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Japanese startup Fello raises $1M to help game developers improve user retention

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See the original story in Japanese. Singapore-based Unicon, the Japanese startup behind user retention improvement platform Fello, announced today that it has raised 100 million yen (approximately $1 million) from Jafco and other Japanese investors. With these funds, the startup will intensify engineering and marketing efforts and is planning to set up an office in Japan. The platform provides testing and analysis features for typical mobile gaming app functions such as push notification or messaging via an SDK. According to the startup’s CEO Ryuichi Tanaka, more than 100 app developers have signed up for the service since its launch back in August. Over 100 app developers have signed up for Fello since its launch in August In the Japanese gaming industry, many publishers are shifting their development efforts from browser-based apps to native apps. Fello’s growth indicates there’s a high need for this kind of platforms in terms of helping developers improve their apps. Why are they off to such a good start? Tanaka says that it’s likely because the service is free. For developers, if you have published a number of apps, a plan that charges by volume would be a heavy burden. Users can gain a 7-day user…

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See the original story in Japanese.

Singapore-based Unicon, the Japanese startup behind user retention improvement platform Fello, announced today that it has raised 100 million yen (approximately $1 million) from Jafco and other Japanese investors. With these funds, the startup will intensify engineering and marketing efforts and is planning to set up an office in Japan.

The platform provides testing and analysis features for typical mobile gaming app functions such as push notification or messaging via an SDK. According to the startup’s CEO Ryuichi Tanaka, more than 100 app developers have signed up for the service since its launch back in August.

Over 100 app developers have signed up for Fello since its launch in August

In the Japanese gaming industry, many publishers are shifting their development efforts from browser-based apps to native apps. Fello’s growth indicates there’s a high need for this kind of platforms in terms of helping developers improve their apps.

Why are they off to such a good start? Tanaka says that it’s likely because the service is free. For developers, if you have published a number of apps, a plan that charges by volume would be a heavy burden. Users can gain a 7-day user retention rate of up to 60% on average by adding a messaging function using the platform’s SDK. That rate is three times higher than the average without such a function.

So how will the startup monetize this platform? I presumed it would adopt a freemium business model — but I was wrong. Tanaka tells me that they will launch an ad network in the beginning of September, but he could not go into more details.

The startup is targeting casual game developers, and that may be why they are based in Singapore, likely hoping fill the need for this kind of solutions for the entire Asian region. They have already started talks with major game developers that may potentially participate in the ad network. We will update you with more details when they become available.

Need to improve your mobile game’s engagement? Ask this Fello

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See the original story in Japanese. Today Japanese startup Unicon launched a platform called Fello, aiming to help mobile gaming app developers improve the user retention rates in their apps. The platform provides testing and analysis features for typical mobile gaming app functions such as push notification or messaging via an SDK. For now, the tool is available for iOS and Android, with support for platforms like Unity, Cocos2d-x, and Air on the way. The startup was launched by entrepreneur Ryuichi Tanaka. He previously founded a different startup called Knockin’on [1], but went on to later work with Zynga Japan. He leads a team experienced in mobile gaming development, committed to serving native app developers with the tool. In comparison to GrowthPush, a similar solution that we (coincidentally) featured earlier today, the Fello platform also provides a messaging feature as well as measuring push notification performance. Since leaving my previous job (business department lead at Zynga Japan), I’ve been providing a KPI analysis tool for developers. Making a native app is more time-consuming than a browser-based app, and you will typically find problems to solve around screen transitions, charging users, and notifications. You’ll also need to develop a bulletin board…

fello_screenshot


See the original story in Japanese.

Today Japanese startup Unicon launched a platform called Fello, aiming to help mobile gaming app developers improve the user retention rates in their apps.

The platform provides testing and analysis features for typical mobile gaming app functions such as push notification or messaging via an SDK. For now, the tool is available for iOS and Android, with support for platforms like Unity, Cocos2d-x, and Air on the way.

The startup was launched by entrepreneur Ryuichi Tanaka. He previously founded a different startup called Knockin’on [1], but went on to later work with Zynga Japan. He leads a team experienced in mobile gaming development, committed to serving native app developers with the tool.

In comparison to GrowthPush, a similar solution that we (coincidentally) featured earlier today, the Fello platform also provides a messaging feature as well as measuring push notification performance.

Since leaving my previous job (business department lead at Zynga Japan), I’ve been providing a KPI analysis tool for developers. Making a native app is more time-consuming than a browser-based app, and you will typically find problems to solve around screen transitions, charging users, and notifications. You’ll also need to develop a bulletin board feature. So our tool provides developers with an analysis feature as well as helping them improve user retention.

The startup claims that a gaming app improves its retention rate by one and half times through push notification. They believe a Fello-enabled communication feature may raise that rate even further. Its analysis feature delivers useful metrics about an app, such as daily active users, user retention rate, and the number of app installations.

The startup was registered in Singapore and is now based there since casual games are on the rise in the South East Asia region.

Their monetization model looks a little unusual, since this tool is currently available for free. In their announcement, it was mentioned that they are planning to add features to help app developers drive user traffic and monetize. Based on that, we can assume they will launch advertising or premium services in the future. However, Tanaka didn’t disclose any specifics about how they will make money.

We’ve seen several app analysis tools in the US gaming market, where Flurry has been showing steadily growth since its launch back in 2005. Here in Japan, the recent smartphone shift will help the casual gaming app market expand further, almost certainly increasing the need for these kind of tools.


  1. A startup running affiliate services and job posting sites. It was acquired by Japan’s leading car navigation system vendor Zenrin DataCom back in November of 2012.