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B Dash Panel: The next stage in social games

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This is a part of our coverage of B Dash Camp Fukuoka 2013. On day two of B Dash Camp 2013 in Fukuoka, we had a chance to hear from panel of high profile speakers from the social gaming space. Participating speakers included: Naoki Aoyagi, SVP, global operations, GREE Inc. Kenji Kobayashi, the chief game strategy officer, member of the board, DeNA Co. Ltd. Andrew Sheppard, president, Kabam Game Studios Takeshi Sato, director and general manager, platform business division, Mobcast Hironao Kunimitsu, founder and CEO, Gumi Inc. The following are our preliminary live notes from the session. Much of the talk ended up being surprisinly reflective, but there were some notes where speakers looked ahead to the future. 14:28 – Andrew Sheppard says Kabam has 600 employees, 7 offices, been in business three years. Last year they had the top grossing iOS app, top gorrsing iOS game in 50 countries. They were a top 10 mobile gamng comaoaany, with 11 million users. They have $55M in the bank, so doing well! 14:29 – Andrews says that North Amercian is largely an iOS market, and that Asia and Europe are more and more Android. But what’s exciting is that gaming is…

gaming-panel

This is a part of our coverage of B Dash Camp Fukuoka 2013.

On day two of B Dash Camp 2013 in Fukuoka, we had a chance to hear from panel of high profile speakers from the social gaming space. Participating speakers included:

  • Naoki Aoyagi, SVP, global operations, GREE Inc.
  • Kenji Kobayashi, the chief game strategy officer, member of the board, DeNA Co. Ltd.
  • Andrew Sheppard, president, Kabam Game Studios
  • Takeshi Sato, director and general manager, platform business division, Mobcast
  • Hironao Kunimitsu, founder and CEO, Gumi Inc.

The following are our preliminary live notes from the session. Much of the talk ended up being surprisinly reflective, but there were some notes where speakers looked ahead to the future.

14:28 – Andrew Sheppard says Kabam has 600 employees, 7 offices, been in business three years. Last year they had the top grossing iOS app, top gorrsing iOS game in 50 countries. They were a top 10 mobile gamng comaoaany, with 11 million users. They have $55M in the bank, so doing well!

14:29 – Andrews says that North Amercian is largely an iOS market, and that Asia and Europe are more and more Android. But what’s exciting is that gaming is the rare content on mobile that indexes high in terms of reach, engagement, and monetization.

14:31 – Kabam’s game Kings of Camelot was a top 5 grossing worldwide game in 2012, at number 4.

14:32 – Andrew reminds us of their recent announcement of a $50M fund for developers. Apologizes for the reminder with a smile.

14:33 – Mobcast’s Sato: The focus on sports games, now open to foreign partners. From yesterday they opened their development partner site. They also have ‘Mobcast Girls’ for promotion.

14:35 – Both Aoyagi of GREE and Kobayashi of DeNA say they are doing well, but things could be better. Kobayashi sounds slightly more optimistic in tone than Aoyagi.

14:36 – Aoyagi: In terms of sales growth the US shows the best performance, so I’m based there. But sometimes my boss calls for me to help out on Tokyo projects. […] So yes, I’m back here quite a bit. Some people create rumors that I’m here in Japan, but there are not many doing well here besides Gungho. If you look at the top titles from makers like Supercell, they’re in the US. When you think about revenue and profit, the US is taking off finally. I think in Japan there was a peak of funding about two years ago […] but I think right now its kind of declining or shrinking.

14:37 – Kobayashi: Basically I’m supervising on a global level, especially on smartphones. Before it was about execution, but now its more about which fields you compete it.

14:39 – Now speaking about Puzzle & Dragons: Andrew says he’s played a bit, says it has not succeed in US yet. Is a very smart game. Because of the mechanic its great for Asian markets, almost like calligraphy. But Americans are slow and not very smart, so maybe it’s difficult (jokingly).

14:41 – Sato: They have TV commercials and that adds to their users. They did all the basics well, and that’s why they have a hit.

14:42 – Kobayashi: The quality when they started was so high. When they started the commercials it was around mid October, and after that it was a really significant increase, and word of mouth and influences really helped. I think they had the right timing.

14:46 – Kobayashi on what’s next? In different countries, different things work. So you can really make whatever you want. But quality is very important. And if you just try to emulate Puzzle & Dragon’s then you will fail.

14:49 – Aoyagi says that the tablet market is something huge, and tablet first is a phrase we’re hearing. If you’re targeting hardcore gamers, the tablet is something you need to look at, especially in the US market. Sato, as you might expect, says they think sports have potential, sand notes the world cup might result in popular soccer games next year.

14:54 – Andrew says he joined when Kabam created KoC, he was very impressed by their CEO, who he describes as a young person but an ‘old soul’. Right from the beginning he put much trust in him, and that’s why he enjoys his job.

14:56 – Sato mentions that he had very good chemistry with his president as well.

15:03 – Andrew notes they have opened an office in Korea to being their Asia push, and they are very exciting about this.

15:04 – I want to focus on foreign markets, and when we listed I was wondering about where we should head. We have the world cup next year, and our president wants to have a global approach, and maybe we can have some kind of global competition among users, and I think that will be intriguing.

15:05 – Kobayashi: foreign markets are really growing so we want to follow and exceed the trend.

15:06 – Aoyagi: Jokes that they plan to acquire Gumi in the future. Says they want to hit good results abroad, thinks that in the past it has been one hit that really changes the world, and he thinks in the future it will also be a sort of trigger like this.

Gyao and Gree team up to invest in animation content development

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Gyao, a broadband video distribution company and a subsidiary of Yahoo Japan (TYO:4689), and Japanese social gaming giant Gree (TYO:3632) announced today the two companies have agreed to establish a fund to invest in animation content development. The fund will be worth 100 million yen (over $1 million dollars), and the two companies will split the ownership of the joint venture 50/50, and it will tentatively be called ‘Future Content Partners’. Content from the fund’s portfolio companies is expected to be distributed to Yahoo Japan’s premium service subscribers in formats for broadband video streaming, in social gaming, and more. Gyao, Gree, and Yahoo Japan have agreed to set up an information portal in the first half of this year, which focuses on introducing animated content such as games, video titles, and e-comic books. A recent survey says that the Japanese animation business is worth 219.7 billion yen (or approximately $2.3 billion), and revenues have been on the rise for the last three years. When we look at the retail business that springs from the animation industry, such as merchandising character toys, its volume exceeds more than a trillion ($10.6 billion). So it’s definitely a lucrative space. GREE (English / Japanese)

yahoo-gree

Gyao, a broadband video distribution company and a subsidiary of Yahoo Japan (TYO:4689), and Japanese social gaming giant Gree (TYO:3632) announced today the two companies have agreed to establish a fund to invest in animation content development. The fund will be worth 100 million yen (over $1 million dollars), and the two companies will split the ownership of the joint venture 50/50, and it will tentatively be called ‘Future Content Partners’.

Content from the fund’s portfolio companies is expected to be distributed to Yahoo Japan’s premium service subscribers in formats for broadband video streaming, in social gaming, and more. Gyao, Gree, and Yahoo Japan have agreed to set up an information portal in the first half of this year, which focuses on introducing animated content such as games, video titles, and e-comic books.

A recent survey says that the Japanese animation business is worth 219.7 billion yen (or approximately $2.3 billion), and revenues have been on the rise for the last three years. When we look at the retail business that springs from the animation industry, such as merchandising character toys, its volume exceeds more than a trillion ($10.6 billion). So it’s definitely a lucrative space.

GREE (English / Japanese)

GREE and Yahoo Japan set up joint venture for mobile social game development

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See our Japanese report on this story Japanese social gaming giant GREE (TYO:3632) and Yahoo Japan (TYO:4689) are announcing [1] today that they will establish a joint venture for development of social games for smartphones. The initiative is tentatively called GxYz [2] With 200 million yen (about $2.16 million) in capital dedicated to the venture, this solidifies a partnership that was first announced back in November of 2012. Yahoo Japan is the most popular web portal in Japan, and GREE is looking to tap into that audience, funneling traffic from the smartphone version of the site to social games on GREE. The gaming company also hopes that those users can use Yahoo Wallet to pay for content on GREE. GREE and Yahoo Japan announced back in December that they would be co-sponsoring the Tokyo 2020 Olympic bid. For more details, see GREE’s announcement in English and in Japanese.  ↩ We’re really glad that this is tentative.  ↩

yahoo-gree

See our Japanese report on this story

Japanese social gaming giant GREE (TYO:3632) and Yahoo Japan (TYO:4689) are announcing [1] today that they will establish a joint venture for development of social games for smartphones. The initiative is tentatively called GxYz [2]

With 200 million yen (about $2.16 million) in capital dedicated to the venture, this solidifies a partnership that was first announced back in November of 2012. Yahoo Japan is the most popular web portal in Japan, and GREE is looking to tap into that audience, funneling traffic from the smartphone version of the site to social games on GREE. The gaming company also hopes that those users can use Yahoo Wallet to pay for content on GREE.

GREE and Yahoo Japan announced back in December that they would be co-sponsoring the Tokyo 2020 Olympic bid.


  1. For more details, see GREE’s announcement in English and in Japanese.  ↩

  2. We’re really glad that this is tentative.  ↩

With new investment fund, GREE hopes to secure top developers

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Gaming giant GREE (TYO:3632) has just announced a new $10 million fund targeting high quality game developers. As many of you may know, the first recipient of this fund, San Francisco-based MunkyFun, was announced in December. But today GREE is disclosing more details about the size of the fund, as well as their criteria for investment. I spoke with Jim Ying, who is the VP of publishing and partners and GREE International, and he pointed out that even though the company has a high quality internal studio system, they wanted to figure out a way to work with more standout external developers: We’re hopeful that we can hit the next blockbuster, and for our fund, that’s what we’re banking on. We’re not going to be looking at the long tail of developers, but rather the focus is on talent and developers with the potential to make a top 25 game. What’s in store for developers? ¶ With each investment planned to be of $1 million or more, GREE explains that this fund will provide more than just money. In addition the company plans to share access to its teams and tools with frequent calls and on-site visits, most directly with…

gree

Gaming giant GREE (TYO:3632) has just announced a new $10 million fund targeting high quality game developers. As many of you may know, the first recipient of this fund, San Francisco-based MunkyFun, was announced in December. But today GREE is disclosing more details about the size of the fund, as well as their criteria for investment.

I spoke with Jim Ying, who is the VP of publishing and partners and GREE International, and he pointed out that even though the company has a high quality internal studio system, they wanted to figure out a way to work with more standout external developers:

We’re hopeful that we can hit the next blockbuster, and for our fund, that’s what we’re banking on. We’re not going to be looking at the long tail of developers, but rather the focus is on talent and developers with the potential to make a top 25 game.

What’s in store for developers?

With each investment planned to be of $1 million or more, GREE explains that this fund will provide more than just money. In addition the company plans to share access to its teams and tools with frequent calls and on-site visits, most directly with the San Fransisco team initially. There will also be a portion of this fund set aside for marketing as well, which Jim explains could be the biggest impediment for game developers looking for the next big hit in the US market in particular:

In western markets that’s the biggest challenge, I’d say. Developers can build a great game but if they can’t expose it to players eyeballs there’s not going to be the support and the revenue generation that the game deserves.

While GREE relies heavily on expensive advertising methods like television in its home market of Japan, Jim points out that the US and most Western markets have not yet matured to that level. So far most of the advertising in the US is still on a CPI basis, and in terms of marketing dollars for this fund, that’s what the company is referring to.

Eyes South

GREE has already made some inroads in South America with tie-ups with Brazil-based Vostu and Columbia’s Brainz. And this new fund focuses attention towards the region too, considering applicants not just from North America, but from South America. Jim adds, “There’s really a lot of creative talent down there. We want to make sure we capture the really talented developers.”

Moving forward in 2013, GREE is pinning high hopes on developers MunkyFun as well as Vancouver based IUGO. So it will be interesting to watch if they — along with any other partners GREE brings on board — can deliver the hit game that they are hoping for this year. Stay tuned!