THE BRIDGE

tag manga

Japan’s Line Corporation gets into the e-book business with ‘Line Manga’

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I wrote a few weeks back about how with 100 million users, Line is the Japanese Facebook. The popular mobile application is far more than just a chat app, it is now a platform that was built by adding Line Channel back in July of 2012, a place where users can enjoy games, fortune-telling, and even discount coupons. And today Line Corporation added yet another feature to its repertoire: Line Manga. Yes, the company is entering the mobile e-book business, both on iOS and Android. Major publishers such as Shueisha, Shogakukan, and Kodansha have already joined Line Manga with over 30,000 comics available, which can be bought using Line’s vitual currency Line Coin. One popular comic Uchu Kyodai (roughly translated as Space Brothers) is available, and anyone who downloads the comic can redeem exclusive Uchu Kyodai stamps. The first 10 pages of many of the comics can be read for free. Line Manga leverages on Line’s core features allowing users to share their favorite comic on the Line timeline. There’s a campaign running until April 22nd, and anyone who shares their favorite comic on Line can get 10 Line Coins per share (a day), and for the first purchase of…

line-manga

I wrote a few weeks back about how with 100 million users, Line is the Japanese Facebook. The popular mobile application is far more than just a chat app, it is now a platform that was built by adding Line Channel back in July of 2012, a place where users can enjoy games, fortune-telling, and even discount coupons.

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And today Line Corporation added yet another feature to its repertoire: Line Manga. Yes, the company is entering the mobile e-book business, both on iOS and Android. Major publishers such as Shueisha, Shogakukan, and Kodansha have already joined Line Manga with over 30,000 comics available, which can be bought using Line’s vitual currency Line Coin. One popular comic Uchu Kyodai (roughly translated as Space Brothers) is available, and anyone who downloads the comic can redeem exclusive Uchu Kyodai stamps. The first 10 pages of many of the comics can be read for free.

Line Manga leverages on Line’s core features allowing users to share their favorite comic on the Line timeline. There’s a campaign running until April 22nd, and anyone who shares their favorite comic on Line can get 10 Line Coins per share (a day), and for the first purchase of coins, users will receive 500 bonus coins. Another campaign running until May 6th (Golden Week), one volume of top 100 comic titles can be bought for half price.

The e-book industry in Japan already has big players like Rakuten’s Kobo and Amazon’s Kindle. But if anyone is going to succeed in the e-book business, Line certainly has the potential to do so. Japan’s 40% smartphone penetration rate continues to grow and over 45 million people in the country have downloaded the Line app, making it near ubiquitous among smartphone owners.

Mobile device and e-books are a good match in Japan, going back to Keitai Shosetu, or novels read on mobile. Back in 2006 to 2007 when feature phones were still dominant, these written-on-mobile novels were super popular, especially among young girls. It was sort of like blogging a novel. Some were so successful that they were made into actual books.

So for many people in Japan, reading casual manga on the Line app is not going to be an entirely new experience.

For more information on the growth of Line and its vast repertoire of apps, including Line Manga, please check out our interactive Line Timeline which chronicles its growth from its launch back in 2011 up until the present day.

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Tokyo Otaku Mode announces syndication deal with 13 news sites

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Tokyo-based startup Tokyo Otaku Mode, which curates and shares content and news about Japanese anime and manga culture, recently announced a syndication deal with 13 internet news sites in Japan and around the world. The international partners are as follows: Cheezburger (Cheezburger Inc., USA) Bahamut (a video game review site from Oneup Network Corporation, Taiwan) anime.mx (an anime news site in Mexico) RetornoAnime (Anime news for Mexico) Some of the notable Japanese media partners added to Tokyo Otaku Mode’s repertoire of syndication sources from which it translates news are: Anime.excite Anime Anime Netlab Kai-You.net Fashion Headline Now with over 11 million Facebook fans, many people wondered how Tokyo Otaku Mode might monetize its rapidly growing fan base. When I spoke to the startups co-founder Nao Kodaka back in February, he explained that one way would be try to funnel its Facebook traffic onto its main website (otakumode.com) which could then be monetized with advertising. So now with more quality incoming content, and with an extended reach thanks to syndication deals, TOM has made positive steps towards this goal. The company says in its announcement that it hopes to translate articles into more languages in the future, and ostensibly Spanish is…

Tokyo-based startup Tokyo Otaku Mode, which curates and shares content and news about Japanese anime and manga culture, recently announced a syndication deal with 13 internet news sites in Japan and around the world. The international partners are as follows:

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Some of the notable Japanese media partners added to Tokyo Otaku Mode’s repertoire of syndication sources from which it translates news are:

Now with over 11 million Facebook fans, many people wondered how Tokyo Otaku Mode might monetize its rapidly growing fan base. When I spoke to the startups co-founder Nao Kodaka back in February, he explained that one way would be try to funnel its Facebook traffic onto its main website (otakumode.com) which could then be monetized with advertising. So now with more quality incoming content, and with an extended reach thanks to syndication deals, TOM has made positive steps towards this goal.

The company says in its announcement that it hopes to translate articles into more languages in the future, and ostensibly Spanish is a priority given the deals with Mexican publishers noted above.

The startup also recently partnered with convenience store chain Lawson to help promote aware of the store’s brand around Asia and the rest of the world. They have established a special promotion page featuring characters that introduce Lawson’s products.

Stay tuned for more from Otaku Mode, as an e-commerce channel is expected to be just around the corner for the startup. If you’d like to sign up to be notified when it opens, head over to otakumode.com/shop.

In mid-Febraury the startup announced that it had raised additional funds from three VC firms, including YJ Capital (the investment arm of Yahoo Japan), Itochu Technology Ventures, and DG Incubation (of Digital Garage). (Via RBB Today)

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Otaku Camera for Android gets a boost, rockets past a million downloads

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Tokyo Otaku Mode’s popular photo app Otaku Camera has recently received a big boost by recently being featured on Google Play in 42 countries, including the US and Japan. We’re told that this has helped the Android version of their app has hit the one million download milestone within a very short time. Currently the iPhone version of the app is doing ok too, with about 400,000 downoads to date. And if the momentum can continue over on Google Play, then perhaps two million total downloads is not too far off. We did a brief video demo of Otaku Camera last month, highlighting some of its main features (see video below). The company has been providing downloadable photo frames in the app via its frame shop. Currently the frames are free, although I expect later they will introduce some paid frames. Tokyo Otaku Mode is perhaps best known for its wildly popular Facebook page, which has more than 10 million fans. Currently the Tokyo-based startup is making an effort to monetize that fan base, and developing a mobile presence is one aspect of that initiative. You can learn more about TOM by checking out our in-depth feature from back in…

Otaku Camera Featured-smallTokyo Otaku Mode’s popular photo app Otaku Camera has recently received a big boost by recently being featured on Google Play in 42 countries, including the US and Japan. We’re told that this has helped the Android version of their app has hit the one million download milestone within a very short time.

Currently the iPhone version of the app is doing ok too, with about 400,000 downoads to date. And if the momentum can continue over on Google Play, then perhaps two million total downloads is not too far off.

We did a brief video demo of Otaku Camera last month, highlighting some of its main features (see video below). The company has been providing downloadable photo frames in the app via its frame shop. Currently the frames are free, although I expect later they will introduce some paid frames.

Tokyo Otaku Mode is perhaps best known for its wildly popular Facebook page, which has more than 10 million fans. Currently the Tokyo-based startup is making an effort to monetize that fan base, and developing a mobile presence is one aspect of that initiative. You can learn more about TOM by checking out our in-depth feature from back in February.

Japanese manga artist crowdfunds digital exhibition overseas

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This is part of our Crowdfunding in Japan series (RSS). Services like KickStarter have become a global phenomenon with the power to let creative individuals take their ideas to new heights. It’s happening here in Japan too, most notably on Campfire, the country’s answer to Kickstarter. Yuta Kayashima has been working as an illustrator while trying to realize his dream of becoming a manga artist. Ever since he was a student, he has been experimenting with the blending of manga and digital technology. His works Manga 2.0 (made with Adobe Flash) and Hack to the Brain were honored by the judicial committee for the Japanese Agency of Cultural Affairs. He has also distributed a special vertically written comic called Saiyu Shojo (A Young Girl’s Westward Trip) on the booklog site Puboo, a service where anyone can make and sell ebooks. From January through March 2013, Mr. Kayashima will participate in a modern art exhibition in Mexico featuring a Ukiyo-e theme. This Ukiyoe x Digital Comic project is a effort that combines traditional Japanese drawings and the latest media technology. He is planning to make an interactive comic, which will allow the audience to perform operations on the exhibit using a…

This is part of our Crowdfunding in Japan series (RSS). Services like KickStarter have become a global phenomenon with the power to let creative individuals take their ideas to new heights. It’s happening here in Japan too, most notably on Campfire, the country’s answer to Kickstarter.


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Yuta Kayashima has been working as an illustrator while trying to realize his dream of becoming a manga artist. Ever since he was a student, he has been experimenting with the blending of manga and digital technology. His works Manga 2.0 (made with Adobe Flash) and Hack to the Brain were honored by the judicial committee for the Japanese Agency of Cultural Affairs. He has also distributed a special vertically written comic called Saiyu Shojo (A Young Girl’s Westward Trip) on the booklog site Puboo, a service where anyone can make and sell ebooks.

From January through March 2013, Mr. Kayashima will participate in a modern art exhibition in Mexico featuring a Ukiyo-e theme. This Ukiyoe x Digital Comic project is a effort that combines traditional Japanese drawings and the latest media technology. He is planning to make an interactive comic, which will allow the audience to perform operations on the exhibit using a mouse, and the scene will be displayed using a projector. The exhibit is described as follows:

Three beautiful sisters from the Ukiyo-e world travel through a time warp to the modern era. To their misfortune, in the present-day world their looks are no longer considered to be quite so attractive, but that does not curb their desire to be considered beautiful. They discover that many modern day anime characters are considered beautiful. As such, the jealous three sisters search for modern beauty, stealing various parts from other characters and competing against each other to enhance their own images.

It sounds like a pretty fascinating story, and if Kayashima’s past work is any indication (see video below), the exhibit should be equally impressive. For all our Mexican readers (we know there’s at least a few of you), do check out the exhibition if you get a chance.

The project recently appeared as a crowdfunding project on Campfire, and happily it turned out to be a success story, as the target of ¥250,000 (over $2,700) was successfully reached on Nov 3, 2012.

Tokyo Otaku Mode has 10 million Facebook fans — But now what?

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When I first heard of Japan-based startup Tokyo Otaku Mode it was little more than a Facebook page sharing content about Japanese Otaku subculture. But as far as Facebook pages go, there wasn’t really anything little about it. At that time I think they had about half a million fans, and since then they have gone on to crack through ten million. Yes, you read that correctly. Ten. Million. To put that in perspective, that actually makes them bigger than both Elvis (7M fans) and Jesus (5.1M). In the last year alone, they saw new fans coming on board at an average rate of 600,000 per month. The content on Tokyo Otaku Mode is primarily curated. That doesn’t simply mean curation in the normal sense of tumblr-esque web clippings brought together in recycled stream of web regurgitation. The startup gets in touch with right holders not just to obtain permission to share content, but also to offer its services to help Japanese content creators reach global audiences. According to co-founder Nao Kodaka, many of those rights holders say that the Japanese market is not growing, and now they want to pursue audiences abroad. So far, Tokyo Otaku Mode has established…

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When I first heard of Japan-based startup Tokyo Otaku Mode it was little more than a Facebook page sharing content about Japanese Otaku subculture. But as far as Facebook pages go, there wasn’t really anything little about it. At that time I think they had about half a million fans, and since then they have gone on to crack through ten million.

Yes, you read that correctly. Ten. Million.

To put that in perspective, that actually makes them bigger than both Elvis (7M fans) and Jesus (5.1M). In the last year alone, they saw new fans coming on board at an average rate of 600,000 per month.

The content on Tokyo Otaku Mode is primarily curated. That doesn’t simply mean curation in the normal sense of tumblr-esque web clippings brought together in recycled stream of web regurgitation. The startup gets in touch with right holders not just to obtain permission to share content, but also to offer its services to help Japanese content creators reach global audiences. According to co-founder Nao Kodaka, many of those rights holders say that the Japanese market is not growing, and now they want to pursue audiences abroad. So far, Tokyo Otaku Mode has established healthy relationships with those groups and individuals, and as a result, can publish high quality content regularly.

The thing that most astounds me about Tokyo Otaku Mode is that the company has managed to build such a community around Japanese culture with only a ten man team. I can’t help but contrast with this the Ministry of Economy, Trade and Industry’s own Cool Japan efforts, which is in a way are trying to do the very same thing – but obviously with not as much success.

Community first

Tokyo Otaku Mode began back in 2011. That wasn’t long after the earthquake, and Nao tells me that they wanted to try to do something that could help Japan. Facebook was just catching on in the country at that time [1]. And while there were more than a few fan groups and sites focused on anime, manga, and Japanese culture, Nao says that there weren’t really and Japanese individuals or media reaching out to the world on their own. He succinctly explains:

All we have is our content. Our uniqueness, and our content.

For a young company just starting out, Facebook was certainly a logical place to build up a fan base. It’s free, and there are no server costs.

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Nao describes how his team experimented with different methods of Facebook posting, trying different numbers of photos to see if some worked better than others. He points out that fans eventually began tagging themselves in photos, which meant that their friends were also seeing Otaku Mode content too. In the end, it looks to have resulted in a perfect storm of viral content that still hasn’t let up (see fan growth in the chart on the right).

Tokyo Otaku Mode has previously received backing from a number of investors. I recently got in touch with one of them, Craig Mod, who explained to me what it was about Tokyo Otaku Mode that made him want to get behind them as an angel investor [2]. He describers them as a team of “total hustlers” and sharp marketers, bold enough to turn social media on its head:

[T]he fact that they saw an opportunity to leverage Facebook — and Facebook alone — as a platform to launch a publishing-like company was, to me, a first. Instead of spending tens/hundreds of thousands of dollars building complicated software for their company, they spent five minutes and used Facebook Pages as their home base on the internet. Obvious in hindsight but very avant garde even just a year ago.

Mo’ Money, Mo’ mobile

But you can’t make money directly on a Facebook fan page. So Otaku Mode was still faced with the problem that plagues so many in the content industry. How do you convert eyeballs into dollars? The strategy that the company has taken, and one which mentors have advised, is to drive Facebook traffic to its new website at OtakuMode.com, which just recently emerged from its private beta to become fully open to the public.

Nao explains explains that they hope to drive enough traffic to the site so that they could eventually advertise and convert those eyes into dollars.

The company has also dipped its toes in the mobile space as well, publishing its Otaku Camera application for iOS and Android, which turns your photos into manga style art. It isn’t the most original idea in the world, as Manga Camera did pretty much the exact same thing. But Otaku Camera is, in my opinion, far better executed. So far it has over 500,000 downloads, which is not a bad start. I’m told that in the future the application could sell special frames, in collaboration with certain rights holders.

Momoiro Reku: Hatsune Miku cosplay on Tokyo Otaku Mode
UGC content: Momoiro Reku’s Hatsune Miku cosplay on Tokyo Otaku Mode

The site also now serves as an outlet for content creators as well, with a dedicated UGC section which features some really amazing stuff. There’s also a verification process, by which the best of the best content creators earn a sort of Twitter-style verified badge, provided that they meet a number of stringent criteria. They can upload content on their own, and leverage Otaku Mode’s platform to reach audiences overseas who they may not otherwise be able to reach.

The website also recently added a news section, where articles about the latest happenings in the world of manga and anime are posted. The company also foresees the possibility of branching into e-commerce as a possible monetization method. Nao says, “Picture Esty, but for Otaku.”

This young company will certainly be one to watch in the coming year, just to see if its good fortune can extend beyond its Facebook success. I’m not going to make any predictions, but if I were a betting man, I certainly wouldn’t wager against them.


  1. In fact, Facebook’s role in post-earthquake communication highlighted the social network in the eyes of many in Japan.  ↩

  2. Craig previously wrote his impressions of the company for Contents Magazine in a wonderful article entitled “Our New Shrines“. Like almost everything Craig Mod writes or creates, I can’t recommend it enough.  ↩