THE BRIDGE

Android

Line apps rules Google Play rankings, owns the top 5 in Japan

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While NHN Japan’s popular Line chat app has amazingly surpassed 100 million users, it might be a more impressive feat that the company has managed to turn the app into a platform from which to distribute its other applications. The success of this model is especially evident today, as the current top five free Google Play apps in Japan are all Line apps, as you can see below. Out of the top ten, Line amazingly accounts for seven. While the Line chat app rules the roost, it’s immediately followed by three of NHN Japan’s new games, including Wind Runner which we recently profiled over on our YouTube channel (see below). Line is doing well on the top grossing charts too, with four of the top ten highest grossing apps. If you need any more convincing of the effectiveness of this app distribution model, just look to neighboring South Korea where NHN Japan’s chat app cousin Kakao is even more dominant, occupying almost every position in both the top free and top grossing Google Play charts for that country. (Via Gamebiz.jp, front page photo from MDN)

While NHN Japan’s popular Line chat app has amazingly surpassed 100 million users, it might be a more impressive feat that the company has managed to turn the app into a platform from which to distribute its other applications. The success of this model is especially evident today, as the current top five free Google Play apps in Japan are all Line apps, as you can see below. Out of the top ten, Line amazingly accounts for seven.

line-google-play-march-13-2013
via AppAnnie.com

While the Line chat app rules the roost, it’s immediately followed by three of NHN Japan’s new games, including Wind Runner which we recently profiled over on our YouTube channel (see below).

Line is doing well on the top grossing charts too, with four of the top ten highest grossing apps.

If you need any more convincing of the effectiveness of this app distribution model, just look to neighboring South Korea where NHN Japan’s chat app cousin Kakao is even more dominant, occupying almost every position in both the top free and top grossing Google Play charts for that country. (Via Gamebiz.jp, front page photo from MDN)

Otaku Camera for Android gets a boost, rockets past a million downloads

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Tokyo Otaku Mode’s popular photo app Otaku Camera has recently received a big boost by recently being featured on Google Play in 42 countries, including the US and Japan. We’re told that this has helped the Android version of their app has hit the one million download milestone within a very short time. Currently the iPhone version of the app is doing ok too, with about 400,000 downoads to date. And if the momentum can continue over on Google Play, then perhaps two million total downloads is not too far off. We did a brief video demo of Otaku Camera last month, highlighting some of its main features (see video below). The company has been providing downloadable photo frames in the app via its frame shop. Currently the frames are free, although I expect later they will introduce some paid frames. Tokyo Otaku Mode is perhaps best known for its wildly popular Facebook page, which has more than 10 million fans. Currently the Tokyo-based startup is making an effort to monetize that fan base, and developing a mobile presence is one aspect of that initiative. You can learn more about TOM by checking out our in-depth feature from back in…

Otaku Camera Featured-smallTokyo Otaku Mode’s popular photo app Otaku Camera has recently received a big boost by recently being featured on Google Play in 42 countries, including the US and Japan. We’re told that this has helped the Android version of their app has hit the one million download milestone within a very short time.

Currently the iPhone version of the app is doing ok too, with about 400,000 downoads to date. And if the momentum can continue over on Google Play, then perhaps two million total downloads is not too far off.

We did a brief video demo of Otaku Camera last month, highlighting some of its main features (see video below). The company has been providing downloadable photo frames in the app via its frame shop. Currently the frames are free, although I expect later they will introduce some paid frames.

Tokyo Otaku Mode is perhaps best known for its wildly popular Facebook page, which has more than 10 million fans. Currently the Tokyo-based startup is making an effort to monetize that fan base, and developing a mobile presence is one aspect of that initiative. You can learn more about TOM by checking out our in-depth feature from back in February.

On My Mobile: Metaps’ Yusuke Kobayashi

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This is the first in our ‘On My Mobile’ series (RSS), a modest attempt to better understand how folks in Japan use their smartphones. We recently heard from Tokyo-based smartphone ad company Metaps, which just raised $11 million in series B funding. As a semi-related follow up, I thought it might be fun to ask someone from Metaps how they use their own Android phone. Yusuke Kobayashi was kind enough to participate in the first of what we hope to be a continuing series called ‘On My Mobile’. The goal is to take a look at the notable applications that folks in Japan’s tech industry use themselves, in the interests of better understanding Japan’s mobile space. In the interactive graphic below, you can see a couple of screens from Yusuke’s Android phone. He elaborates a little on three of his favorite applications: MT2 Free – This app is site viewer of Japanese 2channel which is a huge bulletin board site. I often use this app to get various information about entertainment, society, sport, etc. Also, the user comments for this app are pretty funny. Sudoku Plus – This app is puzzle game with numbers. I use this app to kill…

This is the first in our ‘On My Mobile’ series (RSS), a modest attempt to better understand how folks in Japan use their smartphones.


We recently heard from Tokyo-based smartphone ad company Metaps, which just raised $11 million in series B funding. As a semi-related follow up, I thought it might be fun to ask someone from Metaps how they use their own Android phone. Yusuke Kobayashi was kind enough to participate in the first of what we hope to be a continuing series called ‘On My Mobile’. The goal is to take a look at the notable applications that folks in Japan’s tech industry use themselves, in the interests of better understanding Japan’s mobile space.

In the interactive graphic below, you can see a couple of screens from Yusuke’s Android phone. He elaborates a little on three of his favorite applications:

  • MT2 Free – This app is site viewer of Japanese 2channel which is a huge bulletin board site. I often use this app to get various information about entertainment, society, sport, etc. Also, the user comments for this app are pretty funny.
  • Sudoku Plus – This app is puzzle game with numbers. I use this app to kill time and exercise my brain.
  • Revenge Of Dragoon – This app is social game, and the most interesting thing about it is its story and the card battle.

You can mouse over the image below to explore more of Yusuke’s preferred applications.

Monetizing Android ads for Asia (and soon the world) Metaps raises $11M in series B

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Read the Japanese version of this report Japanese app monetization platform Metaps has announced today that it has raised 1 billion yen (or about $11 million) in series B funding from Fidelity Growth Partners. The company plans to use these funds to continue its expansion in Asia, and then beyond later this year. Metaps claims to be the largest such mobile ad network in Asia, and has the lofty goal of becoming the largest Android monetization platform in the world by the end of this year. Metaps originally launched in 2011, and since then Android apps using its platform have achieved a total of 62 million downloads by focusing on mature Asian markets like Japan, Korea, Hong Kong, and Singapore. The company will continue to focus on Asia until this summer, after that looking to North America, followed by the European market in the fall. Interestingly, Fidelity Growth Partners has much experience in China, and a Metaps representative tells us that this is one reason why they will partner with them. Metaps is also in talks with some local Chinese firms as well. We’re told that Metaps’ success thus far is largely due to strong results for Android games, which…

metaps

Read the Japanese version of this report

Japanese app monetization platform Metaps has announced today that it has raised 1 billion yen (or about $11 million) in series B funding from Fidelity Growth Partners.

The company plans to use these funds to continue its expansion in Asia, and then beyond later this year. Metaps claims to be the largest such mobile ad network in Asia, and has the lofty goal of becoming the largest Android monetization platform in the world by the end of this year.

Metaps originally launched in 2011, and since then Android apps using its platform have achieved a total of 62 million downloads by focusing on mature Asian markets like Japan, Korea, Hong Kong, and Singapore. The company will continue to focus on Asia until this summer, after that looking to North America, followed by the European market in the fall.

Interestingly, Fidelity Growth Partners has much experience in China, and a Metaps representative tells us that this is one reason why they will partner with them. Metaps is also in talks with some local Chinese firms as well.

We’re told that Metaps’ success thus far is largely due to strong results for Android games, which comprises about 70% of the company’s revenue. But that share is gradually decreasing as other non-gaming apps are beginning to monetize better.

Japan’s DeployGate aspires to be a standard tool for Android development

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Japanese social network Mixi (TYO:2121) doesn’t often do business beyond its home market, so I was pretty intrigued recently to get a preview of a relatively new project from its innovation team that is making an effort to go after global users. DeployGate initially launched last year, promising an easier way to distribute test versions of Android applications as part of the development process, all without an SDK. That service is getting an update today, one which expands its focus past just developers, placing more emphasis on the users. With this shift, it moves in on the territory of Test Flight, although its focus is still heavily on the development process. DeployGate initially came about as a result of the Mixi in-house developers scratching their own itch. As the were developing Mixi Android clients they often ran into problems, finding they had a need for easier deployment of apps to test users. DeployGate is the solution they came up with, eventually becoming a product that The Mixi innovation team would ship as a product, spun off from the Mixi development team. The process looks simple enough from a developer’s point of view. Your app is uploaded, and then you can…

L to R: Kenta Imai, Yuki Fujisaki, Kyosuke Inoue
L to R: Kenta Imai, Yuki Fujisaki, Kyosuke Inoue

Japanese social network Mixi (TYO:2121) doesn’t often do business beyond its home market, so I was pretty intrigued recently to get a preview of a relatively new project from its innovation team that is making an effort to go after global users. DeployGate initially launched last year, promising an easier way to distribute test versions of Android applications as part of the development process, all without an SDK. That service is getting an update today, one which expands its focus past just developers, placing more emphasis on the users. With this shift, it moves in on the territory of Test Flight, although its focus is still heavily on the development process.

DeployGate initially came about as a result of the Mixi in-house developers scratching their own itch. As the were developing Mixi Android clients they often ran into problems, finding they had a need for easier deployment of apps to test users. DeployGate is the solution they came up with, eventually becoming a product that The Mixi innovation team would ship as a product, spun off from the Mixi development team.

01_distribution_page_en

The process looks simple enough from a developer’s point of view. Your app is uploaded, and then you can create a unique deployment page (or distribution panel) for that iteration which can then be circulated to whomever you wish, typically via email. It can be password protected too if you like. The amount of users you can reach depends on your payment plan. After deployment over-the-air, a developer can then monitor error and crash reports from the web dashboard (pictured below), push updates, debug remotely, or even cancel privileges remotely if they choose.

The ability to deploy different app versions to different groups means that the newer version of DeployGate makes AB testing a little easier than before.

The new version of DeployGate has a number of new features, most notably a new pricing plan that makes it more accessible to more people. The pricing plans are listed below. As you can see, the new version follows a freemium model, although paid plans are reasonably priced.

Free Lite Pro Biz
Number of apps 4 10 50 100
Number of developers/collaborators 2 5 25 100
Version histories 5 15 100 1000
Devices 20 100 3,000 30,000
Monthly fee (yen) [1] 0 525 3,650 9,975

With this new version, the hope is that developers and marketers will use the free plan and want to do more, eventually upgrading to paid plans. So far the team has mainly used Google Adwords for marketing, so this should give the product an extra push now that more people can try it out. But the advantages for any individual developers are obvious.

The team has high hopes for DeployGate too, saying they want to become the de facto solution for developing Android applications. That’s a lofty goal, but it looks like they have some prominent clients already. So far, notable companies who use DeployGate are Baidu (Japan), Kayac, Zaim [2], and Tokyo Otaku Mode. I’m told that currently the service has enough paid customers to sustain their current ecosystem, and that’s certainly promising.

So far they have users in 90 countries, with 3,400 apps distributed in total. And surprisingly their customers appear to be more global that than I’d have expected from anything associated with Mixi, with 76% of usage in English, and 24% in Japanese.

It will be interesting to see if this service from the innovation team can break free of the stagnation that has been hampering Mixi as a whole in recent years. But with DeployGate, along with the recently launched Nohana camera app, it’s certainly great to see them try.

04_dashboard_en


  1. In dollars, that’s $8, $45, amd $120.  ↩

  2. Zaim is a made-in-Japan personal finance application which I really like a lot. In the coming weeks I hope to feature it in more detail.  ↩

Ewww! Japanese ear-picking mobile game hits 1 million downloads

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Japan has more than its fair share of strange mobile apps and games, and we hope to show you a few of them every now and then on this site – just because they’re fun. One such application is called Everyday ear-picking, which has just reached the 1 million downloads milestone. The game has you cleaning some stranger’s ear, as he provides feedback (in Japanese) as to how your doing. If you’re lucky, you might fish out some really big blobs of ear muck, which you can then add to your collection book. In the latest update to the game, the developers have added even bigger pieces of ear-muck for you to fish out [1]. Check out the video below for a closer look at how it works. While it’s pretty amazing that an ear-picking/cleaning mobile game even exists at all, it’s perhaps even more amazing that a million people have downloaded it. Initially released back last fall, the iOS version has been a steady top 50 ‘entertainment’ app for about three months now, while the Android version peaked last November when it was a top 5 game on Google Play in Japan for about three weeks. But overall, it’s a…

ear-picking-gameJapan has more than its fair share of strange mobile apps and games, and we hope to show you a few of them every now and then on this site – just because they’re fun. One such application is called Everyday ear-picking, which has just reached the 1 million downloads milestone.

The game has you cleaning some stranger’s ear, as he provides feedback (in Japanese) as to how your doing. If you’re lucky, you might fish out some really big blobs of ear muck, which you can then add to your collection book. In the latest update to the game, the developers have added even bigger pieces of ear-muck for you to fish out [1]. Check out the video below for a closer look at how it works.

While it’s pretty amazing that an ear-picking/cleaning mobile game even exists at all, it’s perhaps even more amazing that a million people have downloaded it. Initially released back last fall, the iOS version has been a steady top 50 ‘entertainment’ app for about three months now, while the Android version peaked last November when it was a top 5 game on Google Play in Japan for about three weeks.

But overall, it’s a good example of how a fun, unique idea with a dash of humor can hit a sweet spot with casual gamers in Japan, even with ridiculously simple artwork and gameplay. (via Gamer.ne.jp)


  1. Did I just write that sentence? I think it’s time to call it a day!  ↩

Smapo: Can Japan’s answer to Shopkick fend off new competition?

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Many of our readers are likely familiar with Shopkick, a popular smartphone app that rewards customers as they enter a store. Well, Japan has very similar service called Smapo, which provides a smooth combination of in-store hardware and a free smartphone app for both iPhone and Android. I recently had spoke with Yo Shibata, the CEO of Spotlight Inc. (the company behind Smapo) to find out more about this service. With Smapo, all that a user has to do is to download the free app, and turn it on when walking into a participating merchant — exactly like Shopkick. Every time the app is turned on, users receive about 30 yen (about 30 cents) in points which can later be exchanged for gift certificates to be used at participating stores. What differentiates Smapo from its US counterpart is that it uses a sort of inaudible audio signal to detect users walking in, via the required in-store hardware which is about the size of a matchbox. There are so many small shops in Tokyo, and many brands decide to set up within crowded departments where in many cases, there is no proper store entrance. Smapo’s technology is valid as long as…

smapo-logo

Many of our readers are likely familiar with Shopkick, a popular smartphone app that rewards customers as they enter a store. Well, Japan has very similar service called Smapo, which provides a smooth combination of in-store hardware and a free smartphone app for both iPhone and Android.

I recently had spoke with Yo Shibata, the CEO of Spotlight Inc. (the company behind Smapo) to find out more about this service.

With Smapo, all that a user has to do is to download the free app, and turn it on when walking into a participating merchant — exactly like Shopkick. Every time the app is turned on, users receive about 30 yen (about 30 cents) in points which can later be exchanged for gift certificates to be used at participating stores.

What differentiates Smapo from its US counterpart is that it uses a sort of inaudible audio signal to detect users walking in, via the required in-store hardware which is about the size of a matchbox. There are so many small shops in Tokyo, and many brands decide to set up within crowded departments where in many cases, there is no proper store entrance. Smapo’s technology is valid as long as the user is in the store space (the inaudible audio signal does not go beyond the store’s walls) so wherever they are, the system works.

Finding new faces

Many notable merchants have already joined Smapo including mega electronics franchise Bic Camera, department stores Daimaru and Marui, as well as popular fashion retailer United Arrows. All of these merchants wanted a new way to attract consumers. Because many people do their product research in advance on computer and on smartphones these days, there is less of a need to actually visit the stores than before. Newspapers are one common place where merchants advertise, but the number of newspaper subscibers have dropped to half of what they used to be 15 years ago.

The user demographic for Smapo is half male and half female. And in an effort to satisfy the younger female generation, Smapo recently launched 58 more merchants targeting young women, including The Body Shop, and Amo’s Style (a lingerie brand). Early adopter male users are still fans of the app too. At Bic Camera, which can be a heaven for tech savvy geeks, Smapo can bring over 10,000 people to a store monthly.

smapo-iphone

But how effective is Smapo in actually attracting new consumers? Shibata-san cited Marui as an example. Their problem was that people perceived their brand as one specifically for young people, and they wanted to make an effort to bring in customers who shopped there in their youth, but may be a little older now. By bringing users to a specific part of the store such as the men’s shoe section or the women’s bags floor, they managed to land many new customers.

When they run a TV commercial, of all the customers who arrive at Marui, only 10% are new. With Smapo, that number rose to an impressive 40%. And of those 40%, about half the people ended up buying something.

Besides the chat application war that’s famously going down in Japan, O2O is another sector that’s going to generate some heat this year. NTT Docomo have adopted the exact same model as Shopkick and Smapo for their newly launched Shoplat. The system works in the same manner, but it seems that their speciality is restaurants and bars for now.

Ever since their launch in September of 2011, Smapo has seen no significant competitor, which also meant that they were essentially wholly responsible for developing the market. With the largest mobile carrier in Japan now in the game, we expect that this space is going to get far more competitive in the coming months. It is not very often we see such a young startup butting heads against an internet giant in Japan. Stay tuned, because this is going to get interesting.

CyberAgent joins the mobile chat app war with Decolink

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We’ve covered the cutthroat chat application war in the Japanese market in a recent post, illustrating how NHN Japan’s Line leads the game so far, with DeNA’s Comm and KakaoTalk as distant runners-up. As if there weren’t enough chat apps already, CyberAgent (TYO:4751) just launched yet another player, but this one has a slightly different angle. Decolink (yes, it’s another Deco-something app!) is CyberAgent’s newly minted application for iOS and Android, which is aming to snag teenage girls as its target users. The app lets you chat with a maximum of 100 friends, and you can also change the background image and fonts for different chat windows. This latter ability to customize the look of a product is essential when the primarily target market is younger girls.    What’s even more essential perhaps are the decorative stamps, of which Decolink provides over 10,000. Stamps are often cited as the major reason behind Line’s huge success so far. Sort of like emoji on steriods, people often use stamps in chat to express themselves instead of using text. In much the same way that a Facebook Like is a sort of mindless response that doesn’t require any words, stamps are often used…

decolink_top

We’ve covered the cutthroat chat application war in the Japanese market in a recent post, illustrating how NHN Japan’s Line leads the game so far, with DeNA’s Comm and KakaoTalk as distant runners-up. As if there weren’t enough chat apps already, CyberAgent (TYO:4751) just launched yet another player, but this one has a slightly different angle.

Decolink (yes, it’s another Deco-something app!) is CyberAgent’s newly minted application for iOS and Android, which is aming to snag teenage girls as its target users. The app lets you chat with a maximum of 100 friends, and you can also change the background image and fonts for different chat windows. This latter ability to customize the look of a product is essential when the primarily target market is younger girls.

decolink_chatwindow  decolink_stamps

What’s even more essential perhaps are the decorative stamps, of which Decolink provides over 10,000. Stamps are often cited as the major reason behind Line’s huge success so far. Sort of like emoji on steriods, people often use stamps in chat to express themselves instead of using text. In much the same way that a Facebook Like is a sort of mindless response that doesn’t require any words, stamps are often used in the same way among many Japanese users.

Deco-disrupter?

CyberAgent does have a competitive advantage, as the company runs the huge Ameba Blog platform which had more than 20 million users as of January 2012. The platform is widely used by Japanese people including celebrities. Through cross-promotions with other products under the Ameba umbrella, Decolink might be able to eclipse some of the other chat app competitors — although it’s unlikely that it could catch Line.

Decolink was developed by a team within CyberAgent that creates products dedicated for teens. I have to wonder if these cute, more feminine stamps are a key differeciator from Line, and if any teenage girls will take the bait. We’ll find out sooner or later, so stay tuned.

(h/t Chiho Komoriya over at VS Media)

Tokyo Otaku Mode keeps improving its manga photo app [Video]

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Just last week we reported that the up-and-coming Japanese startup Tokyo Otaku Mode had raised a new round of funding from three VC firms. And while the company’s progress on the web appears to be going well (see our feature on TOM from a few weeks back) the company has also made some recent updates on its most prominent mobile initiative, Otaku Camera. If you haven’t tried it yet, the basic feature of the app is that it turns any photo into a manga-style picture. But earlier in the month, the company announced new downloadable Hello Kitty photo frames for the app, and today it’s rolling out Tiger & Bunny photo frames, from the famous anime TV series. Currently all frame sets are marked as ‘Free’ in Otaku Camera, but I expect that in the future we’ll see paid photo frames rolling out as well, as Tokyo Otaku Mode makes and effort to monetize. When we last heard from Tokyo Otaku Mode, we were informed that Otaku Camera has over 500,000 downloads. I think this figure will get larger, given the company’s enthusiastic base, with over 10 million fans on Facebook. For a quick video overview of Otaku Camera, check…

Just last week we reported that the up-and-coming Japanese startup Tokyo Otaku Mode had raised a new round of funding from three VC firms. And while the company’s progress on the web appears to be going well (see our feature on TOM from a few weeks back) the company has also made some recent updates on its most prominent mobile initiative, Otaku Camera.

If you haven’t tried it yet, the basic feature of the app is that it turns any photo into a manga-style picture. But earlier in the month, the company announced new downloadable Hello Kitty photo frames for the app, and today it’s rolling out Tiger & Bunny photo frames, from the famous anime TV series. Currently all frame sets are marked as ‘Free’ in Otaku Camera, but I expect that in the future we’ll see paid photo frames rolling out as well, as Tokyo Otaku Mode makes and effort to monetize.

otaku-camera

When we last heard from Tokyo Otaku Mode, we were informed that Otaku Camera has over 500,000 downloads. I think this figure will get larger, given the company’s enthusiastic base, with over 10 million fans on Facebook.

For a quick video overview of Otaku Camera, check out our video demo above. If you’d like to try the app for yourself, it’s available on both iOS and Android.

What’s so special about Line? [Video]

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Having surpassed the 100 million user milestone, NHN Japan’s popular chat application Line has been a great example of the social potential that lies in mobile. Currently in Asia, it seems that each major region has its own local favorite. For example Korea has KakaoTalk, and China has WeChat/Weixin. Japan’s choice is — overwhelmingly — Line. With about 41.5 million out of its 100 million users in Japan, that means that nearly everyone who has a smartphone in Japan is on Line, since smartphone penetration is said to be about that same total. In comparison, KakaoTalk has about 9 million users in Japan right now, making it a distant second. For those of you who have yet to try Line, check out our video demonstration above of its major features below, showing a few of the many reasons why Japan thinks it’s so great. As you can see, one of the major innovations of this app – in my view – is how it has leveraged chat as a platform to distribute its others mobile apps and services. NHN Japan is expected to make a strong international push with Line in 2013, aiming for as many as 300 million to…

Having surpassed the 100 million user milestone, NHN Japan’s popular chat application Line has been a great example of the social potential that lies in mobile. Currently in Asia, it seems that each major region has its own local favorite. For example Korea has KakaoTalk, and China has WeChat/Weixin.

Japan’s choice is — overwhelmingly — Line.

With about 41.5 million out of its 100 million users in Japan, that means that nearly everyone who has a smartphone in Japan is on Line, since smartphone penetration is said to be about that same total. In comparison, KakaoTalk has about 9 million users in Japan right now, making it a distant second.

For those of you who have yet to try Line, check out our video demonstration above of its major features below, showing a few of the many reasons why Japan thinks it’s so great. As you can see, one of the major innovations of this app – in my view – is how it has leveraged chat as a platform to distribute its others mobile apps and services.

NHN Japan is expected to make a strong international push with Line in 2013, aiming for as many as 300 million to 400 million users.

For more information on the growth of Line, please check out our interactive Line Timeline which chronicles its growth from its launch back in 2011 up until the present day.