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Ewww! Japanese ear-picking mobile game hits 1 million downloads

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Japan has more than its fair share of strange mobile apps and games, and we hope to show you a few of them every now and then on this site – just because they’re fun. One such application is called Everyday ear-picking, which has just reached the 1 million downloads milestone. The game has you cleaning some stranger’s ear, as he provides feedback (in Japanese) as to how your doing. If you’re lucky, you might fish out some really big blobs of ear muck, which you can then add to your collection book. In the latest update to the game, the developers have added even bigger pieces of ear-muck for you to fish out [1]. Check out the video below for a closer look at how it works. While it’s pretty amazing that an ear-picking/cleaning mobile game even exists at all, it’s perhaps even more amazing that a million people have downloaded it. Initially released back last fall, the iOS version has been a steady top 50 ‘entertainment’ app for about three months now, while the Android version peaked last November when it was a top 5 game on Google Play in Japan for about three weeks. But overall, it’s a…

ear-picking-gameJapan has more than its fair share of strange mobile apps and games, and we hope to show you a few of them every now and then on this site – just because they’re fun. One such application is called Everyday ear-picking, which has just reached the 1 million downloads milestone.

The game has you cleaning some stranger’s ear, as he provides feedback (in Japanese) as to how your doing. If you’re lucky, you might fish out some really big blobs of ear muck, which you can then add to your collection book. In the latest update to the game, the developers have added even bigger pieces of ear-muck for you to fish out [1]. Check out the video below for a closer look at how it works.

While it’s pretty amazing that an ear-picking/cleaning mobile game even exists at all, it’s perhaps even more amazing that a million people have downloaded it. Initially released back last fall, the iOS version has been a steady top 50 ‘entertainment’ app for about three months now, while the Android version peaked last November when it was a top 5 game on Google Play in Japan for about three weeks.

But overall, it’s a good example of how a fun, unique idea with a dash of humor can hit a sweet spot with casual gamers in Japan, even with ridiculously simple artwork and gameplay. (via Gamer.ne.jp)


  1. Did I just write that sentence? I think it’s time to call it a day!  ↩

Smapo: Can Japan’s answer to Shopkick fend off new competition?

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Many of our readers are likely familiar with Shopkick, a popular smartphone app that rewards customers as they enter a store. Well, Japan has very similar service called Smapo, which provides a smooth combination of in-store hardware and a free smartphone app for both iPhone and Android. I recently had spoke with Yo Shibata, the CEO of Spotlight Inc. (the company behind Smapo) to find out more about this service. With Smapo, all that a user has to do is to download the free app, and turn it on when walking into a participating merchant — exactly like Shopkick. Every time the app is turned on, users receive about 30 yen (about 30 cents) in points which can later be exchanged for gift certificates to be used at participating stores. What differentiates Smapo from its US counterpart is that it uses a sort of inaudible audio signal to detect users walking in, via the required in-store hardware which is about the size of a matchbox. There are so many small shops in Tokyo, and many brands decide to set up within crowded departments where in many cases, there is no proper store entrance. Smapo’s technology is valid as long as…

smapo-logo

Many of our readers are likely familiar with Shopkick, a popular smartphone app that rewards customers as they enter a store. Well, Japan has very similar service called Smapo, which provides a smooth combination of in-store hardware and a free smartphone app for both iPhone and Android.

I recently had spoke with Yo Shibata, the CEO of Spotlight Inc. (the company behind Smapo) to find out more about this service.

With Smapo, all that a user has to do is to download the free app, and turn it on when walking into a participating merchant — exactly like Shopkick. Every time the app is turned on, users receive about 30 yen (about 30 cents) in points which can later be exchanged for gift certificates to be used at participating stores.

What differentiates Smapo from its US counterpart is that it uses a sort of inaudible audio signal to detect users walking in, via the required in-store hardware which is about the size of a matchbox. There are so many small shops in Tokyo, and many brands decide to set up within crowded departments where in many cases, there is no proper store entrance. Smapo’s technology is valid as long as the user is in the store space (the inaudible audio signal does not go beyond the store’s walls) so wherever they are, the system works.

Finding new faces

Many notable merchants have already joined Smapo including mega electronics franchise Bic Camera, department stores Daimaru and Marui, as well as popular fashion retailer United Arrows. All of these merchants wanted a new way to attract consumers. Because many people do their product research in advance on computer and on smartphones these days, there is less of a need to actually visit the stores than before. Newspapers are one common place where merchants advertise, but the number of newspaper subscibers have dropped to half of what they used to be 15 years ago.

The user demographic for Smapo is half male and half female. And in an effort to satisfy the younger female generation, Smapo recently launched 58 more merchants targeting young women, including The Body Shop, and Amo’s Style (a lingerie brand). Early adopter male users are still fans of the app too. At Bic Camera, which can be a heaven for tech savvy geeks, Smapo can bring over 10,000 people to a store monthly.

smapo-iphone

But how effective is Smapo in actually attracting new consumers? Shibata-san cited Marui as an example. Their problem was that people perceived their brand as one specifically for young people, and they wanted to make an effort to bring in customers who shopped there in their youth, but may be a little older now. By bringing users to a specific part of the store such as the men’s shoe section or the women’s bags floor, they managed to land many new customers.

When they run a TV commercial, of all the customers who arrive at Marui, only 10% are new. With Smapo, that number rose to an impressive 40%. And of those 40%, about half the people ended up buying something.

Besides the chat application war that’s famously going down in Japan, O2O is another sector that’s going to generate some heat this year. NTT Docomo have adopted the exact same model as Shopkick and Smapo for their newly launched Shoplat. The system works in the same manner, but it seems that their speciality is restaurants and bars for now.

Ever since their launch in September of 2011, Smapo has seen no significant competitor, which also meant that they were essentially wholly responsible for developing the market. With the largest mobile carrier in Japan now in the game, we expect that this space is going to get far more competitive in the coming months. It is not very often we see such a young startup butting heads against an internet giant in Japan. Stay tuned, because this is going to get interesting.

5 Japanese studios team up to create online anime platform for overseas markets

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Five Japanese animation studios and two Japanese advertising agencies announced yesterday that they will jointly found a web-based content distribution platform called Daisuki (literally meaning, ‘I love it so much.’). They plan to launch the service in April. The participating studios are Aniplex, Sunrise, Toei Animation, TMS Entertainment and Nihon Ad Systems, and two ad giants involved are Dentsu and Asatsu DK. These seven companies aspire to make it easier for people overseas to watch Japanese animation titles regardless of time and location, and to explore possibilities to monetize Japan-made content while preventing the spread of video piracy online. They will also sell merchandise such as character toys on the website as well. The animation titles expected to be included are Puella Magi Madoka Magica, Mobile Suit Gundam, One Piece, Lupin The Third, and The Prince of Tennis. Some popular new titles will be available on the platform also, broadcast at the same time that they appear on Japanese terrestrial TV networks. On a related note, Japanese video portal Gyao and social gaming giant GREE also announced this week that they would be teaming up to establish an investment fund to cultivate the animation production business.

DAISUKI-logo Five Japanese animation studios and two Japanese advertising agencies announced yesterday that they will jointly found a web-based content distribution platform called Daisuki (literally meaning, ‘I love it so much.’). They plan to launch the service in April. The participating studios are Aniplex, Sunrise, Toei Animation, TMS Entertainment and Nihon Ad Systems, and two ad giants involved are Dentsu and Asatsu DK.

These seven companies aspire to make it easier for people overseas to watch Japanese animation titles regardless of time and location, and to explore possibilities to monetize Japan-made content while preventing the spread of video piracy online. They will also sell merchandise such as character toys on the website as well.

The animation titles expected to be included are Puella Magi Madoka Magica, Mobile Suit Gundam, One Piece, Lupin The Third, and The Prince of Tennis. Some popular new titles will be available on the platform also, broadcast at the same time that they appear on Japanese terrestrial TV networks.

On a related note, Japanese video portal Gyao and social gaming giant GREE also announced this week that they would be teaming up to establish an investment fund to cultivate the animation production business.

Wind Runner: The latest Line game to hit number 1 in Japan’s App Store

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NHN Japan has been releasing a number of casual games via its popular Line chat platform in recent months, all of them relatively casual titles, many of them puzzlers like Line Pop or Line Birzzle. But its latest title, Line Wind Runner, while it is still very casual, is perhaps one of the most fun games to come from Line so far. The game is a side-scrolling platformer, and reminds me a little bit of Sonic the Hedgehog in that you have to collect as many stars as you can [1]. But the controls are appropriately simple for a mobile game, as your character runs on its own, and you merely need to jump over obstacles on your way. You can do one tap for a single jump, and to do a sort of air glide, you do a double tap which lets you reach greater heights. Currently Wind Runner is the top ranked game in Apple’s Japanese App Store, and it is the second ranked free app overall. It’s also doing well in other Asian countries, ranking as the third highest free app in Thailand and Taiwan, and the second highest in Cambodia. On Google Play, it’s also doing…

NHN Japan has been releasing a number of casual games via its popular Line chat platform in recent months, all of them relatively casual titles, many of them puzzlers like Line Pop or Line Birzzle. But its latest title, Line Wind Runner, while it is still very casual, is perhaps one of the most fun games to come from Line so far.

The game is a side-scrolling platformer, and reminds me a little bit of Sonic the Hedgehog in that you have to collect as many stars as you can [1]. But the controls are appropriately simple for a mobile game, as your character runs on its own, and you merely need to jump over obstacles on your way. You can do one tap for a single jump, and to do a sort of air glide, you do a double tap which lets you reach greater heights.

Currently Wind Runner is the top ranked game in Apple’s Japanese App Store, and it is the second ranked free app overall. It’s also doing well in other Asian countries, ranking as the third highest free app in Thailand and Taiwan, and the second highest in Cambodia.

On Google Play, it’s also doing ok, but still has lots of room to improve.


  1. Sonic collected rings.  ↩

Niconico Douga: Japanese online video site puts discussion front and center

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Youtube is the most popular online video site in the world, and it’s certainly big here in Japan too. But Japan also has a very unique video sharing site called Niconico Douga that’s wildly popular among netizens [1]. The site enables users to comment on top of the video they’re viewing, resulting in the feeling that everyone is together in one big room enjoying (or not enjoying) the same video. Comments are displayed at the time in the video corresponding with when they were posted, and the random marquee-style text transforms the video into an entirely new form of entertainment. Here’s a screenshot of how it looks, with the actual video included below. Niconico Douga quietly first emerged back in December of 2006, pushing out a beta version a month later. Since then, the site has offered many unique features to its users, successfully accumulating over 30 million users as of 2012. That averages out to a whopping 440,000 new users per month. The user demographic is mostly male (with 67% men and 33% women) and most of the active users are in the 20-29 age range (about 42%). There have been over 8.7 million videos uploaded to the site…

Nico_Nico_Douga

Youtube is the most popular online video site in the world, and it’s certainly big here in Japan too. But Japan also has a very unique video sharing site called Niconico Douga that’s wildly popular among netizens [1]. The site enables users to comment on top of the video they’re viewing, resulting in the feeling that everyone is together in one big room enjoying (or not enjoying) the same video. Comments are displayed at the time in the video corresponding with when they were posted, and the random marquee-style text transforms the video into an entirely new form of entertainment. Here’s a screenshot of how it looks, with the actual video included below.

first-person-mario

Niconico Douga quietly first emerged back in December of 2006, pushing out a beta version a month later. Since then, the site has offered many unique features to its users, successfully accumulating over 30 million users as of 2012. That averages out to a whopping 440,000 new users per month. The user demographic is mostly male (with 67% men and 33% women) and most of the active users are in the 20-29 age range (about 42%). There have been over 8.7 million videos uploaded to the site in total.

In general, the site is sort of perceived as a place for otaku who typically prefer anonymous communication. However since the launch of live streaming videos, people in the mainstream have also joined the site, including but not limited to politicians, idol groups, and music bands. Currently there are almost 100 official channels that live stream content on the site. What’s interesting is that Niconico Douga allows users to sign up using Facebook credentials, and that of course requires your real name. This may have been influenced by Ustream, which uses Twitter and Facebook for sign-in.

The company behind Niconico Douga is niwango, a subsidiary of dwango which runs a music and ringtone downloading business. Niwango’s sales for first quarter of 2013 was 3.8 billion yen (or more than $41 million). Of that, one fourth comes from their premium registry that allows users to upload videos of a larger size, as well as the capability to live stream videos, create communities, and more. So far 1.8 million users have joined this premium service.

Niconico Douga is definitely a unique domestic service with no strict equivalent outside of Japan, although the site does have a multi-language interface and has been supporting English comments since October of 2011. There are services like this other different genres such as bookmarking, curation, etc, and in the future I plan to introduce you to more of these Japan-optimized sites.

This is part of our ‘Japanese internet in-depth’ series (RSS). Stay tuned for more features that aim to explain what makes the internet unique in Japan.


  1. Japanese people often refer to the site as NicoDou.  ↩

See how one creative Japanese office does the Harlem Shake

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The viral Harlem Shake meme has been taking the world by storm recently, as you have likely already seen in your internet travels. The infectious dance has even made its way to Japan too, as the folks over at Pixiv have produced a really fun and particularly elaborate version. As you can see in the video above, it starts off with a lone Stig-like dancer, followed by the rest of his office mates once the beat drops. Ranging from an inverted/skirted office lady to a fuzzy costumed panda in the background, the Pixiv team certainly looks to be having lots of fun here. In fact, the Tokyo-based company, which runs a very popular online art community of more than 6 million members, is known for having a lively and creative company culture. When a new staff member recently came to the Pixiv office from Malaysia, they welcomed him with a fun personalized hanging banner. They have an amazingly colorful work space (pictured right) which almost makes Google’s famously playful office seem drab. Stay tuned for more information about Pixiv, as we hope to bring you more details about them in the future. Written with contributions from Junya Mori

The viral Harlem Shake meme has been taking the world by storm recently, as you have likely already seen in your internet travels. The infectious dance has even made its way to Japan too, as the folks over at Pixiv have produced a really fun and particularly elaborate version.

As you can see in the video above, it starts off with a lone Stig-like dancer, followed by the rest of his office mates once the beat drops. Ranging from an inverted/skirted office lady to a fuzzy costumed panda in the background, the Pixiv team certainly looks to be having lots of fun here.

mdn.co.jp
Photo: mdn.co.jp

In fact, the Tokyo-based company, which runs a very popular online art community of more than 6 million members, is known for having a lively and creative company culture. When a new staff member recently came to the Pixiv office from Malaysia, they welcomed him with a fun personalized hanging banner.

They have an amazingly colorful work space (pictured right) which almost makes Google’s famously playful office seem drab. Stay tuned for more information about Pixiv, as we hope to bring you more details about them in the future.


Written with contributions from Junya Mori

A fine line: Shantell Martin projects freestyle performance art

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At a recent FITC event in Tokyo I had a chance to hear renowed artist Shantell Martin speak about her artwork, as well as her connections to Japan, a place that has played a central role in her development. Her work is sometimes so simple that it resembles doodles that you might have done the margins of your school text book – but yet at the same time it sometimes has overwhelming detail and scale. Her tool is, more often than not, a simple pen – typically traveling black lines on white surfaces, sometimes big surfaces, sometimes small. Watching her draw, you initially say to yourself “Pftt, I could probably do that,” only to realize minutes later when a jagged edge becomes a cliff and then a sailboat pops up and then a face and then, well — and then you realize there’s far more to it, crossing over into the digital space and live performance art [1]. Another dimension For Shantell the act of creation is part of the work, part of the spectacle, a third dimension of time added to a 2D surface. It was when she realized that her live drawings were a type of performance art…

via Shantell Martin on Flickr

At a recent FITC event in Tokyo I had a chance to hear renowed artist Shantell Martin speak about her artwork, as well as her connections to Japan, a place that has played a central role in her development. Her work is sometimes so simple that it resembles doodles that you might have done the margins of your school text book – but yet at the same time it sometimes has overwhelming detail and scale.

Her tool is, more often than not, a simple pen – typically traveling black lines on white surfaces, sometimes big surfaces, sometimes small. Watching her draw, you initially say to yourself “Pftt, I could probably do that,” only to realize minutes later when a jagged edge becomes a cliff and then a sailboat pops up and then a face and then, well — and then you realize there’s far more to it, crossing over into the digital space and live performance art [1].

Another dimension

via Shantell Martin on Flickr

For Shantell the act of creation is part of the work, part of the spectacle, a third dimension of time added to a 2D surface. It was when she realized that her live drawings were a type of performance art that things really became interesting. Shantell began using projectors to cast her live drawings onto wall, a gradually unfolding improvizational digital performance, sometimes to complement an on-stage music act.

Projections are great as they can take a small idea and make it big, they give you that room to be interactive with and open up a space on screens and wall etc. I would like to move out of the square format though and work with more landscapes, balloons or unexpected spaces.

Shantell says that the years that she previously spent living in Japan really influenced her ideas about visual performance, as that’s something you see a lot here. She adds:

[Japan] gave me space to discover ‘ME’ and who I was in a way, I could be Shantell from London and that was enough. Growing up in London people constantly would ask about my ethnic background or where my parents where from, etc. It’s also hard at a young age to break away from the social mirrors that friends and family have for you, and by moving away completely to a new place I could build a new foundation. Another fundamental thing [was that] I became o.k with things being cute and found ways to integrate that into my work.

Shantell Martin

Some of the figures that emerge in her work indeed have a Japanese flavor, sort of XKCD meets LSD in some ways (pictured right). But what I think is most impressive about Shantell’s work is that over the years she has developed this style into something with patterns and method, turning what that initially looks quite random into what she describes as a language.

While Shantell prefers to keep her work as low tech as possible, she does make use of a number of digital tools in her work:

When drawing live on my computer I use the Wacom Intuos4 Medium size, I really like the size and model. [I] do wish the Bluetooth option was more reliable though, but for now I make sure that the USB cable is plugged in when performing. For software I’ve been using Sketchbook pro for a long time and more recently I’ve started to make sketching using tools created using open frame works by Zack Lieberman for a drawing and code workshop that we co-taught last year at the Eyeo festival.

If you’d like to get a better idea of Shantell’s work, a picture doesn’t quite suffice as it lacks the performance aspect that is so central to what she does. I encourage you to check out her Vimeo channel, where you can find a number of wonderful videos like the one I’ve included below.


  1. I paid my way though university painting murals, so initially I actually did think that I could pull off something like this. But after watching her perform, that notion was quickly put to rest!  ↩

Messaging app Line partners with Nokia to accelerate global expansion

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NHN Japan, the producer of the wildly popular Line chat app, announced yesterday that it has partnered with Nokia (NYSE:NOK) aiming to accelerate the app’s global user acquisition. The company is making the app available on Nokia’s Asha handset, a low priced smartphone (ranging from $100 to $200) that has topped more than 200 million units sold globally. Line will be available on the Nokia Store by the end of March, but some features such as free voice calls will be added later on after the initial release. With this partnership, NHN Japan is targeting new users in South East Asia, Latin America, Middle East, and Africa where Nokia’s budget Asha handset is popular. The two companies will work together to promote the handset and the app at merchant storefronts in these regions. The Line app is now available on several different mobile platforms including iOS, Android, Windows Phone, Blackberry, and even Japanese feature phones. Currently at the Nokia Booth at Mobile World Congress 2013 in Barcelona, a test version of the app is installed on exhibited Asha handsets so that visitors can try it out. Japanese tech news site RBB Today has several still images of this, which they…

nokia-asha

NHN Japan, the producer of the wildly popular Line chat app, announced yesterday that it has partnered with Nokia (NYSE:NOK) aiming to accelerate the app’s global user acquisition. The company is making the app available on Nokia’s Asha handset, a low priced smartphone (ranging from $100 to $200) that has topped more than 200 million units sold globally.

Line will be available on the Nokia Store by the end of March, but some features such as free voice calls will be added later on after the initial release. With this partnership, NHN Japan is targeting new users in South East Asia, Latin America, Middle East, and Africa where Nokia’s budget Asha handset is popular. The two companies will work together to promote the handset and the app at merchant storefronts in these regions.

The Line app is now available on several different mobile platforms including iOS, Android, Windows Phone, Blackberry, and even Japanese feature phones. Currently at the Nokia Booth at Mobile World Congress 2013 in Barcelona, a test version of the app is installed on exhibited Asha handsets so that visitors can try it out. Japanese tech news site RBB Today has several still images of this, which they shot at the exhibition booth.

Line recently surpassed the 100 million user milestone, having originally launched back in June of 2011. If you’d like to learn more about it, check out our video overview of the app below.

For more information on the growth of Line, please check out our interactive Line Timeline which chronicles its growth from its launch back in 2011 up until the present day.

It’s official: Japan likes Facebook!

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Facebook (NASDAQ:FB) has officially surpassed 19 million monthly active users in Japan, putting it well ahead of domestic rival Mixi, which has been spinning its wheels in the past year or so at around 15 million. Serkan Toto points out today that this figure comes directly from Facebook Japan’s country growth manager Taro Kodama during Social Media Week here in Tokyo. I think this is interesting for a couple of reasons. Most importantly, of course, is that it shows that Facebook is growing well in Japan, a country where some thought early on that it would fail due Japan’s unique distaste for using real names on the internet. Facebook’s growth before the 2011 earthquake was indeed modest, although in the wake of that tragedy many people apparently realized the value of a social network that reflected real world connections, as growth would accelerate after that. This new data point also clarifies recent confusion that Facebook’s user numbers in Japan might be plummeting by the millions, as indicated by Social Bakers, which pulls data from Facebook’s own ad tool. The latter (and by extension the former) probably shouldn’t be trusted for anything more than a general guide [1]. Such headlines spring…

facebook-fan

Facebook (NASDAQ:FB) has officially surpassed 19 million monthly active users in Japan, putting it well ahead of domestic rival Mixi, which has been spinning its wheels in the past year or so at around 15 million. Serkan Toto points out today that this figure comes directly from Facebook Japan’s country growth manager Taro Kodama during Social Media Week here in Tokyo.

I think this is interesting for a couple of reasons. Most importantly, of course, is that it shows that Facebook is growing well in Japan, a country where some thought early on that it would fail due Japan’s unique distaste for using real names on the internet. Facebook’s growth before the 2011 earthquake was indeed modest, although in the wake of that tragedy many people apparently realized the value of a social network that reflected real world connections, as growth would accelerate after that.

This new data point also clarifies recent confusion that Facebook’s user numbers in Japan might be plummeting by the millions, as indicated by Social Bakers, which pulls data from Facebook’s own ad tool. The latter (and by extension the former) probably shouldn’t be trusted for anything more than a general guide [1]. Such headlines spring up for other countries occasionally too, and it’s best not to make too much commotion when such ‘user drops’ occur.

Photo: via Facebook Marketing Japan (blurred for ironic anonymity)


  1. As far as general guides go, I think it’s a pretty good one.  ↩

Samurai Incubate exhibits fun new startups and ideas in Tokyo

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Tokyo-based startup incubator Samurai Incubate is planning to launch another co-working space at Odaiba, Tokyo’s waterfront area. The group already has a venue for incubating startups at another location, but the new one will focus on gadget and hardware manufacturing startups. It is jointly organized with a local architectural firm. The new incubation venue will be called MONO, and will be launched in the end of this month. To commemorate the opening the incubator recently held an exhibition and conference event for startups called Samurai MONO Festival Vol. 1, featuring a number of notable people from the gadget and hardware manufacturing scene. Let’s have a look at some of the interesting ideas and startups who we met at the event [1]. The Advanced Institute of Industrial Technology, Tokyo ¶ A team from this university showed us several interesting ideas including: Kansei Senkyoku – Mind Jukebox ¶ Kansei Senkyoku (literally ‘music selection by sense’) chooses a song that fits your current feeling by detecting your brain waves. It’s known that alpha brain waves emerge when you are stable before sleep, and the beta wave is usually seen when you are doing something that requires concentration. Accordingly, the app selects a song…

monofestival_birdview
February 16th 2013, at Telecom Center in Aomi, Tokyo

Tokyo-based startup incubator Samurai Incubate is planning to launch another co-working space at Odaiba, Tokyo’s waterfront area. The group already has a venue for incubating startups at another location, but the new one will focus on gadget and hardware manufacturing startups. It is jointly organized with a local architectural firm.

The new incubation venue will be called MONO, and will be launched in the end of this month. To commemorate the opening the incubator recently held an exhibition and conference event for startups called Samurai MONO Festival Vol. 1, featuring a number of notable people from the gadget and hardware manufacturing scene.

Let’s have a look at some of the interesting ideas and startups who we met at the event [1].

The Advanced Institute of Industrial Technology, Tokyo

A team from this university showed us several interesting ideas including:

Kansei Senkyoku – Mind Jukebox

kansei_senkyoku

Kansei Senkyoku (literally ‘music selection by sense’) chooses a song that fits your current feeling by detecting your brain waves. It’s known that alpha brain waves emerge when you are stable before sleep, and the beta wave is usually seen when you are doing something that requires concentration. Accordingly, the app selects a song to play, and help you get a better sleep or do your work more efficiently.

Recipit

recipit

This tablet app’s name is a combination of ‘recipe’ and ‘receipt’, and it helps you find a recipe for a meal the items you have just bought at the supermarket. By scanning the receipts for your groceries, the app will search for possible meals that can be cooked with these materials. You can then print out the recipe from Ricoh’s internet-enabled photocopiers. (The project is jointly conducted with Ricoh.)

Smart frosted-glass system

frostedglass

Large glass projection film, often used for digital signage systems at convenience stores and other public places, is usually very costly. But by combining normal frosted-glass and a camera-enabled Android handset, the team has developed a very cheap interactive touch panel system that allows users to control a screen with flicking motions over top of the glass, as your fingers are detected by the camera of the Android handset on the other side of the glass. The coodinate data for the screen is stored in a Google Docs file, and the app will show you the next screen which corresponds to your finger motion.

novelink

With this app users can create multiple parallel universes, based on someone else’s previous postings. This collective/collaborate writing results in a wide variety of novel endings, which sounds like a lot of fun. The app is expected to be available on iOS and Android soon.

This idea reminds me of the British-American film Sliding Doors, where the story alternates between two parallel universes.

Goeng, an iOS app that aims to help Japanese Facebook users communicate with foreigners

Goeng helps Japanese Facebook users find friends from outside the country who share the same hobbies and interests, or like the same things. Once you and that friend get along well, you can obtain their national flag and add it to your collection. Through this sort of collection you can also earn badges.

Gamba, an easier way to do daily reports

gamba

Making a report and submitting it to your boss on a daily basis can often be way too much hassle. Gamba allows employees to post daily reports to their bosses in a very easy way. I assumed this app was targeting SMEs or startups, but the app’s creator says they have many big Japanese companies as their users as well.

Elevator pitches with handheld megaphones

The festival also had an elevator-pitch session, where entrepreneurs were requested to pitch with a handheld megaphone (see picture below). When all was said and done, the winners were:

  • 3rd place: Shokunin-san, a job matching site for construction workers.
  • 2nd place: Anipipo, a crowdfunding site for animation content. It’s launching soon but still waiting for Paypal to approve them as a merchant.
  • 1st place: Craftstep, a how-to collection of handcraft matters, including things like Japanese paper foldings.
elevatorpitch
Tablet-focused web developer Social Agent pitches at Mono Festival

  1. Note that not all the startups introduced above have received fundraising from Samurai Incubate.  ↩