App Socially’s founder Yusuke Takahashi with 500 Startups partner George Kellerman
The latest batch of startups to join the San Francisco-based 500 Startups incubator has been announced, with 28 companies coming into the program. We’ll refrain from repeating them all here, as other blogs will take care of that. Did any Japanese companies make the cut this time? Two, in fact.
Whill, who we mentioned was a finalist at the SF Japan Night back in February has joined the program. The startup has the lofty goal of trying to help physically challenged individuals get around a little easier with its futuristic electric wheelchair add-on.
The other Japanese startup to join this batch is growth platform App Socially. We spoke with its founder Yusuke Takahashi earlier today to find out a little more about his move to join the ranks of 500 Startups. He explains:
This is like a new form of business school […] Mentors are really great and they come to meet us at the office and when we ask them, always happy to help us.
As for App Socially, he notes that up until now they have just been working with large Japanese companies like Recruit or Excite Japan. But from here they’ll try to create a ‘self-serve’ product that helps smaller businesses, like startups or individual engineers. They will also work towards improved user interface and customer development.
Citing Silicon Valley entrepreneur Steve Blank as a big inspiration, Yusuke’s efforts so far have not gone unnoticed, as his story was featured by the BBC last year. He has landed some contracts in the bay area from people looking to use their growth platform, and that’s a promising start.
To learn a little more about the service, you can check out App Socially’s slide deck below.
Last week Tokyo-based development studio Wizcorp unveiled a fun mobile game for iOS called Celulo. You’re presented with a grid of cells or circuit components, and the idea is create a continuous circuit connecting the left and right sides of the playing area. But in order to win big points, your circuit should be as long and winding as possible. And you should make as many circuits as possible within the given time limit. Simple right? Well, it initially took me a while to figure things out, but once you get over that initial hump, Celulo is really lots of fun. There are bonus items that you can use during your game to double your points, or to freeze the screen to give you extra time, for example. The game also provides Facebook integration, as well as weekly tournaments that you can partake in with friends. If you’d like a demonstration of how the game works, check out my short video demo above. I’m looking forward to playing it some more over the coming weeks. The folks at Wizcorp point out that this is a HTML5 game, “boasting speed and performance which leave many native apps in the dust.” Readers…
Last week Tokyo-based development studio Wizcorp unveiled a fun mobile game for iOS called Celulo. You’re presented with a grid of cells or circuit components, and the idea is create a continuous circuit connecting the left and right sides of the playing area. But in order to win big points, your circuit should be as long and winding as possible. And you should make as many circuits as possible within the given time limit.
Simple right? Well, it initially took me a while to figure things out, but once you get over that initial hump, Celulo is really lots of fun. There are bonus items that you can use during your game to double your points, or to freeze the screen to give you extra time, for example. The game also provides Facebook integration, as well as weekly tournaments that you can partake in with friends.
If you’d like a demonstration of how the game works, check out my short video demo above. I’m looking forward to playing it some more over the coming weeks.
The folks at Wizcorp point out that this is a HTML5 game, “boasting speed and performance which leave many native apps in the dust.” Readers may recall that it was about a year ago when Japanese gaming giant GREE announced its investment in Wizcorp, aiming to capitalize on that same HTML5 expertise.
There’s a lot of hype around the e-commerce space in Japan, particularly mobile commerce. According to a recent survey, one of four smartphone owners who read news on their mobile (the most popular activity among those polled) also report having bought something on their device. So it is not surprising to find many tech companies eager to get a piece of this growing market. One approach that many companies are taking is to create a sort of mobile flea market platform. To understand more about this trend, here are five apps from the sector which we think are worthy of recognition. Mainichi Frima ¶ The Mainichi Frima app (roughly translated as ‘Everyday Flea Market’) from CyberAgent features a range of stores and items, and a bulletin board upon which you can negotiate deals and prices. The app has successfully reproduced the offline flea market experience in the online space. The service is most popular among women in their 20s and 30s, and just five months after its initial release, the app already features items worth over 300 million yen (nearly $3 million) in total. The app is available both on iOS and on Android if you’d like to check it…
There’s a lot of hype around the e-commerce space in Japan, particularly mobile commerce. According to a recent survey, one of four smartphone owners who read news on their mobile (the most popular activity among those polled) also report having bought something on their device. So it is not surprising to find many tech companies eager to get a piece of this growing market. One approach that many companies are taking is to create a sort of mobile flea market platform. To understand more about this trend, here are five apps from the sector which we think are worthy of recognition.
The Mainichi Frima app (roughly translated as ‘Everyday Flea Market’) from CyberAgent features a range of stores and items, and a bulletin board upon which you can negotiate deals and prices. The app has successfully reproduced the offline flea market experience in the online space. The service is most popular among women in their 20s and 30s, and just five months after its initial release, the app already features items worth over 300 million yen (nearly $3 million) in total. The app is available both on iOS and on Android if you’d like to check it out.
For those of you with kids, you know how fast they grow. They keep out-growing the clothes and toys you have bought for them faster than you can buy them. Web and mobile development company Xtone came up with a solution they call Prima.
Parents can simply hand down their items to other parents who have younger kids. The app is free for anyone who wishes to sign up, but it will take a 10% commision for every transaction made. Prima for Android can be downloaded here.
A graduate startup of the Open Network Lab incubator, Fril is a flea market app targeting young girls and women. Just a month after its launch, the app had over 8,000 items for sale. Fril very deliberately made the entire auction process mobile only — which is unconventional, but at this point it looks like a sound strategy. Of its total registered users, one in five girls puts their items on sale with the average price of a item falling somewhere between 2000 to 3000 yen (about $20 to $30). The app is available on both iOS and Android.
Behind every item in your closet, there is a story. Where you bought it and why, or maybe someone gave it to you for a reason. Miyazaki-based development company Aratana has created a commerce app for iOS called MicroStore.me. It provides a place where people can sell an item by telling the story behind that item. Users can share these stories on different social networks, allowing them to not only make money from what they don’t want anymore, but through the story process they get to connect with like-minded people. Check out how the app works in the video below.
Pashaoku is an auction app developed by the folks over at CyberAgent. As a comprehensive auction application, its competitors are internet giants like Yahoo Auction and Bidders (now known as DeNA Shopping). Auction categories ranges from fashion to interior decorations, or even manga and books. CyberAgent is using the same strategy that it has taken with its Ameba Blog, leveraging the power of celebrities and well-known TV talent. These celebrities are selling signed books and sneakers that they have worn, for which I’m sure fans will pay a high price. Pashaoku is available for download on both iOS and Android.
Mobile commerce is definitely a fascinating sector to watch. Online auctions and flea markets can often be simplified when conducted on smartphones, wheras they sometimes confuse users on PCs. There’s certainly lots of potential for small services like these to seep into the mainstream.
Thailand’s largest mobile operator, AIS, recently launched a new 3G service offering peak download speeds of up to 42Mbps in the country’s urban areas. To promote the service, the telco has been looking for new content to grab consumers’ attention. Quan, the Tokyo-based startup behind the Lounge messaging app, recently partnered with AIS, launching a new sticker app to help bring in new 3G service subscribers. I was curious to know if maybe this sticker app was a deviation from its regular business. A new direction perhaps? Is there any specific strategy behind it? In order to find out more to, we spoke with the startup’s CEO Kazuhiro Mizuno. When we last talked back in January of 2012, you were not focusing on Thailand nor were you doing any of this sticker app stuff. What happened since then? We first started marketing the app all around the Asia region, and we found it was especially popular with users in Thailand. The sticker function used to be part of the Lounge app, but we spun it off and launched it as an independent app. It’s called myStickerShop, and it has seen 500,000 downloads since first launching on Google Play. I fly…
Thailand’s largest mobile operator, AIS, recently launched a new 3G service offering peak download speeds of up to 42Mbps in the country’s urban areas. To promote the service, the telco has been looking for new content to grab consumers’ attention.
Quan, the Tokyo-based startup behind the Lounge messaging app, recently partnered with AIS, launching a new sticker app to help bring in new 3G service subscribers. I was curious to know if maybe this sticker app was a deviation from its regular business. A new direction perhaps? Is there any specific strategy behind it? In order to find out more to, we spoke with the startup’s CEO Kazuhiro Mizuno.
When we last talked back in January of 2012, you were not focusing on Thailand nor were you doing any of this sticker app stuff. What happened since then?
We first started marketing the app all around the Asia region, and we found it was especially popular with users in Thailand. The sticker function used to be part of the Lounge app, but we spun it off and launched it as an independent app. It’s called myStickerShop, and it has seen 500,000 downloads since first launching on Google Play.
I fly a lot to Thailand now, about once a month. And we’ve been discussing and exploring collaborative work [with AIS]. They knew myStickerShop has been a great success, and were interested in releasing it under the AIS brand as to attract potential subscribers to their new 3G service. So we decided to work on it with them using a revenue-share model [1].
There are many mobile carriers and MVNOs in Thailand. Why did you choose AIS? And why Thailand?
AIS is not only on top of the country’s mobile industry […] but it is also a Thai subsidiary of Singtel group. That group has many companies and subsidiaries all over Asia, which means it may help us market and expand our business in the future.
By providing our app to AIS on a white-label basis, they handle it as their own app and market it to users using their promotion channels – so we don’t need to [do so much afterwards].
As for why we’ve chosen Thailand, the country is less competitive and it’s easier to make business profitable than in places like Indonesia, the Philippines, and Vietnam.
Furthermore, content goes viral among Thai consumers very rapidly. In terms of consumer mentality, it’s very similar to Japan, meaning when you see your friend with some attractive or interesting items, you also want to have them. This consumer mindset can yield better viral marketing results, and that’s especially good for app developers like us.
Are you interested in expanding to other Asian countries?
Not right now. From my perspective, if you have a Japanese-style fashion app and want to market it somewhere in Asia, you can easily jump into the Taiwanese market. For Japan-made ‘Kawaii’ (cute) apps, maybe the Thai market is best right now. The market seems receptive to common Japanese trends, and local people are very friendly even for Japanese startups.
Many sticker and messaging apps are competing in this space in Asia. How do you differentiate from competitors?
Other cute Japanese apps such as Snapeee or Decopic are trending in places like Taiwan or Hong Kong. What they have been doing is bringing Japanese style to local markets, where they have not made any localization efforts in terms of exporting the apps outside Japan.
I believe what’s most important is a combination of Japan-made designs and local designs. In our case with the AIS MyStickerShop, we actually provide them with our original stickers by our Japanese designers, but they also add some local Thai designs. That might work to create favorable good results.
Most popular sticker and message apps are Japan-made. Are any developers from other Asian countries on top of this space?
This is because of highly sophisticated designing in Japan’s mature design market. Our country is well known for creating manga or anime, creating a market where cartoonists or illustrators can make a living. Perhaps many people designing our stickers are also very well trained.
In addition to the Lounge messaging app and myStickerShop, are you working on any other projects now?
We’ve been bringing our app to the Thai market, and we also started helping Thai startups market their apps in the Japanese market in return. We recently partnered with Kiragames, a gaming startup in Thailand’s second largest city, Chiang Mai. We developed the Japanese version of their smash hit puzzle game Unblock.me. We’re also helping them market it in Japan, by getting itlisted on KDDI’s Smartpass or NTT Docomo’s Sugotoku — both are monthly subscription-based app purchasing programs. This is a good way to give Japanese consumers easier access to apps from foreign developers.
I was pretty impressed that Mr. Mizuno has been so active helping other Japanese or Thai startups work collaboratively in such a way. Quan received an undisclosed amount of investment from NetPrice.com and East Ventures in August of 2012.
Note that the customized AIS version of myStickerShop is only available using AIS handsets on the telco’s high-speed 3G service in Thailand. ↩
Back in February we wrote about a new service from Mixi’s (TYO:2121) innovation team called Nohana. Using the Nohana smartphone app, users can create a photo book using snapshots taken with their mobile, and then received that printed book via mail. Users in Japan can receive one free picture book per month (not including a 90 yen shipping fee), but for each one after that they need to pay 500 yen (or about $5). According to the folks over at Venture Now, Nohana currently has 30,000 users, with over 8,000 photo books published since the February launch. And it was just announced a few days ago that Nohana would be donating pre-paid Nohana credit to selected nurseries and kindergartens. The specific establishments will be selected by lottery, and Nohana will donate 1 percent of its published book total to these facilities. So in other words, based on their 8,000 total books published thus far, eight facilities will receive prepaid cards for 5,000 yen Nohana credit, good enough to buy 10 photo books (or 80 in total). These child care establishments have expressed a need to share photos with parents, to give them a better indication of the child care environment…
Back in February we wrote about a new service from Mixi’s (TYO:2121) innovation team called Nohana. Using the Nohana smartphone app, users can create a photo book using snapshots taken with their mobile, and then received that printed book via mail. Users in Japan can receive one free picture book per month (not including a 90 yen shipping fee), but for each one after that they need to pay 500 yen (or about $5).
According to the folks over at Venture Now, Nohana currently has 30,000 users, with over 8,000 photo books published since the February launch. And it was just announced a few days ago that Nohana would be donating pre-paid Nohana credit to selected nurseries and kindergartens.
The specific establishments will be selected by lottery, and Nohana will donate 1 percent of its published book total to these facilities. So in other words, based on their 8,000 total books published thus far, eight facilities will receive prepaid cards for 5,000 yen Nohana credit, good enough to buy 10 photo books (or 80 in total).
These child care establishments have expressed a need to share photos with parents, to give them a better indication of the child care environment and activities. And from Nohana’s perspective, this is a good way to introduce more parents to their photo printing service.
Personally, I’ve already printed a couple of books with Nohana. And so far the service has been great. If you do try out the service for yourself, do make sure that the photos you select for printing are nice and sharp, because paper is far less forgiving than your smartphone screen.
Startups in Japan can loosely be classified into two groups: those who look beyond Japan’s borders, and those who do not. While there’s nothing wrong with a company settling into a local niche market, we can’t help but admire the ambition of some Japanese companies who look at the internet as an enabler that lets them reach global markets. Conversely, there are many services that exist only in Japan that we wish were available for the entire world to use. We’d like to take a moment to recognize five Japanese companies that have either seen some global success, or have shown exceptional global ambition [1]. And if possible, we hope to bring you more such examples next month too. I’m going to informally dub this the unofficial “Galapagos Bridge Awards”, to recognize those who build international bridges, thus helping to destroy the so-called Galapagos syndrome (used so often to refer to the mobile space). If the name sticks, perhaps I’ll forge some bronze turtle statues in my kiln and pass them out to the winners next time. Here are the five companies in no particular order: Snapeee ¶ Japanese photo decoration apps have much international appeal, as the notion of…
Photo by wikipedia, fun annotations by us
Startups in Japan can loosely be classified into two groups: those who look beyond Japan’s borders, and those who do not. While there’s nothing wrong with a company settling into a local niche market, we can’t help but admire the ambition of some Japanese companies who look at the internet as an enabler that lets them reach global markets. Conversely, there are many services that exist only in Japan that we wish were available for the entire world to use.
We’d like to take a moment to recognize five Japanese companies that have either seen some global success, or have shown exceptional global ambition [1]. And if possible, we hope to bring you more such examples next month too. I’m going to informally dub this the unofficial “Galapagos Bridge Awards”, to recognize those who build international bridges, thus helping to destroy the so-called Galapagos syndrome (used so often to refer to the mobile space). If the name sticks, perhaps I’ll forge some bronze turtle statues in my kiln and pass them out to the winners next time.
Here are the five companies in no particular order:
Japanese photo decoration apps have much international appeal, as the notion of ‘kawaii’ is a very exportable one. And perhaps because of that, Snapeee has mustered popularity in most countries around the Asian region. Targeting female users, it has accumulated more than 4 million users from around the world, with 80% of its users coming from outside its homes market of Japan. So far the service is proving most popular in regions like Hong Kong, Taiwan, Thailand, and Vietnam. Readers may recall that we mentioned Snapeee a little while back in our Japan’s cutest mobile apps feature, and the company made headlines earlier today when it announced a round of series B funding.
If any company really belongs on this list, it’s probably the food photo app Snapdish. In fact, it was just a few weeks back that we heard the company’s founder, Hidetaka Fukushima, speak about building his business for the global market from the very start. It’s great to see yet another Japanese photo app that’s doing well overseas. If this keeps up, we might have to consider calling it a trend!
This startup, which focuses on sharing anime, manga, and cosplay related content to international audiences, showed pretty great foresight in betting on Facebook before it really picked up any momentum in Japan. Tokyo Otaku Mode has grown its fan base on the social platform to more than 11 million fans, and is trying to solidify its web content offerings, while serving as a bridge to other Japanese companies struggling for visibility outside of their home market (see Lawson and MTV81).
I swear, when I started making this list it wasn’t nearly as heavy with photo apps as this. But it’s hard not to admire these Japanese founders who decided to set up their company in Singapore, and then hop on down to Vietnam to start their quest to build a photo app that will target the Southeast Asian market to start. That app, Seconds, has already launched on Google Play for Vietnam and Thailand, and the company is considering other Asian regions like Hong Kong, Taiwan, and Singapore next. I had a chance to interview Cinnamon’s CEO, Miku Hirano, back in April, so if you’d like to hear more about what she has planned, do check out that conversation.
This company might not fall under our usual ‘startup umbrella’, but with 30 employees the Sapporo-based media company is a very small one — but few have had such a big global impact. This is the group behind the voice synthesizer application Vocaloid (having acquired Vocaloid 2 from Yamaha), and the Hatsune Miku character which has emerged from Japanese subculture to become a mainstream icon. We’ve recently written about successful Hatsune Miku collaborations with Domino’s Pizza and fashion company Ceno.
You can check out their website over at crypton.co.jp
There are lots of others, of course, but these are just the ones that stood out to us this month. I’m sure many readers will suggest others, and we’re eager to hear them. ↩