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Asia-focused mobile rewards startup Yoyo Holdings fundraises from KLab, Gree Ventures

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See the original story in Japanese. Yoyo Holdings, the startup known for providing mobile rewards platforms, announced today that it has secured funding from KLab Global, Gree Ventures, and an unnamed angel investor. Details of the investment have not been disclosed but the raised sum likely ranges around several million US dollars. The company fundraised $1.3 million from Gree Ventures, CyberAgent Ventures and Incubate Fund in the previous round back in May 2014. See also: Candy: A sweet mobile rewards solution from Singapore’s Yoyo Holdings Yoyo launches rewards platform in Indonesia, offers free internet access to Android users Out of all three investors participating in this round, KLab Global is a Singapore-based global business-focused subsidiary of Japanese mobile game development company KLab (TSE:3656). Yoyo Holdings is incorporated in Singapore but runs systems development and business operations mainly in Manila, the Philippines. Based on a partnership with KLab Global, Yoyo Holdings will relocate its Manila operations to inside the office of KLab Cyscorpions, a Manila-based subsidiary of KLab Global, aiming to receive substantial support for engineering efforts and corporate operations. Consisting of about 25 employees, Yoyo Holding provides mobile users with rewards platform: Candy and PopSlide. Candy is a solution that rewards users for performing micro-tasks – such as surveys,…

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See the original story in Japanese.

Yoyo Holdings, the startup known for providing mobile rewards platforms, announced today that it has secured funding from KLab GlobalGree Ventures, and an unnamed angel investor. Details of the investment have not been disclosed but the raised sum likely ranges around several million US dollars. The company fundraised $1.3 million from Gree Ventures, CyberAgent Ventures and Incubate Fund in the previous round back in May 2014.

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Out of all three investors participating in this round, KLab Global is a Singapore-based global business-focused subsidiary of Japanese mobile game development company KLab (TSE:3656). Yoyo Holdings is incorporated in Singapore but runs systems development and business operations mainly in Manila, the Philippines. Based on a partnership with KLab Global, Yoyo Holdings will relocate its Manila operations to inside the office of KLab Cyscorpions, a Manila-based subsidiary of KLab Global, aiming to receive substantial support for engineering efforts and corporate operations.

Consisting of about 25 employees, Yoyo Holding provides mobile users with rewards platform: Candy and PopSlide. Candy is a solution that rewards users for performing micro-tasks – such as surveys, app installs, banner clicks or review submissions – by giving them airtime or prepaid phone credit. Popslide distributes news and weather forecasts as well as other updates and ads to your smartphone lock screen. In return for viewing such information, users receive rewards for free Internet access on their smartphone. The company’s combined user base from the two services has acquired over a million users to date in the Southeast Asia region.

Yoyo Holdings co-founder and CEO Yosuke Fukada told The Bridge that they will use the funds to strengthen their engineering development resources:

In Southeast Asia, for instance, many people use an Android phone supporting multiple SIM cards with multiple phone numbers, so we need to support models which are not so common in advanced countries. Even Facebook has developed a mobile app specifically designed for rural areas in this region, where mobile broadband is likely unavailable. In a similar manner, we want to strengthen our engineering in order to better fit the targeted markets.

Coinciding with the funding, the company unveiled that Suni Kang has joined the team. She was previously working at Tonchidot Corporation, the Japanese startup behind the Sekai Camera Augmented Reality (AR) app, followed by working in the Philippines; she wanted to fathom the market potential in the Southeast Asia region. Along with working at an IT company as a project manager in Manila, she has deepened the mutual relationship with Yoyo Holdings by writing a guest post about them for Japanese tech blog Techwave, resulting in her joining the team as a project manager and recruiter.

Aiming to attract the Next Billion Market which accounts for two-thirds of the entire global population, Yoyo Holdings plans on expanding into the Indian market by the end of this year, in addition to enhancing their existing presence in Indonesia, the Philippines, Vietnam and Thailand. Unlike typical message apps, a mobile reward app using a lock screen will not typically co-exist with other similar apps in the smartphone since there’s only one lock screen for each mobile. Upon this understanding, Fukada and his team aim to fill the role as a dominant player in this space as soon as possible.

Yoyo won the startup competition and New Economic Summit in April as well as the second prize at Infinity Venture Summit (IVS) 2014 Fall last year. According to Fukada, their massive exposure at IVS helped them lead to the funds at this time around from KLab Global.

Edited by “Tex” Pomeroy

Japanese mobile app developer Utagoe fundraises from KLab

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Tokyo-based Utagoe, the startup behind mobile app Moment Diary (iOS/Android), announced yesterday that it has raised an undisclosed sum from gaming company KLab and its investment arm KLab Ventures. With the funds, KLab will take a 17.5% stake in the company. Utagoe was launched back in 2001 by information scientist Tomonari Sonoda, and had been developing a variety of apps using his patented technology for melody recognition. Remarkably it allows you to search for a song just by humming. But in the process of their monetization efforts, they pivoted to become a mobile development company several years ago and have been working on many mobile apps, including Moment Diary. Moment Diary is a free journal app with a calendar, allowing you to make notes with timestamps, adding texts, images, videos, and even audio. Since its launch back in January of 2011, the app has acquired more than 24.1 million users on iOS and Google Play. In terms of their user demographics, Japan accounts for about 50%, and the rest are mainly from Korea, China, the Middle East, the US, Germany and Russia. Women in their teens and 20s make up the majority of their users. Through this partnership, Utagoe plans to…

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Tokyo-based Utagoe, the startup behind mobile app Moment Diary (iOS/Android), announced yesterday that it has raised an undisclosed sum from gaming company KLab and its investment arm KLab Ventures. With the funds, KLab will take a 17.5% stake in the company.

Utagoe was launched back in 2001 by information scientist Tomonari Sonoda, and had been developing a variety of apps using his patented technology for melody recognition. Remarkably it allows you to search for a song just by humming. But in the process of their monetization efforts, they pivoted to become a mobile development company several years ago and have been working on many mobile apps, including Moment Diary.

Moment Diary is a free journal app with a calendar, allowing you to make notes with timestamps, adding texts, images, videos, and even audio. Since its launch back in January of 2011, the app has acquired more than 24.1 million users on iOS and Google Play. In terms of their user demographics, Japan accounts for about 50%, and the rest are mainly from Korea, China, the Middle East, the US, Germany and Russia. Women in their teens and 20s make up the majority of their users.

Through this partnership, Utagoe plans to drive user traffic from Moment Diary to KLab gaming apps, and help them acquire global users. By making the most of KLab’s experience and knowledge in mobile app development, Utagoe hopes to improve its monetization model for mobile apps.

moment-diary_screenshot0 moment-diary_screenshot1

Japan’s KLab partners with Kabam to better serve US and European users

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Japanese mobile game developer KLab (TSE:3656) today announced that it has partnered with US-based Kabam to start publishing apps in the US and Europe using Kabam’s publishing platform. As part of the partnership, the Japanese company plans to start distributing Eternal Uprising next month, a remake app of fantasy RPG Requiem of God Destruction that won over many Japanese fans in 2012. To date KLab has been providing apps to the global market through its US subsidiary, but it will switch its distribution channels in Europe to the Kabam platform, since markets in the region have different languages and different charging models. The US company has channels to 100 different markets around the world, which provides help for Klab in terms of app localization, marketing, and fees collection. Kabam established a $50 million fund last April to help Asian game developers generate revenue in US and European markets. For the US company, the partnership with KLab is the first step of the initiative. In Europe, the smartphone gaming app market recently started to pick up, and many Japanese gaming companies are aggressively looking for local partners to intensify their European businesses. KLab had a 1.1 billion yen (about $11 million)…

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Japanese mobile game developer KLab (TSE:3656) today announced that it has partnered with US-based Kabam to start publishing apps in the US and Europe using Kabam’s publishing platform. As part of the partnership, the Japanese company plans to start distributing Eternal Uprising next month, a remake app of fantasy RPG Requiem of God Destruction that won over many Japanese fans in 2012.

To date KLab has been providing apps to the global market through its US subsidiary, but it will switch its distribution channels in Europe to the Kabam platform, since markets in the region have different languages and different charging models. The US company has channels to 100 different markets around the world, which provides help for Klab in terms of app localization, marketing, and fees collection.

eternal-uprising_screenshot

Kabam established a $50 million fund last April to help Asian game developers generate revenue in US and European markets. For the US company, the partnership with KLab is the first step of the initiative.

In Europe, the smartphone gaming app market recently started to pick up, and many Japanese gaming companies are aggressively looking for local partners to intensify their European businesses.

KLab had a 1.1 billion yen (about $11 million) operating loss last year due to delays publishing new game titles. But it showed rapid recovery in the last few months, and raised 930 million yen (about $9.3 million) from Japanese ad agency Hakuhodo (TSE:2433) and Oak Capital last month.

Japanese startup acquisitions: An interactive timeline

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As I mentioned in a recent article about Yahoo Japan’s acquisition of Dreampass, the startup eco-system is gradually taking shape here in Japan. Incubators play a big role in the eco-system and off the top of my head I can think of maybe ten incubators. Many provide a Y-combinator model three month program with five to ten startups in each class. Most acquisitions have happened in the past year or two, so it is still far too soon to predict the fate of such startups. However, we have witnessed some encouraging exits in the last couple of years, so we thought we’d present an overview. Note that it’s not comprehensive, but it is a good general overview. Check out our interactive timeline of acquisitions above (feel free to share with the embed code below), or read on for more details below! Cirius Technologies (August 2010) ¶ Yahoo Japan (TYO:4689) acquired geo-location enabled mobile advertisement technology company Cirius Technologies for an undisclosed sum. At the time of, it was rumored to be an acqui-hire for Yahoo so that it could obtain patents for the ad-technology in hopes of optimize its local mobile advertisement products. Atlantis (January 2011) ¶ Gaming giant GREE…

As I mentioned in a recent article about Yahoo Japan’s acquisition of Dreampass, the startup eco-system is gradually taking shape here in Japan. Incubators play a big role in the eco-system and off the top of my head I can think of maybe ten incubators. Many provide a Y-combinator model three month program with five to ten startups in each class. Most acquisitions have happened in the past year or two, so it is still far too soon to predict the fate of such startups. However, we have witnessed some encouraging exits in the last couple of years, so we thought we’d present an overview. Note that it’s not comprehensive, but it is a good general overview. Check out our interactive timeline of acquisitions above (feel free to share with the embed code below), or read on for more details below!

Cirius Technologies (August 2010)

Yahoo Japan (TYO:4689) acquired geo-location enabled mobile advertisement technology company Cirius Technologies for an undisclosed sum. At the time of, it was rumored to be an acqui-hire for Yahoo so that it could obtain patents for the ad-technology in hopes of optimize its local mobile advertisement products.

Atlantis (January 2011)

Gaming giant GREE picked up ad-exchange platform Atlantis with an eye to winning an advantage over its competitors. Just a month after the acquisition, Gree began it’s own independent ad program. The acquisition price was rumored to be somewhere around two billion yen.

Nobot (July 2011)

Tokyo-based smartphone ad optimization and exchange platform Nobot was acquired by KDDI’s advertising unit Mediba for 1.5 billion yen (about $19.2 million). With this acquisition, KDDI became one of the largest local ad platforms, pitting it directly against Google’s AdMob.

Naked Technology (September 2011)

Mixi, one of the biggest and oldest social networks in Japan, acquired Naked Technology, a smartphone development company known for its talented engineers in hopes of enhancing its smartphone app development. The terms of the deal were not disclosed.

Conit (November 2011)

A few months later Mixi also picked up Conit, a startup that was founded in 2008 and focused on smartphone app development. It operated an in-app purchase platform for iOS and Android called Samurai Purchase.

Mars Ltd. (November 2011)

Gree acquired Tokyo-base startup Mars Ltd, a company known for its signature pet game ‘Megu.’

Pikkle (April 2012)

Online game and smartphone development studio KLab acquired social games Pikkle company for 175 million yen. This was an acqui-hire for the development team, also bringing in CEO David Collier, the current CTO at KLab America.

Decopic (September 2012)

Community Factory, the company behind this successful photo sharing app for girls, was acquired by Yahoo Japan for an estimated one billion yen. The six year-old startup (at the time) was the very first startup to be funded by a Mixi venture fund. Owning 40% of the total stocks, Mixi for the first time recorded a sizable chunk of income amounting to about 310.2 million yen(about $3,246,000).

Social Lunch (December 2012)

Social game company Donuts acquired lunch partner matching app Social Lunch for an undisclosed sum. Having operated for just a year and four months at the time of buyout, the app had 60,000 users. Social Lunch was a graduate of the KDDI Innovation Fund and the three members of the team joined Donuts to continue the operation of Social Lunch.

Kamado (December 2012)

Kamado was another Mixi acquisition. The company’s well-known CEO Yuichi Kawasaki was the former vice president of Japanese bookmarking site Hatena. Kamado runs a few web services including a social item exchanging website Livlis and a fashion photo curation site called Clipie.

Enter Crews (January 2013)

Mobile entertainment platform Mobcast went public in June of 2012 with over 2.7 million users (as of October 2012). It acquired online game development company Enter Crews (with 300,000 users in Japan) for roughly 600 million yen. Enter Crews was founded in September of 2009 and has opened offices in Korea and Indonesia as well. It’s a logical move by Mobcast who is eager to accelerate its expansion to other parts of Asia.

Dreampass (March 2013)

The most recent acquisition was made by Yahoo Japan for on-demand cinema service Dreampass, for an undisclosed amount. You can read more about the deal here.

This is not a complete list of startup exit stories from Japan, but you can get an idea that the money is moving around mobile ads and social gaming. Although the competition for talent (especially developers) is not as intense as Silicon Valley, social gaming companies are facing a talent acquisition war. I’m sure that these examples will only encourage and motivate creative young Japanese with their minds set on changing the world.


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