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GungHo’s Princess Punt Sweets passes 8M downloads in Japan, still no English version

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Japanese gaming powerhouse GungHo Online Entertainment, the maker of the hit mobile game Puzzle & Dragons, announced this week that Princess Punt Sweets – its second most popular smartphone game – has has surpassed eight million downloads in Japan. The only other region where this title is available is in Korea, having launched back in July of 2013 (iOS and Android). I’m surprised that GungHo has not expanded this game to English regions [1], because I think it really has the kind of cute appeal that has helped so many other Japanese apps succeed in overseas markets in the past year or two. It might be an easier sell to overseas markets than Puzzle & Dragons, I think. If you’d like to try out the Japanese version, you can get it as a free download for iOS and Android. GungHo, CNet Japan Note, I’m not counting the game’s prequel, which GungHo has published in English.  ↩

princess-punt-sweets

Japanese gaming powerhouse GungHo Online Entertainment, the maker of the hit mobile game Puzzle & Dragons, announced this week that Princess Punt Sweets – its second most popular smartphone game – has has surpassed eight million downloads in Japan.

The only other region where this title is available is in Korea, having launched back in July of 2013 (iOS and Android). I’m surprised that GungHo has not expanded this game to English regions [1], because I think it really has the kind of cute appeal that has helped so many other Japanese apps succeed in overseas markets in the past year or two.

It might be an easier sell to overseas markets than Puzzle & Dragons, I think.

If you’d like to try out the Japanese version, you can get it as a free download for iOS and Android.

GungHo, CNet Japan


  1. Note, I’m not counting the game’s prequel, which GungHo has published in English.  ↩

GungHo’s ‘other’ mobile game, Princess Punt Sweets, passes 6M downloads

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While Japanese gaming publisher GungHo Entertainment has made huge headlines based merely on the performance of its smash hit Puzzle & Dragons, we shouldn’t forget that the company has another popular title for mobile in Japan called Princess Punt Sweets. Originally released back in late 2012, the game has surpassed the six million downloads milestone as of June 9, a significant achievement for the company. It took less than six months to reach this target, putting the game on roughly the same million-downloads-per-month pace that Puzzle & Dragons has kept up for so long. Of course the title is nowhere near the money maker that Puzzle & Dragons is, but in fairness, that’s an incredibly tough act to follow. Princess Punt Sweets has fared respectably well on the top grossing charts for both iOS and Android, with at 36th and 18th for those stores respectively. Of course the big question is, how well can GungHo’s games perform in markets outside Japan? Personally, I like both games [1] and I think they both have global appeal, P&D because its just a brilliantly executed game on every level, and Princess just because it’s cute, and the aiming (kicking) mechanism is similar to…

princess-punt-sweets

While Japanese gaming publisher GungHo Entertainment has made huge headlines based merely on the performance of its smash hit Puzzle & Dragons, we shouldn’t forget that the company has another popular title for mobile in Japan called Princess Punt Sweets.

Originally released back in late 2012, the game has surpassed the six million downloads milestone as of June 9, a significant achievement for the company. It took less than six months to reach this target, putting the game on roughly the same million-downloads-per-month pace that Puzzle & Dragons has kept up for so long.

Of course the title is nowhere near the money maker that Puzzle & Dragons is, but in fairness, that’s an incredibly tough act to follow. Princess Punt Sweets has fared respectably well on the top grossing charts for both iOS and Android, with at 36th and 18th for those stores respectively.

Of course the big question is, how well can GungHo’s games perform in markets outside Japan? Personally, I like both games [1] and I think they both have global appeal, P&D because its just a brilliantly executed game on every level, and Princess just because it’s cute, and the aiming (kicking) mechanism is similar to that of Angry Birds [2].

Princess is a fun game though, and if you’d like to check it out, you can get it over on the App Store or on Google Play. GungHo’s promotional video is below. (Via Gamebiz.jp)


  1. I confess I’m especially hooked on Puzzle & Dragons, as I have explained before.  ↩

  2. I should note that a previous version of Princess was released for markets outside Japan, with what could be described as only very limited success in a few markets around Asia.  ↩

Japan’s Gungho Entertainment is winning at home, but will global gamers get it?

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Among the Japanese mobile gaming companies that have made regular international headlines in recent years (most notably GREE and DeNA), Gungho Entertainment is perhaps the one that has yet to make a really significant splash overseas. But its hit game Puzzles & Dragons, commonly described as a sort of Pokemon/Bejeweled hybrid, now has over 9 million users, the majority of those from its home market – although GungHo’s U.S. arm is doing its best to change that. P&D has been a mainstay at or near the top of grossing charts for iOS and Android (practically) since its launch [1], and I don’t expect its popularity to wane anytime soon. Interestingly Gungho plans to launch an online store for P&D merchandise on March 15, and in April it will be holding an event for fans at the Tokyo Dome. You can check out a TV ad for P&D below, and the importance of that continued marketing push – as Serkan Toto points out – cannot be understated. Nevertheless, global users have yet to really warm to the English version of the game (iOS, Android), and it will be interesting to see if the company can change that this year. GungHo also…

puzzles-and-dragon-store
Online shop coming soon at pazudoraya.com

Among the Japanese mobile gaming companies that have made regular international headlines in recent years (most notably GREE and DeNA), Gungho Entertainment is perhaps the one that has yet to make a really significant splash overseas. But its hit game Puzzles & Dragons, commonly described as a sort of Pokemon/Bejeweled hybrid, now has over 9 million users, the majority of those from its home market – although GungHo’s U.S. arm is doing its best to change that.

P&D has been a mainstay at or near the top of grossing charts for iOS and Android (practically) since its launch [1], and I don’t expect its popularity to wane anytime soon. Interestingly Gungho plans to launch an online store for P&D merchandise on March 15, and in April it will be holding an event for fans at the Tokyo Dome.

You can check out a TV ad for P&D below, and the importance of that continued marketing push – as Serkan Toto points out – cannot be understated. Nevertheless, global users have yet to really warm to the English version of the game (iOS, Android), and it will be interesting to see if the company can change that this year. GungHo also recently acquired standout game developer Grasshopper Manufacture, so I expect that will surely help its efforts in all markets.

More recently, GungHo also has a hit in Princess Punt Sweets, as the game just surpassed the 2 million user mark since its release back in November. That title still hasn’t been released for global gamers, although I expect that we’ll an English version sometime soon.


  1. See App Annie for details (iOS, Android.