realistic feeling. Analyzing eye direction tracking data and brain wave, this service provides information in which part of the design the customers are satisfied or not and leads to optimized design plan by carrying out PDCA. It targets interior industry, real estate companies, construction companies or retail industry. The team has been raising funds targeting the end of November with its goal of 150 million yen (about $1.3 million).


Simultaneously, with this Demo Day for the 4th batch, Tokyo XR Startups begins accepting applications from startups for the 5th batch participation. The application deadline is November 30th and there are two points of change in its incubation program.

The one is that blockchain startups are allowed to apply in addition to XR (VR, AR, MR) field and no concern with XR is needed for them. The other is that the incubation program is separated into pre-program (for teams that passed pre-selection) and main program (for teams that passed final selection). In the pre-program, participation teams are given grace time to build up team or to create development plan for two months at the longest. In the main program, qualified teams are given 5 to 15 million yen ($44,000 to $132) and carry out product development or service prototyping over four months at the longest.

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As mentioned at the beginning of this article, as the hardware elements for the spread of VR have been gradually prepared, Tokyo XR Startups also focuses on killer contents and cooperates with the virtual talent support platform Upd8 (pronounced “update”) to create virtual talents. The application conditions are: having virtual talent plans and being able to launch virtual talents within three months. The participants teams can receive production / activity funds, use right of studio for free, advises on devices and techniques from Upd8. In addition, back office supports including legal and personnel issues are available from Tokyo XR Startups.

See also:

Seven teams, five teams and three teams will be chosen for the pre-program, the main program and the virtual talent support program at most, respectively.

Translated by Taijiro Takeda
Edited by “Tex” Pomeroy

Tokyo VR Startups showcases 7 teams from 3rd incubation batch, announces rebranding

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See the original story in Japanese. Tokyo VR Startups, the startup incubator focusing on VR (Virtual Reality) that is organized by Japanese mobile game developer Gumi (TSE:3903) of Japan, earlier this month a Demo Day for its 3rd batch in Tokyo. At the venue were not only the 7 teams that participated in the third batch, but also one team participating this round from Korea’s Seoul VR Startups (jointly operated with YJM Games in Korea), which has a sisterly relationship with Tokyo VR Startups, and furthermore, two teams backed by Korea’s Next Reality Partners also participated, making for a grand event. This article will introduce the seven startup teams from Japan that participated in the third batch. Graffity by Graffity Graffity is an AR (augmented reality) app that allows users leave graffiti on the space around them. The company started development from the middle of September when iOS 11 was released, and is gathering many users, mainly high school girls. In addition to leaving text and images on the space, users can shoot a projected image on the real space as a video clip and share it. Using the AR Cloud, the company intends to monetize though targeting advertising based…

Press briefing by Tipatat Chennavasin (General Partner of The Venture Reality Fund) and Hironao Kunimitsu (General Partner and Special Limited Partner of The Venture Reality Fund, Founder of Tokyo VR Startups, CEO of Gumi)
Image credit: Masaru Ikeda

See the original story in Japanese.

Tokyo VR Startups, the startup incubator focusing on VR (Virtual Reality) that is organized by Japanese mobile game developer Gumi (TSE:3903) of Japan, earlier this month a Demo Day for its 3rd batch in Tokyo. At the venue were not only the 7 teams that participated in the third batch, but also one team participating this round from Korea’s Seoul VR Startups (jointly operated with YJM Games in Korea), which has a sisterly relationship with Tokyo VR Startups, and furthermore, two teams backed by Korea’s Next Reality Partners also participated, making for a grand event.

This article will introduce the seven startup teams from Japan that participated in the third batch.

Graffity by Graffity

Graffity is an AR (augmented reality) app that allows users leave graffiti on the space around them. The company started development from the middle of September when iOS 11 was released, and is gathering many users, mainly high school girls. In addition to leaving text and images on the space, users can shoot a projected image on the real space as a video clip and share it. Using the AR Cloud, the company intends to monetize though targeting advertising based on accumulated data, creating an ad network that allows advertisers to virtually put ads on the real space, and the sales of figure characters for AR projection.

Margic by Mikai

Mikai develops the Margic funny movie community that specializes in game and anime content. To sum it up, the app allows users to easily synthesize animated cartoons with live action movie effects, such as kamehameha and surge fist, and forms communities when users share video clips amongst themselves. Their goal is to become the AR version of Musical.ly. A few years ago, it became popular to share still images superimposed with these special effects, but Mikai attempts to realize this with moving pictures.

Mikai plans to release the beta version of Margic on the iTunes AppStore within the year to make it in time for the Comiket Market event early next year. To monetize the company could increase the marketing methods for companies interested in video campaigns linked with movies, and by selling characters and animation effects.

Full Dive Novel by My Dearest

Full Dive Novel allows readers to become the main character of a novel by reading a novel in the VR space. In the category of VR where much of the game and storyline is of poor quality, My Dearest has brought together many editors and creators, giving it the strength to produce story-rich content such as VR novels and VR movies. Initially the company was producing and selling its own content, but in the future, it will develop a general-purpose development kit that allows users to create VR content themselves, and it aims to build a platform on which users can trade content freely.

Real-time Animation System and Virtual Idol by Activ8

Activ8 is developing a real-time animation system that enables users to operate a cartoon character by attaching a sensor to the body. In addition to converting the motion of a person into that of an animated character, it can also analyze the sound waves picked up by the microphone, and lip-sync the character according to the spoken words.

It is impossible to post pictures due to the copyrights of the exhibited works. Instead of selling the system to companies, it seems like Activ8 wants to promote the virtual idol to various events and campaigns in a way like a showbiz agency.

Momently by Pretia

Momently is a social AR app developed by Pretia. The goal is to use AR to increase the potential of videos by making 3D objects in real space. Pretia hopes users to hone their skills for making funny videos and to put them anywhere on the real space.

With the goal of becoming dominant when the AR Cloud becomes consumer-ready, the company is seeking to secure competitive advantage by collecting user data and developing original technology utilizing the cloud platform. In the future, Pretia plans to monetize with targeted ads.

BlitzFreak by ActEvolve

ActEvolve is developing the BlitzFreak e-sports game using VR. Normally, VR can only be enjoyed by players who have a HMD (head mounted display) installed, but with BlitzFreak there are over 100 viewpoints set in VR called Neutral Cameras, making it possible for spectators other than players to enjoy games from various angles. In addition to preparing a viewpoint for tracking player movement from behind, the company has added other interactive perks to the game, such as allowing the audience to throw recovery items to the player when they are stuck.

The prototype has already been installed in VR bars in Shibuya, but full-scale deployment to VR arcades is said to begin from the start of next year. The company will develop content and test it repeatedly in Korea, the country with the most VR arcades, as well as in Japan, and there are plans to expand into countries with high game user populations like China, Malaysia, Taiwan and Singapore. From the summer of 2019 until year-end, the company plans to develop and expand business directed at consumers interested in VR devices.

The audience’s view of the game
The player’s view of the game

Be the Hero by Expvr

Expvr is working on innovative methods of conveying movement in VR. With the current VR, there a various methods such as warp in which a user moves by pointing at a movement destination, or walking and flying. For the former it is not possible to create the feeling of a smooth movement and for the latter it often leads to “VR sickness“.

Therefore, Expvr developed a method for movement in VR where VR sickness does not occur. By adding saturated linework on the screen, it gives the user the feeling that they are moving their bodies themselves. Also, taking a hint from the fact that drivers do not get carsick even if their passengers do, the company concluded that synchronizing the movement of the body, such as wrist movement, in VR would solve the issue.

Although there seems to be other points to make users on the move feel naturally even in VR, Expvr is not patenting its method. Rather, by encouraging various game developers to adopt the concept, and the company expects to eventually rise the overall level of VR games.

An American comic book-style VR comic is one of the company’s offerings


Tokyo VR Startups announced that it will be rebranded into Tokyo XR Startups Incubation Program (TXS) from the next incubation program. While attending recent Slush 2017 and Nordic VR Startups’ Demo Day in Helsinki, Gumi CEO Hironao Kunimitsu suggested that Tokyo VR Startups wants to invite startup not only from VR but a much wider range of technologies and services including AR and MR (mixed reality). This is what the new name reflects. It has not been mentioned whether or not Seoul VR Startups, Nordic VR Startups, and The Venture Reality Fund (The VR Fund) will change their names to include “XR” respectively.

With concluding the 3rd batch Demo Day, Tokyo XR Startups began recruitment for startups to participate in its 4th batch. The application deadline is February 27th, and the teams selected to participate will be provided with conveniences such as free use of co-working space in Tokyo, mentoring by industry experts in Japan and abroad, and an investment of 5 to 10 million yen (about $44.4K- $88.8K US) for product and service development.

Translated by Amanda Imasaka
Edited by Masaru Ikeda

Tokyo VR Startups holds 2nd batch demo day, announces expansion into Nordic region

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See the original story in Japanese. Tokyo VR Startups, the startup incubator focusing on VR (Virtual Reality) that is organized by Japanese mobile game developer Gumi (TSE:3903) of Japan, held last month a Demo Day for its 2nd batch in Tokyo. It became a big event with nine participant teams; four teams from the incubation 2nd batch, four teams from the Korean startup incubator Seoul VR Startups which has special ties with Tokyo VR Startups, and a team from The Venture Reality Fund (The VR Fund) in which Gumi is also invested. In this article, I introduce in particular the four Japanese startup teams. See also: The Bridge’s guide to VR hotspots in Tokyo (2017 new year edition) Cover Tokyo-based Cover, which recently made a pitch regarding a VR game “Ping Pong League” at Tech Lab Paak 7th batch Demo Day, appeared this time with another product under the same name of Cover. It is the VR distribution platform enabling users to remake (“cover”) songs or dances attained with a combination of live distribution and animation. With this platform, users with head-mounted display can perform as getting into animation characters in the virtual space. Speaking of VR games, “Summer Lesson”…

See the original story in Japanese.

Tokyo VR Startups, the startup incubator focusing on VR (Virtual Reality) that is organized by Japanese mobile game developer Gumi (TSE:3903) of Japan, held last month a Demo Day for its 2nd batch in Tokyo. It became a big event with nine participant teams; four teams from the incubation 2nd batch, four teams from the Korean startup incubator Seoul VR Startups which has special ties with Tokyo VR Startups, and a team from The Venture Reality Fund (The VR Fund) in which Gumi is also invested.

In this article, I introduce in particular the four Japanese startup teams.

See also:

Cover

Tokyo-based Cover, which recently made a pitch regarding a VR game “Ping Pong League” at Tech Lab Paak 7th batch Demo Day, appeared this time with another product under the same name of Cover. It is the VR distribution platform enabling users to remake (“cover”) songs or dances attained with a combination of live distribution and animation. With this platform, users with head-mounted display can perform as getting into animation characters in the virtual space.

Speaking of VR games, “Summer Lesson” launched by Bandai Namco has been well received in Japan. In China, YY Music is focusing on live streaming services. The Cover team expects its business model in line with the subscriptions system from audiences as with Showroom provided by Japan’s DeNA, so that distributed videos are available to browse on PC or smartphone in addition to head-mounted display.

In the future, the team aims to add various functions, such as editing hair style or costume of animation characters, setting 360-degree video or photos photographed by users as the background image, or sharing captured images in the game streaming or the white boards.

See also:

Gatari

In the days of the pager/beeper, people communicated using numbers, symbols and texts. As devices have evolved from the feature phone to the smartphone, communication methods have changed into a richer style, says Shunichi Takeshita who is CEO of Gatari and the first representative of the VR user society UT-virtual at the University of Tokyo. Gatari strives to create communication methods and devices in the MR (Mixed Reality) era, and aims to realize it in the VR world in advance.

Gatari images that send voice messages in actual spaces will become common by replacing today’s conventional text typing as a communication method in the VR, the AR (Augmented Reality) and the MR era. As a first step during this incubation term, the team completed technology development such as text input by voice recognition, translated output into the conversation partner’s language and keyword auto-extractor in conversation. In the future, the team aims to develop a view-sharing function with a communication partner.

HoloEyes

HoloEyes aims to make an information revolution in the medical field using VR. Its technology will be helpful for the medical world by sharing information of human bodies in 3DVR form. The medical VR database will be constructed through collection of CT scan data and forming 3D human body models, then accumulating these.

If a search on the terms “male, 60s, prostate cancer” is made, 3D images of matched cases will be output. Doctors can utilize them for diagnosis references of similar cases or training upon surgical operations. The team expects a business model providing VR viewers for hospitals and selling collected data after obtaining patients’ consent to medical colleges or pharmaceutical companies.

JollyGood

JollyGood was founded by Kensuke Joji, who had originally worked in the TV broadcaster industry and been involved in producing events such as Wearable Tech Expo held in Tokyo, and last year launched the VR solution named GuruVR Media Pro for the television program production industry. By 2019, simultaneous broadcasting in terrestrial network / Internet by television stations will be commenced in Japan and Joji expects that television will become a device to experience, not just to watch. On the other hand, there was no system to easily introduce VR content into television programs and that triggered him to develop this solution.

The business model of GuruVR Media Pro consists of the initial cost including installation and installation lecture charges and the running cost corresponding to quantities of content as well as downloads of CMS (Content Management System) which is required for VR content distribution. The team explains that VR content can be easily linked up with lands or spaces, and is compatible with local television stations. Viewers can handily try the content provided by television stations they are familiar with, and it will be differentiated by enabling them to have a “pseudo- experience” of various locations where common citizens are forbidden to enter.

In addition, JollyGood has been developing AI (Artificial Intelligence) services to determine automatically what is the image displayed in VR space. This February, the firm agreed to a business tie-up with UK-based Boris FX which develops Mocha, the post-production tool for VR content that prevents VR sickness. Collaborating Boris FX with a network of million VR engineers and the AI services developed by JollyGood, they plan to announce a launch of new services at the world’s biggest convention for visionary technologies, the NAB Show, held in Las Vegas on April 25th.

Incidentally, JollyGood had fundraised one million yen (about $900,000) from Gumi in August of 2016.


Image credit: Masaru Ikeda

At Slush Tokyo 2017 held in Tokyo last month, Gumi announced that it will commence Nordic VR Startups through a joint venture with Nordic Film, while Gumi has currently been providing VR startup incubation through Tokyo VR Startups and Seoul VR Startups.

Denmark-based Nordic Film is running a business focused on movie production, movie theater management and PlayStation distribution in Northern Europe. Nordic VR Startups provides 100,000 euro at most to startups from the Northern European region and encourages prototyping of VR products, as well as providing technical assistance and business support.

Prior to this, Gumi had also announced a cooperation with the Belgium-based VR developer community EUVR this January. Tokyo VR Startups started accepting applications for its incubation program 3rd batch, and the application deadline is May 14th.

Translated by Taijiro Takeda
Edited by “Tex” Pomeroy