THE BRIDGE

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Base, Japan’s answer to Shopify, snags $14M to strengthen payment solutions unit

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See the original story in Japanese. As per some media reports, Tokyo-based Base, the Japanese startup behind an instant e-commerce platform, recently announced it has fundraised a total of 1.5 billion yen (about $14.4 million) from SBI Investment, SMBC Venture Capital and Suneight Investment. The details of the plan concerning the investment ratio or the payment date were not disclosed. The secured money will be spent upon hiring additional personnel in order to expand business for the e-commerce platform Base and the payment platform PAY.JP. See also: Japanese e-commerce platform Base raises $3M from Global Brain Japanese e-commerce platform provider Base raises $2M from CyberAgent Japanese e-commerce platform provider Base introduces new iPhone app Base: The Japanese freemium e-commerce platform that’s following Shopify’s lead Currently 300,000 online stores is open on Base and the number of PAY ID which works as customer ID reached 200,000. Therefore, the annual transaction amount now totals at tens of billions of yen (hundreds of millions of dollars) according to Base CEO Yuta Tsuruoka. There has been plenty of topics in this arena, such as one of the rival companies STORES.jp unveiling its new development to become a private-held company again; overseas competitor The Stripe’s…

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Base CEO Yuta Tsuruoka

See the original story in Japanese.

As per some media reports, Tokyo-based Base, the Japanese startup behind an instant e-commerce platform, recently announced it has fundraised a total of 1.5 billion yen (about $14.4 million) from SBI Investment, SMBC Venture Capital and Suneight Investment. The details of the plan concerning the investment ratio or the payment date were not disclosed. The secured money will be spent upon hiring additional personnel in order to expand business for the e-commerce platform Base and the payment platform PAY.JP.

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Currently 300,000 online stores is open on Base and the number of PAY ID which works as customer ID reached 200,000. Therefore, the annual transaction amount now totals at tens of billions of yen (hundreds of millions of dollars) according to Base CEO Yuta Tsuruoka.

There has been plenty of topics in this arena, such as one of the rival companies STORES.jp unveiling its new development to become a private-held company again; overseas competitor The Stripe’s entering the Japan market in the financial sector including payment, investment and remittance; Coiney’s expansion into online business from its offline field; or, the appearance of AnyPay led by a serial entrepreneur Shinji Kimura.

The Bridge interviewed Tsuruoka about how Base which has succeeded in large-scale fundraising will compete in this era in a “warring nations.”


The Bridge: First of all, I would like to ask you about Base’s development plan. I am wondering if the pace of growth will become modest soon and whether you have any ideas such as strengthening sales promotion which targets enterprise merchants?

I assume you mean to ask if we are going to make something like a Rakuten (TSE:4755) or not. This is the same situation I think for STORES.jp. Regarding this point, we came to a crossroads about a year ago.

Sales promotion is a must-do in acquiring stores with hundreds of millions of yen sales, but it is more efficient to automatically acquire small stores with sales of less than millions of yen. I think that style befits the situation. Since the stores acquired through sales promotion could be stolen away by sales promotion, I do not want to compete in such a field.

From the perspective of being a technology company, I would like to take on the creation of a good product in order to form an ecosystem semi-automatically and make people happy through the power of technology.

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The Bridge: What was the purpose of launching a mall app?

It was to challenge selling products as Base. The way we were going, we could estimate where we would end up businesswise, so we decided to enhance the budget and human resources at that point in time. It is not still clear if that answer is the mall or the media but we will continue to strengthen those parts too.

The Bridge: Is it a method to attract a lot of customers?

It aims to gain customers who purchase products on the web once a month but could purchase them twice or thrice in a month because we cannot become a Rakuten or an Amazon. Rather, we provide a system of helping stores instead of us gathering people easily. Although the mall has an image as proactively gathering customers in general, I look upon our mall as a method of supporting management of stores after gathering customers.

The Bridge: I understand it is the policy to increase LTV (Life Time Value) under the current growth situation. On the other hand, Mercari — which invested in your company — has succeeded with the style of expanding its body size anyhow. It there any possibility of doing like that?

I think that it is a good idea to expand the body size eagerly as a challenge. Since it has become quite common recently for a customer who purchased a product to purchase it again at other stores, I think that is worth trying.

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L to R: Kazuma Ieiri (Co-founder of Base), Shintaro Yamada (CEO of Mercari), Yuta Tsuruoka (CEO of Base), Fumiaki Koizumi (CFO of Mercari)

The Bridge: What did Shintaro Yamada of Mercari advise you?

He told me to be on the offensive (laughing).

Based on the fact that Base is growing modestly and that there are only a few platforms grasping merchants as much as we do, he told us to take on as much challenges as possible. I received a lot of advice through information exchange using Mercari’s data that could be disclosed.

The Bridge: What was the advice especially helpful to you?

About organization. We had fully changed our company’s organization. Since initially any organization did not exist, we started reforming from this spring and have become a company capable of having a report line or more staffers.

My work content has also changed drastically. Although I had been in the very middle of the creation process until last year, I have moved to a more “upper” (executive-like) position now. I am not working as a communication hub by leaving responsible persons with the power of discretion to some extent. But I still cannot act like Shintaro who keeps staying in US for a long time (laugh).

The Bridge: What is the priority for your company?

Although the priority of recruitment was lower until last year, it has become a top priority now. With Mercari’s style spreading to us, we intend to form a new employee-friendly work environment. I had not been aware of the importance of recruitment well because I had been involved in our business since university. Mercari was the first external company for me, so that it was easy to absorb the culture.

The Bridge: How have you been with co-founder Kazuma Ieiri?

We meet three or four times a week even now, but he mainly tends to discuss his current project CAMFIRE rather than Base (laugh).

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Base CEO Yuta Tsuruoka

Competing in the financial vertical

The Bridge: What is the most valuable number for you now?

Of course we make much of the total transaction amount which is growing to the hundreds of million dollars in scale annually, so we aim the next digit.

The Bridge: In the stage of the next digit, Mercari stands as a Goliath. Do you have any ideas about expanding business into the C2C field as a management person?

The business characteristics between us and them are completely different; the culture is different from the player in the SME (Small and Medium Enterprises) arena, and the customers differ too. There are some elements in their products which can be a useful reference for us. However, originally we started our business with a theme how much we can optimize the exchange of value. Of course, it is no doubt that a drastic increase in the transaction amount is better, but it is highly doubtful whether it would lead to our company’s mission directly.

Some people say the C2C market has a higher potential growth than the SME one, but I do not agree with that. Look at Rakuten. It is huge enough.

The Bridge: As for payment business, the service directions are gradually being clarified, such as short-term loans, payments and remittances. What is PAY.JP especially focusing on?

Maybe I would start from payment service first. PAY ID is available for 300,000 stores and is linked to 200,000 users now. This is the situation I was looking forward to and I think it is a good timing as a whole.

The Bridge: Is there any rival company to watch out for?

Thankfully, we are faced with many rival companies in all time-periods (laugh).

The Bridge: I feel Mr. Kimura (of AnyPay) has a philosophy which seems close to ours. I suppose their direction is to replace trading with money to that using the Internet, so that could lead into the remittance and financial areas in the future.

We had focused on how much we can increase the number of merchants over the past three years. Now the team has separated into Base team for gathering stores and PAY.JP team for gathering consumers, and I think we have entered a new phase focused on increasing the number of consumers.

The Bridge: Thank you for your time today.

Translated by Taijiro Takeda
Edited by “Tex” Pomeroy

Anime illustration crowdsourcing platform raises $1.3M

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See the original story in Japanese. Crowdsoucing platforms can be divided into two categories: 1) general purpose and 2) industry-focused. The latter is very much focused on specific business fields such as translation or design, and such crowdsourcing platforms are on the rise. MugenUp is a Tokyo-based startup that provides a crowdsourcing platform for animated content and illustrations. The company just announced that it has raised series B funding worth 130 million yen (or approximately $1.3 million) from Industrial Growth Platform and SMBC Venture Capital. MugenUp was launched back in June of 2011 as a social games developer, but that plan didn’t quite work out. So last year they shifted to work on an animation-focused platform, since they thought they would be able to take advantage of the experiences from their past projects. Readers may recall when we spoke with the startup’s CEO Ryota Ichioka back in May, he told us about how they serve as an illustration solution to many game companies who might have just a few full-time illustrators. We plan to grow into a 100-person team in a year For crowdsourcing platform operators, if you focus on a specific business sector, the fortunes of your business will…

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Mugenup CEO Ryota Ichioka

See the original story in Japanese.

Crowdsoucing platforms can be divided into two categories: 1) general purpose and 2) industry-focused. The latter is very much focused on specific business fields such as translation or design, and such crowdsourcing platforms are on the rise.

MugenUp is a Tokyo-based startup that provides a crowdsourcing platform for animated content and illustrations. The company just announced that it has raised series B funding worth 130 million yen (or approximately $1.3 million) from Industrial Growth Platform and SMBC Venture Capital.

MugenUp was launched back in June of 2011 as a social games developer, but that plan didn’t quite work out. So last year they shifted to work on an animation-focused platform, since they thought they would be able to take advantage of the experiences from their past projects. Readers may recall when we spoke with the startup’s CEO Ryota Ichioka back in May, he told us about how they serve as an illustration solution to many game companies who might have just a few full-time illustrators.

We plan to grow into a 100-person team in a year

For crowdsourcing platform operators, if you focus on a specific business sector, the fortunes of your business will obviously be very directly dependent on trends in that sector. The rise of the Japanese social gaming industry has helped the startup’s business grow rapidly, enabling them to raise a 100 million yen ($1 million) in funding from Japanese VC Nissay Capital back in September of 2012.

MugenUp functions as an intermediary between customers and clients, helping them find appropriate matches. A key aspect of this process is a chat system called Mugen Work Station. This allows their directors to communicate with crowdsourced workers, monitor the production process, and give workers revision requests if needed.

We heard more from CEO Ichioka about how business is going these days.

In terms of the orders we’re receiving, projects related to mobile games are continuously growing. But I think the content of games on each gaming platform is changing. For example, illustration work for card battle games is still in a high demand in browser-based gaming apps, but native app developers typically ask us to help them develop animated 3D/2D content developed with Unity.

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MugenUp directors advice crowdsourced workers using the chat system.

Ichioka shared a little more about their hiring plan:

Our total number of registered crowdsourced workers will hit 10,000 very shortly. In the office, we have 60 full-time and part-time workers. With these funds, we will add people with skills to handling 3D animated content, and we plan to grow into a 100-person team in a year.

In addition, our chat system has a handy translation feature that helps our directors communicate with foreign crowdsourced workers in English and Chinese.

According to Mr. Ichioka, the chat system also keeps clients updated about how their outsourced projects are going, and an upcoming version will allow them to check how workers are creating character designs at any time.

The startup is receiving many orders for 3D content. Ichioka explained the startup’s future exists in the accumulation of these content data.

We’ve been receiving orders for 3D models of real products. They are typically orders to optimize data for actual production rather than just digital content. So we are aiming to move into a market that will replace the metal mold business.

When we look at the digital fabrication industry, 2D or 3D design data can be alternatives to metal molds. The point is not about creating products featuring popular characters, but the accumulation of design data allows the startup to analyze and predict what kind of characters or shapes will be popular in different markets.

While most of their future plans were not disclosed, they revealed that the accumulated design data includes many useful engineering tips, such as how much shrinkage you need to plan for when creating a vinyl chloride creation with digital 3D data.

We’re aiming at a comprehensive platform for design data, making the most of our experiences through our crowdsourcing platform business. We’re trying to adopt our kind of service operations and database design to genres such as toys or figure sculptures.

For anime studios out there, you will be able to easily digitize your intellectual property (such as anime characters), letting you easily partner with toy makers and co-develop derivative works.

The startup is already profitable and planning to get listed on a stock exchange in a few years. It is interesting to see how crowdsourcing work styles will be adopted here in Japan and around the world.

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Engineering team (hiring now!)

Japan’s language learning site Best Teacher raises $530,000 from GMO-VP and SMBC-VC

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Best Teacher, a Tokyo-based startup providing online language learning solutions, announced today it has raised 51.1 million yen (approximately $530,000) from GMO Venture Partners and SMBC Venture Capital. The startup began with seed investment from CyberAgent Ventures in January of 2012, and launched a C2C-based English-conversation learning service over Skype in May. As of last September, it has acquired 2,000 Japanese users who want to learn English, and 400 English teachers from 40 countries worldwide. The Japanese online language learning market is extremely competitive, including service providers like Rarejob and Englishtown. Best Teacher was a late-comer, and in order to overcome this disadvantage and differentiate from others, it has deployed a new feature which allows you to ask your teacher what kind of expressions you want to practice. The teacher will correct your phrases, arrange them in a more natural way, and coach your pronunciation over Skype. This method lets you concentrate on learning only the expressions you need. Best Teacher was founded by Toshimitsu Miyachi (who previously worked as a consultant and served as the CFO of a venture IT company) and ex-prep school teacher Masaki Goto. There is a pretty high demand for such English language services in…

bestteacher_logo

Best Teacher, a Tokyo-based startup providing online language learning solutions, announced today it has raised 51.1 million yen (approximately $530,000) from GMO Venture Partners and SMBC Venture Capital. The startup began with seed investment from CyberAgent Ventures in January of 2012, and launched a C2C-based English-conversation learning service over Skype in May. As of last September, it has acquired 2,000 Japanese users who want to learn English, and 400 English teachers from 40 countries worldwide.

The Japanese online language learning market is extremely competitive, including service providers like Rarejob and Englishtown. Best Teacher was a late-comer, and in order to overcome this disadvantage and differentiate from others, it has deployed a new feature which allows you to ask your teacher what kind of expressions you want to practice. The teacher will correct your phrases, arrange them in a more natural way, and coach your pronunciation over Skype. This method lets you concentrate on learning only the expressions you need.

bestteacher_screenshot

Best Teacher was founded by Toshimitsu Miyachi (who previously worked as a consultant and served as the CFO of a venture IT company) and ex-prep school teacher Masaki Goto. There is a pretty high demand for such English language services in Japan, with about 2 million people registering to take the well-known TOEIC test [1]. Startups are expected to account for about 1% of this population, and if all of them subscribed to the Best Teacher service, it could potentially generate revenue of $830,000 a month.


  1. TOEIC stands for the Test of English for International Communication.  ↩