Kamcord localizes SDK to Japanese, Namco Bandai first to use its game...

Kamcord localizes SDK to Japanese, Namco Bandai first to use its game recording technology

SHARE

Late last year in Kyoto we happened to run into Adi Rathnam, the co-founder of of Kamcord, who at the time was speaking to potential Japanese gaming partners for his company’s game recording platform. As you may recall, Kamcord offers an SDK that enables game developers to put a ‘movie’ button in game, and when it is pressed, they can then share video clips/replays of their game play. These can be shared directly to Kamcord where they can be viewed by other gamers, or they can be shared to places like YouTube, Facebook, Twitter, or even email.

Back in December Adi informed us of plans to localize their SDK into Japanese, as well as a number of other Asian languages. That localization has now been realized, and Kamcord is also announcing that Namco Bandai’s title Gregg is the first game that takes advantage of that Japanese localization. Kamcord also tells us that they have also localized their SDK into Chinese, with Korean soon to follow.

Unreal growth

share_tab_japanese
Kamcord’s share tab

Adi says that they are experiencing huge growth right now, with a new video uploaded once every five seconds, and a total of two billion videos recorded in total. “We’re working hard to ensure our servers will scale,” he explains. “Our growth has been pretty exponential.”

Kamcord is also announcing today that it has joined the Unreal Engine 3 Integrated Partners Program. That program includes 25 other leading companies like Oculus VR, NaturalMotion, and Intel. The founder and CEO of Epic, the company behind the Unreal game engine, had this to say about the tie-up with Kamcord:

The Kamcord integration with Unreal Engine 3 provides awesome real-time video recording and social sharing functionality that developers can drop into their mobile games for added appeal. We’re proud that Kamcord has joined Epic’s Integrated Partners Program to bring their technology to Unreal Engine developers as seamlessly as possible.

This is an important step for Kamcord, because games using the Unreal engine typically have pretty stunning graphics (Infinity Blade is one of the best known examples), as well as a tendency to attract more hardcore gamers. It stands to reason that video recordings of such games would be extremely sharable.

Kamcord will also be making an effort to bring independent developers into the fold as well, and to that end they have already landed Limbic’s Tower Madness 2 (shown in the video above) and PennyPop’s Battle Camp as users of their technology.