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Puzzle & Dragons’ small but enthusiastic North American fan base

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Via Gamebiz.jp, there’s news that the North American version of Gungho Online Entertainment’s hit mobile game Puzzle & Dragons has surpassed 4 million downloads. This isn’t an especially impressive figure, but as someone who has played the English version since it’s release [1], I’m continually surprised by the amount of fan engagement that I see on the game’s English Facebook page, in chat forums, and over on Reddit. Check it out and see for yourself. Puzzle & Dragons may only have a few million English-speaking fans. But they’re pretty hard core. In its home market of Japan, P&D has over 26 million users. I confess, I’m such a fan of the game that I have English and Japanese versions of the game running on my mobile.  ↩

tokyo-game-show-201303
Puzzle & Dragon booth at Tokyo Game Show 2013

Via Gamebiz.jp, there’s news that the North American version of Gungho Online Entertainment’s hit mobile game Puzzle & Dragons has surpassed 4 million downloads.

This isn’t an especially impressive figure, but as someone who has played the English version since it’s release [1], I’m continually surprised by the amount of fan engagement that I see on the game’s English Facebook page, in chat forums, and over on Reddit. Check it out and see for yourself. Puzzle & Dragons may only have a few million English-speaking fans. But they’re pretty hard core.

In its home market of Japan, P&D has over 26 million users.


  1. I confess, I’m such a fan of the game that I have English and Japanese versions of the game running on my mobile.  ↩

Puzzle & Dragons reaches 25 million downloads

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GungHo Online Entertainment has announced that its hit game Puzzle & Dragons has surpassed 25 million downloads. This comes just shortly after the two year anniversary of its initial launch. The game needed 29 days to acquire its most recent million, which is pretty consistent with its performance over the last six months or so. [Via Gamebiz]

puzzle-dragons

GungHo Online Entertainment has announced that its hit game Puzzle & Dragons has surpassed 25 million downloads. This comes just shortly after the two year anniversary of its initial launch. The game needed 29 days to acquire its most recent million, which is pretty consistent with its performance over the last six months or so.

[Via Gamebiz]

Why Japan’s top money-making games don’t forget you on Valentine’s Day

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It’s a very snowy Valentine’s Day here in Tokyo today, and I expect many of us will be spending the evening indoors with our significant others. If you find yourself alone this evening, however, don’t despair – because your favorite mobile games probably have something special in store for you. It’s not unusual for game and app developers to hold special Valentine’s Day campaigns. In fact it’s pretty common these days. But some of the most successful campaigns are the ones that prompt you to give some love back. And by love, I obviously mean money. Two of Japan’s most successful video game publishers both have interesting Valentine’s campaigns currently ongoing, and I’d like to take a quick look at them right now. Let’s start with GungHo Online Entertainment, whose ‘Hearts-a-flutter’ event in Puzzle & Dragons (promo pictured above) began on February 12 and will go on until February 19th. GungHo will be rewarding players with a number of goodies, including: a free magic stone on February 12th–13th, 18th–19th a free Tamadra every day from February 14th–17th (used to awaken new skills in your collected monsters) [1] What’s smart about this kind of campaign is that it sucks you deeper…

puzzle-dragons-valentines

It’s a very snowy Valentine’s Day here in Tokyo today, and I expect many of us will be spending the evening indoors with our significant others. If you find yourself alone this evening, however, don’t despair – because your favorite mobile games probably have something special in store for you.

It’s not unusual for game and app developers to hold special Valentine’s Day campaigns. In fact it’s pretty common these days. But some of the most successful campaigns are the ones that prompt you to give some love back. And by love, I obviously mean money.

Two of Japan’s most successful video game publishers both have interesting Valentine’s campaigns currently ongoing, and I’d like to take a quick look at them right now. Let’s start with GungHo Online Entertainment, whose ‘Hearts-a-flutter’ event in Puzzle & Dragons (promo pictured above) began on February 12 and will go on until February 19th. GungHo will be rewarding players with a number of goodies, including:

  • a free magic stone on February 12th–13th, 18th–19th
  • a free Tamadra every day from February 14th–17th (used to awaken new skills in your collected monsters) [1]

What’s smart about this kind of campaign is that it sucks you deeper into the game. You have a chance to level up your existing monsters, and with the free stones you’ll be closer a chance to try the Rare Egg machine (requires five stones), which you normally have to pay for. And maybe it’s no coincidence that GungHo is giving out four magic stones, expecting that users might be willing to pay the extra 100 yen (or $1) for the fifth one, so they can try the Rare Egg machine [2].

GungHo regularly holds holiday campaigns like these for Puzzle & Dragons, most recently with a New Year’s campaign that yielded great results in North America in particular.

valentines-line

Another Japanese company, Line Corporation, is holding a Valentine’s Day promotion in many of its casual games. The company’s ‘Love is Priceless’ event is featured in three games — Line Pop, Line Pokopang, and Line Bubble — running from February 13th until February 15.

For a span of 62 hours, players will have access to free in-game items which usually require payment to use. So much like GungHo’s tactic, Line is hoping to bring you into the item-purchase process, giving you a taste of fun gameplay that they hope you will pay for later on after the event concludes. Both Line and GungHo have been active promoting these and other holiday events on their respective Facebook pages, realizing that its a necessary part of connecting with with global fans.

Like holiday sales in retail stores, such promotions are always a popular way to connect with customers, and they certainly appear to be working for both GungHo and Line. The two companies were among the top app publishers in sales in 2013, with GungHo ranking number one, and Line not too far behind at number six.

As in app purchases become more and more important to app revenue, game publishers in particular should take note of these holiday tactics and capitalize on such opportunities whenever they can.

So what’s your favorite Valentine’s Day game promotion this year? Do feel free to let us know!


  1. Note that I’m playing the North American version of the game, and the promotion may differ in other regions.  ↩

  2. There are other ways to get magic stones in the game, but they do require some time.  ↩

Hello Kitty dungeon featured in latest Puzzle & Dragons collaboration

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GungHo Online Entertainment has teamed up with Sanrio, the company behind Hello Kitty, to launch yet another cross-game collaboration. The promotion will bring Hello Kitty characters into GungHo’s hit mobile game, Puzzle and Dragons, while P&D themed decorations will be available for players of Sanrio’s Hello Kitty World. For P&D players it represents a chance to collect rare Hello Kitty themed monsters for your team. Anyone who has tried the collaboration dungeon will no doubt have been rewarded with a few of the crappier cards. But there are some quality cards to be found, especially if you try the Hello Kitty Rare Egg Machine (pictured above, center), a special themed ‘gacha’ machine 1. Some of the more rare and powerful monsters available are pictured below. Overall I think the collaboration will be a good one for Sanrio, promoting their game to the millions of P&D players in Japan and around the world. Conversely, I don’t think there will be much value for GungHo by promoting Puzzle & Dragons inside Hello Kitty World. The latter is a pretty unremarkable game unless you’re a major Kitty-phile, and it won’t bring GungHo any great amount of new users. But the Hello Kitty IP…

puzzle-dragons-hello-kitty

GungHo Online Entertainment has teamed up with Sanrio, the company behind Hello Kitty, to launch yet another cross-game collaboration. The promotion will bring Hello Kitty characters into GungHo’s hit mobile game, Puzzle and Dragons, while P&D themed decorations will be available for players of Sanrio’s Hello Kitty World.

For P&D players it represents a chance to collect rare Hello Kitty themed monsters for your team. Anyone who has tried the collaboration dungeon will no doubt have been rewarded with a few of the crappier cards. But there are some quality cards to be found, especially if you try the Hello Kitty Rare Egg Machine (pictured above, center), a special themed ‘gacha’ machine 1. Some of the more rare and powerful monsters available are pictured below.

Overall I think the collaboration will be a good one for Sanrio, promoting their game to the millions of P&D players in Japan and around the world.

Conversely, I don’t think there will be much value for GungHo by promoting Puzzle & Dragons inside Hello Kitty World. The latter is a pretty unremarkable game unless you’re a major Kitty-phile, and it won’t bring GungHo any great amount of new users. But the Hello Kitty IP is an asset to have in its game, and that’s the primary goal here, I expect.

You can check out more of the Hello Kitty monsters available in this collaboration over on the Puzzle & Dragons database.

Princess Valkitty

Goddess Hello Kitty

Pompompurin

TAMADRApurin

hello-kitty-collab


  1. I got a Cinnamoroll. ↩

Game of Dragons: How Japan’s GungHo is quietly winning in North America

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I experimented with a lot of mobile games in 2013. But the one that I kept coming back to again and again was GungHo Online Entertainment’s hit title Puzzle & Dragons. The game is most popular is its home market of Japan, where it has seen 23 million downloads to date. But like many Japanese online services, the domestic market is near saturation for P&D, and GungHo has been making efforts push the game abroad. The North American version – the version that I play – doesn’t look like it has had the same success, with only 2 million downloads as of November. But it’s slowly making progress, especially in terms of revenue, and I’d like to take a look at how exactly it’s doing that. Most recently P&D saw a holiday boost in revenue, largely thanks to two smart promotions: 48-hour Godfest – This New Year’s promotion gave players a 3x chance of getting rare and powerful cards, including the game’s coveted god-type cards, using the game’s Rare Egg Machine (a sort of in-game lottery where you can earn rare monster cards). To use the machine, you either need to have accumulated five magic stones (P&D’s in-game currency) or…

Puzzle & Dragons exhibit, Tokyo Game Show
Puzzle & Dragons exhibit, Tokyo Game Show 2013

I experimented with a lot of mobile games in 2013. But the one that I kept coming back to again and again was GungHo Online Entertainment’s hit title Puzzle & Dragons. The game is most popular is its home market of Japan, where it has seen 23 million downloads to date. But like many Japanese online services, the domestic market is near saturation for P&D, and GungHo has been making efforts push the game abroad. The North American version – the version that I play – doesn’t look like it has had the same success, with only 2 million downloads as of November.

But it’s slowly making progress, especially in terms of revenue, and I’d like to take a look at how exactly it’s doing that.

Most recently P&D saw a holiday boost in revenue, largely thanks to two smart promotions:

  1. 48-hour Godfest – This New Year’s promotion gave players a 3x chance of getting rare and powerful cards, including the game’s coveted god-type cards, using the game’s Rare Egg Machine (a sort of in-game lottery where you can earn rare monster cards). To use the machine, you either need to have accumulated five magic stones (P&D’s in-game currency) or buy stones with actual money. As you can see in the App Annie chart below, the game’s revenue shot up over New Year’s, in both the US and Canada, thanks to this enticing promotion.
  2. Rare Egg Machine was adjusted/renewed – This recent adjustment decreases the chances of a three-star card and increases your chance of a four-star card. This took place on December 10, and the effects of the adjustment are pretty clear as you can see below, for both the US and Canada (note that I’ve varied the scale for clarity).
Puzzle & Dragons, US market, grossing rank
Puzzle & Dragons, US market, grossing rank, Dec 29 – Jan 13
Puzzle & Dragons, Canada market, grossing rank, Dec 29 - Jan 13
Puzzle & Dragons, Canada market, grossing rank, Dec 29 – Jan 13

On a bit of a sidenote, it always really surprises me to see how active English-speaking fans on the game’s Facebook page, as well as on forums and discussion pages dedicated to the game. That’s not a very tangible measurement of the game’s success, of course, but for me it has always been a good indication that the game, which is very Japanese in both concept and design, has not been lost in translation.

In addition to activities like the ones we saw during the holidays, a number of cross-brand collaborations have helped P&D over the past year as well, most notably the Clash of Clans promotion that it held with Finnish gaming powerhouse Supercell.

But if we look at the game’s progress over the past year in terms of revenue alone (see below), then it’s easy to see what a productive year this has been for GungHo.

Let’s see what 2014 holds for the company.

Puzzle & Dragons, US market, grossing rank over 2013
Puzzle & Dragons, US market, grossing rank over 2013

To the Bat-cave! Upcoming Puzzle & Dragons collaboration to feature the Dark Knight

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Back in June we told you about GungHo Online Entertainment’s Puzzle & Dragons collaboration with Finnish publisher Supercell, promoting the latter’s Clash of Clans game. That tie-up involved a CoC themed dungeon and collectable monsters as well. It wasn’t the first collaboration of this kind, and – as we can see today – it’s not the last. Yesterday GungHo announced a similar collaboration with Warner Bros’ Batman: Arkham Origins, with a themed dungeon available from October 30 to November 12, in both English and Japanese versions of the game. The announcement says that villains, such as the Joker, will be available to collect [1]. Batman, Robin, and Catwoman will be available through a special egg machine (the game’s gacha mechanism). There will be three unique Batman characters available, and the folks over on the Puzzle & Dragons subreddit look to have an early scoop on what they will look like, so be sure to check that out. The Clash of Clans dungeon just wrapped up a second run in Puzzle & Dragons, so I wouldn’t be surprised to see this Batman event recur in the future. The results were fruitful for Supercell, and I expect the outcome will be very…

joker-puzzle-dragons

Back in June we told you about GungHo Online Entertainment’s Puzzle & Dragons collaboration with Finnish publisher Supercell, promoting the latter’s Clash of Clans game. That tie-up involved a CoC themed dungeon and collectable monsters as well. It wasn’t the first collaboration of this kind, and – as we can see today – it’s not the last.

Yesterday GungHo announced a similar collaboration with Warner Bros’ Batman: Arkham Origins, with a themed dungeon available from October 30 to November 12, in both English and Japanese versions of the game. The announcement says that villains, such as the Joker, will be available to collect [1]. Batman, Robin, and Catwoman will be available through a special egg machine (the game’s gacha mechanism).

There will be three unique Batman characters available, and the folks over on the Puzzle & Dragons subreddit look to have an early scoop on what they will look like, so be sure to check that out.

The Clash of Clans dungeon just wrapped up a second run in Puzzle & Dragons, so I wouldn’t be surprised to see this Batman event recur in the future. The results were fruitful for Supercell, and I expect the outcome will be very positive for Warner Bros.

Supercell subsequently sold a 51% stake to Softbank and Gungho for $1.5 billion.

batman-puzzle-dragons catwoman-puzzle-dragons


  1. Hopefully this means a wide variety of villains, and not just the Joker.  ↩

Old meets new as Puzzle & Dragons collaboration adds Space Invaders characters

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Last month we told you about GungHo Entertainment’s successful collaboration with Finnish game developer Supercell, an effort to cross-promote their respective games, Puzzle & Dragons and Clash of Clans. And now today GungHo has just launched another crossover event with Taito corporation’s Groove Coaster Zero [1]. Like the Supercell promotion, this collaboration features special limited time dungeons within Puzzle & Dragons, including special Groove Coaster backgrounds and music, as well as special Space Invaders monsters like Octopus, Crab, Squid, and UFO. For those who have yet to try Groove Coaster Zero, it’s a rhythm game that features lots of popular music (such songs from Lady Gaga or Gwen Stefani), where the player has to tap out the beat when given visual cues. I was going to give you a video demo, but I’m absolutely terrible at it… On Taito’s side of the cross promotion, there’s be a free-to-play remix of the Puzzle & Dragon theme music, with the top 1000 ranked players eligible for a special in-game gift. There will also be a P&D themed music pack available for Groove Coaster Zero as well. Many people have wondered whether or not Puzzle & Dragons can succeed beyond Japan. Personally I…

groovecoaster-puzzle-dragons

Last month we told you about GungHo Entertainment’s successful collaboration with Finnish game developer Supercell, an effort to cross-promote their respective games, Puzzle & Dragons and Clash of Clans. And now today GungHo has just launched another crossover event with Taito corporation’s Groove Coaster Zero [1].

Like the Supercell promotion, this collaboration features special limited time dungeons within Puzzle & Dragons, including special Groove Coaster backgrounds and music, as well as special Space Invaders monsters like Octopus, Crab, Squid, and UFO.

For those who have yet to try Groove Coaster Zero, it’s a rhythm game that features lots of popular music (such songs from Lady Gaga or Gwen Stefani), where the player has to tap out the beat when given visual cues. I was going to give you a video demo, but I’m absolutely terrible at it…

On Taito’s side of the cross promotion, there’s be a free-to-play remix of the Puzzle & Dragon theme music, with the top 1000 ranked players eligible for a special in-game gift. There will also be a P&D themed music pack available for Groove Coaster Zero as well.

Many people have wondered whether or not Puzzle & Dragons can succeed beyond Japan. Personally I think if it can continue to execute smart in-game collaborations like this one, then its eventual success is virtually assured [2]. It’s a very clever promotional tactic.

groove-coaster-puzzle-dragons-2 groove-coaster-puzzle-dragons-2


  1. This cross promotion was originally scheduled for July, but was postponed due to some technical difficulties.  ↩

  2. It could be argued that P&D has already succeeded in the US. Not because it has surpassed a million downloads, but because it has ranked relatively well on the top grossing charts – the most important metric for every game developer.  ↩

Can GungHo replicate Puzzle & Dragons’ success with more TV ads?

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While Japanese game publisher GungHo is most famous for its Puzzle & Dragons game, its other well-known title Princess Punt Sweets surpassed 6 million downloads earlier this summer. And now it looks like GungHo is ready to give Princess a boost, with a TV commercial set to air beginning this Saturday, August 10th, according to Gamebiz.jp. As Serkan Toto points out, Puzzle & Dragons’ meteoric growth in Japan didn’t really kick in until October of 2012 when its first television ad campaign began: So assuming that the Princess campaign has a similar effect, it would not be unreasonable for the game to hit at least 10 million downloads before year’s end if things go well. I don’t foresee P&D-like success, but there’s certainly lots of potential here. The commercial is just as delightful as the game itself, with the kick-happy princess interrupting some kids in a park by kicking their can sky high. Check out the fun 30-second ad spot above. Princess Punts Sweets is still only available in Japan and Korea, although a previous title in the franchise is available in English if you’d like to give it a try.

While Japanese game publisher GungHo is most famous for its Puzzle & Dragons game, its other well-known title Princess Punt Sweets surpassed 6 million downloads earlier this summer. And now it looks like GungHo is ready to give Princess a boost, with a TV commercial set to air beginning this Saturday, August 10th, according to Gamebiz.jp.

As Serkan Toto points out, Puzzle & Dragons’ meteoric growth in Japan didn’t really kick in until October of 2012 when its first television ad campaign began:

serkan-toto-pazudora

So assuming that the Princess campaign has a similar effect, it would not be unreasonable for the game to hit at least 10 million downloads before year’s end if things go well. I don’t foresee P&D-like success, but there’s certainly lots of potential here.

The commercial is just as delightful as the game itself, with the kick-happy princess interrupting some kids in a park by kicking their can sky high. Check out the fun 30-second ad spot above.

Princess Punts Sweets is still only available in Japan and Korea, although a previous title in the franchise is available in English if you’d like to give it a try.

As Puzzle & Dragons expands, complementary content springs up too

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GungHo Entertainment’s hit game Puzzle & Dragons is probably the most successful mobile game in history, at least in terms of revenue. In the last quarter, the game was making almost $5 million per day. The game has 17 million users in its home market of Japan, but up until just recently we haven’t had many metrics on how it has been doing in North America [1]. Now the game has now reached the 1 million downloads mark in that region, which is still not very much – but it’s a good start. P&D peaked number 7 on the top grossing charts, and it will be interesting to see if it can making good money in that market. Most people outside Japan likely still relatively new to the game. And speaking as a fan of the game myself, I admit it can be a little tricky to understand at first. I’ve given a little bit of an introduction and how-to video for Puzzle & Dragons here if you’d like to check it out. But one of the reasons that I’m optimistic about P&D is the fact that we’ve seen various peripheral fan content and utilities springing up around it. There…

puzzle-dragons-wide

GungHo Entertainment’s hit game Puzzle & Dragons is probably the most successful mobile game in history, at least in terms of revenue. In the last quarter, the game was making almost $5 million per day.

The game has 17 million users in its home market of Japan, but up until just recently we haven’t had many metrics on how it has been doing in North America [1]. Now the game has now reached the 1 million downloads mark in that region, which is still not very much – but it’s a good start. P&D peaked number 7 on the top grossing charts, and it will be interesting to see if it can making good money in that market.

PadGuide
The Korea-made PadGuide

Most people outside Japan likely still relatively new to the game. And speaking as a fan of the game myself, I admit it can be a little tricky to understand at first. I’ve given a little bit of an introduction and how-to video for Puzzle & Dragons here if you’d like to check it out. But one of the reasons that I’m optimistic about P&D is the fact that we’ve seen various peripheral fan content and utilities springing up around it. There is the Puzzle & Dragon Database, the Puzzle & Dragon Forum, and an active sub-Reddit. In addition, their Facebook page now has over 42,000 fans.

And recently there is also the app PadGuide which is a really big help for newcomers to the game. In P&D, there are lots of events that suddenly occur which offer an opportunity to collect rare monsters – but the problem is that you don’t really know when they are going to happen. What PadGuide offers is a calendar of upcoming events so that you can be a little more opportunistic about when you play – you can even set alarms for specific events.

The app also has a library of the games monsters and dungeons, which is handy if you need to check what monsters you’ll meet so that you can prepare your team accordingly.

The app comes from Korean developer D&Tech Consulting, and is available for free with some ads displayed. Surprisingly this app recently broke into the top ten in South Korea’s iOS Utilities category. That’s not too bad for a simple game-tips app of this sort.

On a related note, Puzzle & Dragons also recently surpassed 1 million users in Korea. So GungHo’s strategy is clearly to focus on mature mobile markets where consumers are known to spend money.

It will be interesting to see if they make a move to go after the relatively mature markets of Taiwan and Hong Kong too, perhaps as a testing ground before later hitting the larger but less lucrative mainland China market [2].

pndchina
bbs.pndchina.com, an active Chinese chat forum for P&D

  1. Mostly we have just had app store rankings to rely on, which shot up significantly in the past month due to a collaboration with Supercell.  ↩

  2. There are lots of fans in China too, even though the game is not officially there yet (not to my knowledge, anyhow). It is available on various app stores in the country, such as Wandoujia.  ↩

Supercell credits two key partners in bringing Clash of Clans to Japanese audiences

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We previously told you about how Finnish game developer Supercell teamed up with Japanese game developer GungHo Entertainment for cross promotion of their most popular mobile games, Clash of Clans and Puzzle and Dragons. The collaboration has been especially effective for Supercell’s Clash of Clans, as promotion in Japan’s most popular mobile game , Puzzle & Dragons, has helped it reach the top of Japan’s free iOS app rankings [1]. Just this past week it rose to as high as third on the top grossing app charts as well, which is no small feat, especially in a market as lucrative as Japan. A representative at Supercell explained to us that their team is delighted with the results so far, describing the collaboration as a tremendous one so far. “We have the deepest respect for GungHo” he added. Supercell also worked closely with Japanese media site AppBank to promote its game (see video below), describing that partnership as follows: We have been similarly impressed with their success. They have provided an invaluable service to our Japanese players with detailed tutorials and support. They are simply amazing. It is still early and we have a lot to learn, but both GungHo and…

clash-of-clans-puzzle-dragons-2
Clash of Clans characters featured in Puzzle & Dragons

We previously told you about how Finnish game developer Supercell teamed up with Japanese game developer GungHo Entertainment for cross promotion of their most popular mobile games, Clash of Clans and Puzzle and Dragons. The collaboration has been especially effective for Supercell’s Clash of Clans, as promotion in Japan’s most popular mobile game , Puzzle & Dragons, has helped it reach the top of Japan’s free iOS app rankings [1]. Just this past week it rose to as high as third on the top grossing app charts as well, which is no small feat, especially in a market as lucrative as Japan.

A representative at Supercell explained to us that their team is delighted with the results so far, describing the collaboration as a tremendous one so far. “We have the deepest respect for GungHo” he added.

Supercell also worked closely with Japanese media site AppBank to promote its game (see video below), describing that partnership as follows:

We have been similarly impressed with their success. They have provided an invaluable service to our Japanese players with detailed tutorials and support. They are simply amazing. It is still early and we have a lot to learn, but both GungHo and AppBank are helping us to better understand the market in Japan.

Both partnerships are somewhat unconventional for a Western game developer looking to break into the Japanese market. But it will be interesting to see if more companies take a similar approach moving forward. From GungHo’s point of view, the power to promote a Western game inside P&D represents a pretty big bargaining chip as it looks to expand into Western markets itself.

And indeed P&D has benefited from promotion in Supercell’s Clash of Clans and Hey Day too, briefly breaking into the US top 20 apps overall for a few days in June, and peaking at sixth spot on the top grossing charts on July 14th.


  1. It held the top position in Japan from June 24 to June 26th.  ↩