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tag B Dash Camp Fukuoka 2013

Kakao CEO Sirgoo Lee: Creating a mobile social platform

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This is a part of our coverage of B Dash Camp Fukuoka 2013. At B Dash Camp 2013 in Fukuoka today, Kakao CEO Sirgoo Lee, explained a little about the rise of the KakaoTalk mobile chat application in Korea and around Asia. Sirgoo was joined on stage by Gen Miyazawa, the head of search at Yahoo Japan, Kakao’s partner in Japan. To date the KakaoTalk app has seen over 86 million downloads, including 10 million here in Japan. Sirgoo explained that Kakao has over 29 million daily unique views, and more than 4.8 billion messages are exchanged each day. Perhaps more important than those metrics are the revenue figures that Sigoo mentioned. He says that in 2012 the company hit $42 million in total revenue, turning a profit of $6.5 million. Most of that revenue comes from their platform business, specifically games and social commerce, as well as ads. But he noted that this is just the beginning and that this social layer can stimulate growth in spaces like e-commerce, for example, showing friends what you want to buy. Line Corporation CEO Akira Morikawa was sitting in the front row (having spoken in a session earlier in the day) and…

sirgoo-lee-kakao

This is a part of our coverage of B Dash Camp Fukuoka 2013.

At B Dash Camp 2013 in Fukuoka today, Kakao CEO Sirgoo Lee, explained a little about the rise of the KakaoTalk mobile chat application in Korea and around Asia. Sirgoo was joined on stage by Gen Miyazawa, the head of search at Yahoo Japan, Kakao’s partner in Japan.

To date the KakaoTalk app has seen over 86 million downloads, including 10 million here in Japan. Sirgoo explained that Kakao has over 29 million daily unique views, and more than 4.8 billion messages are exchanged each day.

Perhaps more important than those metrics are the revenue figures that Sigoo mentioned. He says that in 2012 the company hit $42 million in total revenue, turning a profit of $6.5 million. Most of that revenue comes from their platform business, specifically games and social commerce, as well as ads.

But he noted that this is just the beginning and that this social layer can stimulate growth in spaces like e-commerce, for example, showing friends what you want to buy.

Line Corporation CEO Akira Morikawa was sitting in the front row (having spoken in a session earlier in the day) and Sirgoo acknowledged that they have a few things that Kakao could take away from watching how Line operates:

We have to learn more from Morikawa-san in terms of global business. We are very local in that 70% of our users are in Korea. It’s difficult to expand beyond Korea. We at Kakao are taking a different approach. […] We’re partnering with Yahoo Japan here, and we’d like to partner with local partners in other regions who know those regions.

This is an interesting contrast with Line, who expands in a different manner, observing where they do well and then flying in to do business there.

The paths of these two mobile chat giants have largely mirrored each other to date, with each one dominating their respective local markets. But with their somewhat differing philosophies on expansion, it will be interesting to see which strategy works best.

B Dash Camp panel: Social gaming principles can also be applied to e-learning

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See the original story in Japanese. This is a part of our coverage of B Dash Camp Fukuoka 2013. The e-learning industry is changing drastically with new technologies like cloud technology or social media. One of notable startups in this space is Schoo, which provides real-time online lecture services on many topics. We had a chance to check out a panel on online e-learning services at B Dash Camp 2013 today in Fukuoka. In the fist, Dylan Arena, the chief learning scientist of the e-learning solution provider Kidaptive, introduced four keywords to describe the latest trends in the US e-learning market. Access: Giving access to online lecture services anywhere at anytime. Attention: Giving teachers an efficient way to pay an attention to what their students are doing in their classrooms. Assessment: An advanced e-learning system gives teachers a way to assess their students far better than before. Personalization: Using the three points stated above, explore a way to personalize lecture content to individual students. For the people who have less learning opportunities for economic reasons, Kidaptive’s solution allows teachers reach students by providing a combination of an online e-learning environment as well as private tuition opportunities. Subsequently teachers can check…

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See the original story in Japanese.

This is a part of our coverage of B Dash Camp Fukuoka 2013.

The e-learning industry is changing drastically with new technologies like cloud technology or social media. One of notable startups in this space is Schoo, which provides real-time online lecture services on many topics.

We had a chance to check out a panel on online e-learning services at B Dash Camp 2013 today in Fukuoka. In the fist, Dylan Arena, the chief learning scientist of the e-learning solution provider Kidaptive, introduced four keywords to describe the latest trends in the US e-learning market.

  • Access: Giving access to online lecture services anywhere at anytime.
  • Attention: Giving teachers an efficient way to pay an attention to what their students are doing in their classrooms.
  • Assessment: An advanced e-learning system gives teachers a way to assess their students far better than before.
  • Personalization: Using the three points stated above, explore a way to personalize lecture content to individual students.

For the people who have less learning opportunities for economic reasons, Kidaptive’s solution allows teachers reach students by providing a combination of an online e-learning environment as well as private tuition opportunities. Subsequently teachers can check up on how students are doing in a more systematic manner.

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From the left: Drecom’s Yuki Naito and Quipper’s Akifumi Yokoi

Interestingly, social gaming players are showing an interest in the e-learning area. On this panel, Drecom‘s CEO Yuki Naito and Quipper‘s Akifumi Yokoi discussed what’s ahead for the intersection of gaming and education services. Naito explained a bit about their e-learning platform, adding:

The know-how for improving user retention rate in the social gaming areas can also work in managing e-learning services.

While it’s doubtful that social gaming developers will sidetrack their businesses into this space, it will interesting to see them occasionally deploying their ideas to different business spaces such as this one.

B Dash Camp panel: New tides in social B2B

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This is a part of our coverage of B Dash Camp Fukuoka 2013. The afternoon session of B Dash Camp Fukuoka 2013 included a panel on the changes in B2B business brought about by the social web. Participants in the discussion included: Akira Kurabayashi, senior director, corporate development Koki Uchiyama, CEO, Hottolink Inc. Masahide Nakamura, President and CEO, Allied Architects Inc. Moderator: Yasuhisa Tsubata, Reservation service unit manager, media services, Yahoo Japan 16:05 – Kurabayashi: “In the US, social networks exist in business, not just in the consumers space. There are so many players in the business social area.” He explains a little about Marketing Cloud, their leading social marketing platform. 16:08 – Nakamura: About 3000 companies in Japan using social B2B, but we figure the number of companies that will use social for business will increase. […] We think this is like 15 years ago in the consumer space, where things are only just starting to take off. 16:12 – Tsubata notes that maybe if more people use Line for B2B then maybe it can boom. He observes Line CEO Morikawa taking notes in the front row. Mr. Uchiyama says jokingly that he’d like to partner with them! 16:15…

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This is a part of our coverage of B Dash Camp Fukuoka 2013.

The afternoon session of B Dash Camp Fukuoka 2013 included a panel on the changes in B2B business brought about by the social web. Participants in the discussion included:

  • Akira Kurabayashi, senior director, corporate development
  • Koki Uchiyama, CEO, Hottolink Inc.
  • Masahide Nakamura, President and CEO, Allied Architects Inc.
  • Moderator: Yasuhisa Tsubata, Reservation service unit manager, media services, Yahoo Japan

16:05 – Kurabayashi: “In the US, social networks exist in business, not just in the consumers space. There are so many players in the business social area.” He explains a little about Marketing Cloud, their leading social marketing platform.

16:08 – Nakamura: About 3000 companies in Japan using social B2B, but we figure the number of companies that will use social for business will increase. […] We think this is like 15 years ago in the consumer space, where things are only just starting to take off.

16:12 – Tsubata notes that maybe if more people use Line for B2B then maybe it can boom. He observes Line CEO Morikawa taking notes in the front row. Mr. Uchiyama says jokingly that he’d like to partner with them!

16:15 – Nakamura: There’s lots of information moving about these days, and for example, if you eat at a restaurant you may recommend it online, and this sort of social data is abundant online — and search might not be the most efficient to sort though it. I think the volume of data will only get larger, and we’re still in the early stages of sorting though it.

16:23 – Uchiyama: In 2010 there was a stock forecast system using social media, so I think with things like that there’s not a big gap between the US and Japan. […] On Japanese companies not yet being aggressive: Japanese companies are often thinking about past cases, rather than new ideas. […] The literacy level of the customers is very different as well.

16:27 – Nakamura: Asia’s GDP is projected to soon account for 52% of the world, so I don’t think it’s merely about exporting US services to these regions, but you also have to localize of course.

16:31 – Tsubata: B2B is a good sector to invest in, and there are lots of companies looking to market on the web and in the social world, and I think there’s lots of potential there.

Line Corporation’s CEO Morikawa on fast and furious global expansion

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This is a part of our coverage of B Dash Camp Fukuoka 2013. In the opening session of B Dash Camp Fukuoka 2013, we had a chance to hear from the CEO of Line Corporation, Akira Morikawa. The company’s popular Line chat app now boasts over 140 million users around the world, and over 45 million in its home market of Japan. The moderator, Ryuichi Nishida, tried to ask if they have a next target goal in terms of users, but Morikawa-san declined to bite on that one. Morikawa explained a little about the recent rebranding of the company from NHN Japan to Line Corporation, explaining that this decision was largely based on creating a brand intended for global expansion. Mr. Nishida asked about what the company’s localizing strategy is, and whether they plan to establish regional subsidiaries in all the countries or regions where they operate. Interestingly, Morikawa-san explained that they do not, noting that they prefer to operate in a more flexible manner, as a sort of borderless company. He says that when they find some success in a certain region, they do fly there and do business – but they don’t need to be there perpetually. He…

line-ceo-morikawa

This is a part of our coverage of B Dash Camp Fukuoka 2013.

In the opening session of B Dash Camp Fukuoka 2013, we had a chance to hear from the CEO of Line Corporation, Akira Morikawa. The company’s popular Line chat app now boasts over 140 million users around the world, and over 45 million in its home market of Japan. The moderator, Ryuichi Nishida, tried to ask if they have a next target goal in terms of users, but Morikawa-san declined to bite on that one.

Morikawa explained a little about the recent rebranding of the company from NHN Japan to Line Corporation, explaining that this decision was largely based on creating a brand intended for global expansion.

Mr. Nishida asked about what the company’s localizing strategy is, and whether they plan to establish regional subsidiaries in all the countries or regions where they operate. Interestingly, Morikawa-san explained that they do not, noting that they prefer to operate in a more flexible manner, as a sort of borderless company. He says that when they find some success in a certain region, they do fly there and do business – but they don’t need to be there perpetually. He added:

Maybe we were lucky to succeed in each market, but we didn’t think very deeply about [each one]. Japanese companies think too much. They devise a way to do the best [thing] from the start, and then you can’t really go anywhere.

This somewhat echoes his sentiments from last week at the Japan New Economic Summit, with more of an emphasis on speed and agility. This is pretty unique for a company in Japan, and it’s likely the characteristic that contributed to their unique success thus far.

For more information on the growth of Line, please check out our interactive Line Timeline which chronicles its growth from its launch back in 2011 up until the present day.