THE BRIDGE

tag gungho

Japan’s most successful mobile game is picking up steam in the US market

SHARE:

Earlier in the week we wrote that the cross-promotional collaboration between Clash of Clans and Puzzle & Dragons had proven fruitful for Finnish developer Supercell, as their CoC game became the top ranked free app in Japan on Monday. Since then the app has remained in the top spot, and it will be interesting to see how long it can stay there. But has the cross-promotion helped Puzzle & Dragons in its effort to win over the US market? P&D also saw a big jump on Monday, and since then it has been hovering in the top 20 overall apps in the US app store. Of course, the more important metric is how it places in the top grossing charts, and that’s gradually on the rise as well (see chart below). Thanks primarily to its huge fan base in its home market in Japan, GungHo’s Puzzle & Dragons already has over 15 million downloads under its belt. But its position at or near the top of Japan’s top grossing charts (since February 2012 for iOS, and since October 2012 on Google Play [1]) makes it the most successful mobile game of all time — not just in Japan, but anywhere….

puzzle-dragons-clash-of-clans

Earlier in the week we wrote that the cross-promotional collaboration between Clash of Clans and Puzzle & Dragons had proven fruitful for Finnish developer Supercell, as their CoC game became the top ranked free app in Japan on Monday. Since then the app has remained in the top spot, and it will be interesting to see how long it can stay there.

But has the cross-promotion helped Puzzle & Dragons in its effort to win over the US market? P&D also saw a big jump on Monday, and since then it has been hovering in the top 20 overall apps in the US app store. Of course, the more important metric is how it places in the top grossing charts, and that’s gradually on the rise as well (see chart below).

Thanks primarily to its huge fan base in its home market in Japan, GungHo’s Puzzle & Dragons already has over 15 million downloads under its belt. But its position at or near the top of Japan’s top grossing charts (since February 2012 for iOS, and since October 2012 on Google Play [1]) makes it the most successful mobile game of all time — not just in Japan, but anywhere.

pnd-top-grossing
Puzzle & Dragons moving up in top grossing ranks in US (App Annie)

I think that even before the Clash of Clans cross promotion, P&D already had a decent fan base in Japan, as the official Facebook page has more than 32,000 fans. There is also an unofficial Puzzle & Dragons database, an active chat forum, and a useful sub-Reddit.

And as I explained before, I’m still pretty hooked on the game myself. If you haven’t tried Puzzle & Dragons, check out our demo video that shows the basics of gameplay.


  1. The app was released in mid-September 2012 on Google Play, and sharply rose to the top of the grossing rankings by October 10.  ↩

Clash of Clans is now Japan’s top free app, after Puzzle & Dragons collaboration goes live

SHARE:

Back on June 7th we wrote that Japan’s smash hit Puzzle & Dragons would be engaging in a collaborative promotion with Supercell’s Clash of Clans. The tie-up, which sees Clash of Clans characters like appear as special enemy monsters and playable cards, began yesterday with the new CoC dungeon going live in the game. It didn’t take long for this partnership to yield fruit, as Clash of Clans became the top free iOS app in the Japan app store at about 7pm last night [1]. Check out the chart above to see it’s recent progress. In the top grossing ranks, CoC is currently ranked 21st overall. I’ve collected a couple of CoC cards already in Puzzle & Dragons, and it’s going to be interesting to see if GungHo conducts similar promotions with Western gaming companies looking to break into the lucrative Japan mobile gaming market. Of course, Puzzle & Dragons has dominated the Japanese market like no other game, recently surpassing 15 million downloads back on June 8th. Update: Serkan Toto has more on this in a great post late last night. Clash of Clans is now also a featured staff pic in the Japanese app store, and that has…

clash-of-clans
Via App Annie: Clash of Clans’ rise in the Japan market over past 24 hours

Back on June 7th we wrote that Japan’s smash hit Puzzle & Dragons would be engaging in a collaborative promotion with Supercell’s Clash of Clans. The tie-up, which sees Clash of Clans characters like appear as special enemy monsters and playable cards, began yesterday with the new CoC dungeon going live in the game.

It didn’t take long for this partnership to yield fruit, as Clash of Clans became the top free iOS app in the Japan app store at about 7pm last night [1]. Check out the chart above to see it’s recent progress. In the top grossing ranks, CoC is currently ranked 21st overall.

I’ve collected a couple of CoC cards already in Puzzle & Dragons, and it’s going to be interesting to see if GungHo conducts similar promotions with Western gaming companies looking to break into the lucrative Japan mobile gaming market.

Of course, Puzzle & Dragons has dominated the Japanese market like no other game, recently surpassing 15 million downloads back on June 8th.

Update: Serkan Toto has more on this in a great post late last night.

clash-of-clans-puzzle-dragons-2 clash-of-clans-puzzle-dragons


  1. Clash of Clans is now also a featured staff pic in the Japanese app store, and that has likely been a huge help for the app too.  ↩

Two mobile money makers team up: GungHo and Supercell announce in-game collaboration

SHARE:

Japanese game publisher GungHo Entertainment and Finish publisher Supercell have just announced a joint collaboration that will result in the mutual sharing of content in each others games. To be clear, these are two giant games teaming up here; two of the biggest money makers in the mobile gaming space, working together to likely make even more money! What this means exactly is that we’ll see some Clash of Clans themed dungeons and monsters showing up in GungHo’s hit game Puzzle and Dragons. And likewise, we will see Clash of Clans and Hay Day display cross promotions for Puzzle and Dragons, in both the iOS and Android versions. Supercell’s CEO Ilkka Paananen commented in the announcement: We are very honored to work with GungHo and learn from the masters of free-to-play gaming. The more time we spend with GungHo, the more we realize how remarkably similar our two companies are. We are deeply committed to helping each other expand into new markets and equally committed to having an incredible amount of fun working together. GungHo has done collaborations like this previously for its Japanese version, but this is the first time (that I’m aware of) that they have made such…

puzzle-dragons-clash-of-clans

Japanese game publisher GungHo Entertainment and Finish publisher Supercell have just announced a joint collaboration that will result in the mutual sharing of content in each others games. To be clear, these are two giant games teaming up here; two of the biggest money makers in the mobile gaming space, working together to likely make even more money!

What this means exactly is that we’ll see some Clash of Clans themed dungeons and monsters showing up in GungHo’s hit game Puzzle and Dragons. And likewise, we will see Clash of Clans and Hay Day display cross promotions for Puzzle and Dragons, in both the iOS and Android versions.

Supercell’s CEO Ilkka Paananen commented in the announcement:

We are very honored to work with GungHo and learn from the masters of free-to-play gaming. The more time we spend with GungHo, the more we realize how remarkably similar our two companies are. We are deeply committed to helping each other expand into new markets and equally committed to having an incredible amount of fun working together.

GungHo has done collaborations like this previously for its Japanese version, but this is the first time (that I’m aware of) that they have made such an effort for the English version of its game.

Serkan Toto has a great overview of how Japanese gaming companies use this collaboration strategy here, if you’d like to learn more.

For anyone who has yet to try out Puzzle and Dragons check out our demo video of basic gameplay strategy here.

Japan’s Softbank Mobile to acquire majority shares of game developer Gungho Online Entertainment

SHARE:

Japanese mobile carrier Softbank Mobile announced today it would tender an offer of social gaming giant Gungho Online Entertainment. Softbank (TSE:9984) was founded by Masayoshi Son, and Gungho was founded by Masayoshi’s young brother Taizo Son who is also a serial entrepreneur and now running a tech startup incubator called Movida Japan. Gungho has been getting lots of attention from investors because of its hugely popular titles Puzzle & Dragons and Ragnarok Online, making the company’s stock price five times what it was at the beginning of this year. By partnering with the gaming company, Softbank Mobile expects to expand the sales of online and smartphone game titles using the company’s global business. Softbank’s announcement can be found over on its website in English and in Japanese (PDFs) GungHo’s Puzzle & Dragons recently surpassed the 10 million downloads milestone on March 9th, but perhaps its biggest accomplishment to date has been its longevity on the top grossing apps charts, and is reportedly has a market cap of about $4.6 billion [1]. The company’s success to date has primarily been limited to Japan. It has a US subsidiary, but it remains to be seen if global users will get behind the…

softbank-gungho

Japanese mobile carrier Softbank Mobile announced today it would tender an offer of social gaming giant Gungho Online Entertainment. Softbank (TSE:9984) was founded by Masayoshi Son, and Gungho was founded by Masayoshi’s young brother Taizo Son who is also a serial entrepreneur and now running a tech startup incubator called Movida Japan.

Gungho has been getting lots of attention from investors because of its hugely popular titles Puzzle & Dragons and Ragnarok Online, making the company’s stock price five times what it was at the beginning of this year. By partnering with the gaming company, Softbank Mobile expects to expand the sales of online and smartphone game titles using the company’s global business. Softbank’s announcement can be found over on its website in English and in Japanese (PDFs)

GungHo’s Puzzle & Dragons recently surpassed the 10 million downloads milestone on March 9th, but perhaps its biggest accomplishment to date has been its longevity on the top grossing apps charts, and is reportedly has a market cap of about $4.6 billion [1].

The company’s success to date has primarily been limited to Japan. It has a US subsidiary, but it remains to be seen if global users will get behind the P&D phenomenon.

Gungho also recently launched its own online store for Puzzle & Dragon’s merchandise, where you can pick up plush toys, iPhone cases, and even P&D mugs. So far, it’s just for fans in Japan, but we hope to see an international version later on if the game catches on elsewhere.

If you’d like a general introduction to the wildly popular game, check out our video demo below.


  1. This according to Serkan Toto.  ↩

Japan tech this week: Startups pitching, Gungho winning, Facebook liked

SHARE:

We’ve had another fun week here at SD, doing our best to bring you interesting tech stories going down in Japan. But in case you missed any of it, here’s a wrap up below. Readers on mobile might want to check them out over on Readlists or in ePub format. If you’d like to get this weekly summary plus other bonus content, we hope you’ll check out our shiny new newsletter here. Featured Niconico Douga: Japanese online video site puts discussion front and center Smapo: Can Japan’s answer to Shopkick fend off new competition? A fine line: Shantell Martin projects freestyle performance art Japan’s Gungho Entertainment is winning at home, but will global gamers get it? Business Japanese reality show will ask contestants to live the Amazon life 5 Japanese studios team up to create online anime platform for overseas markets Messaging app Line partners with Nokia to accelerate global expansion Microsoft rolls out huge teaser ads for Surface tablet in Tokyo Gyao and Gree team up to invest in animation content development Design The future of libraries? In Japan, elevated study pods encourage conversation Japanese startup turns oversized greeting cards into an unlikely digital business Fun apps Ewww! Japanese…

We’ve had another fun week here at SD, doing our best to bring you interesting tech stories going down in Japan. But in case you missed any of it, here’s a wrap up below. Readers on mobile might want to check them out over on Readlists or in ePub format.

If you’d like to get this weekly summary plus other bonus content, we hope you’ll check out our shiny new newsletter here.

Business

Design

Fun apps

Standout startups

Other notable stories

Japan’s Gungho Entertainment is winning at home, but will global gamers get it?

SHARE:

Among the Japanese mobile gaming companies that have made regular international headlines in recent years (most notably GREE and DeNA), Gungho Entertainment is perhaps the one that has yet to make a really significant splash overseas. But its hit game Puzzles & Dragons, commonly described as a sort of Pokemon/Bejeweled hybrid, now has over 9 million users, the majority of those from its home market – although GungHo’s U.S. arm is doing its best to change that. P&D has been a mainstay at or near the top of grossing charts for iOS and Android (practically) since its launch [1], and I don’t expect its popularity to wane anytime soon. Interestingly Gungho plans to launch an online store for P&D merchandise on March 15, and in April it will be holding an event for fans at the Tokyo Dome. You can check out a TV ad for P&D below, and the importance of that continued marketing push – as Serkan Toto points out – cannot be understated. Nevertheless, global users have yet to really warm to the English version of the game (iOS, Android), and it will be interesting to see if the company can change that this year. GungHo also…

puzzles-and-dragon-store
Online shop coming soon at pazudoraya.com

Among the Japanese mobile gaming companies that have made regular international headlines in recent years (most notably GREE and DeNA), Gungho Entertainment is perhaps the one that has yet to make a really significant splash overseas. But its hit game Puzzles & Dragons, commonly described as a sort of Pokemon/Bejeweled hybrid, now has over 9 million users, the majority of those from its home market – although GungHo’s U.S. arm is doing its best to change that.

P&D has been a mainstay at or near the top of grossing charts for iOS and Android (practically) since its launch [1], and I don’t expect its popularity to wane anytime soon. Interestingly Gungho plans to launch an online store for P&D merchandise on March 15, and in April it will be holding an event for fans at the Tokyo Dome.

You can check out a TV ad for P&D below, and the importance of that continued marketing push – as Serkan Toto points out – cannot be understated. Nevertheless, global users have yet to really warm to the English version of the game (iOS, Android), and it will be interesting to see if the company can change that this year. GungHo also recently acquired standout game developer Grasshopper Manufacture, so I expect that will surely help its efforts in all markets.

More recently, GungHo also has a hit in Princess Punt Sweets, as the game just surpassed the 2 million user mark since its release back in November. That title still hasn’t been released for global gamers, although I expect that we’ll an English version sometime soon.


  1. See App Annie for details (iOS, Android.