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Why I can’t stop playing Puzzle & Dragons

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I started playing Puzzle & Dragons a few months back. Or at least, that was my first serious look at it [1]. Prior to that, I had picked it up for a few plays only to put it down just as fast. It’s a game that takes a little bit of time to get into, and in the English version the help menu isn’t really an adequate primer for what the game has in store. And while I’ve come to really love the game, I think it can be tricky for newcomers. What follows is a short explanation of what I’ve learned about the game so far, as well as what I wish I knew when I first picked it up. The mechanics of the puzzle is not immediately apparent to start. If you haven’t tried the game yet, I’ve included a short video explainer above to help you get the gist of how to recognize basic orb patterns that can quickly be solved, and once you master those, you can move on to more advanced techniques [2]. Looking ahead to possible combinations makes the game feel somewhat chess-like sometimes, in that you need to plan ahead to execute your…

I started playing Puzzle & Dragons a few months back. Or at least, that was my first serious look at it [1]. Prior to that, I had picked it up for a few plays only to put it down just as fast. It’s a game that takes a little bit of time to get into, and in the English version the help menu isn’t really an adequate primer for what the game has in store. And while I’ve come to really love the game, I think it can be tricky for newcomers. What follows is a short explanation of what I’ve learned about the game so far, as well as what I wish I knew when I first picked it up.

puzzleanddragonsforum.com
via puzzleanddragonsforum.com

The mechanics of the puzzle is not immediately apparent to start. If you haven’t tried the game yet, I’ve included a short video explainer above to help you get the gist of how to recognize basic orb patterns that can quickly be solved, and once you master those, you can move on to more advanced techniques [2]. Looking ahead to possible combinations makes the game feel somewhat chess-like sometimes, in that you need to plan ahead to execute your moves within the limited time you have. I used to be a chess fanatic, and perhaps that’s why this game appeals to me so much.

It’s also not at all obvious for a beginner how to best power up and evolve your monsters. While it’s important to save magic stones to try to get rare eggs from the machine, you’ll find in later levels that in order to acquire evolution material for specific cards, you need to find out in which dungeons you can acquire it. You could keep playing until you stumble across it, or you could check one of online databases for the game that are out there.

I still don’t fully understand evolving monsters and building teams, and there are lots of other resources out there that you might want to check out to learn more about that. But I do like that the depth of the game and the fact that I’ve been casually playing for months and there’s still so much more to learn.

Everybody must get stones

game-over
Spend a magic stone to continue?

Why Puzzle & Dragons has been such a money-maker for GungHo Entertainment? It’s all about the magic stones, the games currency. You’re occasionally awarded a stone, or simply given one as a gift upon login – but no matter how you get them, you probably ought to save them to either expand your monster box (in early stages especially) or to take a shot at the rare egg machine.

But the game draws on the same money-making principle of video game arcades back in the 70s and 80s: insert coin to continue. And sometimes after you’ve played a long round only to lose to a tough boss, you’ll be tempted to spend a magic stone to continue. Or, if you have no magic stones, you’ll be very tempted to buy one.

As a personal rule, I try not to spend any money on any virtual goods in games [3], and I’m really glad that the game isn’t crippled as a result. Game play isn’t really hampered at all, in fact. I don’t think I’m a hardcore fan of the game, but I do pick up the game daily, which is more frequent than any other mobile game.

What day is it, anyway?

puzzle-dragons-spring

Puzzle & Dragons has special dungeons available on certain days of the week. On the weekend for example, you earn more coins than usual, which can then be used to pay for power ups later on. Thursday is a fun day for me as it awards wood monsters, and I’m working on building a wood team. But this pattern of recurring in-game events is a pretty brilliant strategy from GungHo. Gamers look forward to the weekend when they can rack up lots of coins, or to special events during the week when there might be an increased chance of finding a rare monster. There are events on special occasions too, like a recent easter event, or the current spring event which just started.

No doubt gamers who take Puzzles & Dragons more seriously may find the information above somewhat trivial or obvious. But I think since the English version of the game still hasn’t come close to being popular on the US app charts, I thought I’d pass on a little information about why I like it so much. Besides the fun of the puzzles alone, there’s a lot of enjoyment to be had in collecting rare monsters and building a team. I enjoy the card battle genre, and P&D has all the right elements of that, I think.

Anyway, if you’d like to learn more about the game, I’ve included some more resources below. Some of them are deeper than you’ll need starting out, but keep them on hand for when you start to get hooked. If you have any advice to give I’d be delighted to hear it, so don’t hesitate to leave a comment below.


  1. Note that I’m referring to the US/English version of Puzzle & Dragons, as opposed to the Japanese version.  ↩

  2. Some of the tutorials that exist on the net seem to indicate tactics that are far more complex than my simple video demo. I look forward to diving deeper and learning more.  ↩

  3. The money I spend in the Apple Store is usually on text editors or, more recently, on the very expensive Dragon Dictate, which I used to write this post.  ↩

UI Scope teams up with DeployGate to create a one-stop app testing solution

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    See the original story in Japanese. We frequently hear words like ‘usability’ or ’user experience”, but still very few developers have conducted user tests for their apps. So says Daisuke Hiraishi, the CEO of InnoBeta Inc., the up-and-coming startup behind the crowdsourced app testing service UIScope. Innnobeta announced today that it would be partnering with DeployGate, a smartphone app test platform run by Japanese social network operator Mixi. As we mentioned in our previous feature interview, DeployGate has acquired users from over 93 countries and been used for testing more than 4,000 apps worldwide. With this integration with DeployGate, Innobeta provides a one-stop service to be known by the name of ‘DeployGate Scope.’ It allows developers to provide crowdsourced usability testing not only for live apps but also for prototypes still under development. UI Scope was launched last October, and its team consists of three full-time workers, a freelance designer, and an engineer (who is attending grad school). The CEO Hiraishi used the bulletin board service WishScope to invite potential co-workers, including his CTO Takakiyo Aritaka. They’ve had been running a design-oriented app service, but faced many issues in the process of user testing. That experience made them…

 

dgscope_logo
DeployGate + UI Scope = Dgscope

 


See the original story in Japanese.

We frequently hear words like ‘usability’ or ’user experience”, but still very few developers have conducted user tests for their apps.

So says Daisuke Hiraishi, the CEO of InnoBeta Inc., the up-and-coming startup behind the crowdsourced app testing service UIScope. Innnobeta announced today that it would be partnering with DeployGate, a smartphone app test platform run by Japanese social network operator Mixi. As we mentioned in our previous feature interview, DeployGate has acquired users from over 93 countries and been used for testing more than 4,000 apps worldwide.

With this integration with DeployGate, Innobeta provides a one-stop service to be known by the name of ‘DeployGate Scope.’ It allows developers to provide crowdsourced usability testing not only for live apps but also for prototypes still under development.

UI Scope was launched last October, and its team consists of three full-time workers, a freelance designer, and an engineer (who is attending grad school). The CEO Hiraishi used the bulletin board service WishScope to invite potential co-workers, including his CTO Takakiyo Aritaka. They’ve had been running a design-oriented app service, but faced many issues in the process of user testing. That experience made them realize that many app developers were likely facing the same problem. And this led to them to eventually launch the crowdsourced usability testing service, making use of a pool of testers to provide feedback to developers and designers.

Similar services exist, but there’s no testing service specifically focused on testing for smartphone apps. The majority of the startup’s clients are big Japanese companies such as Recruit or NEC Biglobe, but users from startups also on the rise.

Since launch last October, the service was used for 200 projects by 40 companies. 70% of developers have the service to get feedback on upgrades for their apps, and the rest are for testing initial releases.

In terms of specifying the layer of testers you want to ask, you may choose them according to age, gender. You can also select testers by other criteria, such as people who have tried out a specific service, or even someone who has recently traveled to a certain place. On average, every case takes about one week and with 10 testers. According to global measurement company Nielsen Jakob Nielsen, a test conducted with 10 five people is enough to find and identify 80% of all problems [1].

deploygate_image
Mixi’s DeployGate

The testing process is an interesting one. Participating testers will receive a webcam for free from UI Scope. Testers are requested to record their testing task, speaking their impressions as they proceed step-by-step. By collecting those recorded videos, you can understand how testers thought and felt, why they pressed a certain button, or why they abandoned a screen on the app. These videos will then be passed on to clients. Pricing is 3,000 yen for testing, and clients will pay 15,000 yen on average, typically asking for around 5 testers. Analysis reports are also available as an additional option.

Strict requirements for testers

More than 4,000 people have signed up for the service to be testers. The startup is devising ways to get more applicants, although they have a very strict filtering process for those who want to be qualified testers. Potential testers receive two to three dummy tests a week, and only are few of them who yield good results and display a certain literacy level will finally qualify. After that they can can receive 500 yen compensation every time they finish a testing task. When compensation reaches 2,000 yen, it will be transferred to your bank account.

Housewives were invited to be testers through the startup’s ‘invite your friend’ campaign, and many students have signed up through an introduction from the startup’s partner companies. UI Scope has also partnered with Mamion, a chain operating PC training courses for the elderly, thus succeeding in acquiring some older testers as well. This broad variety of testers helps the startup to receive many testing orders from a wide range of companies.

For future problems they want to solve, Mr. Hiraishi further explains:

We need to some time to educate developers on the necessity of the usability testing. That’s why we’re organizing events like the “Smartphone Design Conference”. For usability testing, it usually requires 10 to 15 minutes for a testing case. Conducting the case with 10 testers, that means 100 minutes at least. We want to improve the service so that it allows users to see each [step] of the testing task. We look into providing more specifications about our testers, so that our clients will be able to conduct more targeted tests.

For now, most testings are conducted at home, but the startup is planning to develop an environment where people can do tests outside their home (useful for testing GPS-enabled apps, for example) and real-time testing (for testing social network apps). For developers who would like to try out the service, UI Scope is giving a 50% discount until the end of this month.

The company previously raised 5 million yen (about $53,800) from Movida Japan, and has acquired 120 developers and 2500 testers during the last six months. The video below will give you a better idea of how the service works.


  1. Thanks to @david_z on Twitter for the error report! Much appreciated.  ↩

Meet 5 of Japan’s top photo apps

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In comparison to other countries around the world, Japan has a special affinity for camera apps. In fact, according to a recent report from Flurry Japanese mobile users are more likely to use photo apps than mobile users in any other country. We’ve written about a number of them over the past couple of months, and I thought we take her to expect look at a few of the best [1] ones today. So here they are, in no particular order: FX Camera ¶ One of the earliest entries in the Japan photo app space was FX Camera which launched way back in 2009. This app isn’t very flashy, but it has a solid repertoire of filters and effects would certainly come in handy on any mobile device. Since its launch a few years back it has accumulated more than 25 million downloads, certainly an impressive feat for its parent company Bit Cellar. See our recent review of FX Camera for more information. Download: iOS | Android Otaku Camera ¶ This app doesn’t have the sort of download counts that other apps on this list have achieved, but it was developed by one of Japan’s hottest startups, Tokyu Otaku Mode….

In comparison to other countries around the world, Japan has a special affinity for camera apps. In fact, according to a recent report from Flurry Japanese mobile users are more likely to use photo apps than mobile users in any other country.

We’ve written about a number of them over the past couple of months, and I thought we take her to expect look at a few of the best [1] ones today. So here they are, in no particular order:

FX Camera

fx-camera

One of the earliest entries in the Japan photo app space was FX Camera which launched way back in 2009. This app isn’t very flashy, but it has a solid repertoire of filters and effects would certainly come in handy on any mobile device. Since its launch a few years back it has accumulated more than 25 million downloads, certainly an impressive feat for its parent company Bit Cellar. See our recent review of FX Camera for more information.

Download: iOS | Android

Otaku Camera

otaku-camera

This app doesn’t have the sort of download counts that other apps on this list have achieved, but it was developed by one of Japan’s hottest startups, Tokyu Otaku Mode. What Otaku Camera does is turn your pictures into an anime/manga style graphic. Last month the application surpassed the 1 million downloads mark, and we expect that with the company’s vast fan base that Otaku Camera will continue to grow. Check out our video demo below for more info about it how it works.

Download: iOS | Android

SnapDish

snapdish

Just like in the West, Japan has more than a few food photography apps. Perhaps the most notable foodie photo app is SnapDish. The application was launched way back in May 2011, and since then it has catalogued more than 1.7 million pictures of food. Interestingly, it primarily encourages users to share pictures of food they’ve cooked themselves, as opposed to just snaps taken in a restaurant.

The company has aspirations on global markets too, and is already available in a variety of languages in addition to Japanese and English. For more information about the startup check out out interview with them from back in February.

Download: iOS | Android

Papelook

papelook

Just a few weeks ago the Japanese photo application Papelook surpassed the 4 million downloads mark on iOS, launching a new Android app at that time as well. Papelook is not your typical photo application insofar as you’re not really going to be taking photos with it. But rather you can use it to combine and repurpose a lot of the photos that you’ve taken with other apps to build collages. I had a lot of fun testing this one, as you can see in the video demo below. The application is very much targeted at girls and it definitely falls into ‘Kawaii apps’ application category.

Download: iOS | Android

Line Camera

line-camera

Line Camera took off very quickly since it was first released nearly a year ago. And with more than 20 million downloads since then, largely thanks to the wildly popular Line chat app as a distribution platform, this camera application hit number one in the photo category in 28 countries, mostly around Asia. The application allows for lots of fun photo decoration, following the same style as the popular stamps/stickers for which Line Corporation has become famous.

Download: iOS | Android

Honorable mention:

See also: 5 photo apps with fantastic skin filters that Japanese women prefer


  1. Like any list of this sort, this is a subjective ranking and I’m sure that there are many great camera apps from Japan that we have missed. If so, let us know! We’d be happy to hear from you.  ↩

Cutting edge: How Japan’s “sushi tech” increases efficiency and profits

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Japanese cuisine, especially Sushi, has attracted many health conscious eaters around the world. Sushi is obviously very popular here in Japan, but the cuisine is also way ahead of its food industry competitors in terms of technology. A sushi franchise called Mawashi Sushi Katsu has installed iPads in all of its seven restaurants for the purpose of taking orders. On the sushi counter, there’s an iPad for every two seats, and once orders are placed the sushi is delivered to the customer on the usual conveyor belt. The iPad is also used in the kitchen to educate employees and to improve service and productivity. Another kaiten zushi (roughly translated as “circulating sushi”) restaurant, Uobei in Shibuya, provides sushi for 105 yen per portion. The reduced cost comes as a result of installing touch panel devices, which support Japanese, English, Chinese, and Korean. You can see the order process in action in the video below. The sushi chain Kurazushi, with 285 stores in Japan (as of October 2011), is probably the most innovative of all sushi franchises. The Kurazushi smartphone app allows users to search for nearby restaurants, make reservations, and get coupons. Sushi orders are made using a touch panel…

sushi-ipad
Sushi iPad! (photo by ITpro)

Japanese cuisine, especially Sushi, has attracted many health conscious eaters around the world. Sushi is obviously very popular here in Japan, but the cuisine is also way ahead of its food industry competitors in terms of technology.

A sushi franchise called Mawashi Sushi Katsu has installed iPads in all of its seven restaurants for the purpose of taking orders. On the sushi counter, there’s an iPad for every two seats, and once orders are placed the sushi is delivered to the customer on the usual conveyor belt. The iPad is also used in the kitchen to educate employees and to improve service and productivity.

Another kaiten zushi (roughly translated as “circulating sushi”) restaurant, Uobei in Shibuya, provides sushi for 105 yen per portion. The reduced cost comes as a result of installing touch panel devices, which support Japanese, English, Chinese, and Korean. You can see the order process in action in the video below.

The sushi chain Kurazushi, with 285 stores in Japan (as of October 2011), is probably the most innovative of all sushi franchises. The Kurazushi smartphone app allows users to search for nearby restaurants, make reservations, and get coupons. Sushi orders are made using a touch panel device (just like other sushi chains) and the empty sushi plates are collected in a tableside bay. Plates are then automatically counted to calculate the bill, thus accelerating the paying process. There are also QR codes embedded on the sushi plates, which helps to keep track of how long the sushi has been circulating on conveyor belts.

After putting five plates into the tableside bay, customers can enjoy gacha. This is sort of a vending machine — and also the origin of gacha in social games — that gives out toys to kids. But it means that families are more likely to order by a multiple of five for their kids.

The video below shows a common device seen at sushi chains. It reads the IC tag embedded in plates to calculate bills. It’s pretty amazing, to be honest.

The very first conveyor-belt sushi appeared more than 55 years ago in Osaka. Since then much innovation has taken place, bringing a satisfying profit to sushi chains. Kurazushi alone had over 5 billion yen in profit as of year 2010, and if sushi tech keeps improving, I’m sure they’ll make even more in the future!

Cinnamon pitching private photo sharing to the Southeast Asian market

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At the Startup Asia conference today in Singapore, Cinnamon – a startup led by CEO Miku Hirano – pitched a new photo app called ‘Seconds.’ I recently had a chance to meet with Miku, who gave me a preview of the soon-to-be-released app. To be launched first on the Android platform, she says that she would like Seconds to replace your native camera app, with private photo sharing features targeting the Southeast Asia market to start. The app is is simple and easy to use. You just take a photo, and choose your desired album for upload. Photos added are immediately visible to members who have access to that album, and those members can also upload pictures as well. You can also create any number of albums, which differ depending on who has access – it could be your family, friends, or your significant other. With photos being automatically uploaded, you don’t have to worry about losing your pictures if you misplace your phone or have it stolen. Cinnamon plans to release the app first in Thailand, says Miku, a country known for its love of photo sharing. They’re targeting the huge population of Southeast Asia because private sharing is…

At the Startup Asia conference today in Singapore, Cinnamon – a startup led by CEO Miku Hirano – pitched a new photo app called ‘Seconds.’ I recently had a chance to meet with Miku, who gave me a preview of the soon-to-be-released app. To be launched first on the Android platform, she says that she would like Seconds to replace your native camera app, with private photo sharing features targeting the Southeast Asia market to start.

The app is is simple and easy to use. You just take a photo, and choose your desired album for upload. Photos added are immediately visible to members who have access to that album, and those members can also upload pictures as well.

miku-hirano-cinnamon
Cinnamon CEO Miku Hirano

You can also create any number of albums, which differ depending on who has access – it could be your family, friends, or your significant other. With photos being automatically uploaded, you don’t have to worry about losing your pictures if you misplace your phone or have it stolen.

Cinnamon plans to release the app first in Thailand, says Miku, a country known for its love of photo sharing. They’re targeting the huge population of Southeast Asia because private sharing is a little bit more popular in Asian regions. They hope that more mature mobile markets like Japan, China, and Korea will help make it profitable.

Cinnamon was founded in Singapore back in October, and received seed funding December from CyberAgent Ventures and other angel investors. Currently the company has a headcount of like 10 people including its president at Hajime Hotta.

There are many ways in which they hope they can monetize Seconds, likely with premium features or with ads. If they go for premium model would mean extra features like storage, filters, decoration, or Facebook sync.

Tomorrow is day two of Startup Asia, so it will be interesting to see how Cinnamon fares in the field of 20 Asian startups. I had the pleasure of being a part of the last Startup Asia event in Jakarta last year, where the winner of the startup event was Moso, the sole Japanese entry in the competition.

seconds-app

Can crowdsourcing startups change Japan’s employment landscape?

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This article is based on an interview published on our Japanese-language site (see part one and two). It has been partially modified for our global audience. Lancers, CrowdWorks Employment in Japan has traditionally been a cradle-to-grave sort of system, but given modern day economic challenges, many people are facing difficulties. Many workers are faced with finding alternatives when the notion of a full-time job doesn’t work out. Recent government statistics show that 94% of 4.5 million Japanese companies only have a single office. Larger companies with more than 10 offices across multiple locations only account for 0.4% of all Japanese business. But in which category of business do most employees fall under? 31% of the entire national workforce belongs to the 0.4% of big companies. Out of the entire Japanese workforce of 62.3 million people, 55 million of those are employed by someone else, and 7 million people are self-employed or working with their family businesses [1]. These figures show that many workers are concentrated among a very small number of big companies here in Japan. Given that this distribution will likely not change soon, how can Japanese workers prepare for what will happen to the national economy in the future? Being a so-called ‘crowdsourced’ worker…

This article is based on an interview published on our Japanese-language site (see part one and two). It has been partially modified for our global audience.

Lancers, CrowdWorks
Lancers, CrowdWorks

Employment in Japan has traditionally been a cradle-to-grave sort of system, but given modern day economic challenges, many people are facing difficulties. Many workers are faced with finding alternatives when the notion of a full-time job doesn’t work out.

Recent government statistics show that 94% of 4.5 million Japanese companies only have a single office. Larger companies with more than 10 offices across multiple locations only account for 0.4% of all Japanese business.

But in which category of business do most employees fall under? 31% of the entire national workforce belongs to the 0.4% of big companies. Out of the entire Japanese workforce of 62.3 million people, 55 million of those are employed by someone else, and 7 million people are self-employed or working with their family businesses [1].

These figures show that many workers are concentrated among a very small number of big companies here in Japan. Given that this distribution will likely not change soon, how can Japanese workers prepare for what will happen to the national economy in the future?

Being a so-called ‘crowdsourced’ worker is an alternative solution when it comes to finding employment. Crowdsourcing (in the context of this discussion) is a concept that matches task requests with individuals who can do the work. The most notable examples of this process are US-based services oDesk and Elance. These days some people can even make a living from such jobs.

Recently we spoke with two key people in Japan’s crowdsourcing space: Yosuke Akiyoshi, the co-founder and CEO of Lancers Inc., and Koichiro Yoshida, the co-founder and CEO of CrowdWorks Inc.

Lancers: Helping users crowdsource a career

Yosuke Akiyoshi, Co-founder/CEO of Lancers
Yosuke Akiyoshi, Co-founder/CEO of Lancers

Mr. Akiyoshi says that with his Lancers service, some workers can earn as much as 7 or 8 million yen ($70,000 to $80,000).

The traditional concept of crowdsourcing has been that someone in a remote location helps you finish minor tasks at an affordable rate. But recently platforms like Lancers are being used for more, serving as a primary income stream for some. Mr. Akiyoshi shared a few key indicators from his platform:

  1. The platform is home to 120,000 freelancers from all around Japan.
  2. 1,000 of those users are earning about 50,000 yen (approximately $500) a month
  3. 70% of users reside in suburban areas or countryside.
  4. Some people make more than 3 million yen (about $30,000) using the platform. Needless to say, that’s enough to make a living.
  5. There are now about 10,000 tasks listed on the platform, three times the amount of tasks listed last year.

Akiyoshi adds:

We saw the rapid growth since 2011. Our operations have expanded from two people in 2008, to 11 people in 2011, to the 30-person team we have now.

Helping people work regardless of geographical location is the startup’s concept. And true to that notion, Lancer itself is based in the quiet Tokyo suburb of Kamakura, where they can concentrate more on the service development.

Recently they are seeing a decent number of task proposals including jobs like copywriting, proposal writing, web design, or sales outsourcing.

With the platform, Akiyoshi hopes to contribute to creating a world where people can find good work and better living.

lancers_screenshot

CrowdWorks: An opportunity to work and live better

CrowdWorks'  CEO Koichiro Yoshida
CrowdWorks’ CEO Koichiro Yoshida

CrowdWorks is another key player in this field, and its website features many voices from people who use the platform. When I asked CrowdWorks’ CEO Koichiro Yoshida if crowdsourced work has become a mainstream working style, he answered me by relating the following story from a housewife who lives in Tokushima Prefecture and uses their app.

I’m glad to see a world I’ve never seen before, getting in touch with the interests of the younger generation. I’m also amazed that the platform provides us with equal accessibility to tasks regardless of where we live. I retired and moved to the countryside but the platform gives me the great opportunity to keep working at home.

For most people, their daily work is more than just earning money. It’s also a means of giving your life a sense of purpose. Crowdsourcing can help them find such a purpose in their lives as well.

Every worker has a preferred style for working. And CEO Yoshida says that freelancers can pursue a sort of career optimization in finding the projects that best suit their needs and style.

Take for example, PC operating systems. These days we have many choices ranging from licensed systems (like Windows or Mac) to open source (Linux) systems. Likewise, people employed at governmental offices or big companies can be seen as a ‘licensed’ way of working. What we’re proposing is to develop an open source way of working. Some people use the platform to finding a side job, and others use it to making a living. It’s meaningless to try to figure out which is the better route, but what’s important is give people more options, more ways to work.

The service was launched in March of 2012, and has acquired more than 5,000 corporate clients who are posting jobs on the platform. So far projects worth more than $12 million have been matched in the year since the launch. Back in last October, Crowdworks raised a total amount of $3.75 million (300 million yen) from Itochu Technology Ventures, Digital Garage, and Suneight Investment, with aiming to expand their business in the South East Asian region.

Working styles changed after the 2011 earthquake

We’ve asked the both startups about why the Japanese crowdsourcing market has been on an upswing during the last few years. Both Akiyoshi and Yoshida say that it appears to have stemmed from the tragic 2011 earthquake. That disaster also encouraged several Japanese crowdfunding sites to launch as well.

Akiyoshi pointed out that the disaster might have triggered the recent boom in the crowdsourcing market. It has brought us newly-coined phrases like ‘nomad working,’ and it has prompted many companies to permit their employees to work from home.

These crowdsourcing startups are presenting a fascinating alternative to conventional working styles in Japan, and in the process they are creating an employment ecosystem that’s helping many individual workers face the challenges of our current economy.

Crowdworks
Crowdworks

Shumito Club: DeNA’s social network for seniors in Japan

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The Japanese goverment expects that by the year 2035, one in three people will be over the age of 65, accounting for 33.4% of the country’s total population. DeNA (TYO:2432), a company we typically associate with the mobile gaming industry, made a pretty smart move back in 2007 when it launched a social network targeted at this so called ‘silver’ segment. It’s called Shumito Club, which roughly translated means ‘Hobby Club’. Shumito Club began as a joint business between DeNA and Club Tourism International, the latter of which has over 3 million members. The 290,000 members of the social network are in their 40s and 50s but the site has 920,000 monthly unique users, and monthly pageviews exceeds 260 million. The site provides standard social networking features such as blogging, messaging, photo albums, and communities. It also supports the creation of events, and over 2,000 events are created each month. Atsushi Masuda who leads the team behind Shumito Club explained why DeNA launched the website in the first place: Before Shumito Club was launched in 2007, DeNA had a good service portfolio for people in their 20s and 30s such as Mobage and DeNA Shopping (known as Bidders back then),…

ShumitoClub-logo

The Japanese goverment expects that by the year 2035, one in three people will be over the age of 65, accounting for 33.4% of the country’s total population. DeNA (TYO:2432), a company we typically associate with the mobile gaming industry, made a pretty smart move back in 2007 when it launched a social network targeted at this so called ‘silver’ segment. It’s called Shumito Club, which roughly translated means ‘Hobby Club’.

Shumito Club began as a joint business between DeNA and Club Tourism International, the latter of which has over 3 million members. The 290,000 members of the social network are in their 40s and 50s but the site has 920,000 monthly unique users, and monthly pageviews exceeds 260 million. The site provides standard social networking features such as blogging, messaging, photo albums, and communities. It also supports the creation of events, and over 2,000 events are created each month.

Atsushi Masuda who leads the team behind Shumito Club explained why DeNA launched the website in the first place:

Before Shumito Club was launched in 2007, DeNA had a good service portfolio for people in their 20s and 30s such as Mobage and DeNA Shopping (known as Bidders back then), but not for people older than that. As we expected the market would eventually grow, we wanted to leverage on our social network and e-commerce expertise for the unexplored market segment.

ShumitoClub-topMasuda describes the users of its hobby-based social network as people over 50 who see a clear distinction between themselves and those who are generally considered ‘seniors’, a term that can often mean people over 70 in Japan. Once when the site displayed a photograph of an old person on its front page, it offended some of its users.

In terms of user interface (UI), we should not treat them too special. People ask me if we make the fonts bigger but that would be a bad idea. Many Shumito Club users are highly intellectual and read a lot of books and newspapers, so big buttons with big fonts would simply look like we are dumbing it down.

Of course, considering that the service’s provider is DeNA, the site has games as well. Shukaku Village, which can be translated as ‘Harvest Village’, lets users plant, water, and harvest virtual vegetables and flowers in their garden. The game is designed to foster communication between members to help each other in the game. Surprisingly, 20 to 25% of active members between the ages of 50 to 59 enjoy play the game.

Here are some interesting metrics about the network’s members.

  • Gender distribution is 41% female and 59% male.
  • Over 40% of all members go on trips within Japan more than five times a year.
  • Almost half of all members go on trips outside Japan every year.
  • 25% of members shop online once a month, and 18% shop twice a month.
  • The average purchasing amount is 3,000 to 5,000 yen (about $32 to $52).
  • 43% own financial assets worth over 10 million yen (about $105,000).

In short, the audience is older people who are relatively well-off, but with some time on their hands. Shumito Club is one of the best place for businesses targeting the older generation to advertise, and that seems to be how the social network makes its money. These days the younger generation can be seen migrating from Mixi to Facebook as they begin their careers, and in the not so distant future, they could very well be moving on from Facebook to Shumito Club.

From Japan to Silicon Valley: AnyPerk’s startup journey has been longer than most

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Up-and-coming startup Anyperk recently announced that it has raised $1.4 million in funding. And with plans to hire sales, engineering, and marketing staff, it aspires to succeed in a space that has been tough to some other companies. Companies sign up with AnyPerk so their employees can benefit from a number of discounts and deals from partner vendors, such as 15% savings on your AT&T billing, for example. I recently caught up with one of the AnyPerk founders Taro Fukuyama to learn more about the company’s path up until now, as well as where they go from here. I first encountered Taro when he was heading up Mieple back in 2011, an idea for a sort of social communication service. That summer saw him and his team head to the US, meeting with over 100 investors while living in their car parked in a Taco Bell parking lot! Takeshi Homma, an exec for a Japanese company working in San Francisco, explains his surprise at the team’s very lean approach in those early days: My friends and I hosted the welcome dinner in Chinatown for their team and another start-up who just came to Silicon Valley. […] After the dinner, I…

anyperk

Up-and-coming startup Anyperk recently announced that it has raised $1.4 million in funding. And with plans to hire sales, engineering, and marketing staff, it aspires to succeed in a space that has been tough to some other companies. Companies sign up with AnyPerk so their employees can benefit from a number of discounts and deals from partner vendors, such as 15% savings on your AT&T billing, for example.

I recently caught up with one of the AnyPerk founders Taro Fukuyama to learn more about the company’s path up until now, as well as where they go from here.

I first encountered Taro when he was heading up Mieple back in 2011, an idea for a sort of social communication service. That summer saw him and his team head to the US, meeting with over 100 investors while living in their car parked in a Taco Bell parking lot! Takeshi Homma, an exec for a Japanese company working in San Francisco, explains his surprise at the team’s very lean approach in those early days:

My friends and I hosted the welcome dinner in Chinatown for their team and another start-up who just came to Silicon Valley. […] After the dinner, I asked them where they were going to stay. They said nothing has been decided. “What?” I said. “We don’t have a place to stay tonight,” they said. Long story short, they survived as super lean start-up. I’m sure that Taco Bell wasn’t a good place to stay for a week. I’m very impressed with their incredible vitality and I believe that it is one of the most important [qualities] for a start-up. I’m sure they will survive for a long time.

taco-bell

Taro tells me that eventually the team prepared an application and got into the Y Combinator incubator with the idea of Mieple, the first Japanese company to enter the program. That incubation program started in January of 2012, and on the third day, they decided to stop working on Mieple, and in the weeks that followed they came up with the idea of AnyPerk, inspired by companies who had executed similar ideas back in Japan.

In terms of customer acquisition, the company initially struggled with a chicken and egg problem. They needed customers in order to acquire perk vendors, and vendors in order to acquire customers. To work around this they offered discounts to Y Combinator founders to kickstart their initial client acquisition.

Currently AnyPerk charges companies $5 per employee per month, and has made significant progress by bringing in 2,500 customers, including high profile ones such as Pinterest, Quora, Pandora, and Cushman & Wakefield. Among the more notable of its 300 vendors to date are Six Flags, Zipcar, Hertz, Travelocity, AT&T, T-Mobile, HP, and Dell.

As for their target market, they intend to focus on the US for now. I asked Taro if he had plans to bring AnyPerk back to Japan, but he explains given the three or four companies doing similar business there already, they plan to focus on the US first. Other countries could come later.

It remains to be seen whether or not AnyPerk can excel in this space, as a similar service, BetterWorks, gave up on a similar business just last year. But the company does have some tenacious founders whom investors apparently have much faith in, so it will be interesting to see how much further AnyPerk can develop this business idea.

Photo: City Data

With over 4M downloads, crazy ‘Battle Cats’ game from Japan still has some surprises in store

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One of my very favorite mobile games over the past year has been Battle Cats (known in Japan as Nyanko) from Kyoto-based game developer Ponos. It’s a pretty simple tower defense title, but the unique cat heros and strange enemies give the game a very distinct, very weird character. Even though it only launched back in November, the title already has more than 4 million downloads, and that’s without the assistance of any of the major game platforms like GREE or Mobage [1]. I recently had a chance to speak with a Ponos representative about their very unusual game. I was surprised to discover that there was an i-mode version of Battle Cats before these latest smartphone titles for Android and iOS. And while the Japanese and English version have some differences, both were created to have the appearance of a movie parody. While the title can’t really be called a runaway hit, I find I keep coming back to it because I just have a hunch that there’s a lot of potential for more growth here. Our video demo of Battle Cats over on Youtube has a crazy amount of comments from overseas users, which has really surprised me….

battle-cats-4-million

One of my very favorite mobile games over the past year has been Battle Cats (known in Japan as Nyanko) from Kyoto-based game developer Ponos. It’s a pretty simple tower defense title, but the unique cat heros and strange enemies give the game a very distinct, very weird character. Even though it only launched back in November, the title already has more than 4 million downloads, and that’s without the assistance of any of the major game platforms like GREE or Mobage [1].

I recently had a chance to speak with a Ponos representative about their very unusual game. I was surprised to discover that there was an i-mode version of Battle Cats before these latest smartphone titles for Android and iOS. And while the Japanese and English version have some differences, both were created to have the appearance of a movie parody.

While the title can’t really be called a runaway hit, I find I keep coming back to it because I just have a hunch that there’s a lot of potential for more growth here. Our video demo of Battle Cats over on Youtube has a crazy amount of comments from overseas users, which has really surprised me. Most of it is simply players looking to share invite codes, but to me it is a pretty strong indication of an active overseas fan base. I asked the folks at Ponos if they have been surprised that players outside Japan are taking such a liking to Battle Cats:

Well, the truth is that there was hardly any marketing. So you could say it is pure organic growth. I didn’t think of Battle Cats as a hit outside of Japan before. I must say I’m surprised myself. We are currently examining how to appeal to a broader audience, outside of Asia, where people know less about Japan and might have trouble connecting with the various places, treasures and characters.

Profitable cats?

god-cat
God Cat iPhone wallpaper, anyone?

But is the game making any money? It has done well on the top grossing charts in Japan, and on Android it has been a top 50 grossing app in Taiwan and Singapore too. The company declined to disclose any details about its revenue for the game (players can buy cat food to purchase in-game items) but they say that Battle Cats is “doing fine” in terms of income.

What can we expect in the future for Battle Cats? I’m told that they are working on some new content, including new original characters and attacks. These are coming in one of the next updates.

Given the ‘kimo-kawaii’ nature of the game [2], I was also curious to know whether or not the company intended to get into merchandising, like many other popular mobile games these days. They affirm that this is indeed the case, and that they are speaking with a number of companies, looking forward to having a lineup of Battle Cats merch “in the near future.”

Finally I had to ask about the very difficult chapter 3, round 48 that both myself and a number of readers have been having difficulty with. The Ponos rep tells me:

I will answer this not as employee but from experience. As the campaigns get increasingly more difficult you need to efficiently use ranged attacks and shield characters in order to defeat the enemy.

While I haven’t spent too much time trying to beat this round recently, I noticed that there have been some double-chance ‘Treasure Festival’ events in the game recently (see below), where players can then make an effort to improve the power of their cat army. I think if you keep an eye out for such events, and follow the strategy above, then the round should be beatable.

I’m looking forward to seeing the new content when it’s published, and it will be interesting to see if new additions to the game can sustain Battle Cats’ recent success. Stay tuned!

battle-cats-treasure-promo


  1. I’d even consider putting Line in this class these days, given the dominance that we’re seeing from that platform recently.  ↩

  2. I recently learned this word. Thanks Emily and Serkan!  ↩

Live-streaming app TwitCasting surpasses 2 million users, but founder is a little distressed

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See the original story in Japanese. TwitCasting is an app that allows you to stream videos from iPhone or Android handsets. The service was launched early in 2010, and there have been good numbers in terms of user acquisition: reaching 250,000 users in 2010, 750,000 in 2011, and 1.75 million in 2012. On Thursday, we had a chance to speak with Yoski Akamatsu, the CEO of Moi Corp., the company behind the app. He explained more about the services sudden growth: I feel it rapidly shifted gears last November. Since the beginning of this year, we are acquiring almost 200,000 users a month. We may surpass 4 million users by the end of this year. […] The livecast channel has 200,000 to 300,000 visitors a day, and they usually stay for about 4 to 5 minutes on average. While I invented the service, I can’t really explain what has caused the recent rapid user growth. More than a half of our entire user base is people who are younger than 25 years old. He showed us a list of livecast programs, where thumbnail portrait of users livecasting can be seen for each one. As the CEO mentioned, they are pretty…

twitcasting

See the original story in Japanese.

TwitCasting is an app that allows you to stream videos from iPhone or Android handsets. The service was launched early in 2010, and there have been good numbers in terms of user acquisition: reaching 250,000 users in 2010, 750,000 in 2011, and 1.75 million in 2012. On Thursday, we had a chance to speak with Yoski Akamatsu, the CEO of Moi Corp., the company behind the app. He explained more about the services sudden growth:

I feel it rapidly shifted gears last November. Since the beginning of this year, we are acquiring almost 200,000 users a month. We may surpass 4 million users by the end of this year. […] The livecast channel has 200,000 to 300,000 visitors a day, and they usually stay for about 4 to 5 minutes on average. While I invented the service, I can’t really explain what has caused the recent rapid user growth. More than a half of our entire user base is people who are younger than 25 years old.

twitcasting_screenshot

He showed us a list of livecast programs, where thumbnail portrait of users livecasting can be seen for each one. As the CEO mentioned, they are pretty young – probably high school students, junior high school students, and teenagers. When we opened one program, it was explaining about how to put on make-up. Viewers then would leave comments on the video via Twitter.

[The sudden influx of] younger users might be caused by Atsushi Tamura, a comedian known for using the Twitcasting app on his TV show. Users visit our service with the expectation of making new friends online. They’re using it as a chat app.

The service is getting so popular so that has been featured in some magazines for teenagers, but it seems the CEO can’t keep up with this unforeseen popularity.

Compared to other similar services like Ustream or the live channels of Nico Nico Douga, the service pursues quality user communication. Instead of video quality, they are focusing on gaining real time capabilities like live radio programming, aligning the direction for the user community by adopting a real name-based membership system. But now that the younger generation shares a big portion of the user base, he has to intensify monitoring of video posts to ensure there’s no illegal activity involving minors.

TwitCasting was launched as a part of Yoski’s other startup, Sidefeed. It was spun-off in February of 2012 and incorporated as a new startup called Moi Corp.

They intend to monetize with advertising and paid-subscriptions, and currently revenue is roughly split between these two streams. The paid subscription from the Android app is showing good growth too.

The startup is now in talks with big companies exploring possible business partnerships.