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Because plants can’t swing a sword: Shinobi vs Zombie for iPhone

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Thanks to the folks over at Axel Games for pointing out this gem. I thought I had enough of the ‘____ vs Zombies’ game genre. But then a small Japanese developer had to go and make Shinobi vs Zombie for iPhone – so I guess I can try one more! In terms of controls, this is a super simple game. It makes use of your accelerometer, as you tilt your handset in whatever direction you wish your ninja to run. He will automatically attack a zombie whenever there is one in his path, but he’s vulnerable from the sides and the back, so you need to make sure to keep the zombies in front. If your life runs low, you can replenish it by collecting pink orbs which emerge when you knock off a zombie. There are also green, yellow, red, and blue orbs to collect, each of which represents a different type of ninjitsu or special skill. When the fighting gets a little tight, you can activate these using the menu on the bottom. If you’d like to learn more, you can check out our short ideo demo above. Or go download the game for free (it’s ad supported)…

Thanks to the folks over at Axel Games for pointing out this gem. I thought I had enough of the ‘____ vs Zombies’ game genre. But then a small Japanese developer had to go and make Shinobi vs Zombie for iPhone – so I guess I can try one more!

In terms of controls, this is a super simple game. It makes use of your accelerometer, as you tilt your handset in whatever direction you wish your ninja to run. He will automatically attack a zombie whenever there is one in his path, but he’s vulnerable from the sides and the back, so you need to make sure to keep the zombies in front.

If your life runs low, you can replenish it by collecting pink orbs which emerge when you knock off a zombie. There are also green, yellow, red, and blue orbs to collect, each of which represents a different type of ninjitsu or special skill. When the fighting gets a little tight, you can activate these using the menu on the bottom.

If you’d like to learn more, you can check out our short ideo demo above. Or go download the game for free (it’s ad supported) over on the App Store.

shinobi-vs-zombie-2 shinobi-vs-zombie-1

shinobi zombie

Capy offers text-free, mobile-friendly captchas

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See the original story in Japanese. Most of our readers are likely familiar with ‘Captchas’, the short online security tests that are easy for humans to pass but difficult for spam bots. People use captchas more than 280 million times a day. But because they can contain very hard-to-recognize characters, it is said that more than 10% of users give up on the attempt to pass this step. To address this problem, Kyoto native and entrepreneur Mitsuo Okada launched a startup in the US last year. He has been developing a spam filter technology for smartphones and tablet devices called Capy. We recently spoke to him about his plans for the service. Capy doesn’t use twisted characters like Captcha validation, but instead presents them as image-based puzzles. As a user, in order to to complete validation you simply drag and drop a piece to complete the puzzle, making you feel like you’re enjoying a sort of mini game. For smartphone users this is especially handy since you don’t need to enter any characters but instead simply move a puzzle piece with one stroke. There are many tools out there that allow malicious users to attack conventional Captcha security, but puzzle-based…

capy_featured

See the original story in Japanese.

Most of our readers are likely familiar with ‘Captchas’, the short online security tests that are easy for humans to pass but difficult for spam bots. People use captchas more than 280 million times a day. But because they can contain very hard-to-recognize characters, it is said that more than 10% of users give up on the attempt to pass this step.

To address this problem, Kyoto native and entrepreneur Mitsuo Okada launched a startup in the US last year. He has been developing a spam filter technology for smartphones and tablet devices called Capy. We recently spoke to him about his plans for the service.

Capy doesn’t use twisted characters like Captcha validation, but instead presents them as image-based puzzles. As a user, in order to to complete validation you simply drag and drop a piece to complete the puzzle, making you feel like you’re enjoying a sort of mini game. For smartphone users this is especially handy since you don’t need to enter any characters but instead simply move a puzzle piece with one stroke. There are many tools out there that allow malicious users to attack conventional Captcha security, but puzzle-based Captcha technology like Capy is a different animal.

Since Capy is an image-based Captcha technology, web developers can easily customize puzzles using their own images. It can take as little as 30 minutes to implement it on your website, since the technology is compatible with various development environments like PHP, Ruby, and Python. The program is being provided in private bata, and it’s available upon request by submitting a form. According to Dr. Okada, the startup is already in talks with major portal sites and telecom operators.

Capy launches in the US for the world to see

Okada came up with the original concept back in 2010 when he was study digital watermarking technology at graduate school in Kyoto University. During this research, he had the idea of creating a more enjoyable Captcha process, and that subsequently became Capy.

A typical smartphone does not have a big screen and therefore has little space to advertise.

His product was first introduced last November, but he has been exhibiting at many academic conferences and events before that. His startup was chosen as one of the top 50 companies at this year’s TiE50, an annual Silicon Valley event.

The company also won nine notable awards including the top prize at the Entrepreneur and Innovation track at MIT Sloan School.

Since Okada graduated from a university in the US, it was natural for him to launch the business there. And because US-based services receive many spam attacks from around the world, people there are typically very conscious about user authentication security and spam countermeasures. Of course, there are many competitors in this space, including reCaptcha (which was acquired by Google), Solvemedia, Nucaptcha, and Are you a human. In contrast with other solution providers who focusing only on their strict security, Capy aims to develop a stress-free and user-friendly program that also works as it should.

As for monetization, the service adopts a freemium model. The free version uses third party ads for images in the Captcha puzzle. But paying users can choose any images they want. If Capy could replace all of the world’s Captchas, it would generate an annual revenue worth more than $150 million.

For website developers, you can vary the security strength by increasing or decreasing the amount of puzzle pieces used. Okada explains:

Captcha and ads work well together. A typical smartphone does not have a big screen and therefore has little space to advertise. But with our technology, you can place an ad in the middle of your user validation screen. It might be even more effective than pay-per-view ads.

We also asked him if he had any advice for Japanese startups looking to expand globally.

In terms of both fundraising and exploring partnerships, registering a company in Delaware works for us. In Japan, some people say it’s just cost-consuming but is good for convincing our potential partners or investors that we mean business. People in the US are typically unfamiliar with the Japanese legal systems, so perhaps California- or Delaware-registered companies can take advantage of funding proposals.

Capy-demo

For Japanese companies looking to grow globally, sometimes you need to abandon your preconceived notions. When you market a service in the US, you should consider that much of what you have learned in Japan will never work in that market. When Japanese entrepreneurs set up their base in the Bay Area, many of them typically rely on Japanese people living there. But Okada says, since very few Japanese entrepreneurs are active in the area, if you only rely on them, your business will never get beyond that tiny network. So you must get in touch with people who are influential in the area, regardless of their race or nationality.

According to Okada, their current version is just phase one. They’re aiming to keep developing an interface that is more optimized for evolving devices. He adds:

Passwords are still an old-fashioned technology. It still uses a keyboard even though our devices have been changed. In terms of authenticating a user, we want to propose more intuitive approaches. Capy is one of them. In this space, many developers have been pursuing security, but no one care about usability. Even if our approach results in a decrease its security, the technology with better usability will make users feel more comfortable in completing user validations. And this will contribute to raising people’s overall awareness of security.

The startup is hiring English-speaking programmers and designers, and also inviting websites which want to use the Capy service for their validation walls. If you are interested, feel free to sign up for it here.

Mixi’s photobook service gets the TV bump, is now Japan’s top app

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I’ve been pretty fascinated with Mixi’s efforts this year, in particular with those of its internal innovation team. This is the team that developed the Nohana photobook creation app, which initially launched back in February. Interestingly it has just become the number one free iOS app in Japan. I was curious this morning to know exactly why Nohana saw this sudden surge. Some quick Twitter research shows that the application received a big boost last night when it was featured on popular television show ‘A deep, life-changing story in one minute‘. Although it has been said before, this really underscores the value that television represents to any app or game in Japan [1]. Coincidentally, I had a Nohana photobook order delivered to me just yesterday, and the package included a handy little growth chart about the services first few months which you can see below. So far over 40,000 photobooks have been ordered, with 9860 printed in June. I’m still unsure as to whether Nohana can turn a profit with its “your first book is free, the second one is paid” model. But given Japan’s aging demographic, I’m sure that there are lots of customers who send second and third…

nohana-wide

I’ve been pretty fascinated with Mixi’s efforts this year, in particular with those of its internal innovation team. This is the team that developed the Nohana photobook creation app, which initially launched back in February. Interestingly it has just become the number one free iOS app in Japan.

I was curious this morning to know exactly why Nohana saw this sudden surge. Some quick Twitter research shows that the application received a big boost last night when it was featured on popular television show ‘A deep, life-changing story in one minute‘. Although it has been said before, this really underscores the value that television represents to any app or game in Japan [1].

Coincidentally, I had a Nohana photobook order delivered to me just yesterday, and the package included a handy little growth chart about the services first few months which you can see below. So far over 40,000 photobooks have been ordered, with 9860 printed in June.

I’m still unsure as to whether Nohana can turn a profit with its “your first book is free, the second one is paid” model. But given Japan’s aging demographic, I’m sure that there are lots of customers who send second and third copies directly to grandparents when they place an order [2].

Nohana also launched on Android earlier this month, so ostensibly that’s a sign that things are still going well enough to continue its efforts.

If you live in Japan and you still haven’t tried Nohana, do give it a try.

nohana-photo-books-sold
Photobooks sold, February to June

  1. For example, it played a huge part in the early success of Line, as well as popular games like Rage of Bahamut and Puzzle & Dragons. Serkan Toto explored this a little further in a post last year, specific to the social gaming industry.  ↩

  2. The app lets you save multiple addresses, making the process of sending a book to other family members very easy.  ↩

With strong iPhone sales, Apple’s biggest regional revenue growth was Japan

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Apple reported its Q3 2013 earnings yesterday, showing a record June quarter for iPhone sales, helped by very strong sales in Japan in particular, which grew 66% over the same period the year before. In fact, amid sluggish international revenue growth for the Cupertino company, Japan represented the biggest regional yearly revenue growth, up more than 26 percent while most other regions dropped (see chart above). Overall Apple’s quarterly revenue was $35.3 billion, up 1% on the year before. iPhone sales were up 20%, and in addition to Japan, the U.S., UK, Japan, Brazil, Russia, India, Thailand and Singapore all grew well. On the earnings call, CEO Tim Cook was asked if he thought smartphone markets were reaching saturation on the high end. Cook expressed confidence that, at least for Apple, they are not: From a growth point of view for Apple our key catalysts will be always will be new products and new services, and these are above in existing categories. […] And I don’t subscribe to the common view that […] the smartphone market is at it’s peak. I don’t believe that, but we will see and we will report our result as we go along. For Apple…

apple-regional-growth-japan

Apple reported its Q3 2013 earnings yesterday, showing a record June quarter for iPhone sales, helped by very strong sales in Japan in particular, which grew 66% over the same period the year before. In fact, amid sluggish international revenue growth for the Cupertino company, Japan represented the biggest regional yearly revenue growth, up more than 26 percent while most other regions dropped (see chart above).

Overall Apple’s quarterly revenue was $35.3 billion, up 1% on the year before. iPhone sales were up 20%, and in addition to Japan, the U.S., UK, Japan, Brazil, Russia, India, Thailand and Singapore all grew well.

On the earnings call, CEO Tim Cook was asked if he thought smartphone markets were reaching saturation on the high end. Cook expressed confidence that, at least for Apple, they are not:

From a growth point of view for Apple our key catalysts will be always will be new products and new services, and these are above in existing categories. […] And I don’t subscribe to the common view that […] the smartphone market is at it’s peak. I don’t believe that, but we will see and we will report our result as we go along.

For Apple here in Japan, the most obvious opportunity for growth lies specifically in the 61 million Docomo subscribers that its handsets currently do not reach. Apple has partnered with rival carriers KDDI/au and Softbank, but Docomo remains a staunch holdout.

apple-quarterly-revenue
Apple quarterly revenue (millions)

HackerNews meetups offer much-needed diversity for Japan’s tech ecosystem

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Last week I had a chance to swing by the HackerNews Tokyo event in Roppongi. As most readers know, HackerNews is a social news site for tech enthusiasts and entrepreneurs. There is a strong community of contributors and commenters, and many community meetups take place all over the world, including here in Japan. There are a number of tech events that take place in Japan, and because HackerNews is an English language site, participants in this one are mostly expats. But speaking to them at a recent Tokyo meetup, I found the place filled with smart interesting folks, many working on their own startup or app – contributing to the local community in ways that often go overlooked. Many entrepreneurs in attendance were given a few quick moments to share what they were working on, and I’m sure that resulted in quality feedback from those in attendance afterwards. Tokyo HackerNews organizer Jason Winder explained that these events represent a great opportunity for founders, coders, investors, CEOs, marketers and everyone interested in business and technology to get together and talk shop.” With those advantages in mind, it would be great to see an event like this grow [1]. Beyond the capital…

HackerNews Tokyo event in Roppongi last week
HackerNews Tokyo event in Roppongi last week

Last week I had a chance to swing by the HackerNews Tokyo event in Roppongi. As most readers know, HackerNews is a social news site for tech enthusiasts and entrepreneurs. There is a strong community of contributors and commenters, and many community meetups take place all over the world, including here in Japan.

There are a number of tech events that take place in Japan, and because HackerNews is an English language site, participants in this one are mostly expats. But speaking to them at a recent Tokyo meetup, I found the place filled with smart interesting folks, many working on their own startup or app – contributing to the local community in ways that often go overlooked.

Many entrepreneurs in attendance were given a few quick moments to share what they were working on, and I’m sure that resulted in quality feedback from those in attendance afterwards.

Tokyo HackerNews organizer Jason Winder explained that these events represent a great opportunity for founders, coders, investors, CEOs, marketers and everyone interested in business and technology to get together and talk shop.” With those advantages in mind, it would be great to see an event like this grow [1].

Beyond the capital

hackernews_kansai

Meanwhile, there are other HackerNews events taking place beyond the Tokyo as well, with HackerNews Kansai getting a foothold in the past year or so. I spoke to Sacha Greif, a very well-known French designer based in Osaka [2], who has been involved with organizing HackerNews events in the Kansai region, along with Raphael Guyot and Paco Alcantara. He describes the events thusly:

We’ve had quite a few interesting presentations from HNKansai members and visitors (including one by a YCombinator entrepreneur) on topics ranging from startups and Bitcoins, to quadrocopters and electromagnetic brain stimulation. The meetup also helped a few people find new jobs or freelancing gigs. So altogether I think it has been a very positive initiative. Now our next goal is to reach more of the local Japanese startup and tech community. The meetup is still very foreigner-centric, and we’d like to change that to promote more exchanges between the two communities.

There are some talks from HN Kansai events over on their YouTube channel including one below from Sacha on the importance of side projects (see below).

Groups like these are great bridge events. As we have written here before (citing Rakuten’s Hiroshi Mikitani, no less), since Japan is lacking engineers, making use of skilled foreigners may be a good way to pick up the slack. They make for a more diverse tech ecosystem, people of different backgrounds and specialities can learn from one another.

If you’d like to attend one of the HackerNews events, there is one coming up this Friday in Osaka, and another in Tokyo on on August 15th.


  1. Jason is the founder of Japan-based invoicing startup MakeLeaps, a company we have featured on here previously.  ↩

  2. Creator of The Toolbox, Telescope, Patternify, and co-author of Discover Meteor.  ↩

Supercell credits two key partners in bringing Clash of Clans to Japanese audiences

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We previously told you about how Finnish game developer Supercell teamed up with Japanese game developer GungHo Entertainment for cross promotion of their most popular mobile games, Clash of Clans and Puzzle and Dragons. The collaboration has been especially effective for Supercell’s Clash of Clans, as promotion in Japan’s most popular mobile game , Puzzle & Dragons, has helped it reach the top of Japan’s free iOS app rankings [1]. Just this past week it rose to as high as third on the top grossing app charts as well, which is no small feat, especially in a market as lucrative as Japan. A representative at Supercell explained to us that their team is delighted with the results so far, describing the collaboration as a tremendous one so far. “We have the deepest respect for GungHo” he added. Supercell also worked closely with Japanese media site AppBank to promote its game (see video below), describing that partnership as follows: We have been similarly impressed with their success. They have provided an invaluable service to our Japanese players with detailed tutorials and support. They are simply amazing. It is still early and we have a lot to learn, but both GungHo and…

clash-of-clans-puzzle-dragons-2
Clash of Clans characters featured in Puzzle & Dragons

We previously told you about how Finnish game developer Supercell teamed up with Japanese game developer GungHo Entertainment for cross promotion of their most popular mobile games, Clash of Clans and Puzzle and Dragons. The collaboration has been especially effective for Supercell’s Clash of Clans, as promotion in Japan’s most popular mobile game , Puzzle & Dragons, has helped it reach the top of Japan’s free iOS app rankings [1]. Just this past week it rose to as high as third on the top grossing app charts as well, which is no small feat, especially in a market as lucrative as Japan.

A representative at Supercell explained to us that their team is delighted with the results so far, describing the collaboration as a tremendous one so far. “We have the deepest respect for GungHo” he added.

Supercell also worked closely with Japanese media site AppBank to promote its game (see video below), describing that partnership as follows:

We have been similarly impressed with their success. They have provided an invaluable service to our Japanese players with detailed tutorials and support. They are simply amazing. It is still early and we have a lot to learn, but both GungHo and AppBank are helping us to better understand the market in Japan.

Both partnerships are somewhat unconventional for a Western game developer looking to break into the Japanese market. But it will be interesting to see if more companies take a similar approach moving forward. From GungHo’s point of view, the power to promote a Western game inside P&D represents a pretty big bargaining chip as it looks to expand into Western markets itself.

And indeed P&D has benefited from promotion in Supercell’s Clash of Clans and Hey Day too, briefly breaking into the US top 20 apps overall for a few days in June, and peaking at sixth spot on the top grossing charts on July 14th.


  1. It held the top position in Japan from June 24 to June 26th.  ↩

Japan’s leading stock photo site shoots for the Asia market

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Japanese stock photography company Pixta has announced that it will be expanding its services via a new English website, pixtastock.com, to focus on serving the surrounding Asia market. The company claims to be Japan’s largest stock photography site, with over 5 million images to choose from, as well as 120,000 contributors, and 120,000 customers to date too. It’s pricing is relatively affordable, offering photos and illustrations starting at about $5, and video footage starting at about $20. I asked a company representative a little more about this new English service. She explained that while the service is targeting mostly business users, that they are hoping for smaller customers as well, including SMEs and individual creatives or designers. I’m told that the company also intends to work with promising photographers and creators around the Asia region: It is necessary for our business to make strong relationships with contributors, and the mission of our company to give the opportunities to people with talent – no matter where they are – by using the internet. Pixta originally started out way back in 2006 as a creative platform, and has been growing well ever since. Check out the chart below showing Pixta’s increases in…

pixtastock

Japanese stock photography company Pixta has announced that it will be expanding its services via a new English website, pixtastock.com, to focus on serving the surrounding Asia market.

The company claims to be Japan’s largest stock photography site, with over 5 million images to choose from, as well as 120,000 contributors, and 120,000 customers to date too. It’s pricing is relatively affordable, offering photos and illustrations starting at about $5, and video footage starting at about $20.

I asked a company representative a little more about this new English service. She explained that while the service is targeting mostly business users, that they are hoping for smaller customers as well, including SMEs and individual creatives or designers. I’m told that the company also intends to work with promising photographers and creators around the Asia region:

It is necessary for our business to make strong relationships with contributors, and the mission of our company to give the opportunities to people with talent – no matter where they are – by using the internet.

Pixta originally started out way back in 2006 as a creative platform, and has been growing well ever since. Check out the chart below showing Pixta’s increases in items sold/downloaded over the years to get a good idea of the company’s trajectory. It will be interesting to see if this growth can continue as they expand beyond Japan. Their positioning looks strong, since similar services like Getty Images might not feature as much localized photos and video for Asian countries as businesses in the region require. Pixta could fill that void.

pixta sales growth, items sold

Yesterscape app augments your present reality with photos of your past

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Yesterscape is sort of a time-machine app developed by Kyoto-based startup QOOQ. As the app name suggests, Yesterscape allows users to save and leave photos to specific locations. For example, you can leave an archive of family photos of your during an annual trip, and then enjoy them the next time you visit the location. Users can sign up for Yesterscape using Facebook or Google credentials. The app uses your mobile phone’s GPS, accelerometer and gyro sensor to obtain location data, as well as the angle or tilt of a photo. All of this information is saved with the photo in the cloud along with a time stamp. By holding your mobile phone to a given location, the app overlays photos from your past with the current scene. Displayed photos can be filtered by time or distance. There is a private share setting for photos too, so that you can share photos exclusively with family members, friends, or significant others. These photos can be shared on social networks such as Facebook and Twitter, giving users a way notify friends of their post. You can check out how the app works in the video below. Yesterscape is available on iOS as…

Yesterscape-app

Yesterscape is sort of a time-machine app developed by Kyoto-based startup QOOQ. As the app name suggests, Yesterscape allows users to save and leave photos to specific locations. For example, you can leave an archive of family photos of your during an annual trip, and then enjoy them the next time you visit the location.

Users can sign up for Yesterscape using Facebook or Google credentials. The app uses your mobile phone’s GPS, accelerometer and gyro sensor to obtain location data, as well as the angle or tilt of a photo. All of this information is saved with the photo in the cloud along with a time stamp. By holding your mobile phone to a given location, the app overlays photos from your past with the current scene.

Displayed photos can be filtered by time or distance. There is a private share setting for photos too, so that you can share photos exclusively with family members, friends, or significant others. These photos can be shared on social networks such as Facebook and Twitter, giving users a way notify friends of their post.

You can check out how the app works in the video below. Yesterscape is available on iOS as a free download.

How StickerMe is riding the chat app wave in Asia

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We previously featured the very clever StickerMe app, developed by the folks at Tokyo-based Motion Portrait. In the past the company has been best known for its fun facial modification apps like Zombie Booth or Sumo Booth. But interestingly their technological expertise in facial recognition has put them in the unique position of being able to make a great sticker creation app. Their app lets users take a picture of someone’s face and easily transform it into a customized sticker that can then be sent via Line, Kakao, or even on more traditional platforms like Facebook or email. Motion Portrait’s advantage is that the resultant stickers can even include changes to your face, like adding a smile to an unsmiling mouth, for example. Asia Loves Stickers So far the app has done extremely well in its first two months, picking up 1.8 million downloads during that span, mostly from around the Asia region. The countries that account for the most downloads are Japan, Thailand, and China, but it is also popular in Singapore, Malaysia, Indonesia, Taiwan, and Hong Kong. Of course that is all just on iOS so far, so there’s lots of potential for growth. To date, the platform…

stickerme-app

We previously featured the very clever StickerMe app, developed by the folks at Tokyo-based Motion Portrait. In the past the company has been best known for its fun facial modification apps like Zombie Booth or Sumo Booth. But interestingly their technological expertise in facial recognition has put them in the unique position of being able to make a great sticker creation app.

Their app lets users take a picture of someone’s face and easily transform it into a customized sticker that can then be sent via Line, Kakao, or even on more traditional platforms like Facebook or email. Motion Portrait’s advantage is that the resultant stickers can even include changes to your face, like adding a smile to an unsmiling mouth, for example.

Asia Loves Stickers

So far the app has done extremely well in its first two months, picking up 1.8 million downloads during that span, mostly from around the Asia region. The countries that account for the most downloads are Japan, Thailand, and China, but it is also popular in Singapore, Malaysia, Indonesia, Taiwan, and Hong Kong. Of course that is all just on iOS so far, so there’s lots of potential for growth. To date, the platform that most favors StickerMe is Line with about 45% of total shares taking place on that platform. China’s WeChat is not far behind with 33%.

The app’s producer, Ryuhei Sadoshima, explained to us that that because most of the Asian countries interested in StickerMe are dominated by Android, they have even higher expectations for their upcoming Google Play release, set for later this month. Motion Portrait is targeting 10 million total downloads this year, with the hope of about 8 million downloads on Google Play.

The Next Step

motion-portrait-stickerme
CFO Takahashi Yoshimura, Producer Ryuhei Sadoshima

New stamps are on the way for StickerMe, and additional designs will be more frequent in the future. There are even plans for localized stamps for different regions, which is smart especially in places like China. A new dual/group mode is on the way too, where you can add faces of multiple friends to a sticker template.

In terms of monetization, I understand that so far in-app purchases have not performed so well – but the company is looking to do sponsored stickers in collaboration with certain companies. Motion Portrait has done lots of B2B business in Japan in the past, and they are planning to expand into sponsored stickers in the coming months.

It’s interesting to see a service like this one take advantage of the popularity of mobile chat apps on this way. And it will be really interesting to see what happens with StickerMe over the next year.

If you’d like to check out StickerMe for iOS, you can get it for free on the App Store. Or you can see our video demo of the app below.

How one mobile content company is capitalizing on Japan’s Kawaii culture

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  Mobile content company Furyu may be a one of those rare companies that is better known among younger girls than by business people or industry insiders. Because aside from its mobile content and media business, the company also develops ‘purikura’ machines, or photo booths. Japanese women of all generations have experienced the fun of these photo booths at one time or another. Recently such booths in Japan are a one-stop solution for cuteness. There are photoshop-like features that enhance your skin, enlarge your eyes, and more. The photos can be decorated using stamps and frames, and the newer machines comes with photo collage features as well. Furyu leverages its mobile content business in these photo booths, providing cute character stamps and decorations. One example is its CameLion character which is available at specific photo booths called ‘Girl’s Photographer‘. The CameLion character is learning to be a professional photographer, and works sort of like a guide for those using the photo booth machine. Furyu just released a puzzle game app called ‘CameLion’s Game and Book’ on both iOS and Android. Furyu was founded back in year 2007 and has operated a famous mobile emoji portal called Muteki Deco Ranking (‘Muteki’…

 Furyu-CameLion

Mobile content company Furyu may be a one of those rare companies that is better known among younger girls than by business people or industry insiders. Because aside from its mobile content and media business, the company also develops ‘purikura’ machines, or photo booths. Japanese women of all generations have experienced the fun of these photo booths at one time or another.

Recently such booths in Japan are a one-stop solution for cuteness. There are photoshop-like features that enhance your skin, enlarge your eyes, and more. The photos can be decorated using stamps and frames, and the newer machines comes with photo collage features as well. Furyu leverages its mobile content business in these photo booths, providing cute character stamps and decorations.

CameLion-appOne example is its CameLion character which is available at specific photo booths called ‘Girl’s Photographer‘. The CameLion character is learning to be a professional photographer, and works sort of like a guide for those using the photo booth machine. Furyu just released a puzzle game app called ‘CameLion’s Game and Book’ on both iOS and Android.

Furyu was founded back in year 2007 and has operated a famous mobile emoji portal called Muteki Deco Ranking (‘Muteki’ means ‘invincible’). Due to the widespread shift from featured phones to smartphones in Japan, the company has optimized its portal for Android. There are over 60,000 decorative stamps that can be used when texting. Muteki Deco Ranking is available for a monthly fee of 294 yen (or about $3).

When it comes to the mobile culture in Japan, micro-payments are here to stay. It’s important to remember that it’s not only mobile gamers opening their wallets. Young girls do not hesitate to pay 300 yen every month as long as their appetite for ‘kawaii’ is fulfilled.