LINE reports solid Q2 earnings, aims for 300M users by year’s end

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See also our Japanese report on Line’s Q2 earnings

Line Corporation has announced its second quarter earnings for 2013, highlighted by revenue of 12.8 billion yen (or about $132 million). That amounts to 348.9% growth over the same time the previous year, and 45.3% over the previous quarter.

The company attributed most of this to its core LINE business, which alone accounted for 9.77 billion yen (or just over $100 million), growing 66.9% over first quarter revenue as you can see in the chart above. The announcement notes that 53% of its revenue was in-game purchases, and 27% through sticker purchases.

Line Corporations CEO Akira Morikawa expects more good things for his company as the year progresses:

We will continue to actively invest in new opportunities and conduct new challenges so as to become a common piece of communication infrastructure worldwide, and aim to achieve 300 million users within 2013.

This news is pretty solid validation of the company’s gaming business especially, which includes titles like Line Pop, Wind Runner, Neko Copter, and recent addition Fluffy Diver.

We’re looking forward to following Line in its effort to become the world’s preferred mobile portal, and we’ll keep up updated on its progress in the future.

For more information on the growth of Line and its vast repertoire of apps, please check out our interactive Line Timeline which chronicles its growth from its launch back in 2011 up until now.