THE BRIDGE

Mobile

Japan’s Leading Mark raises $1.4 million, launches mobile app for job-seeking fresh grads

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See the original story in Japanese. Tokyo-based startup Leading Mark, the company behind an online platform that aims to create a more efficient recruitment process, announced today that it has raised from 171 million yen (about $1.46 million) from Nippon Venture Capital, Mizuho Capital, Link and Motivation, SMBC Venture Capital, East Ventures, and several individual investors. Combined with previous funding from CyberAgent Ventures back in November 2013, Leading Mark has fundraised a total of 221 million ($1.88 million) from investors to date. See also: Leading Mark raises 50 million yen, launches online platform for recruiting Coinciding with the announcement of the funding, the company launched a mobile app for job-seeking students, called Recme, showing users a set of aggregated job listings which may be matched based on 85 patterns of a user’s interest tags. Available for iOS 7 and above on the iTunes Appstore as well as for Android on Google Play. Since its foundation back in 2008, Leading Mark has established a primary business from recruiting consulting for established companies and built up a pipeline for job-seeking students. The firm has acquired about 200 companies as clients to date. Leading Mark CEO Yuki Iida told us how they have been growing: When launching our company, we had been…

recme-app_featuredimage

See the original story in Japanese.

Tokyo-based startup Leading Mark, the company behind an online platform that aims to create a more efficient recruitment process, announced today that it has raised from 171 million yen (about $1.46 million) from Nippon Venture Capital, Mizuho Capital, Link and Motivation, SMBC Venture Capital, East Ventures, and several individual investors. Combined with previous funding from CyberAgent Ventures back in November 2013, Leading Mark has fundraised a total of 221 million ($1.88 million) from investors to date.

See also:

Coinciding with the announcement of the funding, the company launched a mobile app for job-seeking students, called Recme, showing users a set of aggregated job listings which may be matched based on 85 patterns of a user’s interest tags. Available for iOS 7 and above on the iTunes Appstore as well as for Android on Google Play.

recme-mobile-app_screenshots

Since its foundation back in 2008, Leading Mark has established a primary business from recruiting consulting for established companies and built up a pipeline for job-seeking students. The firm has acquired about 200 companies as clients to date.

Leading Mark CEO Yuki Iida told us how they have been growing:

When launching our company, we had been telemarketing potential clients and asking them to “let us help your hiring campaign.” A certain major client participated in our event for job seekers, and we helped them make a good result. They have kept placing orders to us since then.

A good reputation helped them grow further. However, the 2008 global financial crisis and the Tohoku earthquake in 2011 hit the Japanese economy, causing many businesses to start shrinking their hiring budget.

Iida continued:

Our team turned out to be only me along with some part-time workers in 2011. I wondered if we had to shut down the business. However, although society is filled with materialistic items, I had wondered if people were really happy…working in jobs that really satisfy them.

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Leading Mark CEO Yuji Iida

Through the experience in recruiting business over several years, he has learned  well about how he can make his business profitable. But he thought the job-seeking process for fresh graduates is not streamlined. While leading job board sites have to post many job entries, employment agencies typically charge a high commission. Exploring a new alternative to  conventional ways, Iida and his team invented Recme, a platform for matchmaking companies and job seekers by leveraging videos.

Since its launch a year ago, Leading Mark has achieved their first target of 10,000 job-seeking users on the Recme platform. While companies using the platform successfully reduced their workload for hiring ranging from 15% to 70%, the amount of job listings that Recme can provide is far beyond that of major job board sites. That’s why Leading Mark developed a mobile app.

Iida elaborated:

We have been curating job listings from many websites. Users can receive relevant information for available positions and job fairs by only selecting interesting tags.

To prevent a possible violation of copyright issues by reproducing content, the app curates job listings from companies except other job sites or recruiting companies. By choosing a job posting on the app, users will be navigated to an application form that enables them to post an appealing video on Recme, or otherwise to a website of the company that provides the position.

It will be possible on Recme to link up with the applicant entry form for those firms already using the platform. In addition, applications are directed to the main employment information page of such firms’ websites.

Translated by Masaru Ikeda
Edited by “Tex” Pomeroy

Japan’s mobile commerce revenue optimization platform Flipdesk secures seed funding

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This is the abridged version of our original article in Japanese. Tokyo-based Socket, the company behind mobile commerce revenue optimization platform Flipdesk, announced today that it has fundraised an undisclosed sum from B Dash Ventures in a seed round. Coinciding with this, the company also said that it has invited former Mixi CEO Yusuke Asakura to be a strategic advisor. The funds will be used to strengthen human resources and promotional efforts. Flipdesk is an automated revenue optimization platform for mobile commerce sites, allowing them to distribute direct messages and discount coupons to customers based on behavioral analytics. Since its launch in September 2014, the company has gained more than 100 companies as clients, including Tokyu Hands Department Store and socks e-commerce site Tabio. It was noted that they have also gained a non-e-commerce site as a client. Site operators are charged on a page view volume basis with an initial fee ranging from 50,000 yen to 300,000 yen ($423 to $2,540; initial fee is currently free for promotional purposes). Flipdesk also provides an optional menu for using third-party audience data in integration with Japan’s big data-based marketing solution platform Intimate Merger. Socket was founded in December 2012, two years…

flipdesk_featuredimage

This is the abridged version of our original article in Japanese.

Tokyo-based Socket, the company behind mobile commerce revenue optimization platform Flipdesk, announced today that it has fundraised an undisclosed sum from B Dash Ventures in a seed round. Coinciding with this, the company also said that it has invited former Mixi CEO Yusuke Asakura to be a strategic advisor. The funds will be used to strengthen human resources and promotional efforts.

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Flipdesk is an automated revenue optimization platform for mobile commerce sites, allowing them to distribute direct messages and discount coupons to customers based on behavioral analytics. Since its launch in September 2014, the company has gained more than 100 companies as clients, including Tokyu Hands Department Store and socks e-commerce site Tabio. It was noted that they have also gained a non-e-commerce site as a client.

Site operators are charged on a page view volume basis with an initial fee ranging from 50,000 yen to 300,000 yen ($423 to $2,540; initial fee is currently free for promotional purposes). Flipdesk also provides an optional menu for using third-party audience data in integration with Japan’s big data-based marketing solution platform Intimate Merger.

Socket was founded in December 2012, two years before the launch of the Flipdesk. Socket CEO Yusuke Ando spoke to The Bridge on what motivated him to launch the company:

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Socket CEO Yusuke Ando

I became a firefighter after graduating from my high school. But later on, I entered a university because I thought I had better make a living by myself. When I was in the fourth grade at the university, I was advised by a business owner to launch my company.

After having started a human resources company and then selling it while attending the university, Ando then gained e-commerce expertise by working at Japanese online drugstore Kenko.com and Taobao chartering broker Sales in China. While experiencing difficult days because of the 2008 global financial crisis followed by the Tohoku quake in 2011, he and his three companions co-founded Socket in 2012 to serve the global e-commerce industry by developing a service that merchants would love rather than acquiring potential purchasers.

We have seen Japanese startups like Plaid and ZenClerk in this sector.

Translated by Masaru Ikeda
Edited by Kurt Hanson
Proofread by “Tex” Pomeroy

Japan’s Coubic launches mobile app, helps merchants better manage appointment booking

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See the original story in Japanese. Tokyo-based Coubic (pronounced ‘coo-bic’), the startup behind a freemium scheduling and appointment booking solution under the same name, unveiled an Android app on Wednesday. Merchants using the platform can easily manage appointments with their customers, as with the iOS app that the company had introduced before. The Android version is available in Japanese, English, and Korean; these languages are also supported for customers booking with merchants via the web-based user interface. Both Android and iOS apps are available worldwide over iTunes AppStore and Google Play. Coubic provides online scheduling and appointment booking solutions, helping merchants set up a web page receiving appointments from customers and managing these appointments. Paying merchants can remove banner ads from their web page, export appointment records in CSV format, and monitor access statistics using Google Analytics. Because of the announcement that this is part of their effort supporting the global market, we asked the Coubic team if they can find any unique user needs from outside Japan. In response to this question, they told us that one of their users in Los Angeles uses Coubic to receive booking for her kimono rental and dressing service, where local people can…

coubic_appointment_featuredimage

See the original story in Japanese.

Tokyo-based Coubic (pronounced ‘coo-bic’), the startup behind a freemium scheduling and appointment booking solution under the same name, unveiled an Android app on Wednesday. Merchants using the platform can easily manage appointments with their customers, as with the iOS app that the company had introduced before. The Android version is available in Japanese, English, and Korean; these languages are also supported for customers booking with merchants via the web-based user interface. Both Android and iOS apps are available worldwide over iTunes AppStore and Google Play.

Coubic provides online scheduling and appointment booking solutions, helping merchants set up a web page receiving appointments from customers and managing these appointments. Paying merchants can remove banner ads from their web page, export appointment records in CSV format, and monitor access statistics using Google Analytics.

Because of the announcement that this is part of their effort supporting the global market, we asked the Coubic team if they can find any unique user needs from outside Japan. In response to this question, they told us that one of their users in Los Angeles uses Coubic to receive booking for her kimono rental and dressing service, where local people can enjoy the kimono experience and take pictures of themselves sporting the Japanese tradition. The team added that more accommodation or sightseeing businesses using Coubic are increasing in Japan.

Though the recent yen weakening is expected to boost the increase of foreign visitors to Japan this year, Coubic will help more merchants eliminate language barriers in better serving these visitors. In Japan, it is common to make an appointment before visiting massage shops, hair salons, or dental clinics. However, other businesses may require an advance appointment of customers while not others due to the differences in business practices that vary from country to country. As Coubic can nurture a global user base, we can learn about these geographical trends from their statistical analysis.

coubic-screenshot-1 coubic-screenshot-2 coubic-screenshot-3

Translated by Taijiro Takeda
Edited by Masaru Ikeda
Proofread by “Tex” Pomeroy

Japan’s Adways launches pre-registration platform in US, helping game developers better monetize

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Adways Interactive, a San Francisco-based subsidiary of Japanese internet company Adways (TSE:2489), announced last week that it has released the beta version of a pre-registration platform in the US, called PreLaunch Party. The platform is aimed to serve mid-core Android game developers and help them improve their user retention rate, ARPU (average revenue per user) as well as LTV (user lifetime value). From a user perspective, pre-registration platforms make you register before the launch of a game title, and subsequently can get rewards when the title finally launches. You can get not only the latest game information but also rewards such as rare items or draw gacha rewards for free which typical users need to pay for. In this way, game developers can help promoting their titles and reach potential users before its launch. PreLaunch Party was launched in 2013 in Japan under the name of Yoyaku Top 10, and has expanded to Korea, China, and Taiwan to date. Currently used by 500,000 registered users, it has recorded LTV and retention rate of over 1.5 times higher than that of organic users. In Japan, there are several pre-registration platforms available now, which are obviously competitors for PreLaunch Party, including Ichihaya,…

prelaunch-party_featuredimage

Adways Interactive, a San Francisco-based subsidiary of Japanese internet company Adways (TSE:2489), announced last week that it has released the beta version of a pre-registration platform in the US, called PreLaunch Party. The platform is aimed to serve mid-core Android game developers and help them improve their user retention rate, ARPU (average revenue per user) as well as LTV (user lifetime value).

From a user perspective, pre-registration platforms make you register before the launch of a game title, and subsequently can get rewards when the title finally launches. You can get not only the latest game information but also rewards such as rare items or draw gacha rewards for free which typical users need to pay for. In this way, game developers can help promoting their titles and reach potential users before its launch.

PreLaunch Party was launched in 2013 in Japan under the name of Yoyaku Top 10, and has expanded to Korea, China, and Taiwan to date. Currently used by 500,000 registered users, it has recorded LTV and retention rate of over 1.5 times higher than that of organic users.

In Japan, there are several pre-registration platforms available now, which are obviously competitors for PreLaunch Party, including Ichihaya, Flying Gatcha, and Game Gift.

prelaunch-party-arpu
Source: Adways
prelaunch-party-retention-rate
Source: Adways

Japan’s Creema launches iOS app, gives users instant access to handmade items sellers

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See the original story in Japanese. Tokyo-based Creema, the startup behind a C2C marketplace for handmade items, announced 7 November that it has introduced an iOS app for the service. The company fundraised 100 million yen ($1 million) from KDDI Open Innovation Fund in June and has developed the app using the funds with the aim to improve accessibility for their mobile users. Since its launch in 2010, Creema has listed over 650,000 handmade items and acquired over two million monthly visitors. Their monthly transaction volume is seeing good growth and has doubled in comparison with five months ago when they partnered with Japanese telco KDDI coinciding, with the aforementioned funding. In differentiation with other C2C marketplaces like Mercari and Fril, Creema is focused on handmade items, allowing users to interact with creators and order their custom-made items as well as listed items. While this version of the app allows buyers to browse and purchase items only, a new version, which is scheduled to go live mid-November, will support the function that enables sellers to submit their items to the marketplace. In this space Taiwan-born handmade marketplace Pinkoi, which is backed by Japan’s Infinity Venture Partners, has been expanding into Japanese where they have adopted the “Mobile First” strategy. Pinkoi has released its localized Android and iOS apps for Japanese users, so the…

creema_iosapp_screenshots

See the original story in Japanese.

Tokyo-based Creema, the startup behind a C2C marketplace for handmade items, announced 7 November that it has introduced an iOS app for the service. The company fundraised 100 million yen ($1 million) from KDDI Open Innovation Fund in June and has developed the app using the funds with the aim to improve accessibility for their mobile users.

Since its launch in 2010, Creema has listed over 650,000 handmade items and acquired over two million monthly visitors. Their monthly transaction volume is seeing good growth and has doubled in comparison with five months ago when they partnered with Japanese telco KDDI coinciding, with the aforementioned funding. In differentiation with other C2C marketplaces like Mercari and Fril, Creema is focused on handmade items, allowing users to interact with creators and order their custom-made items as well as listed items.

While this version of the app allows buyers to browse and purchase items only, a new version, which is scheduled to go live mid-November, will support the function that enables sellers to submit their items to the marketplace.

In this space Taiwan-born handmade marketplace Pinkoi, which is backed by Japan’s Infinity Venture Partners, has been expanding into Japanese where they have adopted the “Mobile First” strategy. Pinkoi has released its localized Android and iOS apps for Japanese users, so the launch of Creema’s mobile app at this time means that the Japanese company is ready for a battle with the Taiwanese competitor.

Unda mobile messaging app rebrands to VideoSelfie, secures new funding round

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See the original story in Japanese. Unda is a mobile video messaging app brought from 500 Startups incubator last year. It will rebrand as VideoSelfie this week. The app allows users to take a video clip with a smartphone, add animated filters and music to it, and share it with other users. Tokyo-based Pocket Supernova, the company behind the app, has $1.2 million in a seed round from East Ventures, Klab Ventures, CyberAgent Ventures, and other investors. See also: Could the next wave in mobile messaging be video? 500 Startups’ Unda hopes so. Focused on real-time editing The Unda messaging app was developed for the exchange of video messages. But the team realized it would be a matter before the market was saturated, so they began differentiating themselves with new technology, according to Pocket Supernova CEO and co-founder Oscar Yasser Noriega. Since early 2014, the team has been focusing on adding real-time editing to the app, which allows users to add animated GIFs to selfie videos and share them with friends or other users via social network services. In addition, users can communicate with each other in the VideoSelfie community, which is similar to Instagram. Noriega explained: Many users take…

videoselfie_featuredimage

See the original story in Japanese.

Unda is a mobile video messaging app brought from 500 Startups incubator last year. It will rebrand as VideoSelfie this week.

The app allows users to take a video clip with a smartphone, add animated filters and music to it, and share it with other users. Tokyo-based Pocket Supernova, the company behind the app, has $1.2 million in a seed round from East Ventures, Klab Ventures, CyberAgent Ventures, and other investors.

See also:

Focused on real-time editing

The Unda messaging app was developed for the exchange of video messages. But the team realized it would be a matter before the market was saturated, so they began differentiating themselves with new technology, according to Pocket Supernova CEO and co-founder Oscar Yasser Noriega.

Since early 2014, the team has been focusing on adding real-time editing to the app, which allows users to add animated GIFs to selfie videos and share them with friends or other users via social network services. In addition, users can communicate with each other in the VideoSelfie community, which is similar to Instagram.

Noriega explained:

oscar-noriega_portrait
CEO Oscar Yasser Noriega

Many users take a video clip with their smartphone and send it a friend with a message. While video editing is getting popular, most apps have yet to adopt traditional ways, which lets users follow a step-by-step process for recording, editing, and adding filters. But VideoSelfie allows you to manage all these tasks in real-time in one screen and share the completed video clip instantly.

The VideoSelfie app is available in English, Japanese, and Spanish. Some 50% of their users are in North America, 25% from Southeast Asia, and the rest from other regions. While the app provides the same functions regardless of geographical conditions, some content or functions may be offered in specific markets. They will share a function focused on the Japanese market when it becomes available.

Taking selfie videos like ‘purikura’ photos

Looking at their user demographics, girls aged from 12 to 19 years are the majority. The penetration of the “selfie culture” varies from market to market. Selfies are popular in North America and Southeast Asia, but not in Japan. To be widely accepted, the team believes that they need to educate people so that they will take selfie videos like they do in taking purikura photos with friends.

The team plans to generate revenue by selling additional filters and effects as in-app purchases, but it could also license its technology to bigger companies as another avenue for monetization.

With the real-time editing, the VideoSelfie app may lower the psychological hurdle that a user might have in conventional video editing methods. The app may become popular among young Japanese girls if they can easily create cute video clips with it.

Japan’s Fukurou Labo launches ‘deep linking’ solution for mobile developers

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See the original story in Japanese. Tokyo-based Fukurou Labo, the startup focused on providing marketing solutions for smartphone apps, launched a ‘deep link‘ optimization platform called Circuit in beta. The company started inviting beta test users from app development companies. The service is provided for free during its beta version, and they have no plan about when it will be switched to a paying service. Deep link means the link that lets users jump to a specific page on a mobile app rather than its top page. By using the Circuit platform and embedding its JavaScript tag on your website, it allows users to show them your content via your mobile app rather than a web browser if users have already installed your app into their handsets. For instance, this solution can be adopted to a service that requests you to input your profile in the login process despite the fact that a native mobile app for the service has already acquired your profile through Facebook login etc. So if you have an account for the service, a native mobile app rather than a web app allows you to skip several input processes, which improves user experience. This is what…

fukurou-labo_featuredimage

See the original story in Japanese.

Tokyo-based Fukurou Labo, the startup focused on providing marketing solutions for smartphone apps, launched a ‘deep link‘ optimization platform called Circuit in beta. The company started inviting beta test users from app development companies. The service is provided for free during its beta version, and they have no plan about when it will be switched to a paying service.

deeplink_diagram
Image credit: Facebook Developers

Deep link means the link that lets users jump to a specific page on a mobile app rather than its top page. By using the Circuit platform and embedding its JavaScript tag on your website, it allows users to show them your content via your mobile app rather than a web browser if users have already installed your app into their handsets.

For instance, this solution can be adopted to a service that requests you to input your profile in the login process despite the fact that a native mobile app for the service has already acquired your profile through Facebook login etc. So if you have an account for the service, a native mobile app rather than a web app allows you to skip several input processes, which improves user experience. This is what Circuit can benefit you most.

circuit-click-count

Obviously the concept of deep linking, seamlessly connecting a native app and a web app with each other, is similar to App Links that Facebook unveiled at their developers conference in April or Syn. (pronounced as Syn Dot), KDDI’s integrated portal menu for smartphone users in partnership with their alliance companies. This will prevent your users escaping from your service at the time of transition between a web app and a native mobile app.

This kind of solution is still premature on a global level. According to Fukurou Labo’s CEO Sho Shimizu, companies in this space like URX and Deeplink.me launched as recently as in 2013. Branch Metrics is remarkably new and was launched in May this year.

The deep linking issue is likely to come to mind for many people, but why has no one provided a good answer to this to date? In response, Shimizu said this is because of the immense workload rather than the technical complexity involved. It is not so difficult for developers to establish links between apps but it is very time-consuming.

Many developers usually face trouble when creating a link map that specifies link-points connecting a native mobile app and a web app with each other. So this task is usually put off in the entire app development process. Circuit can take care of this mapping process, and adopting this kind of outsourced solutions is a more productive approach, in particular upon maintaining an app after development.

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Fukurou Labo CEO Sho Shimizu

Listening to Shimizu, his words brought to my mind the growth hacking tool PlanBCD, offered by Kaizen Platform. This tool helps developers to improve their apps’ usability simply by embedding a JavaScript tag. Circuit can be seen as bring the app version of PlanBCD. PlanBCD has succeeded in acquiring UX experts using crowdsourced forces.

As with Kaizen Platform I think Shimizu’s firm can also leverage crowdsourced skills in processing tiresome link-mapping tasks. It will be interesting to see how Fukurou Labo can help developers improve user experience in their apps.

Japanese mobile app developer Quan raises several million dollars

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Tokyo-based Quan, the Japanese startup behind mobile apps like MyStickerShop and Lounge, announced today that it has fundraised from Daiwa Corporate Investment, East Ventures, Dentsu Digital Holdings, IMJ Investment partners, Mitsui Sumitomo Insurance Venture Capital, and Senshu Ikeda Capital. Funding details have not been disclosed but it’s likely worth around several million US dollars. Daiwa Corporate Investment and East Ventures have participated in the past rounds. Quan will use the money to strengthen business operations in Southeast Asia. See also: How a small Japanese startup is helping Thailand’s biggest telco win new 3G subscribers WeChat turns to Japanese startup Quan for mobile sticker content Since its launch in 2011, Quan has launched smartphone app MyStickerShop in partnership with Thailand’s leading telco AIS, as well as developed the Japanese versions of popular mobile games from Thai developers such as Kiragames, PocketPlayLab, and PromptNow. The company fundraised an undisclosed sum from Japanese e-commerce giant Netprice.com and investment company East Ventures in 2012. In August this year, Quan invested in Bangkok-based game startup Magic Box Asia.

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Tokyo-based Quan, the Japanese startup behind mobile apps like MyStickerShop and Lounge, announced today that it has fundraised from Daiwa Corporate Investment, East Ventures, Dentsu Digital Holdings, IMJ Investment partners, Mitsui Sumitomo Insurance Venture Capital, and Senshu Ikeda Capital. Funding details have not been disclosed but it’s likely worth around several million US dollars. Daiwa Corporate Investment and East Ventures have participated in the past rounds. Quan will use the money to strengthen business operations in Southeast Asia.

See also:

Since its launch in 2011, Quan has launched smartphone app MyStickerShop in partnership with Thailand’s leading telco AIS, as well as developed the Japanese versions of popular mobile games from Thai developers such as Kiragames, PocketPlayLab, and PromptNow. The company fundraised an undisclosed sum from Japanese e-commerce giant Netprice.com and investment company East Ventures in 2012. In August this year, Quan invested in Bangkok-based game startup Magic Box Asia.

Japan’s BHI launches mobile apps that prevent info overload in messaging

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Japanese startup BHI announced today that it has launched a suite of mobile apps called Swingnow, which will prevent information overload in messaging. The company is based in Tokyo, but they have made these apps available on the iTunes app store in English-speaking and Nordic countries such as the US, the UK, Australia, Denmark, Finland, New Zealand, Norway, and Sweden. The Swingnow suite is comprising of three mobile apps of Swingmail (e-mail), Swingbook (contact book), and Swingcal (calendar). Swingmail is a minimalistic inbox and reply-only app that helps reduce information overload and clutter. The app aggregates messages from Gmail, Facebook, Twitter, and calls from phone and FaceTime, so that you have everything in one inbox. Swingmail will filter out junk, spam, and messages that don’t require your immediate attention, so that you can stay focused and only receive messages from people that are important. Swingbook is a prioritizing contact list seamlessly integrated with the Swingmail app. Based on past messaging patterns, current time and location, Swingbook learns, predicts and suggests the most likely contacts who you would want to get in touch with at any given moment. Swingcal is a minimalistic calendar app that thinks about your contacts. The app focuses…

himukashi-inoue-fagelstedt
From the left: Yasuhiro Himukashi (CEO), Jun Inoue (CMO), and Emelie Fågelstedt (public relations)

Japanese startup BHI announced today that it has launched a suite of mobile apps called Swingnow, which will prevent information overload in messaging. The company is based in Tokyo, but they have made these apps available on the iTunes app store in English-speaking and Nordic countries such as the US, the UK, Australia, Denmark, Finland, New Zealand, Norway, and Sweden.

The Swingnow suite is comprising of three mobile apps of Swingmail (e-mail), Swingbook (contact book), and Swingcal (calendar).

Swingmail is a minimalistic inbox and reply-only app that helps reduce information overload and clutter. The app aggregates messages from Gmail, Facebook, Twitter, and calls from phone and FaceTime, so that you have everything in one inbox. Swingmail will filter out junk, spam, and messages that don’t require your immediate attention, so that you can stay focused and only receive messages from people that are important.

Swingbook is a prioritizing contact list seamlessly integrated with the Swingmail app. Based on past messaging patterns, current time and location, Swingbook learns, predicts and suggests the most likely contacts who you would want to get in touch with at any given moment.

Swingcal is a minimalistic calendar app that thinks about your contacts. The app focuses on the agendas that you have with someone up to a week in the future.

BHI launched Swingmail out of these three apps late last year. In addition to developing two other apps in the suite, they abandoned the previous version of the Swingmail app and opted to develop it from scratch again for giving users a better experience.

See also:

Regarding the geographical limitation on the availability of these apps, I had assumed that it was because of a language-dependent algorithm in filtering messages. But BHI CMO Jun Inoue explained why this assumption was mistaken:

We are a startup, so our resources are limited. Filtering or analyzing algorithms used in our apps properly work in any language. But if we want to market to the global market, we need to optimize the user interface of the apps in every different language market to fit the preference of locals.

Compared to the Japanese market, we understand there’s obviously a larger potential in the entire English-speaking market. We know English is not a mother tongue for Nordic people, but they don’t feel uncomfortable using apps with an English-language interface. That’s why we started with these countries.

If the apps can receive good reaction in the countries where they have just launched, they will expand availability to other countries like Canada, South Africa, and Singapore. Based on feedback from users, they may also develop an Android version.

BHI fundraised an undisclosed amount of investment in a series A round from an undisclosed Japanese investor in April this year.

swingnow_screenshots

Japan’s iJet introduces 3D Pipo mobile app that lets you create 3D avatars and figures

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See the original story in Japanese. Tokyo-based 3d printing startup iJet Corporation recently introduced a new service called 3D Pipo, which allows users to create 3D avatars from a snapshot or a smartphone photo. A user can change the avatar’s clothing or hairstyle and share the images or videos via Twitter, Facebook, and Line. The service is available only for iOS, but an Android version will be released in December. The app also offers users the option of ordering 3D prints of an avatar for 5,980 yen ($55, consumption tax included) each. The company showcased the product at the Tokyo International Gift Show early this month to demonstrate that the app is not only for a personal hobby collection but can also serve as a gift or a souvenir for family or friends. See also: Meet the Japanese company that wants to be the Intel of 3D printing Prior to the launch of 3D Pipo, iJet Corporation fundraised about 200 million yen ($1.8 million) in May but details have not been disclosed. Coinciding with this, the company relocated its main office and printing facility from Yokohama to Tokyo.

3dpipo_featuredimage

See the original story in Japanese.

Tokyo-based 3d printing startup iJet Corporation recently introduced a new service called 3D Pipo, which allows users to create 3D avatars from a snapshot or a smartphone photo. A user can change the avatar’s clothing or hairstyle and share the images or videos via Twitter, Facebook, and Line. The service is available only for iOS, but an Android version will be released in December.

The app also offers users the option of ordering 3D prints of an avatar for 5,980 yen ($55, consumption tax included) each. The company showcased the product at the Tokyo International Gift Show early this month to demonstrate that the app is not only for a personal hobby collection but can also serve as a gift or a souvenir for family or friends.

See also:

Prior to the launch of 3D Pipo, iJet Corporation fundraised about 200 million yen ($1.8 million) in May but details have not been disclosed. Coinciding with this, the company relocated its main office and printing facility from Yokohama to Tokyo.