THE BRIDGE

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Megaman creator turns to Kickstarter to crowdsource new project

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Megaman was one of my favorite games growing up. The iconic side scroller from Capcom is one of the greatest games ever made. The game’s creator, Keiji Inafune, broke away from Capcom back in 2010 to start over with his own studio called Comcept. And now that team is using Kickstarter to get a new game off the ground. It’s called Mighty No. 9, and if you liked Megaman, you’ll probably be excited about this. Check out Keiji’s introduction to the game in the video above. The Mighty No. 9 Kickstarter project just launched on Saturday, and is already near its fundraising goal [1]. And while the initial target of $900,000 will go towards getting the game made for Steam on PC, other ‘stretch goals’ (as you can see below) include funding Mac and Linux versions, as well as versions for PS3, Xbox 360, and Wii U. Readers will no doubt notice that there is no mention of a version for mobile phones, but I hope that this falls within one of the two ‘? ? ?’ stretch goals (again, see below). The estimated release date is spring of 2015, so this is not going to be a very rapid…

Megaman was one of my favorite games growing up. The iconic side scroller from Capcom is one of the greatest games ever made. The game’s creator, Keiji Inafune, broke away from Capcom back in 2010 to start over with his own studio called Comcept. And now that team is using Kickstarter to get a new game off the ground. It’s called Mighty No. 9, and if you liked Megaman, you’ll probably be excited about this. Check out Keiji’s introduction to the game in the video above.

The Mighty No. 9 Kickstarter project just launched on Saturday, and is already near its fundraising goal [1]. And while the initial target of $900,000 will go towards getting the game made for Steam on PC, other ‘stretch goals’ (as you can see below) include funding Mac and Linux versions, as well as versions for PS3, Xbox 360, and Wii U. Readers will no doubt notice that there is no mention of a version for mobile phones, but I hope that this falls within one of the two ‘? ? ?’ stretch goals (again, see below).

The estimated release date is spring of 2015, so this is not going to be a very rapid development process. But obviously gaming fans in the US are enthused about the concept. And supporters of the initiative can look forward to some really fun rewards too, including beta access (for a $99 contribution), your voice or face in the game ($1000 and $2500 respectively), or even dinner with Keiji Inafune.

It’s interesting to see yet another Japan-based initiative turn to Kickstarter to get off the ground [2]. We wish them luck!

stretch-goals


  1. As I write this, the project is nearing $700,000.  ↩

  2. They’ve enlisted the assistance of 8–4 for localization, PR, and translation, and it looks like their efforts with the Kickstarter page has worked out very well!  ↩