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Wearable Tech Expo: How wearables will change the 2020 Tokyo Olympics

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See the original report in Japanese At the Wearable Tech Expo 2014 in Tokyo, there was a panel discussion about how wearable devices will affect the Tokyo Olympics in 2020. We’d like to bring you some highlights of that discussion. Participating in the talk (pictured above from left to right above) was moderator Kensuke Joji from Hakuhodo DY, Takeshi Natsuno (Keio University), Dai Tamesue (Athlete Society), Kozo Ibata (Ministry of Internal Affairs and Communications), Toshinao Sasaki (journalist), Toshiyuki Inoko (teamLab Inc., not pictured). Natsuno explained that to grow the total users of wearable devices, development of both software and hardware needs to be mature. Considering Japan’s developed sci-fi culture around wearable devices, he insists that it is quite possible that the 2020 Tokyo Olympics could fully welcome wearable devices. Athlete Tamesue commented on the regulations of athletes using the internet during Olympics. In the past, participating athletes were told by the IOC not to upload photos or texts to the internet. But eventually blogging was allowed, followed by social media. I wonder how much the IOC will limit the use of the internet in 2020. Takeshi Natsuno and Dai Tamesue Sasaki noted that the current discussion is too focused on…

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See the original report in Japanese

At the Wearable Tech Expo 2014 in Tokyo, there was a panel discussion about how wearable devices will affect the Tokyo Olympics in 2020. We’d like to bring you some highlights of that discussion. Participating in the talk (pictured above from left to right above) was moderator Kensuke Joji from Hakuhodo DY, Takeshi Natsuno (Keio University), Dai Tamesue (Athlete Society), Kozo Ibata (Ministry of Internal Affairs and Communications), Toshinao Sasaki (journalist), Toshiyuki Inoko (teamLab Inc., not pictured).

Natsuno explained that to grow the total users of wearable devices, development of both software and hardware needs to be mature. Considering Japan’s developed sci-fi culture around wearable devices, he insists that it is quite possible that the 2020 Tokyo Olympics could fully welcome wearable devices.

Athlete Tamesue commented on the regulations of athletes using the internet during Olympics.

In the past, participating athletes were told by the IOC not to upload photos or texts to the internet. But eventually blogging was allowed, followed by social media. I wonder how much the IOC will limit the use of the internet in 2020.

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Takeshi Natsuno and Dai Tamesue

Sasaki noted that the current discussion is too focused on wearable devices, which is actually just one aspect of a bigger picture. The growth of sensors and wearable devices should be followed by data accumulated in the cloud, big-data analytics, and monetizing through internet services.

He says more discussion is needed about how big-data should be used in the context of data journalism, and that data could be presented for audience.

In other words, to realize a “wearable Olympics” in 2020, figuring out how to build a business scheme and get sponsorships will be more challenging than technology itself. The Olympics in its current form cannot run without broadcasting and sponsorship fees. But as many athletes report live information by putting photos on social media, the overall communication of the Olympics has been changing. The business model first needs to be reviewed in order to expand the use of wearable devices in Olympics.

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Many wearable devices have features that acquiring biological data or in some cases (with certain athletic shoes, for example) assist user action. By utilizing such features, they could help Olympic better their performance. Tamesue notes that Olympic athletes are currently not allowed to use equipment that aids athletic performance. But considering the fact that so much equipments needs to be used in the winter Olympics and Paralympics in particular, the IOC could be more flexible about this rule in the future.

Developing fair regulations will be necessary as well. If the IOC allows athletes to use wearable devices, that could mean that athletes from developing/underdeveloped countries would be at a disadvantage.

If Olympic athletes use wearable devices, audiences would naturally want to look at the accumulated data along with live video. That could open the door to data journalism. At the same time, it also leads to the important question of who owns the data. Is it the athletes? Or the sponsors?

Sasaki commented that it is very difficult to regulate the license of data in such public circumstances. He also predicts that data might be open to public and the media, and other organizations could be allowed to use and process it on their own. Ibata from the Ministry of Internal Affairs and Communications says that the discussion of how to handle personal information included in the data is necessary, but but within his own organization, there has not yet been discussion about these sort of rights. He said that the stance of the ministry that data is preferably open and available for others to build upon.

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Toshinao Sasaki

Tamesue predicts that athletes will not be allowed to use wearable devices during competition even in the 2020 Tokyo Olympics. However, it will be also difficult to regulate. Sasaki predicts use of wearables limited within a certain rule, but also that all data will be shared on the internet and it will not be controlled.

Interactive Olympics

Inoko from teamLab shared his own perspective on the meaning of Olympics. He says that Olympics had been like theatre performances until the 2008 Beijing Olympics. But at London 2012, it changed into a movie-like form, with more editing and digital processing mixed into the live video.

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Toshiyuki Inoko

At Rio de Janeiro Olympics in 2016, the fusion of live video and digital media will be even more evident. And Inoko predicts the Tokyo Olympics will be an interactive Olympics where the audience actively participates in some way.

Now that we can vaguely imagine a future of wearable devices, how can Japanese people build a successful Olympics in 2020? There is no definite answer yet, but a comment by Tamesue particularly impressed me:

We hosted the Tokyo Olympics in 1960. And the bullet train network and the national stadium built for that event still has a huge influence on our daily lives. That means, what we build for these Olympics could have a big impact on the next half of the century. The 2020 Tokyo Olympics should be an opportunity to present something that foreshadows the next 50 years of our world.

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The image of an athlete projected at Shibuya station (teamLab)

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3D Hologram (teamLab)

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Along with the torch runner, the devices of audience are lit (teamLab)

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Wearable technology and the new normal

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Last week at the 2014 Wearable Tech Expo here in Tokyo, we had a chance to hear a brief talk from Cary Bran, the senior director of innovation and new ventures at Santa Cruz-based Plantronics. The headset manufacturer has been doing some interesting work with smart sensors, and so I though I’d share a few of the insights that Cary presented on the future of wearable tech. Cary opened by emphasizing the fact that innovation in wearable technologies needs to be much more than the initial technological breakthrough. Citing the automobile as an example, he explained that incremental improvements are needed in order for a product to properly evolve. In the case of wearable technologies, one of the key obstacles we need to overcome is the fact that information is siloed on various devices right now. Wearable tech is an essential part of the industry but it’s not the only thing. Wearable technology is just the cornerstone. Universal or ubiquitous internet connectivity, this ability is key for wearable tech. He explained that the next aspect is virtual computing, after data is offloaded to the web, when data analytics can come into play. Users can be at the center of all…

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Cary Bran demonstrates the head-orientation detection of a concept headset

Last week at the 2014 Wearable Tech Expo here in Tokyo, we had a chance to hear a brief talk from Cary Bran, the senior director of innovation and new ventures at Santa Cruz-based Plantronics. The headset manufacturer has been doing some interesting work with smart sensors, and so I though I’d share a few of the insights that Cary presented on the future of wearable tech.

Cary opened by emphasizing the fact that innovation in wearable technologies needs to be much more than the initial technological breakthrough. Citing the automobile as an example, he explained that incremental improvements are needed in order for a product to properly evolve. In the case of wearable technologies, one of the key obstacles we need to overcome is the fact that information is siloed on various devices right now.

Wearable tech is an essential part of the industry but it’s not the only thing. Wearable technology is just the cornerstone. Universal or ubiquitous internet connectivity, this ability is key for wearable tech.

He explained that the next aspect is virtual computing, after data is offloaded to the web, when data analytics can come into play. Users can be at the center of all that information, which is very personalized, with various streams of data working for them. The combination of wearable tech, smart sensors, plus software and context – all these will result in an enhanced experience that we have never seen before.

Cary also briefly demonstrated one of their concept headsets from their PLTlabs team, which has nine-axis sensor capabily using an acceleromer, gyroscope, and a compass. It can capture a wide range of data, including whether its being worn or not, tap detection events, steps taken via a pedometer, and even free-fall detection. The company has been taking these devices to hackathons as well, in an effort to see what developers can build around it. You can learn more about this in the video below.

The new normal, says Cary, will be a very interesting experience. Wearable technologies can be used in wide range of industries (games, entertainment, fitness, health, business, military, etc) to enhance our overall awareness of ourselves and the world around us.

Japanese internet giant Recruit unveils its first wearable device

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The Wearable Tech Expo 2014 took place this week in Tokyo, where Recruit Technologies showcased its wearable device, Lily. By linking with your smartphone, the device notifies you when you receive a call or chat message from someone, when a friend is near by, or when you’ve accidentally left your smartphone behind somewhere. Wrist-type wearable devices can be generally categorized into two types. The Smartband type includes smart watches such as Pebble, Xperia Style, and Galaxy Gear. The Basicband type are typically activity monitors or sleep tracking devices like the Nike FuelBand or Up by Jawbone. Typical Smartband devices have many features, many of which you can access even on your smartphone. Basicband devices can transmit accumulated data to a smartphone, but have no feature to pass on notifications from your smartphone. By providing features only around notification, Lily aims to fit in a niche in where existing wrist-type wearable devices are not. Since the device is a prototype, the company has no immediate plan to sell it commercially. Nevertheless, it is remarkable that even non-hardware company like Recruit wants to get involved in recent the Internet-of-Things trend. From our make.thebridge.jp site (Japanese)

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The Wearable Tech Expo 2014 took place this week in Tokyo, where Recruit Technologies showcased its wearable device, Lily.

By linking with your smartphone, the device notifies you when you receive a call or chat message from someone, when a friend is near by, or when you’ve accidentally left your smartphone behind somewhere.

Wrist-type wearable devices can be generally categorized into two types. The Smartband type includes smart watches such as Pebble, Xperia Style, and Galaxy Gear. The Basicband type are typically activity monitors or sleep tracking devices like the Nike FuelBand or Up by Jawbone.

lily-product1

Typical Smartband devices have many features, many of which you can access even on your smartphone. Basicband devices can transmit accumulated data to a smartphone, but have no feature to pass on notifications from your smartphone.

By providing features only around notification, Lily aims to fit in a niche in where existing wrist-type wearable devices are not.

Since the device is a prototype, the company has no immediate plan to sell it commercially. Nevertheless, it is remarkable that even non-hardware company like Recruit wants to get involved in recent the Internet-of-Things trend.

From our make.thebridge.jp site (Japanese)

Mirama: An interactive virtual experience, but it comes at a price

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Wearable Tech Japan 2014 was largely devoid of startups (with the exception of Moff) in the main exhibition area. But on the corporate side, there was one interesting project from Japan’s Brilliant Service Corporation that was getting some attention from visitors. The company’s Mirama product is – in its current form – a rather heavy head-mounted display that lets you make gestures in front of your face to control the see-through onscreen interface in front of your eyes. You can perform a number gestures, including thumbs up for ok, thumbs down for cancel, and even frame a picture with your fingers to snap off a picture. The interface also lets you push on screen buttons, do handwriting with your fingers (my handwriting was pretty awful), and even send and receive email using an onscreen menu. The prototype is available for sale from the company’s website, and there’s also a SDK provided for those who would like to hack it further. Prototype packages do not come cheap however, ranging in price from 3 million yen (almost $30,000) to 200,000 yen for a Mirama sensor kit. I had a chance to try out the Mirama glasses, and it was a really fun…

mirama

Wearable Tech Japan 2014 was largely devoid of startups (with the exception of Moff) in the main exhibition area. But on the corporate side, there was one interesting project from Japan’s Brilliant Service Corporation that was getting some attention from visitors.

The company’s Mirama product is – in its current form – a rather heavy head-mounted display that lets you make gestures in front of your face to control the see-through onscreen interface in front of your eyes. You can perform a number gestures, including thumbs up for ok, thumbs down for cancel, and even frame a picture with your fingers to snap off a picture.

The interface also lets you push on screen buttons, do handwriting with your fingers (my handwriting was pretty awful), and even send and receive email using an onscreen menu.

The prototype is available for sale from the company’s website, and there’s also a SDK provided for those who would like to hack it further. Prototype packages do not come cheap however, ranging in price from 3 million yen (almost $30,000) to 200,000 yen for a Mirama sensor kit.

I had a chance to try out the Mirama glasses, and it was a really fun experience. The weight of the device nearly broke my nose, but it was still pretty interesting. If you’d like to preview what happens on the Mirama screen, check out the demo video below.