THE BRIDGE

tag html5

Instant speculation abounds with Facebook Messenger’s Instant Games

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This guest post is authored by Mark Bivens. Mark is a Silicon Valley native and former entrepreneur, having started three companies before “turning to the dark side of VC.” He is a venture capitalist that travels between Paris and Tokyo (aka the RudeVC). You can read more on his blog at http://rude.vc or follow him @markbivens. The Japanese translation of this article is available here. Subscription media service The Information broke a story on Friday about Facebook Messenger allegedly planning to integrate HTML5 games into their platform, enabling users to play “Instant Games” directly in their chat feed. Assuming the reports are accurate, I find this development quite interesting for a number of reasons. First, this represents further confirmation that the rumors of HTML5’s demise in gaming have been greatly exaggerated (I’ve long argued as such for the reasons I cite here and here). Secondly, this feature will undoubtedly boost engagement, thus extending the share of time consumers spend on the FB Messenger platform. Combined with Instagram, Oculus, and Facebook itself, imagine how many hours per week Facebook will capture from consumers on one of its properties. Additionally, the monetization opportunities should be plentiful. Facebook could enrich its targeted advertising…

mark-bivens_portraitThis guest post is authored by Mark Bivens. Mark is a Silicon Valley native and former entrepreneur, having started three companies before “turning to the dark side of VC.” He is a venture capitalist that travels between Paris and Tokyo (aka the RudeVC). You can read more on his blog at http://rude.vc or follow him @markbivens. The Japanese translation of this article is available here.


html5-games-for-fb-messenger

Subscription media service The Information broke a story on Friday about Facebook Messenger allegedly planning to integrate HTML5 games into their platform, enabling users to play “Instant Games” directly in their chat feed. Assuming the reports are accurate, I find this development quite interesting for a number of reasons.

First, this represents further confirmation that the rumors of HTML5’s demise in gaming have been greatly exaggerated (I’ve long argued as such for the reasons I cite here and here).

Secondly, this feature will undoubtedly boost engagement, thus extending the share of time consumers spend on the FB Messenger platform. Combined with Instagram, Oculus, and Facebook itself, imagine how many hours per week Facebook will capture from consumers on one of its properties.

Additionally, the monetization opportunities should be plentiful. Facebook could enrich its targeted advertising profiles with deeper knowledge on users habits. FB could also grab a slice of revenue from in-game purchases or even playable HTML5 ads like those in Neko Atsume. Could Instant Games serve as a backdoor to an FB equivalent of an App Store?

Finally, I could imagine how Instant Games could enable Messenger to strengthen its position in the few markets where it is not the leading messaging app. Although I suspect FB Messenger will not dethrone WeChat in China, countries like South Korea (Kakao), Japan, Taiwan, Thailand (all three, Line) may all come back in play.

I’ll be curious to watch how Facebook’s Messenger team selects its games for this service, and in particular whether they tailor their game selection based on market vs. pursuing a U.S.-centric content strategy for instance.

Celulo: Wizcorp connects the dots on a great puzzle game for iPhone

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Last week Tokyo-based development studio Wizcorp unveiled a fun mobile game for iOS called Celulo. You’re presented with a grid of cells or circuit components, and the idea is create a continuous circuit connecting the left and right sides of the playing area. But in order to win big points, your circuit should be as long and winding as possible. And you should make as many circuits as possible within the given time limit. Simple right? Well, it initially took me a while to figure things out, but once you get over that initial hump, Celulo is really lots of fun. There are bonus items that you can use during your game to double your points, or to freeze the screen to give you extra time, for example. The game also provides Facebook integration, as well as weekly tournaments that you can partake in with friends. If you’d like a demonstration of how the game works, check out my short video demo above. I’m looking forward to playing it some more over the coming weeks. The folks at Wizcorp point out that this is a HTML5 game, “boasting speed and performance which leave many native apps in the dust.” Readers…

Last week Tokyo-based development studio Wizcorp unveiled a fun mobile game for iOS called Celulo. You’re presented with a grid of cells or circuit components, and the idea is create a continuous circuit connecting the left and right sides of the playing area. But in order to win big points, your circuit should be as long and winding as possible. And you should make as many circuits as possible within the given time limit.

Simple right? Well, it initially took me a while to figure things out, but once you get over that initial hump, Celulo is really lots of fun. There are bonus items that you can use during your game to double your points, or to freeze the screen to give you extra time, for example. The game also provides Facebook integration, as well as weekly tournaments that you can partake in with friends.

If you’d like a demonstration of how the game works, check out my short video demo above. I’m looking forward to playing it some more over the coming weeks.

The folks at Wizcorp point out that this is a HTML5 game, “boasting speed and performance which leave many native apps in the dust.” Readers may recall that it was about a year ago when Japanese gaming giant GREE announced its investment in Wizcorp, aiming to capitalize on that same HTML5 expertise.

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