THE BRIDGE

Android

With 10M downloads, Japan’s Papelook app knows how to get the girls

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It has been a while since we looked in on the Japanese photo collage app Papelook. So recently when the company made an announcement that its app would be preinstalled on Aquos Pad tablets (at the suggestion of KDDI) we thought we’d get back in touch to see how they’re doing. Interestingly, we found that the Japanese telco au/KDDI has featured Papelook heavily as a selling point on the tablet’s product page and in their promotional video (about 18 seconds in). As we have pointed out before, the app’s popularity among Japanese girls and young women cannot be understated. And while girls here in Japan especially love this collage app, the Android version of Papelook is doing fairly well in a number of Asian regions too. In fact, the company claims that their app has been downloaded more than 10 million times in total as of this past January. That puts it in the same category as Cocoppa, which has leveraged Japan’s unique ‘kawaii’ style to become a sort of international hit among women. In Japan mobile companies really make an extra effort to go after specific demographics when selling mobile products (for example, girls, seniors, young kids), so it’s…

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It has been a while since we looked in on the Japanese photo collage app Papelook. So recently when the company made an announcement that its app would be preinstalled on Aquos Pad tablets (at the suggestion of KDDI) we thought we’d get back in touch to see how they’re doing.

Interestingly, we found that the Japanese telco au/KDDI has featured Papelook heavily as a selling point on the tablet’s product page and in their promotional video (about 18 seconds in). As we have pointed out before, the app’s popularity among Japanese girls and young women cannot be understated.

And while girls here in Japan especially love this collage app, the Android version of Papelook is doing fairly well in a number of Asian regions too. In fact, the company claims that their app has been downloaded more than 10 million times in total as of this past January. That puts it in the same category as Cocoppa, which has leveraged Japan’s unique ‘kawaii’ style to become a sort of international hit among women.

In Japan mobile companies really make an extra effort to go after specific demographics when selling mobile products (for example, girls, seniors, young kids), so it’s interesting to see that an app like Papelook can ride such specialization to achieve this pre-installed status. In fact, Japan has an abundance of cute mobile apps that could be used in this way.

A representative from Papelook tells me that they will try to go after the young mothers demographic this year, although I understand that they are working on some other photo apps as well.

If you’d like a video overview of how Papelook works, you can check that out here. The crop/clip tool has been greatly improved, and other adjustments have been made since that last video, so I encourage you to give it a try and experience the app for yourself.

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DeNA’s Manga Box going strong, but the music stops for Groovy

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DeNA’s Manga Box app (see our previous review here) has just surpassed three million downloads, and the company points to a Nielsen Japan report highlighting the app’s high user engagement. The report (based on a sample of 4000 users split across iOS and Android) figures Manga Box to have about 1.8 million users, with average time of about 55 minutes spent on the app. It’s good to see one of DeNA’s non-gaming efforts doing well. The company’s Groovy music app experiment was not as fortunate, and it was recently announced that it will be coming to a close stopping many music features this month [1]. Update March 4: DeNA clarifies that they are not actually closing Groovy entirely, but rather stopping some features, like music purchase, streaming, and lyrics display. The app will actually remain so that users can play the music that they already own.  ↩

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DeNA’s Manga Box app (see our previous review here) has just surpassed three million downloads, and the company points to a Nielsen Japan report highlighting the app’s high user engagement. The report (based on a sample of 4000 users split across iOS and Android) figures Manga Box to have about 1.8 million users, with average time of about 55 minutes spent on the app.

It’s good to see one of DeNA’s non-gaming efforts doing well. The company’s Groovy music app experiment was not as fortunate, and it was recently announced that it will be coming to a close stopping many music features this month [1].


  1. Update March 4: DeNA clarifies that they are not actually closing Groovy entirely, but rather stopping some features, like music purchase, streaming, and lyrics display. The app will actually remain so that users can play the music that they already own.  ↩

Before the Filter: Improving mobile pics by improving the photographer

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Earlier this week we told you about the Back to the Future web app, which was the first prize winner at the recent Photo Hack Day Japan event, held by Aviary [1] . The second place winner from the event was perhaps an equally clever idea, shifting the focus from improving your photos with filters and effects to honing the user’s composition skills. It’s called ‘Before the Filter’, and it introduces users to basic photography concepts like the rule of thirds, showing some examples of that technique in use. It then uses a grid or template overlay on your phones’s screen/viewfinder to help you use the same technique yourself, providing editing tips after the picture is taken. Subsequent edits can be made using the Aviary editor, which the team implemented using the Aviary API. The pair of developers who made the app – Ben Watanabe and Antony Tran – managed to get a working app up on Google Play before the hackathon was even finished. I was curious to find out how the two could pull this off so quickly. So I got in touch with them by mail after briefly meeting at the event. Ben explains that it was…

Antony Tran and Ben Watanabe, with Shutterstock VP
Antony Tran and Ben Watanabe, with Wyatt Jenkins of Shutterstock

Earlier this week we told you about the Back to the Future web app, which was the first prize winner at the recent Photo Hack Day Japan event, held by Aviary [1] . The second place winner from the event was perhaps an equally clever idea, shifting the focus from improving your photos with filters and effects to honing the user’s composition skills.

It’s called ‘Before the Filter’, and it introduces users to basic photography concepts like the rule of thirds, showing some examples of that technique in use. It then uses a grid or template overlay on your phones’s screen/viewfinder to help you use the same technique yourself, providing editing tips after the picture is taken. Subsequent edits can be made using the Aviary editor, which the team implemented using the Aviary API.

The pair of developers who made the app – Ben Watanabe and Antony Tran – managed to get a working app up on Google Play before the hackathon was even finished. I was curious to find out how the two could pull this off so quickly. So I got in touch with them by mail after briefly meeting at the event. Ben explains that it was largely because of Antony’s ability to code for a quick paper prototype for Android:

Android is great for hackathons with just hours of review time needed to get on the store, compared to weeks (for iOS). Antony is a wizard with Android and is ridiculously fast at developing a UI. I had trouble designing in Sketch to keep up with his live coding.

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Antony is actually an Android developer at Origami, an up-and-coming Japan-based startup that we have covered on this site in the past. As for Ben, has produced his own iOS photo app Cobypic in the past, but he wanted to get more familiar with Android during this hackathon. Update: Ben clarifies he is the founder of a Tokyo startup called TenTen (TenTen Tech Ltd. in Japan with its parent company in Hong Kong.

The two also benefited, says Ben, from great photos contributed by his brother Alex, which Antony says “give [the app] a very polished feel […] that sets us apart from others.” Before the Filter won second place at Photo Hack Day, walking away with 200,000 yen (about $2000) in prize money, as well as $1000 from Aviary awarded for the best use of their API.

The idea of improving pictures at their very root, in the imagination of the photographer, is an intriguing and much overlooked notion in the currently mobile photography landscape packed with filter-stacking and sticker decorations. But now that smartphone cameras have improved to the point where they can produce quality images, it’s certainly a valuable service for any aspiring mobile photographer.

If you’d like to download Before the Filter, it’s available for free on Google Play.

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  1. In the interests of disclosure, I should note that I volunteered to be a judge for Photo Hack Day, as a way of lending my support.  ↩

Start Today’s Wear app surpasses a million downloads in Japan, will be promoted in national commercial

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Our readers may recall that Start Today Co. Ltd, the operator of Japanese fashion commerce giant Zozotown, launched its ‘Wear’ app back in October. The application is a fashion coordination search service, letting you save photos of clothes, upload pictures of your own styles, or scan barcodes when you show to get detailed information about an item. In participating stores, you can even buy that item online at Zozotown. Start Today is announcing (today) that the Wear app has surpassed a million downloads, and they’ll be running a promotional commercial for Wear here in Japan starting on March 19th. We’re interpreting this as a sign that the app is off to a reasonably good start, in spite of initial resistance from some local retailers over its showrooming features.

Our readers may recall that Start Today Co. Ltd, the operator of Japanese fashion commerce giant Zozotown, launched its ‘Wear’ app back in October. The application is a fashion coordination search service, letting you save photos of clothes, upload pictures of your own styles, or scan barcodes when you show to get detailed information about an item. In participating stores, you can even buy that item online at Zozotown.

Start Today is announcing (today) that the Wear app has surpassed a million downloads, and they’ll be running a promotional commercial for Wear here in Japan starting on March 19th. We’re interpreting this as a sign that the app is off to a reasonably good start, in spite of initial resistance from some local retailers over its showrooming features.

Mobile manga service Comico surpasses 1M downloads, now allows amateur contributions

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Late last year we told you about Comico, a free online manga service available on the web, as well as on iOS and Android. At that time we mentioned that NHN PlayArt, the company behind the service, had set an initial goal of acquiring 300,000 users by the end of 2013. It appears that the company is well past that goal now, announcing earlier this week that Comico has surpassed 1 million downloads, requiring only about 100 days since its initial launch to do so [1]. In Japan, it is now the top free iOS ‘books’ app, and the sixth ranked Google Play ‘comics’ app. NHN PlayArt is a subsidiary of Naver Corporation, developing many of Line’s popular casual games including the recently released Disney Tsumu Tsumu, currently the top free app on both iOS and Android in Japan with over 4 million downloads in its first 14 days. So overall it has been a pretty good start to 2014 for the group, which is housed within Line Corporation headquarters in Tokyo’s Shibuya district. When Comico launched, there were 56 different comics available to read, free of charge. The service has since expanded to include 71 comics. And as of…

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Late last year we told you about Comico, a free online manga service available on the web, as well as on iOS and Android. At that time we mentioned that NHN PlayArt, the company behind the service, had set an initial goal of acquiring 300,000 users by the end of 2013. It appears that the company is well past that goal now, announcing earlier this week that Comico has surpassed 1 million downloads, requiring only about 100 days since its initial launch to do so [1]. In Japan, it is now the top free iOS ‘books’ app, and the sixth ranked Google Play ‘comics’ app.

NHN PlayArt is a subsidiary of Naver Corporation, developing many of Line’s popular casual games including the recently released Disney Tsumu Tsumu, currently the top free app on both iOS and Android in Japan with over 4 million downloads in its first 14 days. So overall it has been a pretty good start to 2014 for the group, which is housed within Line Corporation headquarters in Tokyo’s Shibuya district.

When Comico launched, there were 56 different comics available to read, free of charge. The service has since expanded to include 71 comics. And as of this past December, it also allows amateur manga artists to submit comics for consideration, with prize money currently available as part of an contest. After February 17th, 30 works will be selected from these submissions, and then reader voting will take place to chose a winner.

As for the Comico app itself, it’s interesting to compare it to Japan’s other popular manga app these days, DeNA’s Manga Box. That app has seen over 2 million downloads the span of about a month after its December launch. For readers abroad, you’ll find no English interface or translations in Comico yet, so perhaps Manga Box, which has better titles available in my view, might be a better option.

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In Comico, you can crop a section and share with friends

Comico does have some interesting features though, most notably the fact that its manga are in color (as opposed to black and white). There is also a pretty interesting crop-and-share feature, which will let you easily select a snap of your manga to share with friends on social networks or over email (see picture above).

It’s good to see more and more services offering mobile manga solutions. As we pointed out before, Line also has its own mobile manga app, Line Manga, which is doing quite well too. It is currently ranked fifth in the iOS ‘books’ category, and second in the Google Play ‘comics’ category.

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Comico’s ranking on iOS since its October release (App Annie)

  1. As of February 8th.  ↩

Apps using Japan’s Metaps monetization platform downloaded a billion times

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Japanese app monetization platform Metaps announced today that all the mobile apps using its monetization platform have achieved a cumulative total of 1 billion downloads worldwide. While the company doesn’t disclose how many apps or developers have adopted the platform to date, the number of downloads has risen in the past few months, especially after establishing partnerships with Line and Kakao to help app developers using those messaging platforms monetize better. These partnerships were particularly instrumental in the company’s rapid growth. Metaps’ monetization platform consists of three different solutions: DirectTap, a cost per click-based ad network; Exchange, a traffic exchange network for participating apps; and Metaps OfferWall, a reward ad platform. Since launching back in in 2011, the company has been focusing on providing solutions to developers in Asian markets like Japan, Korea, Hong Kong, Taiwan, and Singapore. Metaps launched a new office in Shanghai in late 2013 to intensify its marketing efforts in mainland China. To commemorate this milestone, the company is providing a time-limited special offer to new users. For mobile developers, if you are new to the platform but sign up and integrate the Metaps Offerwall SDK into your app, the revenue generated will be 1.5 times…

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Japanese app monetization platform Metaps announced today that all the mobile apps using its monetization platform have achieved a cumulative total of 1 billion downloads worldwide.

While the company doesn’t disclose how many apps or developers have adopted the platform to date, the number of downloads has risen in the past few months, especially after establishing partnerships with Line and Kakao to help app developers using those messaging platforms monetize better. These partnerships were particularly instrumental in the company’s rapid growth.

Metaps’ monetization platform consists of three different solutions: DirectTap, a cost per click-based ad network; Exchange, a traffic exchange network for participating apps; and Metaps OfferWall, a reward ad platform.

Since launching back in in 2011, the company has been focusing on providing solutions to developers in Asian markets like Japan, Korea, Hong Kong, Taiwan, and Singapore. Metaps launched a new office in Shanghai in late 2013 to intensify its marketing efforts in mainland China.

To commemorate this milestone, the company is providing a time-limited special offer to new users. For mobile developers, if you are new to the platform but sign up and integrate the Metaps Offerwall SDK into your app, the revenue generated will be 1.5 times the normal amount. This offer is effective for new users who sign up before the end of this month, starting today.

Our readers may recall that Metaps raised 1 billion yen (about $11 million) in series B funding from Fidelity Growth Partners back in 2013.

Mechika Boola: Mobile video editing app from Japan makes boring clips beautiful

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I previously wrote about Honda’s RoadMovies, a very clever little app that lets you compose short 24-second montage videos by stringing together smaller bite-size clips. I confess, I rarely get excited about mobile video apps, and I’ve yet to bother much with platforms like Vine or any others. But I do like the RoadMovies creation process. It’s one of the few mobile video services that I think offers real value, for me at least. So I was pleased when I heard about Mechika Boola, a new app released just last week on iOS and Android that offers a very similar video composition process – but with a number of notable differences. The first oddity is the name, which I thought sounded a little familiar for some reason, but I couldn’t put my finger on it. Kazuhiro Naya, the CEO of Glue-th Inc [1], the company that makes the app, explained it to me: The name comes from the Cinderella story (link). It is a magic spell to turn a miserable girl into a beautiful princess. Each shot recorded by this app may not be so beautiful. But the 15-second-movie edited by this app is always beautiful. This app is to…

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I previously wrote about Honda’s RoadMovies, a very clever little app that lets you compose short 24-second montage videos by stringing together smaller bite-size clips. I confess, I rarely get excited about mobile video apps, and I’ve yet to bother much with platforms like Vine or any others. But I do like the RoadMovies creation process. It’s one of the few mobile video services that I think offers real value, for me at least.

So I was pleased when I heard about Mechika Boola, a new app released just last week on iOS and Android that offers a very similar video composition process – but with a number of notable differences. The first oddity is the name, which I thought sounded a little familiar for some reason, but I couldn’t put my finger on it. Kazuhiro Naya, the CEO of Glue-th Inc [1], the company that makes the app, explained it to me:

The name comes from the Cinderella story (link). It is a magic spell to turn a miserable girl into a beautiful princess. Each shot recorded by this app may not be so beautiful. But the 15-second-movie edited by this app is always beautiful. This app is to turn your ordinary life into an extraordinary one, like Cinderella magic!

Like RoadMovies, you assemble short video clips to make longer compositions. In this case you stitch together six two-second clips to make a 15 second movie. The advantage over RoadMovies here is clear, with drag-and-drop clip re-arrangement possible if you need it, an action that resembles the icon rearrangement in iOS.

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There’s also a handy feature that lets you customize the fade-to-black end title screen with a short text-based message. This improves on a big annoyance that I experienced with RoadMovies, which just tacks on the date automatically to movies.

You can also add visual filters and music as you can in RoadMovies, but here the selection of music is wider with 50 original songs to choose from and plans to add 10 to 20 more every month. I confess, I still like the high quality of the music available in RoadMovies, so I don’t really see that as an area where Honda’s app is lacking. But the variety in Mechika Boola is good to see.

Where Mechika Boola really stands out, however, is in its use of stamps/stickers. Stickers have been primarily a mobile photo trend to date, so it’s really interesting to see them used for video in a manner that does not suck. Because each ‘sub-clip’ is just two seconds long, you have a clearly pre-defined time period that your sticker will be on screen, so you don’t have to bother with start and end points for when your sticker is visible in the video. Stickers can be resized and repositioned too, but the delete sticker ‘x’ button is not always the easiest to execute (or at least, me and my fat fingers had difficulty with it).

There are more than 200 stickers currently available to use in the app, giving you lots of fun options to play with.

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I’m told that the company will be focusing on user growth for its first two years, but one aspect of their business model will eventually be to sell premium stickers and music. Given the success that Line has seen with that model, and the fact that consumers in Japan are accustomed to such purchases, this makes a lot of sense.

So far my own experience with Mechika Boola has been largely positive, but given that it’s such a young app, there are still a few wrinkles that need to be ironed out in my view. There are a lot of default settings that are set to favor the company instead of the user. For example, Facebook sharing is on by default, ‘share to public timeline’ is on by default [2], and ‘save video in high quality’ is turned off by default. Overall the experience shows a disregard for first-time users that is very unsettling to me. But once you figure out where the hazards lie, you can easily navigate around them. Thankfully, when speaking to Kazu about my own concerns, he was pretty considerate and noted that they’re actively listening to user feedback in these early days.

A surprisingly quick start

For an app that has been online for such a short time, I was really surprised to see how active the platform was. Some of the users on Mechika Boola have over 6000 followers, and that really puzzled me. How did they get so many users so fast? Kazu attributes the apps fast growth to a partnership his company has with Asahi Broadcasting Corporation to feature their app in a weekly late-night television show called Gya Movie Sharing. The show will broadcast until the end of March, and so far it has really given the app a boost, says Kazu:

It has dramatically helped Mechika Boola grow so fast and the daily downloaded number is more than 15,000 and the number has been increasing day by day. […] More than 2,000 videos have been daily created and the number has been increasing day by day.

Those are impressive figures, but it remains to be seen whether the app can sustain its growth beyond the span of this television feature and eventually make a profit for the company. The limited video app offerings on both iOS and Android will likely ensure that it remains at least somewhat visible in the ‘Photo & Video’ category on iOS and in the ‘Media & Video’ category on Google Play. But we’ll have to wait and see how it fares.

Glue-th is currently a ten-person team, and I understand they will be looking to raise funds this April. If you’d like to try their app out for yourself, you can pick up Mechika Boola for free over on the App Store or on Google Play.

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  1. Another odd alphabet-soupy Japanese company name.  ↩

  2. I was startled and disappointed to see my own video shared to the public timeline when that was not my intention.  ↩

DeNA’s Manga Box sees 2M downloads in just over a month

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Back in December, Japan’s DeNA launched its comic book app Manga Box. Since then it has fared remarkably well on both iOS and Android with over 2 million downloads as of January 7th. In Japan in particular, Manga Box has ranked high in the Books category on iOS (currently third), and is the top Comics app on Google Play. But it still has room to grow beyond its home market, and considering that most of the manga are available in both Japanese and English, it should be a must-have for English-speaking comics fans. I’ve been using the app for a few weeks and I found that it had a surprising use as a language learning too. For example, I can try reading an issue in Japanese (a language I’m studying), and then I can switch the app to English to clarify any difficult parts that I may not have understood. Similarly, I think Japanese students of English could do the same by first reading in English. The app takes the form of a weekly digital magazine, with about 20 episodes of various comics included. It’s a pretty simple application to use with granular push notifications that let you select which…

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Back in December, Japan’s DeNA launched its comic book app Manga Box. Since then it has fared remarkably well on both iOS and Android with over 2 million downloads as of January 7th. In Japan in particular, Manga Box has ranked high in the Books category on iOS (currently third), and is the top Comics app on Google Play. But it still has room to grow beyond its home market, and considering that most of the manga are available in both Japanese and English, it should be a must-have for English-speaking comics fans.

I’ve been using the app for a few weeks and I found that it had a surprising use as a language learning too. For example, I can try reading an issue in Japanese (a language I’m studying), and then I can switch the app to English to clarify any difficult parts that I may not have understood. Similarly, I think Japanese students of English could do the same by first reading in English.

The app takes the form of a weekly digital magazine, with about 20 episodes of various comics included. It’s a pretty simple application to use with granular push notifications that let you select which new issues you want to be notified about. You’ll be told when there are new comics you like, but for those you don’t like, the app won’t bother you.

I confess, I’ve never been a big manga fan but I’ve been enjoying Manga Box so far. I’m especially glad to see DeNA take a global approach to releasing its app, perhaps aware the enthusiastic market for Japanese manga abroad. When Line Manga launched in April of last year, it was for the Japanese market only, and to my knowledge the company hasn’t expanded to other languages since then. But on the other hand, Line Manga is Japan’s top grossing iOS app in the Books category, and the top grossing Comics category app on Google Play. So from a business point of view, maybe Line doesn’t need to expand Line Manga just yet.

So how will DeNA monetize its Manga Box app? I’m told that the company’s model is to sell stand-alone books, both digital and printed. So a user could buy the first volume of a title after all its episodes have been published. For the time being, users can also gain access to new episodes though social sharing via Twitter for example.

It’s good to see more companies involved in the promotion of Japanese culture online. Companies like Tokyo Otaku Mode, for example, have shown that the West has an appetite for anime and manga, so it is encouraging to see a service like Manga Box that helps fans around the world consume it.

If you’d like to download Manga Box, you can get it for free on iOS of Google Play.

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Fun Chinese photo app boasts 70M users, all without any marketing

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MomentCam is one of the more unique photo effects applications that I’ve seen in a long time. Using just a photo of your face, it creates amazing faux hand-drawn portraits of you in a range of fun situations. The key to the process is the app’s facial recognition, which will usually place your eyes and mouth correctly before face-swapping your head onto many different designs. This process works best when you take the initial photo of your face from the front, because when you do so from the side, your ear or hair might get in the way of the processed composition. Currently there are are themed designs available including a set corresponding to the animals of the Chinese zodiac, but there are more available for download if you choose. The app also has a emoticon-creation function, turning your face into animated emoticons (like those below) that can be shared to various social networks or messaging apps (most based in China, since the company is based in Beijing). I managed to get a brief comment from the company’s co-founder Steven Huang about the success of their app so far. Amazingly, he claims that their progress to date has come without…

moment-cam

MomentCam is one of the more unique photo effects applications that I’ve seen in a long time. Using just a photo of your face, it creates amazing faux hand-drawn portraits of you in a range of fun situations.

The key to the process is the app’s facial recognition, which will usually place your eyes and mouth correctly before face-swapping your head onto many different designs. This process works best when you take the initial photo of your face from the front, because when you do so from the side, your ear or hair might get in the way of the processed composition.

Currently there are are themed designs available including a set corresponding to the animals of the Chinese zodiac, but there are more available for download if you choose.

The app also has a emoticon-creation function, turning your face into animated emoticons (like those below) that can be shared to various social networks or messaging apps (most based in China, since the company is based in Beijing).

momentcam

I managed to get a brief comment from the company’s co-founder Steven Huang about the success of their app so far. Amazingly, he claims that their progress to date has come without any active promotions on their part:

Our app [has grown] purely on word of mouth. No marketing at all. Our users have reached 70 million around the world since it was launched in the China market in early July and opened to world market on October 22. Our user base is 45% Chinese and 55% overseas users.

The company has reportedly raised 20 million RMB in series A funding, so it will be interesting to see where they take their app from here.

If you’re looking for a fun new avatar to start the year off fresh, I encourage you to check out MomentCam over on the App Store or on Google Play 1.


  1. I am a little puzzled as to why there are so many similar looking apps also by the name of MomentCam on Google Play. As far as I can tell from previous China-based reports, this one is the original. Although I’ve asked Steven about the duplicates and I await his reply.  ↩

Let’s Golf: Hit the links in a maid costume in Line’s latest game

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As I chatted with a friend on Line earlier today, he suggest that I try one of the new games on the chat platform, Let’s Golf, to see if I could beat his score. Most of Line’s games are pretty casual and I rarely come back to many of them. But developed by Gameloft and sporting some decent 3D graphics, I expected this one to be a little better. So I gave it a try. I began the game with four straight hole-in-ones, which almost made me immediately put it aside it was so easy. This is clearly not for golf purists (not that I am one) but rather it’s a little more fast paced. All you have to do is aim for the pin, there’s no putting involved at all. But surprisingly, you are on a timer. There are two oscillating meters on the side for strength and accuracy (hardly novel in golf games) and you need to tap the screen when they’re in the sweet spot [1]. What makes the game fun is the timer, challenging you to score as many points as you can by coming close to the hole or hitting lots of aces. You also…

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As I chatted with a friend on Line earlier today, he suggest that I try one of the new games on the chat platform, Let’s Golf, to see if I could beat his score. Most of Line’s games are pretty casual and I rarely come back to many of them. But developed by Gameloft and sporting some decent 3D graphics, I expected this one to be a little better. So I gave it a try.

I began the game with four straight hole-in-ones, which almost made me immediately put it aside it was so easy. This is clearly not for golf purists (not that I am one) but rather it’s a little more fast paced. All you have to do is aim for the pin, there’s no putting involved at all. But surprisingly, you are on a timer.

There are two oscillating meters on the side for strength and accuracy (hardly novel in golf games) and you need to tap the screen when they’re in the sweet spot [1]. What makes the game fun is the timer, challenging you to score as many points as you can by coming close to the hole or hitting lots of aces. You also have a chance in fever mode at the end of rounds to pocket some extra points.

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And then there are the outfits. In addition to being able to upgrade your clubs, you can also upgrade/change your golf attire. The available costumes are pretty outrageous, with choices including a diving suit, Santa costume, a French maid outfit, a kimono, samurai armor, and a bikini. That’s just a few of them, and you can unlock more are you play through the game.

This is one if the more fun Line titles that I’ve played so far, and its good to see the company working with quality developers to offer a strong range of casual games. China’s favorite me-too messenger WeChat is no doubt still watching closely, having just released a knockoff of Line’s WindRunner this past week with its GunZ Dash. I’ll compare those two in a future article. As both chat platforms try to go global, the games that they offer will be of even greater importance.

Overall Let’s Golf is definitely worth a download, especially if you are a regular user of Line and you want to destroy your friends’ gaming spirits as I did. If you’d like to check it out, you can get it for iOS or Android as a free download.

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  1. The simple one-tap controls are nice, and for anyone who commutes on a train, it’s a good way to kill some time.  ↩