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Minto secures $5M+; partners with Kakao Piccoma to boost web3, webtoon businesses

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Our readers may recall that Japanese sticker character production Quan has merged with cartoonist agency Wwwaap to launch a new company called Minto. We reported that this merger will allow Quan to distribute Wwwaap’s creators’ works and third-party content through Quan’s vast region-wide network in Asia while Wwwaap will be able to expand its sales channels. In addition to their own characters, Quon will be able to play a trader role in the distribution of third-party content. We wrote that the wave of webtoons originating in Korea had spread to the Japanese market, and that Kakao Japan (rebranded into Kakao Piccoma in November of 2021), the company behind the Piccoma digital comics platform, has surpassed 800 billion yen valuation (over $6 billion US) based on the success seizing that trend. It wasn’t clear whether Kakao Piccoma was a competitor or a friend for Minto as of that writing, but now it appears that the two companies have decided to join forces. Minto annoounced today that it has raised secured 660 million yen (over $500 million US) from Kakao Piccoma in addition to existing investors like Mitsui Sumitomo Insurance Capital, Mizuho Capital, and OLM Ventures (the investment arm of Imagica Group)….

Piccoma mobile comic app, Minto Characters
Image credit: Kakao Piccoma, Minto

Our readers may recall that Japanese sticker character production Quan has merged with cartoonist agency Wwwaap to launch a new company called Minto. We reported that this merger will allow Quan to distribute Wwwaap’s creators’ works and third-party content through Quan’s vast region-wide network in Asia while Wwwaap will be able to expand its sales channels. In addition to their own characters, Quon will be able to play a trader role in the distribution of third-party content.

We wrote that the wave of webtoons originating in Korea had spread to the Japanese market, and that Kakao Japan (rebranded into Kakao Piccoma in November of 2021), the company behind the Piccoma digital comics platform, has surpassed 800 billion yen valuation (over $6 billion US) based on the success seizing that trend. It wasn’t clear whether Kakao Piccoma was a competitor or a friend for Minto as of that writing, but now it appears that the two companies have decided to join forces.

Minto annoounced today that it has raised secured 660 million yen (over $500 million US) from Kakao Piccoma in addition to existing investors like Mitsui Sumitomo Insurance Capital, Mizuho Capital, and OLM Ventures (the investment arm of Imagica Group). This follows Minto’s previous round (probably a Series B round) back in February of 2010, and brought their funding sum up to date to 1.46 billion yen ($11.2 million US).

When Minto was born after the acquisition, some readers may have sensed the possibility that the company would expand into the Web3 business from their new brand. In February, the company appointed Minoru Yanai, who has been involved in several Web3 businesses, as a business development manager. For Minto, the funding will allow them to more closely work with Kakao Piccoma not only in webtoon but also many Web3 business development because the latter’s parent company has more than a few web3 subsidiaries in Korea such as Meta Bora (developing Web3 protocol Bora) and Ground X (developing the Klaytn blockchain).

Minto started collaborating with Kakao Piccoma five years ago to distribute Minto’s stickers on the KakaoTalk messaging app, which later led to the great success of Minto’s characters in Korea. Minto has also begun co-producing webtoons with Kakao Piccoma. Also, in advertising and marketing using webtoons, Minto’s former wwwaap team’s ability to use comics for social networking marketing will be well served.

Minto has been selling original NFTs, collaborating with the company’s CryptoCrystal NFT project, and exhibiting NFTs created from the company’s creator network on the Sandbox metaverse platform since last year. In April, the company also started selling NFTs featuring their original characters as well as other content from popular creators on the LINE NFT marketplace.

In this particular space, some of our readers may recall Tokyo-based Rocket Staff, acquired by anime retail giant Animate last year, has been developing webtoon businesses in the Japanese market.

Japan’s sticker character production Quan to merge with cartoonist agency Wwwaap

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See the original story in Japanese. Tokyo-based Quan, the Japanese startup producing characters like Betakkuma and Business Fish for messaging stickers, has announced that it will merge with Wwwaap (pronounced ‘warp’), an agency of cartoonists and influencers. The two companies will be merged by January of 2022 to establish a new company called Minto. Quan’s CEO Kazuhiro Mizuno will be appointed as the CEO of the new company while Wwwaap’s CEO Genta Nakagawa, Wwwaap’s director Nobuyuki Takahashi, and Quan’s director Jun Oagawa will join the new company’s director board. In the U.S., influencing creators such as YouTubers, Instagramers, and Tiktokers are expanding their fan base all over the world, which has grown the creator economy up to over $104 billion US. Meanwhile, Japan’s creator economy is centered on two-dimensional content, mainly on manga and anime illustration. Webtoons originally from South Korea has recently spread into the Japanese market, which lets Kakao Japan operating the Piccolo manga app become valued over $7 billion US by riding on the wave. We won’t go into detail about Quan’s business here because we’ve covered them many times while Wwwaap was founded in 2016 by Nakagawa, who started a manga editing team and an app…

Nobuyuki Takahashi (Co-CEO of Wwwaap), Kazuhiro Mizuno (CEO of Quan), Genta Nakagawa (Co-CEO of Wwwaap)
Image credits Quan, Wwwaap

See the original story in Japanese.

Tokyo-based Quan, the Japanese startup producing characters like Betakkuma and Business Fish for messaging stickers, has announced that it will merge with Wwwaap (pronounced ‘warp’), an agency of cartoonists and influencers. The two companies will be merged by January of 2022 to establish a new company called Minto. Quan’s CEO Kazuhiro Mizuno will be appointed as the CEO of the new company while Wwwaap’s CEO Genta Nakagawa, Wwwaap’s director Nobuyuki Takahashi, and Quan’s director Jun Oagawa will join the new company’s director board.

In the U.S., influencing creators such as YouTubers, Instagramers, and Tiktokers are expanding their fan base all over the world, which has grown the creator economy up to over $104 billion US. Meanwhile, Japan’s creator economy is centered on two-dimensional content, mainly on manga and anime illustration. Webtoons originally from South Korea has recently spread into the Japanese market, which lets Kakao Japan operating the Piccolo manga app become valued over $7 billion US by riding on the wave.

We won’t go into detail about Quan’s business here because we’ve covered them many times while Wwwaap was founded in 2016 by Nakagawa, who started a manga editing team and an app marketing team at a major digital ad agency. With more than 250 creators, mainly manga and anime creators attracting fans through social network channels, the company has successfully monetized their content by making companies to use them for promotion. It claims that 80 to 90% of the manga illustrations used in Twitter ads in Japan are created by them. In other words, they can be called a multi-channel network for manga artists.

Nakagawa says,

In this industry, even if you are extremely talented (as an artist), you can’t make a living. While there are many people quitting, we have succeeded in monetizing their works to tell them how much we can pay them if they have a certain number of followers. We have over than 250 manga artists having 10,000 followers, and some of them are housewives earning 10 million yen ($8.8 million US) a year.

By joining forces, the two companies are expected to create several complementary relationships. It allows Quan to distribute Wwwaap’s creators’ works through Quan’s vast region-wide network in Asia while Wwwaap will be able to expand its sales channels. In addition to their own characters, Quon will be able to play a trader role in the distribution of third-party content.

Mizuno says,

Whether it’s webtoon or animation, there are so many small productions are working here. It is true that this has created diversity, but in order to be strategic and dynamic business, a certain level of scale is necessary. If we only had our own characters, we would not be able to cover all the demands form clients. After subsiding the pandemic, it would be especially difficult to differentiate ourselves from other competitors from the rest of the world.

Some of characters and manga titles by Quan and wwwaap
Image credit: Quan, Wwwaap

Mizuno’s and Nakagawa’s different areas of expertise will complementary work. Despite several business models in hand Quan has been focused on monetizing by character merchandising as well as promotion use for companies in Asia after gaining popularity of unique characters through the use of free messaging stickers. Having successfully established his own business in Japan, Nakagawa expressed confidence in the business potential after the merger in terms of diversifying revenue stream in the region.

“New Space” confab gathers in Tokyo to mull private sector activities

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This is a guest post authored by “Tex” Pomeroy. He is a Tokyo-based writer specializing in ICT and high technology. Until recently, space industry around the world has been propelled by government but private companies’ roles are gaining momentum in a movement called “New Space.” On May 10, SPACETIDE Association of Japan held its third event underscoring the role of private sector in space-related activities at Nihombashi Mitsui Hall, in central Tokyo. Supported by the Japanese government and in cooperation with the realtor Mitsui Fudosan and newspaper publisher Asahi Shimbun, it was sponsored (monetarily, for the first time) by ANA, JAL, SKY Perfect JSAT, Keio University System Design and Management Faculty and TBS plus Asahi Shimbun. See also: Riding the Startup Wave in Space The morning events comprised a panel overview at space business through 2030 followed by a presentation from OneWeb (SoftBank-backed startup) by Hidebumi Kitahara, then followed by a panel session with Infostellar and Axelspace representing Japanese space startups being joined by AWS and Orbital Insight plus Japanese government program outlined by a Keio professor. The latter panel had space Big Data as the theme. The afternoon saw presentations by Space Frontier Foundation chief Jeff Feige and former…

This is a guest post authored by “Tex” Pomeroy. He is a Tokyo-based writer specializing in ICT and high technology.


Panel session: Shaping the Future of Space Industry towards 2030 and beyond
Image credit: “Tex” Pomeroy

Until recently, space industry around the world has been propelled by government but private companies’ roles are gaining momentum in a movement called “New Space.” On May 10, SPACETIDE Association of Japan held its third event underscoring the role of private sector in space-related activities at Nihombashi Mitsui Hall, in central Tokyo.

Supported by the Japanese government and in cooperation with the realtor Mitsui Fudosan and newspaper publisher Asahi Shimbun, it was sponsored (monetarily, for the first time) by ANA, JAL, SKY Perfect JSAT, Keio University System Design and Management Faculty and TBS plus Asahi Shimbun.

See also:

Hidebumi Kitahara, Director of OneWeb
Image credit: “Tex” Pomeroy

The morning events comprised a panel overview at space business through 2030 followed by a presentation from OneWeb (SoftBank-backed startup) by Hidebumi Kitahara, then followed by a panel session with Infostellar and Axelspace representing Japanese space startups being joined by AWS and Orbital Insight plus Japanese government program outlined by a Keio professor. The latter panel had space Big Data as the theme.

Panel session: Space Big Data brings new markets
Image credit: “Tex” Pomeroy

The afternoon saw presentations by Space Frontier Foundation chief Jeff Feige and former astronaut Koichi Wakata, representing JAXA (Japan Aerospace Exploration Agency), as well as a panel discussion on a new era of spaceflight. Another panel on New Space Economy, with ispace CEO Takeshi Hakamada of Hakuto X Prize challenge fame, took place. The day ended with a panel on space as growth driver for other industries, after a Startup Pitch.

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Dr. Koichi Wakata, Japanese engineer and JAXA astronaut
Image credit: “Tex” Pomeroy

The Startup Pitch actually turned out not to be a competitive one, including a special pitch-like talk by an ANA employee who had won a government award for an innovative idea related to the aerospace field (though her presentation, along with those of Telexistence COO Yuichiro Hikosaka and Space BD CEO Masatoshi Nagasaki, would likely have been one of Top Three). WARPSPACE, ALE, Space Bio-Laboratories and Institute for Q-Shu Pioneers of Space also took part in the “Pitch.”

MC and pitch presenters at SPACETIDE 2018
Image credit: “Tex” Pomeroy

“Gift Show Life x Design” exhibition in Tokyo underscores startup role in IoT sector

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This is a guest post authored by “Tex” Pomeroy. He is a Tokyo-based writer specializing in ICT and high technology. The Gift Show’s Life x Design exhibition was held from August 30 to September 2 at Tokyo Big Sight, where the startup role in the fast-growing Internet of Things (IoT) as related to gifts and other items closely related to daily life was underscored by a specialized corner which brought together several startups offering IoT solutions. At this corner, planned in cooperation with Japanese IT publisher ASCII, in addition to Mamorio, which keeps tabs on such items in one’s possession as keys and other products one might be liable to misplace, there were three other startups showcasing their products such as those monitoring infants. See also: Mamorio, major Japanese pharma tie up for dementia sufferer support Of particular interest was the startup Yukai Engineering, which engineers dental hygiene-use items such as robot-like toothbrush which is designed to motivate children as well as the elderly to brush their teeth and ensuring they are kept track of. As the average Japanese lifespan is extended, dental hygiene is said to be a benchmark to Quality of Life. Of particular interest was the startup…

This is a guest post authored by “Tex” Pomeroy. He is a Tokyo-based writer specializing in ICT and high technology.


Mamorio exhibits their botth at the Gift Show’s Life x Design exhibition.
Image credit: “Tex” Pomeroy

The Gift Show’s Life x Design exhibition was held from August 30 to September 2 at Tokyo Big Sight, where the startup role in the fast-growing Internet of Things (IoT) as related to gifts and other items closely related to daily life was underscored by a specialized corner which brought together several startups offering IoT solutions.

At this corner, planned in cooperation with Japanese IT publisher ASCII, in addition to Mamorio, which keeps tabs on such items in one’s possession as keys and other products one might be liable to misplace, there were three other startups showcasing their products such as those monitoring infants.

See also:

Mamorio
Image credit: Mamorio

Of particular interest was the startup Yukai Engineering, which engineers dental hygiene-use items such as robot-like toothbrush which is designed to motivate children as well as the elderly to brush their teeth and ensuring they are kept track of. As the average Japanese lifespan is extended, dental hygiene is said to be a benchmark to Quality of Life.

Of particular interest was the startup Yukai Engineering, which offers IoT products as exemplified by BOCCO robot-linked toothbrush for children and even the elderly, enabling them to be monitored. Speaking of toothbrushing generally in an observation unrelated to this specific product… especially with the average Japanese lifespan continuing to be extended, dental hygiene built up from early on can be considered to indicate the level of Quality of Life.

In addition, there were other startup exhibitors providing items that uses design to market itself and even those not design-oriented but able to use unique features as stressing traditional Japanese customs and utilizing brands from the past. Collaborations among different companies from various sectors were especially eye-catching.

Yukai Engineering’s robot-like toothbrush kit
Image credit: Yukai Engineering

10 fun photos popular on Twitter Japan

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Whether on Twitter or Facebook, of all the things that pass through our social feeds, perhaps nothing gets more attention than photos. But of course really fun photos can be rare or hard to find. But in Japan there is a web service called Twicolle.com that lets you to discover popular photos from Twitter in a snap. According to a survey conducted by ICT, Twitter is still very popular among the many communication services available in Japan. It ranked third following Line and Facebook as the most frequently used communication services. Twitter also nabbed first place for customer satisfaction among major social networks. Let’s take a quick look to see what Japanese netizens are finding most interesting on Twitter right now. なんか教室着いたらものすごく爽やかになってた pic.twitter.com/gA6XTb3VSj — げんそ (@hisakura_genso) June 20, 2013 A chalk drawing on a blackboard. マイメロの真実 pic.twitter.com/kQOv8A0k8X — 太郎○ (@tarou7017) June 13, 2013 The truth about My Melody, the popular Sanrio character. あまちゃんを東京編から見始める人のために、北三陸編のあらすじをまとめました。 #あまちゃん #あま絵 pic.twitter.com/tiSEmYt6LP — ぷにんぷ_さな (@puninpu) June 22, 2013 A digest manga of a popular NHK TV show.   イランで見つかったガイコツで、6000歳だそうです。 愛は時間を超えるんですね♡ pic.twitter.com/uhNb1ExC43 — 思わずグッときたbot (@gu_tto_kita) May 30, 2013 6000-year-old skeleton couple found in Iran. 青森やばい。 pic.twitter.com/RCAPOTLQpx — 歌広場 淳 (@junjunmjgirly) June 23, 2013 Strawberry-flavored ramen noodles found…

Whether on Twitter or Facebook, of all the things that pass through our social feeds, perhaps nothing gets more attention than photos. But of course really fun photos can be rare or hard to find. But in Japan there is a web service called Twicolle.com that lets you to discover popular photos from Twitter in a snap.

According to a survey conducted by ICT, Twitter is still very popular among the many communication services available in Japan. It ranked third following Line and Facebook as the most frequently used communication services. Twitter also nabbed first place for customer satisfaction among major social networks.

Let’s take a quick look to see what Japanese netizens are finding most interesting on Twitter right now.

A chalk drawing on a blackboard.

The truth about My Melody, the popular Sanrio character.

A digest manga of a popular NHK TV show.  

6000-year-old skeleton couple found in Iran.

Strawberry-flavored ramen noodles found in Aomori prefecture.  

Dog: “I was taking a nap and it started raining.”

What if there was an “I don’t give a shit” button on Twitter?  

A truck in a little trouble.

How many squares can you find? If you can find more than 40, you belong at an Apple job interview.

I opened some maccha ice cream and I found— LoL.

Survey says virtual pop star Hatsune Miku has gone mainstream

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From electronic products to snacks sold at convenience stores, it seems every possible product or package in Japan is adorned with a character of some sort. In a culture where consumers grow up with manga at their bedsides, many Japanese companies create original characters and leverage them as part of their branding strategy. There are even what are called ‘gotochi’ characters, or “local characters” for every prefecture in Japan. But perhaps the most successful character in terms of recognition is the virtual vocaloid diva Hatsune Miku. That’s according to a recent survey conducted by Tokyo Polytechnic University. The survey targeted those who like to listen to music, polling 1,000 people between the ages of 12 to 39. When asked about their preferred genre, 40% of teenagers answered Vocaloid music (created with voice synthesizing software). When asked about their awareness of vocaloid characters, 95% of all respondents were familiar with Hatsune Miku. Many respondents first became aware of the virtual diva through TV and video sharing sites such as Youtube and Niconico-Douga. This survey is pretty remarkable because a previous poll in 2010 by Yamaha, the company behind vocaloid technology, showed that only 60% were familiar with Hatsune-Miku. That means that…

HatsuneMiku-recognition

From electronic products to snacks sold at convenience stores, it seems every possible product or package in Japan is adorned with a character of some sort. In a culture where consumers grow up with manga at their bedsides, many Japanese companies create original characters and leverage them as part of their branding strategy. There are even what are called ‘gotochi’ characters, or “local characters” for every prefecture in Japan. But perhaps the most successful character in terms of recognition is the virtual vocaloid diva Hatsune Miku. That’s according to a recent survey conducted by Tokyo Polytechnic University.

The survey targeted those who like to listen to music, polling 1,000 people between the ages of 12 to 39. When asked about their preferred genre, 40% of teenagers answered Vocaloid music (created with voice synthesizing software). When asked about their awareness of vocaloid characters, 95% of all respondents were familiar with Hatsune Miku. Many respondents first became aware of the virtual diva through TV and video sharing sites such as Youtube and Niconico-Douga. This survey is pretty remarkable because a previous poll in 2010 by Yamaha, the company behind vocaloid technology, showed that only 60% were familiar with Hatsune-Miku. That means that in a span of less than two years, the vocaloid character has gone fully mainstream.

In the past year alone, Hatsune Miku has been appearing all over the place:

  • Featured at a panel event at Mercedez-Benz fashion week
  • Featured in a fun aumented reality Domino’s Pizza app
  • Vanquish used Hatsune Miku as its model in stores
  • Family Mart, one of the largest convinience store chains in Japan, began to sell original Hatsune Miku merchandise at their stores
  • Google, to promote its browser Google Chrome, has taken advantage of Hatsune Miku in their TV commercials as well. See the video below.

‘Super lettuce’ grown under LED lights in Japan

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Japanese families who live along side Tokyo’s Odakyu train line can now enjoy more nutritious vegetables thanks to a collaborative project between Tamagawa University and Nishimatsu Construction. Last October, the two groups began an experimental operation to grow leaf lettuce using LED lights and liquid fertilizer. The project was carried out at the 900 square meter LED SciTech farm, spanning two floors, where lights, temperature, and humidity are controlled by 50 sensors. By adjusting the RGB light wavelength as well as the amount of light, the system is able to produce nutritious vegetables in a very short amount of time. Including the time for seedling, vegetables can be harvested within 15 days. At SciTech farms, sweetness, color, texture, softness and even flavor can be controlled. The resulting lettuce can contain as much as 2.6 times the antioxidative potency in comparison to regular lettuce. Since these vegetables are harvested without pesticides, they can even be eaten without washing. The process of LED cultivation brought many challenges, including the durability of lamps and the huge initial cost. After much trial and error, they succeeded in improving the lamps and developing their cultivation method by analyzing how plants react to lights. The entire…

super-lettuceJapanese families who live along side Tokyo’s Odakyu train line can now enjoy more nutritious vegetables thanks to a collaborative project between Tamagawa University and Nishimatsu Construction.

Last October, the two groups began an experimental operation to grow leaf lettuce using LED lights and liquid fertilizer. The project was carried out at the 900 square meter LED SciTech farm, spanning two floors, where lights, temperature, and humidity are controlled by 50 sensors. By adjusting the RGB light wavelength as well as the amount of light, the system is able to produce nutritious vegetables in a very short amount of time. Including the time for seedling, vegetables can be harvested within 15 days.

At SciTech farms, sweetness, color, texture, softness and even flavor can be controlled. The resulting lettuce can contain as much as 2.6 times the antioxidative potency in comparison to regular lettuce. Since these vegetables are harvested without pesticides, they can even be eaten without washing.

SciTech-farm-process

The process of LED cultivation brought many challenges, including the durability of lamps and the huge initial cost. After much trial and error, they succeeded in improving the lamps and developing their cultivation method by analyzing how plants react to lights. The entire process from seeding to harvesting is done mechanically, which reduces man power, bringing the project closer to achieving profitability.

Dr. Hiroyuki Watanabe, the brains behind the SciTech farm project, initially got the idea during his time as a researcher at Mitsubishi Chemical back in 1992, when he inspected a NASA project which used LED lights to cultivate plants in space. He officially began his research for SciTech farms upon starting his job at Tamagawa University. The project aims not only to provide consumers with safer food but also to support industrial recovery in regions affected by the Tohoku earthquake.

This new super lettuce is named Yumena (roughly meaning ‘dreams and vegetables’) and can be bought at sixteen Odakyu OX super markets for about 200 yen, as of February 1. (Source tamagawa.jp, Yomiuri)

SciTech-farm-SankeiPhoto by Sankei Photo