THE BRIDGE

tag anime

Moe the World: Add fun anime flavor to your mobile photos

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As we head into the weekend, here’s a fun photo app from Higher Bridge Inc. called ‘Moe the World’. I’m not going to try to accurately explain what the Japanese term ‘moe’ means (Wikipedia does a better job than I would), but rather I encourage you to try out this photo decoration app, which in a nutshell enables virtual cosplay. The application, which initially launched back in December, received a new update this month with more manga eyes and wigs to add to the existing decorative elements. So if you’re in the mood for adding some fun to your cherry blossom party photos this season, do check out Moe the World over on the App Store.

moe-the-world

As we head into the weekend, here’s a fun photo app from Higher Bridge Inc. called ‘Moe the World’. I’m not going to try to accurately explain what the Japanese term ‘moe’ means (Wikipedia does a better job than I would), but rather I encourage you to try out this photo decoration app, which in a nutshell enables virtual cosplay.

The application, which initially launched back in December, received a new update this month with more manga eyes and wigs to add to the existing decorative elements. So if you’re in the mood for adding some fun to your cherry blossom party photos this season, do check out Moe the World over on the App Store.

Can this new Japanese app become the top online Otaku marketplace?

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See the original article in Japanese Tokyo-based startup 7-bites has launched a new service called A2mato, a C2C flea market app focused on goods relating to Japanese subculture. It’s a smartphone marketplace where individuals can buy and sell things like self-published works, cosplay costumes, gaming, manga, and pop idol goods. When the startup raised funds last June, the CEO told us about this plan, and now it has finally gone online. This ‘otaku’ market includes other things like dating simulations and other online games, vocaloid voice synthesizing, cosplay, figures, novels, electronic comic books, and even railway models. According to a study by Yano Research Institute, this otaku market is getting more customers in Japan beyond its core fan group. In 2011, the market size was valued at 892 billion yen ($8.5 billion). The CEO of Bushiroad, Takaaki Kidani, mentioned that the market for card gaming alone is almost 100 billion yen ($9.5 billion), big enough to get the attention of many businesses. Recently I had a chance to interview with 7bites CEO Shota Sawada about why he thinks there’s potential in this market. He explained there are two main reasons why he started A2mato: One reason is that there is…

A2mato logo

See the original article in Japanese

Tokyo-based startup 7-bites has launched a new service called A2mato, a C2C flea market app focused on goods relating to Japanese subculture. It’s a smartphone marketplace where individuals can buy and sell things like self-published works, cosplay costumes, gaming, manga, and pop idol goods. When the startup raised funds last June, the CEO told us about this plan, and now it has finally gone online.

This ‘otaku’ market includes other things like dating simulations and other online games, vocaloid voice synthesizing, cosplay, figures, novels, electronic comic books, and even railway models.

According to a study by Yano Research Institute, this otaku market is getting more customers in Japan beyond its core fan group. In 2011, the market size was valued at 892 billion yen ($8.5 billion). The CEO of Bushiroad, Takaaki Kidani, mentioned that the market for card gaming alone is almost 100 billion yen ($9.5 billion), big enough to get the attention of many businesses.

Recently I had a chance to interview with 7bites CEO Shota Sawada about why he thinks there’s potential in this market.

A2mato

He explained there are two main reasons why he started A2mato:

One reason is that there is a market. The other reason is that I wanted to support creators.

At Comiket (a large comic convention) visitors cannot get enough information on the groups that are participating, and they turn to other media like Twitter or websites to get information. Because information is not easily accessible, comic fans pay attention only to major groups or circles. So it is difficult to find new talented creators. With A2mato I’d like to make information on new talents more easily accessible and support long-tailed creators.

While mobile C2C marketplace and flea market apps attracts many consumers today, there was no flea market app focused only on subculture. So Sawada thought there would be potential to grow.

Today many of online marketplaces for self-published works charge users high service charges. For example, when a creator sells their work on websites like DLsite or Melonbooks, the company charges the creator 30 percent of the price as a service charge. But on A2mato, it’s only 5.25%.

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On A2mato, users can follow hashtags for each genre and see that content on their timeline. There is also a feature called ‘remart’, similar to Twitter’s retweet, and users can save their favorite items as well.

The UI was developed based on Sawada’s assumption that the many users with interest an in subculture might be Twitter users too.

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Just like other flea market apps, users can list their items on A2mato from their smartphone app. Payments can be made using credit cards, money transfer at convenience stores and banks, or with A2mato points.

Unlike most flea market apps, A2mato has a web version of its marketplace as well. This is because the company expected that linked web content will be important to bring traffic/users from Twitter.

A2mato is targeting a half million users and 500 million yen ($4.8 million) in monthly transactions. If you’d like to try out the app, it is available for the download here. Currently it’s in Japanese only.

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Anime illustration crowdsourcing platform raises $1.3M

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See the original story in Japanese. Crowdsoucing platforms can be divided into two categories: 1) general purpose and 2) industry-focused. The latter is very much focused on specific business fields such as translation or design, and such crowdsourcing platforms are on the rise. MugenUp is a Tokyo-based startup that provides a crowdsourcing platform for animated content and illustrations. The company just announced that it has raised series B funding worth 130 million yen (or approximately $1.3 million) from Industrial Growth Platform and SMBC Venture Capital. MugenUp was launched back in June of 2011 as a social games developer, but that plan didn’t quite work out. So last year they shifted to work on an animation-focused platform, since they thought they would be able to take advantage of the experiences from their past projects. Readers may recall when we spoke with the startup’s CEO Ryota Ichioka back in May, he told us about how they serve as an illustration solution to many game companies who might have just a few full-time illustrators. We plan to grow into a 100-person team in a year For crowdsourcing platform operators, if you focus on a specific business sector, the fortunes of your business will…

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Mugenup CEO Ryota Ichioka

See the original story in Japanese.

Crowdsoucing platforms can be divided into two categories: 1) general purpose and 2) industry-focused. The latter is very much focused on specific business fields such as translation or design, and such crowdsourcing platforms are on the rise.

MugenUp is a Tokyo-based startup that provides a crowdsourcing platform for animated content and illustrations. The company just announced that it has raised series B funding worth 130 million yen (or approximately $1.3 million) from Industrial Growth Platform and SMBC Venture Capital.

MugenUp was launched back in June of 2011 as a social games developer, but that plan didn’t quite work out. So last year they shifted to work on an animation-focused platform, since they thought they would be able to take advantage of the experiences from their past projects. Readers may recall when we spoke with the startup’s CEO Ryota Ichioka back in May, he told us about how they serve as an illustration solution to many game companies who might have just a few full-time illustrators.

We plan to grow into a 100-person team in a year

For crowdsourcing platform operators, if you focus on a specific business sector, the fortunes of your business will obviously be very directly dependent on trends in that sector. The rise of the Japanese social gaming industry has helped the startup’s business grow rapidly, enabling them to raise a 100 million yen ($1 million) in funding from Japanese VC Nissay Capital back in September of 2012.

MugenUp functions as an intermediary between customers and clients, helping them find appropriate matches. A key aspect of this process is a chat system called Mugen Work Station. This allows their directors to communicate with crowdsourced workers, monitor the production process, and give workers revision requests if needed.

We heard more from CEO Ichioka about how business is going these days.

In terms of the orders we’re receiving, projects related to mobile games are continuously growing. But I think the content of games on each gaming platform is changing. For example, illustration work for card battle games is still in a high demand in browser-based gaming apps, but native app developers typically ask us to help them develop animated 3D/2D content developed with Unity.

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MugenUp directors advice crowdsourced workers using the chat system.

Ichioka shared a little more about their hiring plan:

Our total number of registered crowdsourced workers will hit 10,000 very shortly. In the office, we have 60 full-time and part-time workers. With these funds, we will add people with skills to handling 3D animated content, and we plan to grow into a 100-person team in a year.

In addition, our chat system has a handy translation feature that helps our directors communicate with foreign crowdsourced workers in English and Chinese.

According to Mr. Ichioka, the chat system also keeps clients updated about how their outsourced projects are going, and an upcoming version will allow them to check how workers are creating character designs at any time.

The startup is receiving many orders for 3D content. Ichioka explained the startup’s future exists in the accumulation of these content data.

We’ve been receiving orders for 3D models of real products. They are typically orders to optimize data for actual production rather than just digital content. So we are aiming to move into a market that will replace the metal mold business.

When we look at the digital fabrication industry, 2D or 3D design data can be alternatives to metal molds. The point is not about creating products featuring popular characters, but the accumulation of design data allows the startup to analyze and predict what kind of characters or shapes will be popular in different markets.

While most of their future plans were not disclosed, they revealed that the accumulated design data includes many useful engineering tips, such as how much shrinkage you need to plan for when creating a vinyl chloride creation with digital 3D data.

We’re aiming at a comprehensive platform for design data, making the most of our experiences through our crowdsourcing platform business. We’re trying to adopt our kind of service operations and database design to genres such as toys or figure sculptures.

For anime studios out there, you will be able to easily digitize your intellectual property (such as anime characters), letting you easily partner with toy makers and co-develop derivative works.

The startup is already profitable and planning to get listed on a stock exchange in a few years. It is interesting to see how crowdsourcing work styles will be adopted here in Japan and around the world.

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Engineering team (hiring now!)

CocoPPa partners with Tokyo Otaku Mode on anime-themed decorations for your smartphone homescreen

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See the original story in Japanese. CocoPPa, a smartphone wallpaper/icon decoration app from Japanese web conglomerate United, has tied up with Tokyo Otaku Mode (TOM) to allow Cocoppa users to bring their favorite illustrations from TOM to their smartphone homescreens. This is the first such collaborative business endeavor for Cocoppa. Both Cocoppa and TOM are popular sites among young people, and both have succeeded in spreading Japanese culture around the world. For TOM, this partnership gives its users more chances to show off their works as well. CocoPPa recently surpassed 8 million downloads worldwide, and TOM has accumulated more than 12.5 million likes on its Facebook. We expect that this partnership between two globally influential startups can bring about great results and more awareness about the two companies worldwide.. On a related note, we reported earlier today that has also just released a new smartphone app called Tokyo Otaku Mode mini. It’s a busy week for the up-and-coming company!

CocoPPa-TOM

See the original story in Japanese.

CocoPPa, a smartphone wallpaper/icon decoration app from Japanese web conglomerate United, has tied up with Tokyo Otaku Mode (TOM) to allow Cocoppa users to bring their favorite illustrations from TOM to their smartphone homescreens.

ec94b5743a833a9c53b3514949659d33This is the first such collaborative business endeavor for Cocoppa. Both Cocoppa and TOM are popular sites among young people, and both have succeeded in spreading Japanese culture around the world. For TOM, this partnership gives its users more chances to show off their works as well.

CocoPPa recently surpassed 8 million downloads worldwide, and TOM has accumulated more than 12.5 million likes on its Facebook. We expect that this partnership between two globally influential startups can bring about great results and more awareness about the two companies worldwide..

On a related note, we reported earlier today that has also just released a new smartphone app called Tokyo Otaku Mode mini. It’s a busy week for the up-and-coming company!

Tokyo Otaku Mode releases new Otaku news app for iPhone and Android

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See the original story in Japanese. Tokyo Otaku Mode announced Thursday that it has introduced a new smartphone app called Tokyo Otaku Mode mini, which is available for both iOS and Android. The new app delivers news updates on otaku culture, including Japanese anime, manga, and games. Users can set what time they want to receive news updates each day. And once a news article is downloaded, it can be read offline on the app as well. Previously, TOM released Otaku Camera which we’re told has accumulated 3.5 million downloads since its release back in December of 2012. More than 90% of all downloads are from outside Japan. The app also provides lots of illustrated frames using famous anime characters. If you’d like to try out the new Tokyo Otaku Mode mini app, you can get it over on the App Store or on Google Play.

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See the original story in Japanese.

Tokyo Otaku Mode announced Thursday that it has introduced a new smartphone app called Tokyo Otaku Mode mini, which is available for both iOS and Android.

The new app delivers news updates on otaku culture, including Japanese anime, manga, and games. Users can set what time they want to receive news updates each day. And once a news article is downloaded, it can be read offline on the app as well.

Previously, TOM released Otaku Camera which we’re told has accumulated 3.5 million downloads since its release back in December of 2012. More than 90% of all downloads are from outside Japan. The app also provides lots of illustrated frames using famous anime characters.

If you’d like to try out the new Tokyo Otaku Mode mini app, you can get it over on the App Store or on Google Play.

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Japanese web conglomerate Septeni Holdings establishes manga-focused business, will build e-publication platform

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Japanese web conglomerate Septeni Holdings (JASDAQ:4293) has established a new subsidiary that will focus on building a manga content e-publication platform. The group gets most of its revenue from online advertising and social gaming apps. But with this platform, it is looking to diversify its business beyond intellectual property. The new subsidiary, Comicsmart, will establish a website, as well as discover and train new cartoonists for its comic e-publication platform. The company also announced a program to supporting aspiring cartoonists, called Route M, giving them complimentary painting materials, production facilities, grants, and distribution channels for their works. On a related note, Japanese gaming company Spicy Soft recently announced that it has handed over Manga Get (a manga-focused, user-generated content site) to Septeni. The site has more than 900,000 amateur cartoonists and more than 40,000 cartoons. Some of our readers may remember that Gyao and GREE recently established an investment fund for the anime business. Since the beginning of this year, anime-related startps such as MugenUp or Anipipo have been attracting much attention among Japanese consumers and investors.

comicsmart_logoJapanese web conglomerate Septeni Holdings (JASDAQ:4293) has established a new subsidiary that will focus on building a manga content e-publication platform. The group gets most of its revenue from online advertising and social gaming apps. But with this platform, it is looking to diversify its business beyond intellectual property.

The new subsidiary, Comicsmart, will establish a website, as well as discover and train new cartoonists for its comic e-publication platform. The company also announced a program to supporting aspiring cartoonists, called Route M, giving them complimentary painting materials, production facilities, grants, and distribution channels for their works.

On a related note, Japanese gaming company Spicy Soft recently announced that it has handed over Manga Get (a manga-focused, user-generated content site) to Septeni. The site has more than 900,000 amateur cartoonists and more than 40,000 cartoons.

Some of our readers may remember that Gyao and GREE recently established an investment fund for the anime business. Since the beginning of this year, anime-related startps such as MugenUp or Anipipo have been attracting much attention among Japanese consumers and investors.

CC-lincenced picture: Production IG Tour by Danny Choo
Production IG Tour, photo by Danny Choo, CC license

Gyao and GREE establish investment fund to develop anime film business

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See the original story in Japanese. Gyao, a broadband video distribution company and a subsidiary of Yahoo Japan (TYO:4689), and Japanese social gaming giant GREE (TYO:3632) announced today that they have established a company to invest in animation content development. The team-up was first announced back in February with a tentative company name. Making the most of IT and information systems, the new company will be called AnimatiC (which they say is a combo of animation and systematic) and its goal will be to develop fresh new animation films and content that audiences have never seen before. AnimatiC’s portfolio films will be distributed via video distribution platforms including Gyao, and it is expected that business will extend beyond developing social gaming apps or collectible card game products derivative from anime. Accordingly, for film producers, if you receive investment from the fund, you can easily get a distribution channel for your film, and have an easy access to related businesses. On a bit of a side note, Japanese smash-hit mobile gaming app Puzzle & Dragons has recently partnered with animated film series Evangelion to offered a limited time promotion where users can win character items from the series. Similarly, a film…

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See the original story in Japanese.

Gyao, a broadband video distribution company and a subsidiary of Yahoo Japan (TYO:4689), and Japanese social gaming giant GREE (TYO:3632) announced today that they have established a company to invest in animation content development. The team-up was first announced back in February with a tentative company name.

Making the most of IT and information systems, the new company will be called AnimatiC (which they say is a combo of animation and systematic) and its goal will be to develop fresh new animation films and content that audiences have never seen before.

AnimatiC’s portfolio films will be distributed via video distribution platforms including Gyao, and it is expected that business will extend beyond developing social gaming apps or collectible card game products derivative from anime. Accordingly, for film producers, if you receive investment from the fund, you can easily get a distribution channel for your film, and have an easy access to related businesses.

On a bit of a side note, Japanese smash-hit mobile gaming app Puzzle & Dragons has recently partnered with animated film series Evangelion to offered a limited time promotion where users can win character items from the series. Similarly, a film distributor planning to release the anime Time of Eve with English subtitles on Blu-ray raised more than 7 million dollars in about four weeks on crowdsourcing platform Kickstarter. These results indicate there is much potential in anime content distribution over the internet.

I believe it is possible to empower many anime creators using IT and information systems. As seen in the recently launch of anime-focused crowdfunding site Anipopo, this space is the focus of very high expectations from the market.

MugenUp: Disrupting the anime production industry with a crowdsourced workforce

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See the original story in Japanese. The anime business consists of many fundamental tasks, such as rough drawing, storyboard writing, and painting. Even for digitalized anime productions, these tasks still exist. It’s not the most efficient process, and can result in a harsh work environment for many who are employed in the industry. But now there’s a startup that may change all that. It’s called Mugenup. In our recent interview with its CEO Ryota Ichioka, he told us the company has acquired several thousands of crowdsourced workers, and with rapid growth thus far, it could hit 20,000 by the end of this year. The emergence of vertical crowdsourcing sites Japan’s crowdsourcing market is pretty hot right now. Crowdworks is showing good numbers, and Lancers recently completed a big funding round. We asked Ichioka to share some figures on their business, and while he couldn’t go into specifics, he says they are generating revenue in the tens of thousands of dollars every month. This is despite the fact that the startup is less than one year old. In contrast with general-purposed crowdsourcing sites like Crowdworks or Lancers, Mugenup is far more niche with its focus on anime. It functions as an…

mugenup_screenshot1

See the original story in Japanese.

The anime business consists of many fundamental tasks, such as rough drawing, storyboard writing, and painting. Even for digitalized anime productions, these tasks still exist. It’s not the most efficient process, and can result in a harsh work environment for many who are employed in the industry. But now there’s a startup that may change all that. It’s called Mugenup.

In our recent interview with its CEO Ryota Ichioka, he told us the company has acquired several thousands of crowdsourced workers, and with rapid growth thus far, it could hit 20,000 by the end of this year.

The emergence of vertical crowdsourcing sites

Japan’s crowdsourcing market is pretty hot right now. Crowdworks is showing good numbers, and Lancers recently completed a big funding round. We asked Ichioka to share some figures on their business, and while he couldn’t go into specifics, he says they are generating revenue in the tens of thousands of dollars every month. This is despite the fact that the startup is less than one year old.

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Some artwork on the Mugenup website

In contrast with general-purposed crowdsourcing sites like Crowdworks or Lancers, Mugenup is far more niche with its focus on anime. It functions as an intermediary between clients and crowdsourced workers, helping both parties match up with the other much easier than they could before.

Until March of 2012, the startup was developing social gaming apps. But unfortunately that plan didn’t work so well. So they shifted their target client slightly to focus more on mobile game developers.

Most of the projects they’ve dealt with have been single-picture illustrations, but it’s gradually changing to character designs or 2D drawings for Unity, a gaming app integration environment for smartphone.

Things are tough for mobile game studios recently, and most would like to avoid to increase their amount of full-time workers, which means they have to rely on freelance animators or outsourced illustrators. But while most gaming studios typically have in-house programmers, they usually have just a few animators or artists. Ichioka adds:

In addition to individual workers, about 50 studios are registered on our service to receive crowdsourced orders from us, they typically create content for pachinko machines or animated films, but they usually work on our crowdsourced projects during their downtime. In terms of making the most of that downtime, our business model is sort of similar to Raksul, a discount printing startup that makes use of printing factories during their downtime.

Mugenup is a 30-person team for now, and about 20 of those are professional art directors, all comfortable providing directions to crowdsourced animators or illustrators.

For many crowdsourcing sites, what’s the most important is how to create an environment where clients and crowdsourced workers can efficiently work on projects together. At Mugenup, directors use a chat system to communicate with crowdsourced workers, monitor the production process, and give workers revision requests if needed. Surprisingly, production management processes are standardized and workers’ skill sets are well managed.

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Their retention rate for such crowdsourced workers is as much as 60%, which indicates they are highly motivated. Mugenup plans extend its business beyond Japan and to start receiving orders from publishing companies or cartoonists later on.

Some project tasks are difficult to split among different crowdsourced workers. Such tasks include rough sketches or storyboard writing, which are typically an important step to determine the overall character design. To get past this obstacle, the startup asks clients to pick their favorite crowdsourced animators before placing an order, one who fits their taste exactly.

Mugenup has each client fill out a checklist, recording why they have chosen a certain animator. This process helps when placing future orders, because if a client complains that an outcome is not what they expected, they are asked to update form to give better results that can more accurately fit their preference. This process takes some time, but it definitely helps business proceed more efficiently overall. Ichioka further adds:

We believe possible to make our business more scalable, and we’ll be extending our offerings to include three-dimensional or characters in motion as well. […] In this internet era, we are aspiring to build up a new business that leverages fine Japanese craftsmanship.

He hopes that his company can go public in a few years. And given his success so far, it will certainly be a company to watch in the future.

Mugenup was launched in June of 2011, received a seed funding from Incubate Fund in December of 2011, subsequently fundraised 100 million yen (approximately $1 milllion) from Nissay Capital.

Support your favorite anime artists: Crowdfunding site Anipipo finally launches

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Tokyo- and Bangkok-based startup Goopa has launched its anime-focused crowdfunding site Anipipo today. The new site provides ways for anime project owners to find funding to support their productions. Supporters will receive a premium reward from project owners in return for their financial support. The site is not only geared towards motion picture projects, but it’s also open to application for music, games, books, event projects, and more. As of today, the following three projects are available and open to receive funding from supporters. Santa Company – A motion picture project by Itoso from Kenji Studio ABC of Akari – A motion picture project by Vincente from AnigoAnimtion Ponpon Pipopo – A picture book publication project by Moo The startup was launched by Japanese entrepreneur Hiroaki Taira. Some of our readers may recall that he helped us to organize our meet-up events up until last year. In addition to Taira, the board members include two young Thai entrepreneurs Vincent Sethiwan and Permsiri Tiyavutiroj, who are known for running the LaunchPad incubation space in Bangkok. The startup primarily conducts business development in Tokyo, and system development in Bangkok. Anipipo was originally planned to launch back in February, but had to adjust…

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Tokyo- and Bangkok-based startup Goopa has launched its anime-focused crowdfunding site Anipipo today. The new site provides ways for anime project owners to find funding to support their productions. Supporters will receive a premium reward from project owners in return for their financial support. The site is not only geared towards motion picture projects, but it’s also open to application for music, games, books, event projects, and more.

As of today, the following three projects are available and open to receive funding from supporters.

  1. Santa Company – A motion picture project by Itoso from Kenji Studio
  2. ABC of Akari – A motion picture project by Vincente from AnigoAnimtion
  3. Ponpon Pipopo – A picture book publication project by Moo

The startup was launched by Japanese entrepreneur Hiroaki Taira. Some of our readers may recall that he helped us to organize our meet-up events up until last year. In addition to Taira, the board members include two young Thai entrepreneurs Vincent Sethiwan and Permsiri Tiyavutiroj, who are known for running the LaunchPad incubation space in Bangkok. The startup primarily conducts business development in Tokyo, and system development in Bangkok.

Anipipo was originally planned to launch back in February, but had to adjust the schedule a little bit. Everything was prepared for launch at that time, but they ran into difficulties getting approval from PayPal to become a merchant, an essential step in order to provide users with adequate payment methods. According to Taira, this is because PayPal has raised the bar for merchant accounts for crowdsourcing platforms. He actually visited PayPal headquarters in San Jose, and persuaded them on this issue. There appears to be a number of dubious crowdfunding sites around the world right now, so this is probably why Paypal is being careful. But the deployment of such strict regulations on their part indicates that the market has become too big to be ignored.

You may remember that Gyao and GREE jointly formed an anime-focused investment fund back in February, another significant development that should help the anime businesses. There is also illustration crowdsourcing service MugenUp and voice crowdsourcing service Voip.

Anipipo previously fundraised 4.5 million yen (approximately $45,000) from Tokyo startup incubator Samurai Incubate. With the service’s official launch, we should expect to see another round of funding pretty soon.

Tokyo Otaku Mode announces syndication deal with 13 news sites

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Tokyo-based startup Tokyo Otaku Mode, which curates and shares content and news about Japanese anime and manga culture, recently announced a syndication deal with 13 internet news sites in Japan and around the world. The international partners are as follows: Cheezburger (Cheezburger Inc., USA) Bahamut (a video game review site from Oneup Network Corporation, Taiwan) anime.mx (an anime news site in Mexico) RetornoAnime (Anime news for Mexico) Some of the notable Japanese media partners added to Tokyo Otaku Mode’s repertoire of syndication sources from which it translates news are: Anime.excite Anime Anime Netlab Kai-You.net Fashion Headline Now with over 11 million Facebook fans, many people wondered how Tokyo Otaku Mode might monetize its rapidly growing fan base. When I spoke to the startups co-founder Nao Kodaka back in February, he explained that one way would be try to funnel its Facebook traffic onto its main website (otakumode.com) which could then be monetized with advertising. So now with more quality incoming content, and with an extended reach thanks to syndication deals, TOM has made positive steps towards this goal. The company says in its announcement that it hopes to translate articles into more languages in the future, and ostensibly Spanish is…

Tokyo-based startup Tokyo Otaku Mode, which curates and shares content and news about Japanese anime and manga culture, recently announced a syndication deal with 13 internet news sites in Japan and around the world. The international partners are as follows:

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Some of the notable Japanese media partners added to Tokyo Otaku Mode’s repertoire of syndication sources from which it translates news are:

Now with over 11 million Facebook fans, many people wondered how Tokyo Otaku Mode might monetize its rapidly growing fan base. When I spoke to the startups co-founder Nao Kodaka back in February, he explained that one way would be try to funnel its Facebook traffic onto its main website (otakumode.com) which could then be monetized with advertising. So now with more quality incoming content, and with an extended reach thanks to syndication deals, TOM has made positive steps towards this goal.

The company says in its announcement that it hopes to translate articles into more languages in the future, and ostensibly Spanish is a priority given the deals with Mexican publishers noted above.

The startup also recently partnered with convenience store chain Lawson to help promote aware of the store’s brand around Asia and the rest of the world. They have established a special promotion page featuring characters that introduce Lawson’s products.

Stay tuned for more from Otaku Mode, as an e-commerce channel is expected to be just around the corner for the startup. If you’d like to sign up to be notified when it opens, head over to otakumode.com/shop.

In mid-Febraury the startup announced that it had raised additional funds from three VC firms, including YJ Capital (the investment arm of Yahoo Japan), Itochu Technology Ventures, and DG Incubation (of Digital Garage). (Via RBB Today)

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