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NES cartridge-like device Picocassette to offer novel gaming experiences on mobile

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See the original story in Japanese. Surely there are more than a few men in their 30s whose hearts won’t skip three beats upon espying this device. Its design reminds one of the Nintendo NES, the home video game released by the Japanese game maker in July of 1983. However, this is a new smartphone-use game device called Picocasette, jointly developed by Japan’s Sirok and U.S.-incorporated Beatrobo. One can play the game inside by inserting the device into the earphone plug of a smartphone. Tokyo-based Sirok is in charge of app development while Beatrobo of San Francisco, with its wholly-owned subsidiary in Japan, is charged with hardware development. Apart from this, Beatrobo also develops and sells an instant media gadget using the earphone plug called PlugAir, which adopts the same technologies as those in Picocassette. See also: Beatrobo raises $1.1M, has ambitions to replace the CD The two firms have tied up with video game developers who had created famous titles in the past and will provide such games through the Picocassette device. Sirok will engage in development of Picocassette as a new challenge, although it is to continue app developments for businesses as its core business. Meanwhile Beatrobo aims…

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See the original story in Japanese.

Surely there are more than a few men in their 30s whose hearts won’t skip three beats upon espying this device. Its design reminds one of the Nintendo NES, the home video game released by the Japanese game maker in July of 1983.

However, this is a new smartphone-use game device called Picocasette, jointly developed by Japan’s Sirok and U.S.-incorporated Beatrobo. One can play the game inside by inserting the device into the earphone plug of a smartphone.

Tokyo-based Sirok is in charge of app development while Beatrobo of San Francisco, with its wholly-owned subsidiary in Japan, is charged with hardware development. Apart from this, Beatrobo also develops and sells an instant media gadget using the earphone plug called PlugAir, which adopts the same technologies as those in Picocassette.

See also:

The two firms have tied up with video game developers who had created famous titles in the past and will provide such games through the Picocassette device. Sirok will engage in development of Picocassette as a new challenge, although it is to continue app developments for businesses as its core business. Meanwhile Beatrobo aims to nurture this into its mainline business.

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From the left: Beatrobo CEO Hiroshi Asaeda, Sirok CCO Takahiro Ishiyama

Sirok CCO Takahiro Ishiyama comments:

Once license management of a game has been permitted, Sirok optimizes the property for playing with smartphones. By adopting touch operation or swiping, we can fine tune the product offerings from the game feature perspective. Development of original games is also planned for the future.

While some “old favorite” game remakes for smartphones tend to be avoided by game geeks due to differences in the operation feel, their optimization may reduce mismatches in platform porting.

Beatrobo CEO Hiroshi Asaeda outlines the vision of Picocassette:

To provide games as smartphone apps, we need to have users search them from among a million titles on App Store or Google Play. Being limited to this market alone is too restrictive. Picocassette enables game sales at a variety of locations. It can also be used as a premium for making a certain purchase so the purchasers for play it on a trial basis. I foresee future use of Picocassette as a sales promotion tool too.

Asaeda added that it would be interesting if games within Picocassette can be sold at events like Comiket (“flea markets” for comics buffs in Japan); it could possibly be handled like CD-Rs of yore.

Today, when just a smartphone and apps are needed to play games, the Picocassette approach of aiming to develop a game software device may appear irrational. Yet, the goal set by Asaeda and Ishiyama appears to be the redesign of the “game purchase” experience itself. Godspeed!

Translated by Taijiro Takeda
Edited by “Tex” Pomeroy

Rovio’s former Japan country manager Antti Sonninen joins Beatrobo on board

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See the original story in Japanese. We heard from folks at Rovio Entertainment when they set up a Japan office early last year. If you are a resident in the startup community here in Tokyo, you may have seen their Japan country manager Antti Sonninen more than a few times. Yesterday was the last chance where we could see him wearing a red Angry Birds sweatshirt. It’s because Sonninen joined a new startup today. Tokyo-based Beatrobo, the startup best known for its smartphone-enabled small gadget PlugAir, announced today that Sonninnen joined their team as COO. Beatrobo has been led by their co-founder and CEO Hiroshi Asaeda since its launch in 2011. Upon Sonninen’s joining the team, they expect to strengthen the globalization efforts in their business operations. From global gaming giant to Japanese startup Sonninen has been serving Rovio as Japan country manager for more than a year. Since joining the company in Finland back in 2011, he has been seeing rapid growth for over three years. When he joined Rovio, their entire headcount was about 70, but it has been grown up to 900 to date. In a response to my question about why he joins Beatrobo at this…

See the original story in Japanese.

We heard from folks at Rovio Entertainment when they set up a Japan office early last year. If you are a resident in the startup community here in Tokyo, you may have seen their Japan country manager Antti Sonninen more than a few times.

Yesterday was the last chance where we could see him wearing a red Angry Birds sweatshirt. It’s because Sonninen joined a new startup today. Tokyo-based Beatrobo, the startup best known for its smartphone-enabled small gadget PlugAir, announced today that Sonninnen joined their team as COO.

Beatrobo has been led by their co-founder and CEO Hiroshi Asaeda since its launch in 2011. Upon Sonninen’s joining the team, they expect to strengthen the globalization efforts in their business operations.

From global gaming giant to Japanese startup

Sonninen has been serving Rovio as Japan country manager for more than a year. Since joining the company in Finland back in 2011, he has been seeing rapid growth for over three years. When he joined Rovio, their entire headcount was about 70, but it has been grown up to 900 to date. In a response to my question about why he joins Beatrobo at this time, Sonninen explained:

I’ve seen my colleagues establishing local Rovio offices in Korea and China. I think Rovio will keep growing. I’d love to put myself in an early-stage startup. And I’d love to do what only I can do.

Prior to joining Rovio, Sonninen was running a startup providing a social network platform, which focused on helping non-governmental organizations coordinate their operations with each others in developing countries. So he should be called an entrepreneur rather than a businessperson, and we can understand he wants to put himself in an environment which has a great potential in making a successful leap.

Sonninen added:

Beatrobo fundraised from Lawson HMV Entertainment in April. At that time, I had a chance to see Asaeda and we were jestingly talking, wondering if we could work together. But this talk has turned into reality.

Sonninen understands what a country manager or a local office for a startup is required to do in its global operations. Upon his experience as a country manager at Rovio, Sonninen will focus on embarking on a global expansion strategy and addressing issues around these business operations.

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What globalization means for Beatrobo

Beatrobo partnered with American mixture band Linkin Park and LA-based creative thinktank Makeshop late last year. Comparing to typical Japanese startups, Beatrobo is going steps ahead on globalization.

What does globalization mean for Beatrobo? The company’s CEO Asaeda shared an interesting story that their corporate culture started changing after Sonninen started appearing regularly at the office a short while ago:

With Antti’s joining as a trigger, we changed the language we use in our regular meeting to English. When we started it, nobody could speak nor understand and this made little sense. However, we kept doing it for four weeks, and our members finally became able to articulate about what they are thinking about.

While Asaeda is bilingual and Sonninen can speak Finnish, English and Japanese, that doesn’t mean their company is global because their entire team has to understand what their global users in the world really want. Asaeda continued:

At a typical Japanese company, its management thinks only of the Japanese domestic market and their overseas department cares for international businesses. The overseas department is usually positioned in the same level with business development or system development departments in the company’s hierarchy, so it will be difficult for the overseas department to transfer feedback from users to these other departments. Hence, whether or not a startup can become globalized depends on whether its management has a global perspective on business.

Once a company has formed an organization structure to target the domestic market, it is more unlikely to change it to fit global operations later on. So if you started preparing for global operations after acquiring market share in the domestic market, that would be usually too late. So now you can recall that Taizo Son, founder of Tokyo-based incubator Movida Japan, has revealed an entrepreneur should start developing the English version first before the Japanese version (Beatrobo graudated from the forth batch of Movida Japan’s incubation program).

Asaeda added:

Whether or not we have an overseas office doesn’t matter for our globalization. We’re a seven-person team but don’t have to work apart each others yet, so we all are based at our Tokyo office. When we feel the necessity, we’ll consider setting up an overseas office.

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Boosting hiring

Five people at Beatrobo excluding Asaeda are all engineers. Considering a scale of a startup like Beatrobo, support personnel for every function will be needed. However, they haven’t hired any people other than engineers, and Asaeda has been handling all other back-office operations.

Asaeda explained why they haven’t hire non-engineers to date:

We can afford to hire support personnel. But once we hire them, we need to give them a position where they are willing to keep working in addition to supporting my tasks. I thought that was difficult so I’ve been doing all other tasks.

Upon Antti’s joining the team, I’d like to be more focused on better managing or facilitating our team. I think Antti knows that point much better, so there will be so many things that I can learn from him.

Asaeda revealed that they will more focus on hiring new people regardless of their nationality. As the team is now ready for hiring new people upon Sonninen’s joining the team, they started receiving applications for new positions like business development, product development as well as interns. If they can succeed in acquiring good global human resources, we can see their new product soon following their social music player product Beatrobo and content-sharing gadget PlugAir.

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Beatrobo offers PlugAir devices to TM Network, helps J-pop band better engage fans

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See the original story in Japanese. Tokyo-based startup Beatrobo introduced its device called PlugAir back in October 2013. When installed on a smartphone, it recognizes a unique identification code embedded in the small gadget. So companies can deliver content to their targeted consumer segments using it. Since the company has been providing a music service, they are trying to sell the gadget to the music industry to help them better engage fans for their artist group. Beatrobo partnered with American mixture band Linkin Park late last year, and started offering the gadget to Japanese music artist Mihiro to sell it to his fans at his live concert venues. Our regular readers may recall that Beatrobo fundraised $1.1 million from Japanese music retailer chain Lawson HMV Entertainment back in April in order to strengthen the PlugAir business. And now, here’s big news again. The company offers PlugAir devices to ticket holders for live tour concerts of Japanese popular pop music band TM Network. If you buy a ticket, it will be delivered to you along with a PlugAir device, so you can enjoy special content using mobile prior to the event. They announced this is a world first that the device…

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See the original story in Japanese.

Tokyo-based startup Beatrobo introduced its device called PlugAir back in October 2013. When installed on a smartphone, it recognizes a unique identification code embedded in the small gadget. So companies can deliver content to their targeted consumer segments using it. Since the company has been providing a music service, they are trying to sell the gadget to the music industry to help them better engage fans for their artist group.

Beatrobo partnered with American mixture band Linkin Park late last year, and started offering the gadget to Japanese music artist Mihiro to sell it to his fans at his live concert venues. Our regular readers may recall that Beatrobo fundraised $1.1 million from Japanese music retailer chain Lawson HMV Entertainment back in April in order to strengthen the PlugAir business.

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PlugAir (click to enlarge)

And now, here’s big news again. The company offers PlugAir devices to ticket holders for live tour concerts of Japanese popular pop music band TM Network. If you buy a ticket, it will be delivered to you along with a PlugAir device, so you can enjoy special content using mobile prior to the event. They announced this is a world first that the device is used as a reward for concert ticket holders.

Regardless of whether you want to buy a ticket with or without the device, it will be sold for the same price of 9,000 yen (about $90), which is made possible because of its highly functional but low-cost production. So live event organizers or music labels are more likely to better engage music fans who are using it without facing a heavy burden.

Beatrobo has been collaborating with Los Angeles-based creative think tank MachineShop which helped the former company partner with Linkin Park. So it is interesting to see how they will go forward in the music industry in the US from their starting point in Beverly Hills or Hollywood, as well as boosting their business in that of their home turf of Japan.

Beatrobo raises $1.1M, has ambitions to replace the CD

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Beatrobo Inc. has announced today that it has raised $1.1 million from Lawson HMV Entertainment and Genuine Startups, in order to further develop and expand its PlugAir business [1]. Our regular readers are likely aware that Beatrobo, in addition to operating a really fun streaming music service, has developed its PlugAir technology that can be used to share and distribute digital content. It doesn’t have to be music, but it could also be used to share videos or ebooks, for example. This partnership with Lawson, who is very active in the entertainment and ticketing business, is an intriguing twist in Beatrobo’s progression. The startup’s CEO and founder Hiroshi Asaeda explained to us how that tie-up came about: They have connections to the entertainment business, and a channel for distribution, HMV Japan and their ten thousand stores. One of our focuses was to find a distribution channel because our product is physical. Our initial idea was to distribute it at concerts like merchandise, and when we were talking to [Lawson HMV Entertainment], they eventually said they’d invest in us. Asaeda elaborates that Beatrobo will, in fact, license their patent to Lawson so that they can manufacture the device. Obviously if the…

beatrobo-plugair02

Beatrobo Inc. has announced today that it has raised $1.1 million from Lawson HMV Entertainment and Genuine Startups, in order to further develop and expand its PlugAir business [1]. Our regular readers are likely aware that Beatrobo, in addition to operating a really fun streaming music service, has developed its PlugAir technology that can be used to share and distribute digital content. It doesn’t have to be music, but it could also be used to share videos or ebooks, for example.

This partnership with Lawson, who is very active in the entertainment and ticketing business, is an intriguing twist in Beatrobo’s progression. The startup’s CEO and founder Hiroshi Asaeda explained to us how that tie-up came about:

They have connections to the entertainment business, and a channel for distribution, HMV Japan and their ten thousand stores. One of our focuses was to find a distribution channel because our product is physical. Our initial idea was to distribute it at concerts like merchandise, and when we were talking to [Lawson HMV Entertainment], they eventually said they’d invest in us.

Asaeda elaborates that Beatrobo will, in fact, license their patent to Lawson so that they can manufacture the device. Obviously if the startup were to manufacture PlugAir devices on their own, they’d burn through their funding very, very quickly. So this arrangement brings assistance on the manufacturing side, and also assures reasonably widespread use of the app, which is required by anyone who uses a PlugAir device in order to pull content from the cloud.

A physical, digital key

As you can see in the video below, using PlugAir is almost the same sort of experience as using a USB key. But the technology doesn’t actually store content on the device. As I understand it, it instead receives soundwaves from your phone which are then turned into electric power, launching the device’s microcontroller to get its serial number [2]. They then send that data back to the phone using its microphone input, which unlocks access to cloud content.

I asked Asaeda about the challenge of making people understand that a smartphone’s headphone jack can be used in this way. He affirmed that this indeed an critical challenge:

That’s our goal for this whole year. Techy people will think if it is a gadget that goes in the earphone jack, then it’s a credit card reader. We need to change the whole idea of the earphone jack, and make people understand that you can get content from there. That’s why we started with entertainment. But some people have even asked about medical use, and storing patient or prescription information. It’s a key.

If you think about what Beatrobo has done here, they’ve quite elegantly made it possible for physical limitations to be applied to digital content. I emphasize the word possible here, because whether or not those limitations are actually applied is a decision that the content provider will make themselves. PlugAir could enable limitless copying to your friends’ smartphones, or it could be limited to, for example, giving your friends 90 second samples that expire in 24 hours. Sharing could even be incentivized, with musicians giving you a bonus track if you share samples with three friends.

Asaeda explained what they learned from working with Linkin Park using PlugAir over the past year:

What I noticed from Linkin Park that they didn’t really want the email addresses of fans, but a rather contact point where fans can buy or experience their content.

So if you think of PlugAir as a fan community device, (paying) members of a fan club could receive updated content over and over again in the future. I understand that push notifications will be on the way soon, which will enable fans to stay up to date with the latest content.

There’s a ton of potential in this idea, and Asaeda says flat out that his ultimate goal is to replace the CD:

We want to change music, we love it. Somebody needs to change the industry. Nobody is trying, so I’m going to do it.

The Linkin Park PlugAir
The Linkin Park PlugAir

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Beatrobo will soon move to a new office. Asaeda nice enough to meet with me as he was packing up his old office.

  1. Lawson HMV Entertainment is one of the three main businesses of Lawson’s larger holding company, which of course, includes its convenience store business. Genuine Startup is a fund spun off from Movida Japan.  ↩

  2. There’s also a security chip onboard to prevent copying the device.  ↩

Best of 2013: Beatrobo brings mobile music to you and your friends

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Yesterday I looked back at Japanese photobook printing service, Nohana, one of my favorite photo-related apps over this past year. But when it comes to managing my music, another made-in-Japan service has really stood out for me in 2013. That’s Beatrobo. Beatrobo is a very clever service that pulls music from YouTube and Soundcloud, and gives you the ability to create, save, and share playlists – or robots, as they are called. The Beatrobo mobile app launched back in May, and it has remained a mainstay on my mobile since then. In the meantime, the folks at Beatrobo have been working away on some new things, with a promising side project, PlugAir, in the works as well. That initiative uses a plug device that connects to your headphone jack to store and exchange digital information, including lists of songs that can be shared with friends like mixed tapes. The clever part here is, again, that no songs are stored, just lists of songs from YouTube or Soundcloud. The company says that this technology could be applied to many kinds of content, and is not limited to just music. It will be interesting to see how the startup progresses in 2014….

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Yesterday I looked back at Japanese photobook printing service, Nohana, one of my favorite photo-related apps over this past year. But when it comes to managing my music, another made-in-Japan service has really stood out for me in 2013. That’s Beatrobo.

Beatrobo is a very clever service that pulls music from YouTube and Soundcloud, and gives you the ability to create, save, and share playlists – or robots, as they are called. The Beatrobo mobile app launched back in May, and it has remained a mainstay on my mobile since then.

In the meantime, the folks at Beatrobo have been working away on some new things, with a promising side project, PlugAir, in the works as well. That initiative uses a plug device that connects to your headphone jack to store and exchange digital information, including lists of songs that can be shared with friends like mixed tapes. The clever part here is, again, that no songs are stored, just lists of songs from YouTube or Soundcloud.

The company says that this technology could be applied to many kinds of content, and is not limited to just music.

It will be interesting to see how the startup progresses in 2014. I wouldn’t be surprised to see this side project grow beyond the original music service. So stayed tuned!

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Japanese music startup Beatrobo finally releases its iPhone app

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I’ve been a fan of Japanese online music service Beatrobo for about a year now. With an English website that targets global users from the very start, Beatorobo lets you build music playlists primarily from YouTube. So far I’ve been using Beatrobo on my Mac via its web interface. I prefer creating an app for it using Fluid rather than running it in my browser, allowing for quick and easy tab switching when needed. And that’s all well and good when I’m on my Mac, but I’ve been craving a Beatrobo mobile app for a while now. So I was pretty pleased on Friday to hear from Beatorobo CEO Hiroshi Asaeda, who pointed out that the music service has finally hit Apple’s App Store. I’ve been casually using it over the past few days, and so far it has practically all the features that attracted me to the web version. In fact, the interface may even be better suited to mobile as its far easier to scroll through playlists and pick a song you like. The one drawback that I found was that you can’t search for new songs as you can in the web app. But I’m told that…

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I’ve been a fan of Japanese online music service Beatrobo for about a year now. With an English website that targets global users from the very start, Beatorobo lets you build music playlists primarily from YouTube. So far I’ve been using Beatrobo on my Mac via its web interface. I prefer creating an app for it using Fluid rather than running it in my browser, allowing for quick and easy tab switching when needed. And that’s all well and good when I’m on my Mac, but I’ve been craving a Beatrobo mobile app for a while now.

So I was pretty pleased on Friday to hear from Beatorobo CEO Hiroshi Asaeda, who pointed out that the music service has finally hit Apple’s App Store. I’ve been casually using it over the past few days, and so far it has practically all the features that attracted me to the web version. In fact, the interface may even be better suited to mobile as its far easier to scroll through playlists and pick a song you like.

The one drawback that I found was that you can’t search for new songs as you can in the web app. But I’m told that this will be coming in the next version of the app. For now the focus is more on social interaction, as the people search feature lets you find friends who may have songs or playlists you like. In this way, the emphasis is on social music discovery, rather than just searching through YouTube’s music offerings. For example, I’m enjoying exploring the music that my brother is listening to on Beatrobo, as we used to frequently recommend tunes to each other in person.

Overall, I think this is a great step for the company. I don’t know if they will run into issues with music providers or with YouTube for offering this kind of service, and I’m sure they are treading very carefully. But it’s a quality service, and with other online music providers like Spotify or Rdio not yet serving the Japanese market, I think there’s an opportunity here. At least for now.

Beatrobo previously raised $600,000 in funding in April of 2012 from CyberAgent Ventures, Movida Japan, and KLab Ventures.

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  1. It’s a little like making mixed tapes, for any of you who may have grown up in the 80s like me.  ↩