THE BRIDGE

Apps

Ewww! Japanese ear-picking mobile game hits 1 million downloads

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Japan has more than its fair share of strange mobile apps and games, and we hope to show you a few of them every now and then on this site – just because they’re fun. One such application is called Everyday ear-picking, which has just reached the 1 million downloads milestone. The game has you cleaning some stranger’s ear, as he provides feedback (in Japanese) as to how your doing. If you’re lucky, you might fish out some really big blobs of ear muck, which you can then add to your collection book. In the latest update to the game, the developers have added even bigger pieces of ear-muck for you to fish out [1]. Check out the video below for a closer look at how it works. While it’s pretty amazing that an ear-picking/cleaning mobile game even exists at all, it’s perhaps even more amazing that a million people have downloaded it. Initially released back last fall, the iOS version has been a steady top 50 ‘entertainment’ app for about three months now, while the Android version peaked last November when it was a top 5 game on Google Play in Japan for about three weeks. But overall, it’s a…

ear-picking-gameJapan has more than its fair share of strange mobile apps and games, and we hope to show you a few of them every now and then on this site – just because they’re fun. One such application is called Everyday ear-picking, which has just reached the 1 million downloads milestone.

The game has you cleaning some stranger’s ear, as he provides feedback (in Japanese) as to how your doing. If you’re lucky, you might fish out some really big blobs of ear muck, which you can then add to your collection book. In the latest update to the game, the developers have added even bigger pieces of ear-muck for you to fish out [1]. Check out the video below for a closer look at how it works.

While it’s pretty amazing that an ear-picking/cleaning mobile game even exists at all, it’s perhaps even more amazing that a million people have downloaded it. Initially released back last fall, the iOS version has been a steady top 50 ‘entertainment’ app for about three months now, while the Android version peaked last November when it was a top 5 game on Google Play in Japan for about three weeks.

But overall, it’s a good example of how a fun, unique idea with a dash of humor can hit a sweet spot with casual gamers in Japan, even with ridiculously simple artwork and gameplay. (via Gamer.ne.jp)


  1. Did I just write that sentence? I think it’s time to call it a day!  ↩

Smapo: Can Japan’s answer to Shopkick fend off new competition?

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Many of our readers are likely familiar with Shopkick, a popular smartphone app that rewards customers as they enter a store. Well, Japan has very similar service called Smapo, which provides a smooth combination of in-store hardware and a free smartphone app for both iPhone and Android. I recently had spoke with Yo Shibata, the CEO of Spotlight Inc. (the company behind Smapo) to find out more about this service. With Smapo, all that a user has to do is to download the free app, and turn it on when walking into a participating merchant — exactly like Shopkick. Every time the app is turned on, users receive about 30 yen (about 30 cents) in points which can later be exchanged for gift certificates to be used at participating stores. What differentiates Smapo from its US counterpart is that it uses a sort of inaudible audio signal to detect users walking in, via the required in-store hardware which is about the size of a matchbox. There are so many small shops in Tokyo, and many brands decide to set up within crowded departments where in many cases, there is no proper store entrance. Smapo’s technology is valid as long as…

smapo-logo

Many of our readers are likely familiar with Shopkick, a popular smartphone app that rewards customers as they enter a store. Well, Japan has very similar service called Smapo, which provides a smooth combination of in-store hardware and a free smartphone app for both iPhone and Android.

I recently had spoke with Yo Shibata, the CEO of Spotlight Inc. (the company behind Smapo) to find out more about this service.

With Smapo, all that a user has to do is to download the free app, and turn it on when walking into a participating merchant — exactly like Shopkick. Every time the app is turned on, users receive about 30 yen (about 30 cents) in points which can later be exchanged for gift certificates to be used at participating stores.

What differentiates Smapo from its US counterpart is that it uses a sort of inaudible audio signal to detect users walking in, via the required in-store hardware which is about the size of a matchbox. There are so many small shops in Tokyo, and many brands decide to set up within crowded departments where in many cases, there is no proper store entrance. Smapo’s technology is valid as long as the user is in the store space (the inaudible audio signal does not go beyond the store’s walls) so wherever they are, the system works.

Finding new faces

Many notable merchants have already joined Smapo including mega electronics franchise Bic Camera, department stores Daimaru and Marui, as well as popular fashion retailer United Arrows. All of these merchants wanted a new way to attract consumers. Because many people do their product research in advance on computer and on smartphones these days, there is less of a need to actually visit the stores than before. Newspapers are one common place where merchants advertise, but the number of newspaper subscibers have dropped to half of what they used to be 15 years ago.

The user demographic for Smapo is half male and half female. And in an effort to satisfy the younger female generation, Smapo recently launched 58 more merchants targeting young women, including The Body Shop, and Amo’s Style (a lingerie brand). Early adopter male users are still fans of the app too. At Bic Camera, which can be a heaven for tech savvy geeks, Smapo can bring over 10,000 people to a store monthly.

smapo-iphone

But how effective is Smapo in actually attracting new consumers? Shibata-san cited Marui as an example. Their problem was that people perceived their brand as one specifically for young people, and they wanted to make an effort to bring in customers who shopped there in their youth, but may be a little older now. By bringing users to a specific part of the store such as the men’s shoe section or the women’s bags floor, they managed to land many new customers.

When they run a TV commercial, of all the customers who arrive at Marui, only 10% are new. With Smapo, that number rose to an impressive 40%. And of those 40%, about half the people ended up buying something.

Besides the chat application war that’s famously going down in Japan, O2O is another sector that’s going to generate some heat this year. NTT Docomo have adopted the exact same model as Shopkick and Smapo for their newly launched Shoplat. The system works in the same manner, but it seems that their speciality is restaurants and bars for now.

Ever since their launch in September of 2011, Smapo has seen no significant competitor, which also meant that they were essentially wholly responsible for developing the market. With the largest mobile carrier in Japan now in the game, we expect that this space is going to get far more competitive in the coming months. It is not very often we see such a young startup butting heads against an internet giant in Japan. Stay tuned, because this is going to get interesting.

Wind Runner: The latest Line game to hit number 1 in Japan’s App Store

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NHN Japan has been releasing a number of casual games via its popular Line chat platform in recent months, all of them relatively casual titles, many of them puzzlers like Line Pop or Line Birzzle. But its latest title, Line Wind Runner, while it is still very casual, is perhaps one of the most fun games to come from Line so far. The game is a side-scrolling platformer, and reminds me a little bit of Sonic the Hedgehog in that you have to collect as many stars as you can [1]. But the controls are appropriately simple for a mobile game, as your character runs on its own, and you merely need to jump over obstacles on your way. You can do one tap for a single jump, and to do a sort of air glide, you do a double tap which lets you reach greater heights. Currently Wind Runner is the top ranked game in Apple’s Japanese App Store, and it is the second ranked free app overall. It’s also doing well in other Asian countries, ranking as the third highest free app in Thailand and Taiwan, and the second highest in Cambodia. On Google Play, it’s also doing…

NHN Japan has been releasing a number of casual games via its popular Line chat platform in recent months, all of them relatively casual titles, many of them puzzlers like Line Pop or Line Birzzle. But its latest title, Line Wind Runner, while it is still very casual, is perhaps one of the most fun games to come from Line so far.

The game is a side-scrolling platformer, and reminds me a little bit of Sonic the Hedgehog in that you have to collect as many stars as you can [1]. But the controls are appropriately simple for a mobile game, as your character runs on its own, and you merely need to jump over obstacles on your way. You can do one tap for a single jump, and to do a sort of air glide, you do a double tap which lets you reach greater heights.

Currently Wind Runner is the top ranked game in Apple’s Japanese App Store, and it is the second ranked free app overall. It’s also doing well in other Asian countries, ranking as the third highest free app in Thailand and Taiwan, and the second highest in Cambodia.

On Google Play, it’s also doing ok, but still has lots of room to improve.


  1. Sonic collected rings.  ↩

Messaging app Line partners with Nokia to accelerate global expansion

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NHN Japan, the producer of the wildly popular Line chat app, announced yesterday that it has partnered with Nokia (NYSE:NOK) aiming to accelerate the app’s global user acquisition. The company is making the app available on Nokia’s Asha handset, a low priced smartphone (ranging from $100 to $200) that has topped more than 200 million units sold globally. Line will be available on the Nokia Store by the end of March, but some features such as free voice calls will be added later on after the initial release. With this partnership, NHN Japan is targeting new users in South East Asia, Latin America, Middle East, and Africa where Nokia’s budget Asha handset is popular. The two companies will work together to promote the handset and the app at merchant storefronts in these regions. The Line app is now available on several different mobile platforms including iOS, Android, Windows Phone, Blackberry, and even Japanese feature phones. Currently at the Nokia Booth at Mobile World Congress 2013 in Barcelona, a test version of the app is installed on exhibited Asha handsets so that visitors can try it out. Japanese tech news site RBB Today has several still images of this, which they…

nokia-asha

NHN Japan, the producer of the wildly popular Line chat app, announced yesterday that it has partnered with Nokia (NYSE:NOK) aiming to accelerate the app’s global user acquisition. The company is making the app available on Nokia’s Asha handset, a low priced smartphone (ranging from $100 to $200) that has topped more than 200 million units sold globally.

Line will be available on the Nokia Store by the end of March, but some features such as free voice calls will be added later on after the initial release. With this partnership, NHN Japan is targeting new users in South East Asia, Latin America, Middle East, and Africa where Nokia’s budget Asha handset is popular. The two companies will work together to promote the handset and the app at merchant storefronts in these regions.

The Line app is now available on several different mobile platforms including iOS, Android, Windows Phone, Blackberry, and even Japanese feature phones. Currently at the Nokia Booth at Mobile World Congress 2013 in Barcelona, a test version of the app is installed on exhibited Asha handsets so that visitors can try it out. Japanese tech news site RBB Today has several still images of this, which they shot at the exhibition booth.

Line recently surpassed the 100 million user milestone, having originally launched back in June of 2011. If you’d like to learn more about it, check out our video overview of the app below.

For more information on the growth of Line, please check out our interactive Line Timeline which chronicles its growth from its launch back in 2011 up until the present day.

CyberAgent joins the mobile chat app war with Decolink

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We’ve covered the cutthroat chat application war in the Japanese market in a recent post, illustrating how NHN Japan’s Line leads the game so far, with DeNA’s Comm and KakaoTalk as distant runners-up. As if there weren’t enough chat apps already, CyberAgent (TYO:4751) just launched yet another player, but this one has a slightly different angle. Decolink (yes, it’s another Deco-something app!) is CyberAgent’s newly minted application for iOS and Android, which is aming to snag teenage girls as its target users. The app lets you chat with a maximum of 100 friends, and you can also change the background image and fonts for different chat windows. This latter ability to customize the look of a product is essential when the primarily target market is younger girls.    What’s even more essential perhaps are the decorative stamps, of which Decolink provides over 10,000. Stamps are often cited as the major reason behind Line’s huge success so far. Sort of like emoji on steriods, people often use stamps in chat to express themselves instead of using text. In much the same way that a Facebook Like is a sort of mindless response that doesn’t require any words, stamps are often used…

decolink_top

We’ve covered the cutthroat chat application war in the Japanese market in a recent post, illustrating how NHN Japan’s Line leads the game so far, with DeNA’s Comm and KakaoTalk as distant runners-up. As if there weren’t enough chat apps already, CyberAgent (TYO:4751) just launched yet another player, but this one has a slightly different angle.

Decolink (yes, it’s another Deco-something app!) is CyberAgent’s newly minted application for iOS and Android, which is aming to snag teenage girls as its target users. The app lets you chat with a maximum of 100 friends, and you can also change the background image and fonts for different chat windows. This latter ability to customize the look of a product is essential when the primarily target market is younger girls.

decolink_chatwindow  decolink_stamps

What’s even more essential perhaps are the decorative stamps, of which Decolink provides over 10,000. Stamps are often cited as the major reason behind Line’s huge success so far. Sort of like emoji on steriods, people often use stamps in chat to express themselves instead of using text. In much the same way that a Facebook Like is a sort of mindless response that doesn’t require any words, stamps are often used in the same way among many Japanese users.

Deco-disrupter?

CyberAgent does have a competitive advantage, as the company runs the huge Ameba Blog platform which had more than 20 million users as of January 2012. The platform is widely used by Japanese people including celebrities. Through cross-promotions with other products under the Ameba umbrella, Decolink might be able to eclipse some of the other chat app competitors — although it’s unlikely that it could catch Line.

Decolink was developed by a team within CyberAgent that creates products dedicated for teens. I have to wonder if these cute, more feminine stamps are a key differeciator from Line, and if any teenage girls will take the bait. We’ll find out sooner or later, so stay tuned.

(h/t Chiho Komoriya over at VS Media)

Japan’s Gungho Entertainment is winning at home, but will global gamers get it?

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Among the Japanese mobile gaming companies that have made regular international headlines in recent years (most notably GREE and DeNA), Gungho Entertainment is perhaps the one that has yet to make a really significant splash overseas. But its hit game Puzzles & Dragons, commonly described as a sort of Pokemon/Bejeweled hybrid, now has over 9 million users, the majority of those from its home market – although GungHo’s U.S. arm is doing its best to change that. P&D has been a mainstay at or near the top of grossing charts for iOS and Android (practically) since its launch [1], and I don’t expect its popularity to wane anytime soon. Interestingly Gungho plans to launch an online store for P&D merchandise on March 15, and in April it will be holding an event for fans at the Tokyo Dome. You can check out a TV ad for P&D below, and the importance of that continued marketing push – as Serkan Toto points out – cannot be understated. Nevertheless, global users have yet to really warm to the English version of the game (iOS, Android), and it will be interesting to see if the company can change that this year. GungHo also…

puzzles-and-dragon-store
Online shop coming soon at pazudoraya.com

Among the Japanese mobile gaming companies that have made regular international headlines in recent years (most notably GREE and DeNA), Gungho Entertainment is perhaps the one that has yet to make a really significant splash overseas. But its hit game Puzzles & Dragons, commonly described as a sort of Pokemon/Bejeweled hybrid, now has over 9 million users, the majority of those from its home market – although GungHo’s U.S. arm is doing its best to change that.

P&D has been a mainstay at or near the top of grossing charts for iOS and Android (practically) since its launch [1], and I don’t expect its popularity to wane anytime soon. Interestingly Gungho plans to launch an online store for P&D merchandise on March 15, and in April it will be holding an event for fans at the Tokyo Dome.

You can check out a TV ad for P&D below, and the importance of that continued marketing push – as Serkan Toto points out – cannot be understated. Nevertheless, global users have yet to really warm to the English version of the game (iOS, Android), and it will be interesting to see if the company can change that this year. GungHo also recently acquired standout game developer Grasshopper Manufacture, so I expect that will surely help its efforts in all markets.

More recently, GungHo also has a hit in Princess Punt Sweets, as the game just surpassed the 2 million user mark since its release back in November. That title still hasn’t been released for global gamers, although I expect that we’ll an English version sometime soon.


  1. See App Annie for details (iOS, Android.

Tokyo Otaku Mode keeps improving its manga photo app [Video]

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Just last week we reported that the up-and-coming Japanese startup Tokyo Otaku Mode had raised a new round of funding from three VC firms. And while the company’s progress on the web appears to be going well (see our feature on TOM from a few weeks back) the company has also made some recent updates on its most prominent mobile initiative, Otaku Camera. If you haven’t tried it yet, the basic feature of the app is that it turns any photo into a manga-style picture. But earlier in the month, the company announced new downloadable Hello Kitty photo frames for the app, and today it’s rolling out Tiger & Bunny photo frames, from the famous anime TV series. Currently all frame sets are marked as ‘Free’ in Otaku Camera, but I expect that in the future we’ll see paid photo frames rolling out as well, as Tokyo Otaku Mode makes and effort to monetize. When we last heard from Tokyo Otaku Mode, we were informed that Otaku Camera has over 500,000 downloads. I think this figure will get larger, given the company’s enthusiastic base, with over 10 million fans on Facebook. For a quick video overview of Otaku Camera, check…

Just last week we reported that the up-and-coming Japanese startup Tokyo Otaku Mode had raised a new round of funding from three VC firms. And while the company’s progress on the web appears to be going well (see our feature on TOM from a few weeks back) the company has also made some recent updates on its most prominent mobile initiative, Otaku Camera.

If you haven’t tried it yet, the basic feature of the app is that it turns any photo into a manga-style picture. But earlier in the month, the company announced new downloadable Hello Kitty photo frames for the app, and today it’s rolling out Tiger & Bunny photo frames, from the famous anime TV series. Currently all frame sets are marked as ‘Free’ in Otaku Camera, but I expect that in the future we’ll see paid photo frames rolling out as well, as Tokyo Otaku Mode makes and effort to monetize.

otaku-camera

When we last heard from Tokyo Otaku Mode, we were informed that Otaku Camera has over 500,000 downloads. I think this figure will get larger, given the company’s enthusiastic base, with over 10 million fans on Facebook.

For a quick video overview of Otaku Camera, check out our video demo above. If you’d like to try the app for yourself, it’s available on both iOS and Android.

Japanese iPhone spy game turns English study into exciting covert mission

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When it comes to English language skills, Japanese people tend to be more book-smart. We learn English as a second language starting in elementary school, but it was only in April of 2011 that English became mandatory for elementary school students. Before that, English study began in middle school. As an island nation, there are a limited number of foreigners in Japan [1], and for the most part, you can pretty much live here without needing any other language except Japanese. Of course a lack of practice invariably results in a corresponding lack of skills. And to help address Japan’s English problems, a company called Roll & Move is trying to make English learning more fun. How? Its app Choho-Listening E.I.A. (E.I.A. stands for English Intelligence Spying Agency) is encouraging users to become spies on a secret mission! After starting the app, you’re welcomed by your secret agent boss who helps you jump into the plot. After some preliminary questions about your current English skills, you’re given a passport corresponding to your proficiency level. From there, you’re off on a secret mission to spy on people’s conversations and report back (answering questions about the conversation) to your boss about your…

When it comes to English language skills, Japanese people tend to be more book-smart. We learn English as a second language starting in elementary school, but it was only in April of 2011 that English became mandatory for elementary school students. Before that, English study began in middle school. As an island nation, there are a limited number of foreigners in Japan [1], and for the most part, you can pretty much live here without needing any other language except Japanese.

Of course a lack of practice invariably results in a corresponding lack of skills. And to help address Japan’s English problems, a company called Roll & Move is trying to make English learning more fun. How? Its app Choho-Listening E.I.A. (E.I.A. stands for English Intelligence Spying Agency) is encouraging users to become spies on a secret mission!

EIAapp

EIAapp_correction

After starting the app, you’re welcomed by your secret agent boss who helps you jump into the plot. After some preliminary questions about your current English skills, you’re given a passport corresponding to your proficiency level. From there, you’re off on a secret mission to spy on people’s conversations and report back (answering questions about the conversation) to your boss about your findings.

With background noise and buzzing sounds, the audio environment seems very real. The illustrations and design of the app suits the exciting secret mission plot line, and the story settings motivate users to complete and study more. The app is not only fun but the content is very practical, created based on actual TOEIC problems.

Almost half the people I meet lament their lack of English skills. And admittedly, most study methods are pretty boring. But I definitely recommend this neat little app so aspiring students can say ‘Sayonara’ to English study of the coma-inducing variety.


  1. The total number of immigrants was 7.1 million in 2011, minus 2.3 million from previous year.  ↩

Ninja Camera: Japan’s top iPhone photo app is perfect for perverts

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Ninja Camera is a very sneaky iPhone app from Japan which is intended to let the users take photos without anyone noticing. It was released this week, and has been ranked number one in the photo and video category since then [1], so it’s certainly popular with at least a few people. As you can see in our demo video above, Ninja Camera has three stealthy shooting modes: Silent camera mode: The normal viewfinder is displayed, but when you take a photo, there isn’t any shutter sound. Note that in Japan, camera phones are required to make this noise, although many apps allow users to get around this. Hidden camera mode: This is perhaps the most nefarious feature, as your camera’s screen shows fully functioning web browser, with a tiny camera viewfinder in the bottom corner. So even if someone is watching over your shoulder, it appears as though you are innocently browsing the web – when you are actually snapping photos [2]. Dark camera mode: This shooting mode blacks out the entire screen, making it appear as though your phone is off. But there are faintly visible shutter buttons on the bottom, letting you continue to snap off pictures….

Ninja Camera is a very sneaky iPhone app from Japan which is intended to let the users take photos without anyone noticing. It was released this week, and has been ranked number one in the photo and video category since then [1], so it’s certainly popular with at least a few people.

As you can see in our demo video above, Ninja Camera has three stealthy shooting modes:

  • Silent camera mode: The normal viewfinder is displayed, but when you take a photo, there isn’t any shutter sound. Note that in Japan, camera phones are required to make this noise, although many apps allow users to get around this.
  • Hidden camera mode: This is perhaps the most nefarious feature, as your camera’s screen shows fully functioning web browser, with a tiny camera viewfinder in the bottom corner. So even if someone is watching over your shoulder, it appears as though you are innocently browsing the web – when you are actually snapping photos [2].
  • Dark camera mode: This shooting mode blacks out the entire screen, making it appear as though your phone is off. But there are faintly visible shutter buttons on the bottom, letting you continue to snap off pictures.

Back in 2011 when such photo applications started to become more of a problem, an Apple Japan representative was cited by the Yomiuri Shimbun as saying that “There’s no problem as long as the developer’s stated purpose for the app doesn’t go against social ethics.”

In Ninja Camera’s app description, the developer of Ninja camera lists three example purposes for its stealthy app: shooting a sleeping baby, taking pictures of pets sensitive to sound, and taking photos in a quiet place. Ultimately, I think the responsibility does lie with the user. But in my view, an app like Ninja Camera definitely looks like it was intentionally designed for snapping covert pictures of unsuspecting ladies. If you look at one of the app’s promo photo (below and to the right) it shows a photo taken of a lady from behind — so the intent isn’t really even obscured here — even though it’s not explicitly stated.

ninja-camera-2

ninja-camera-1


  1. I write this post on a Friday, so it has been released for four days now.  ↩

  2. A little digging shows that some other applications have this function, including the similarly named Private Ninja Cam.  ↩

Japanese prime minister takes on jumping monkey role in new iPhone game

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Japanese prime minister Shinzo Abe bounced back into the public eye this past December when he became the leader of Japan for the second time after a five-year absence. But I’m not sure if he could have ever foreseen becoming the star of his own iPhone game, but that’s exactly what has happened in a popular new title Jump! Mr. Abe from Riko Design. The game is an extremely simple one, where the user must bounce Mr. Abe on a trampoline as high as possible. He starts off with small jumps in front of the National Diet Building, but if you can time his jumps correctly he flies even higher, beyond Tokyo Tower, and past the newly erected Tokyo Sky Tree. Switch to 20-jump mode, and you can send Mr. Abe to even greater heights, past iconic landmarks like the Statue of Liberty, the Notre Dame Cathedral, and Barcelona’s Sagrada Familia (apparently the game developer isn’t a stickler for accurately representing the scale of the buildings!). What’s interesting about Jump! Mr Abe is that this very casual game appears to have been a simple reinvention of Riko Design’s other recent title Jumping Monkeys, which uses the exact same type of…

jump abe

Japanese prime minister Shinzo Abe bounced back into the public eye this past December when he became the leader of Japan for the second time after a five-year absence. But I’m not sure if he could have ever foreseen becoming the star of his own iPhone game, but that’s exactly what has happened in a popular new title Jump! Mr. Abe from Riko Design.

The game is an extremely simple one, where the user must bounce Mr. Abe on a trampoline as high as possible. He starts off with small jumps in front of the National Diet Building, but if you can time his jumps correctly he flies even higher, beyond Tokyo Tower, and past the newly erected Tokyo Sky Tree.

Switch to 20-jump mode, and you can send Mr. Abe to even greater heights, past iconic landmarks like the Statue of Liberty, the Notre Dame Cathedral, and Barcelona’s Sagrada Familia (apparently the game developer isn’t a stickler for accurately representing the scale of the buildings!).

What’s interesting about Jump! Mr Abe is that this very casual game appears to have been a simple reinvention of Riko Design’s other recent title Jumping Monkeys, which uses the exact same type of game play. I’m not sure if the developer is making any sort of hidden political commentary here by putting Mr. Abe into a role it previously reserved for monkeys — but it’s a fun casual title that many kids might like nonetheless, I think.

Currently the game is the 9th ranked free title on the Japanese app store, and but ranks first in the family category and fifth in gaming. Check it out over on the app store.