THE BRIDGE

Interview / News

After a rough year, GREE still goes big at Tokyo Game Show

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Back in 2011 the Tokyo Game Show was GREE’s coming out party, with the company planting a very big footprint in the gaming world – quite literally too, occupying about 10% of the entire floorspace. That exhibition was interpreted by some to be more political than practical, a show of power from a company poised to take over the world via smartphones. Skip to 2013 and we find that GREE, while still a mobile powerhouse, has had to scale things back. GREE’s offices in China and the UK have been shut down, and in the US and Canada the platform division has been shrunk, with staff being integrated back to Japan. Sony and Microsoft are the biggest exhibitors this year, spotlighting new consoles, and for mobile, the new kid on the block is GungHo Online Entertainment, showcasing Puzzle & Dragons in a coming out party reminiscent of GREE two years back. Tokyo Game Show is a very important opportunity for us to interact with our players. Nevertheless, GREE was still out in full force at the Tokyo Game Show this year, with the same humongous booth that they’ve had for the past three years. I wondered, after what was a…

gree-tokyo-game-show-201317

Back in 2011 the Tokyo Game Show was GREE’s coming out party, with the company planting a very big footprint in the gaming world – quite literally too, occupying about 10% of the entire floorspace. That exhibition was interpreted by some to be more political than practical, a show of power from a company poised to take over the world via smartphones.

Skip to 2013 and we find that GREE, while still a mobile powerhouse, has had to scale things back. GREE’s offices in China and the UK have been shut down, and in the US and Canada the platform division has been shrunk, with staff being integrated back to Japan. Sony and Microsoft are the biggest exhibitors this year, spotlighting new consoles, and for mobile, the new kid on the block is GungHo Online Entertainment, showcasing Puzzle & Dragons in a coming out party reminiscent of GREE two years back.

Tokyo Game Show is a very important opportunity for us to interact with our players.

Nevertheless, GREE was still out in full force at the Tokyo Game Show this year, with the same humongous booth that they’ve had for the past three years. I wondered, after what was a rough year for GREE, why it was necessary for GREE to have such a huge display. I suppose once you make a booth of that magnitude, you may as well keep using it. It’s hardly something you can sell on eBay or Craigslist, is it? But I spoke to GREE senior vice president of social gaming, Eiji Araki, about this, asking why the company still comes to TGS in full force:

The Tokyo Game Show is a very important opportunity for us to interact with our players. In the mobile internet industry it is very difficult to interact with real players to see how they play our games, to see how they are enjoying the games. There are lots of staff here, game producers standing besides the titles they created.

gree-eiji-araki
GREE’s Eiji Araki

This last point took me by surprise, as I had thought that perhaps the staff at the booth were just temporary part-timers. Like most companies at TGS, GREE had its share of models manning their floor space, but it’s encouraging to see that their game producers are on site to speak and interact with consumers.

Araki points out that the focus of their booth is primarily on existing titles rather than new ones. But one fresh change for the GREE booth this year was a dedicated section for Pokelabo, the Japan-based studio which GREE acquired back in October of 2012 for 13.8 billion yen.

Almost a year after that acquisition, Araki tells me that the Pokelabo studio still operates separately for the most part, but that there is a mixed team where Pokelabo and GREE work on collaborative titles. But letting Pokelabo do what they do best is somewhat indicative of GREE’s new focus going forward, distilling their business to do what they collectively do best. Araki explains:

That’s why we downsized some studios, and these studios are still doing really well, focusing on what they are good at. So we are creating lots of new games in US studio for US market, and in the Japan studio for Japan market. At this moment, we are not creating games from Japan for abroad, or from US to Japan, It would be better for our studios to focus on what they are good at, focus on the markets they know.

This applies to San Francisco-based Funzio as well, the other big GREE purchase in 2012, as Araki notes that their US studio is not only stable but actually growing. The Funzio-developed title Knights & Dragons has been doing pretty well of late in the US market, which has been ranking well on the iOS top grossing charts in the US thanks to continued in-game events. Crime City is another Funzio title that has fared well in many markets.

pokelabo-tokyo-game-show-201302

However, Araki admits that they will stop cut back on developing card battle games for the US market however, as that genre is “not huge,” and already pretty saturated. Of course, the card battle genre is still a massive market in Japan, and GREE will continue to develop such titles at home [1].

GREE’s refocus in the coming year will be largely about increasing their hit-ratio, says Araki in true gamer lingo. The company has yet to produce the big runaway hit recently that we might have expected from them.

And now, with more competition at home and abroad, GREE still has a significant challenge ahead if it wants to win the attention of the world’s mobile gamers.


  1. A little more on this point. GREE’s NFL Elite card battle game (which I’ve been a big fan of, as I wrote in my review here) is now doing well, now that the 2013 NFL season has kicked off. Since it was rebranded from NFL Shuffle back on September 3rd, the game has been ranked in or near the top ten for the iOS US market. The other sports card battle game, MLB Full Deck, has not been as fortunate, Araki noting that we have “almost stopped” it.  ↩

Japanese publisher lets readers tweet out their favorite manga page

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Japanese publisher Kodansha is making aggressive moves toward digital recently. Our readers may recall we wrote about their partnership with Line’s novel service back in June. Another initiative from Kodansha is its mobile app ‘D Morning’ provided in cooperation with internet portal Excite Japan. There is a weekly comic book entitled ‘Morning’ that has been in print since 1982. Since then, the comic book has attracted so many manga fans of all ages, especially men. D Morning is the digital version of this comic, and works as a subscription-based app. The application was released back in May and provides about 500 pages from popular comics such as Shimakosaku and Uchu-Kyodai. Users of D Morning can enjoy the latest issues of comics every Thursday at 12am, faster than anybody else. The two companies just updated the app, with a unique feature that lets users share their favorite page from a selected comic to social networks such as Twitter and Facebook. Readers can tweet out their favorite quotes or pictures that they find especially moving. This feature is exclusive to iOS users for now, but the Android app will see an update sometime in October. D Morning can be downloaded for free,…

D-Morning

Japanese publisher Kodansha is making aggressive moves toward digital recently. Our readers may recall we wrote about their partnership with Line’s novel service back in June.

Another initiative from Kodansha is its mobile app ‘D Morning’ provided in cooperation with internet portal Excite Japan. There is a weekly comic book entitled ‘Morning’ that has been in print since 1982. Since then, the comic book has attracted so many manga fans of all ages, especially men. D Morning is the digital version of this comic, and works as a subscription-based app.

The application was released back in May and provides about 500 pages from popular comics such as Shimakosaku and Uchu-Kyodai. Users of D Morning can enjoy the latest issues of comics every Thursday at 12am, faster than anybody else.

The two companies just updated the app, with a unique feature that lets users share their favorite page from a selected comic to social networks such as Twitter and Facebook. Readers can tweet out their favorite quotes or pictures that they find especially moving. This feature is exclusive to iOS users for now, but the Android app will see an update sometime in October.

D Morning can be downloaded for free, on both iOS and Android. The first download comes as a free issue, but subsequent downloads will cost 500 yen (about $5) per month. The back catalogue, going back to the time of registration, is available as well.

D-morning-share

Talking with Japanese indie developer SummerTime Studios at Tokyo Game Show [Video]

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Earlier this month we stumbled across Ancient Surfer a gem of a Japanese indie developer, SummerTime Studio based out of Okinawa. So I suppose I should not have been surprised to see them turn up in the indie section of the Tokyo Game Show 2013, which kicked off today. Ancient Surfer currently tops the iOS sports category in 11 countries But I was surprised. Very pleasantly so, in fact. We rarely get a chance to mention any companies based out of Okinawa. And to see Ancient Surfer doing so well right now is especially good to see. We spoke with the company’s president, Hirotsu Takeyasu, who told us that Ancient Surfer has surpassed 500,000 downloads globally. As we look at the app rankings right now, we can see that it tops the iOS sports category in 11 countries, mostly around Asia. SummerTime Studio was founded back in 2011, and to date has made eight apps of their own, as well as many more for clients. They will be exhibiting in the quiet indie corner of the Tokyo Game Show for the next few days, so be sure not to miss them. If you haven’t tried Ancient Surfer yet, check out…

Earlier this month we stumbled across Ancient Surfer a gem of a Japanese indie developer, SummerTime Studio based out of Okinawa. So I suppose I should not have been surprised to see them turn up in the indie section of the Tokyo Game Show 2013, which kicked off today.

Ancient Surfer currently tops the iOS sports category in 11 countries

But I was surprised. Very pleasantly so, in fact. We rarely get a chance to mention any companies based out of Okinawa. And to see Ancient Surfer doing so well right now is especially good to see.

We spoke with the company’s president, Hirotsu Takeyasu, who told us that Ancient Surfer has surpassed 500,000 downloads globally. As we look at the app rankings right now, we can see that it tops the iOS sports category in 11 countries, mostly around Asia.

SummerTime Studio was founded back in 2011, and to date has made eight apps of their own, as well as many more for clients. They will be exhibiting in the quiet indie corner of the Tokyo Game Show for the next few days, so be sure not to miss them.

If you haven’t tried Ancient Surfer yet, check out our demo video below. Or pick it up for free over on the App Store or from Google Play.

Big thanks to my colleague Yukari Mistuhashi, who conducted a number of fun interviews today, including the one above.

Voltage makes romantic fantasy into reality at Tokyo Game Show 2013 [Video]

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Today was the opening day of the Tokyo Game Show 2013.  At this year’s event we wanted to focus on mobile developers in particular. And given the popularity of love simulation games here in Japan, we were not surprised to find a section dedicated to developers of this genre. Readers might recall that back in May we wrote about one of these games, called ‘Office Secrets’. And the company behind the app, Voltage, was in attendance today, with a very interesting booth. Voltage has produced over 50 apps in total, all love simulations. Here visitors could play the popular mobile game, but also take photos with real ‘ikemen’ (Japanese for ‘good-looking’) on a faux wedding ceremony backdrop (pictured above). It took the fantasy of the game made into a reality for fans. Voltage provides over 50 apps in total, which is a pretty impressive total — even more impressive when you consider that they are all of the love simulation variety. According to reps Mayuko Sugihara and Emiri Okawa, of their many mobile applications, the most popular app is ‘Chikai no kiss wa totsuzenni’ (roughly translated as ‘The Sudden Kiss for a Promise’). With this app, female users can play…

voltage
TGS2013 was mostly filled with booth babes, but Voltage had booth boys!

Today was the opening day of the Tokyo Game Show 2013.  At this year’s event we wanted to focus on mobile developers in particular. And given the popularity of love simulation games here in Japan, we were not surprised to find a section dedicated to developers of this genre. Readers might recall that back in May we wrote about one of these games, called ‘Office Secrets’. And the company behind the app, Voltage, was in attendance today, with a very interesting booth.

Voltage has produced over 50 apps in total, all love simulations.

Here visitors could play the popular mobile game, but also take photos with real ‘ikemen’ (Japanese for ‘good-looking’) on a faux wedding ceremony backdrop (pictured above). It took the fantasy of the game made into a reality for fans.

Voltage provides over 50 apps in total, which is a pretty impressive total — even more impressive when you consider that they are all of the love simulation variety. According to reps Mayuko Sugihara and Emiri Okawa, of their many mobile applications, the most popular app is ‘Chikai no kiss wa totsuzenni’ (roughly translated as ‘The Sudden Kiss for a Promise’). With this app, female users can play a role as the main character who is in a fake marriage with a handsome guy.

Chikai no kiss wa totsuzenni is used by a wide-range of women from age 19 to 44, but the most active users are women in their 30s. Many are returning users due to the fact that the romance progresses and gets more interesting as the story moves forward.

Voltage plans to release at least one app per month, with plans to develop similar games that men can enjoy as well.

Check out our interview with Emiri Okawa from Voltage in the video below.

With over 1M downloads, Japan’s Barcode Footballer features a brilliant gimmick

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I don’t play too many sports games on mobile, but recently I thought it might be time to finally give Japan’s Barcode Footballer a look. It’s available on both iOS and Android, and has been around since late last year. It’s a soccer team management game, where you collect different players and formations in an effort to build the best possible team. But the most clever thing about this game is the way that it uses the bar codes from ordinary products as a means of creating unique players (more than 3 trillion can be made) with their own special look and skills. In some cases, as you can see in my short video demo below, the name of your new player is often based on the product you chose. The first thing I scanned was a pack of Macadamia chocolates, and the player’s name ended up being Macadamia! I realize that the technology behind this is far from rocket science, but it still left me with a pretty big grin on my face. The game, developed by Cybird, is still only available in Japan, but it has been fairly popular here, ranking well in the the sports category as…

bar_code_footballer

I don’t play too many sports games on mobile, but recently I thought it might be time to finally give Japan’s Barcode Footballer a look. It’s available on both iOS and Android, and has been around since late last year. It’s a soccer team management game, where you collect different players and formations in an effort to build the best possible team.

But the most clever thing about this game is the way that it uses the bar codes from ordinary products as a means of creating unique players (more than 3 trillion can be made) with their own special look and skills. In some cases, as you can see in my short video demo below, the name of your new player is often based on the product you chose. The first thing I scanned was a pack of Macadamia chocolates, and the player’s name ended up being Macadamia! I realize that the technology behind this is far from rocket science, but it still left me with a pretty big grin on my face.

The game, developed by Cybird, is still only available in Japan, but it has been fairly popular here, ranking well in the the sports category as you might expect. Just last week the title surpassed 100 million downloads, which is pretty good for a game in this genre.

The use of bar codes here is a really clever way to execute a sort of gacha, and I’d love to see this kind of thing pop up in more games. Of course, there are lots of games that implemented barcodes in the past, but apparently not too many for smartphones yet.

Mixi Marketing launches a new mobile monetization platform

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Mixi Marketing recently announced the release of a new mobile monetization platform called Coudec. The platform displays advertisements, including coupons, to targeted consumers at the most effective times. At the time of launch, popular mobile apps such as CocoPPa (whose progress we have closely covered) and Mixi’s own mobile app (with a total of over 30 million downloads) have deployed Coudec. Coudec uses a pay-for-performance model, allowing advertisers to display their ads at the most engaging moment when users are in certain apps. Mobile app developers can use Coudec on top of the advertising networks already in use, since Coudec only displays ads at a selected time, giving developers an extra source of income. Mixi went through big organizational changes back in May when the former CEO stepped down, leaving Yusuke Asakura to steer the company. Mixi Marketing was founded back in July in order to handle advertisements and promotional business for the giant social network, as well as other social marketing campaigns. The company hopes Coudec can become the largest smartphone app monetization platform by encouraging more apps to participate in the future.

Coudec-mixi

Mixi Marketing recently announced the release of a new mobile monetization platform called Coudec. The platform displays advertisements, including coupons, to targeted consumers at the most effective times. At the time of launch, popular mobile apps such as CocoPPa (whose progress we have closely covered) and Mixi’s own mobile app (with a total of over 30 million downloads) have deployed Coudec.

Coudec uses a pay-for-performance model, allowing advertisers to display their ads at the most engaging moment when users are in certain apps. Mobile app developers can use Coudec on top of the advertising networks already in use, since Coudec only displays ads at a selected time, giving developers an extra source of income.

Mixi went through big organizational changes back in May when the former CEO stepped down, leaving Yusuke Asakura to steer the company. Mixi Marketing was founded back in July in order to handle advertisements and promotional business for the giant social network, as well as other social marketing campaigns.

The company hopes Coudec can become the largest smartphone app monetization platform by encouraging more apps to participate in the future.

Brand Pit wins Startup Sauna Tokyo, moves on to compete in Finland

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Startup Sauna, a startup accelerator from Finland, held a pitch event here on Tokyo last night. There were a number of familiar faces from the local startup community, including Conyac, Lang–8, Terra Motors, and Locarise. But in the end it was Brand Pit that snatched first prize, with an impressive pitch from Chu Tsz Tat. They now qualify to move on to participate in Slush 2013 in Finland this November. Brand Pit offers brands the ability to see who their fans are. Not to be confused with Brad Pitt (obviously), Brand Pit makes use of image recognition technology to identify brands in pictures shared on social media. What’s perhaps most interesting about this is that it offers brands the ability to see who their fans are, both in terms of demography and geography, and it also lets them see information about their competitors’ fans. The company points out that its solution is one that can bridge even language barriers, because it depends on data obtained from images, as opposed to data obtained from text. I tried to Google ‘Brand Pit’ to find their website. As you might expect, it’s hard. But if you’re lucky, you’ll come across Brand-Pit.com, where you…

brand pit
Brand Pit pitches at Startup Sauna Tokyo

Startup Sauna, a startup accelerator from Finland, held a pitch event here on Tokyo last night. There were a number of familiar faces from the local startup community, including Conyac, Lang–8, Terra Motors, and Locarise. But in the end it was Brand Pit that snatched first prize, with an impressive pitch from Chu Tsz Tat. They now qualify to move on to participate in Slush 2013 in Finland this November.

Brand Pit offers brands the ability to see who their fans are.

Not to be confused with Brad Pitt (obviously), Brand Pit makes use of image recognition technology to identify brands in pictures shared on social media.

What’s perhaps most interesting about this is that it offers brands the ability to see who their fans are, both in terms of demography and geography, and it also lets them see information about their competitors’ fans.

The company points out that its solution is one that can bridge even language barriers, because it depends on data obtained from images, as opposed to data obtained from text.

I tried to Google ‘Brand Pit’ to find their website. As you might expect, it’s hard. But if you’re lucky, you’ll come across Brand-Pit.com, where you can read more details about the company. But no matter what the name is, this looks like a pretty clever technology, and it will be interesting to see how they fare in Finland.

Other standout startups

Capy
Masa Morishita of Capy

In addition to the aforementioned companies, there were many other notable startups participating as well. We saw Capy kick off the pitch session with Masa Morishita explaining his text-free, mobile friendly Captcha solution that readers may recall from our previous feature.

There was also social home design startup Suvaco, founded by former investment banker Takemasa Kuroki and his partner Hisashi Nakata.

Perhaps the brightest idea of the evening was NetLED, a cloud-controlled LED light solution that promises better lighting control and optimization that could bring savings of up to 80% or 90% on what we have today. It was pitched by Sherwin Faden.

There was also Pigmal, a hardware solution that itself looks to be nothing more that a few big buttons, but when integrated with smart devices they could be a game controller, or even something as simple as a buzzer at a company’s reception desk. Based out of the Samurai Incubate accelerator, they have already crowdsourced funds on CerevoDash for their first production run.

The last startup to present on the night was Mystar Japan, with its health advice service Up Health. Pitched by Satoshi Taniguchi, this solution proposes to analyze your Tweets and send you the appropriate advice to help you stay healthy.

Overall it was a really fun event, and it’s great to see organizations like Startup Sauna make an effort to come all this way to learn about Japan’s startup community. It certainly doesn’t hurt as well that Finnair got behind the initiative as a sponsor, and we thought we’d throw them a shout out for their support too.

Sébastien Béal, co-founder and CEO of Locarise
Sébastien Béal, co-founder and CEO of Locarise
Terra Motors
Terra Motors
Satoshi Taniguchi, Mystar Japan
Satoshi Taniguchi, Mystar Japan
Peter Vesterbacka of Rovio and Taizo Son of Movida Japan/Gung Ho congratulate Brand Pit
Peter Vesterbacka of Rovio and Taizo Son of Movida Japan/Gung Ho congratulate Brand Pit

Cinemacraft raises $1.5M in funding, expands team in Tokyo and LA

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Tokyo-based media startup Cinemacraft has announced today that it has closed a $1.5 million round of funding from NTT Docomo Ventures, Turner Broadcasting’s Media Camp, and 500 Startups. We have previously featured Cinemacraft’s primary offering Videogram, a clever thumbnailed display that gives users visual previews of the various parts of a video. Check out the Runner Runner trailer below for an example of how it works. It feels good to reach market validation but work is not over yet. We’re just getting started The new funds will be used to expand the team, adding three new engineers to the core team in Tokyo, which will continue to be Cinemacraft’s engineering center. Founder Sandeep Casi tells us that they are currently hiring developers (iOS, Android, HTML5, Java/JSP) and if anyone would like to apply they can do so here. Including Casi, the team is still a lean six people in total, with two additions in Los Angeles for business development and operations. Readers may recall back in June when we mentioned that the startup had been admitted into Turner Broadcasting’s Media Camp. Founder Sandeep Casi notes how important that experience was for him: [It] was awesome. We had traction from Hollywood…

videogram-logo

Tokyo-based media startup Cinemacraft has announced today that it has closed a $1.5 million round of funding from NTT Docomo Ventures, Turner Broadcasting’s Media Camp, and 500 Startups.

We have previously featured Cinemacraft’s primary offering Videogram, a clever thumbnailed display that gives users visual previews of the various parts of a video. Check out the Runner Runner trailer below for an example of how it works.

It feels good to reach market validation but work is not over yet. We’re just getting started

The new funds will be used to expand the team, adding three new engineers to the core team in Tokyo, which will continue to be Cinemacraft’s engineering center. Founder Sandeep Casi tells us that they are currently hiring developers (iOS, Android, HTML5, Java/JSP) and if anyone would like to apply they can do so here. Including Casi, the team is still a lean six people in total, with two additions in Los Angeles for business development and operations.

Readers may recall back in June when we mentioned that the startup had been admitted into Turner Broadcasting’s Media Camp. Founder Sandeep Casi notes how important that experience was for him:

[It] was awesome. We had traction from Hollywood going into Media Camp. We had a product that was market ready and what the Media Camp did was amplify our execution. Now it is about scaling. Getting the right hires in place is the next major priority. It feels good to reach market validation but work is not over yet. We’re just getting started.

So what lies ahead for Cinemacraft? Casi adds that they are already deploying their product in the US with some large entities like Fox, Turner, and Capitol Records. They will also be working with NTT group here in Japan.

This new round brings the startups total amount of funds raised to $2 million.

PyCon APAC: Nasty weather doesn’t constrict Pythonistas in Japan

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Japan has seen some pretty bad weather this weekend, but that hasn’t stopped many in the Python community from coming out to the fourth annual PyCon APAC. For the previous three years, the event was held in Singapore, so this marks the first time that it has come to Japan, held at the Shinjuku campus of Kougakuin University here in Tokyo. I had a chance to visit the event on Saturday to check out some of the talks. There were a number of prominent speakers in attendance, from Japan as well as abroad. This included core developer and release manager for Python 3.2 and 3.3, Georg Brandl, who gave the day 1 keynote (see below); and Dropbox’s third employee Rian Hunter who gave the day 2 keynote. And with Monday being a national holiday here in Tokyo today, the extra day for the conference was devoted to development sprints Speaking as a perpetual beginner programmer, I was pleased to see that the conference had something to offer folks of all levels, and session tracks in English and Japanese. And there were a number of familiar faces from around the tech community lending their support, including sponsors CyberAgent, Rakuten, Google, KLab…

pycon apac 2013

Japan has seen some pretty bad weather this weekend, but that hasn’t stopped many in the Python community from coming out to the fourth annual PyCon APAC. For the previous three years, the event was held in Singapore, so this marks the first time that it has come to Japan, held at the Shinjuku campus of Kougakuin University here in Tokyo.

photo: apac-2013.pycon.jp
photo: apac-2013.pycon.jp

I had a chance to visit the event on Saturday to check out some of the talks. There were a number of prominent speakers in attendance, from Japan as well as abroad. This included core developer and release manager for Python 3.2 and 3.3, Georg Brandl, who gave the day 1 keynote (see below); and Dropbox’s third employee Rian Hunter who gave the day 2 keynote. And with Monday being a national holiday here in Tokyo today, the extra day for the conference was devoted to development sprints

Speaking as a perpetual beginner programmer, I was pleased to see that the conference had something to offer folks of all levels, and session tracks in English and Japanese. And there were a number of familiar faces from around the tech community lending their support, including sponsors CyberAgent, Rakuten, Google, KLab and others.

For those of you who didn’t have a chance to get out to the event – perhaps due to the weather – you can find the talks over on YouTube and I encourage you to check them out.

New Japanese iPhone app ranks the world’s cutest photos

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Kawaiit is a fun, social application from Japan that lets you submit, browse, and vote on kawaii (cute) pictures. It was launched just yesterday from the folks over at Jig.jp, so we thought we’d take a look. In the same spirit as Hot or Not, the application presents you with a stream of photos that you can approve with the ‘Kawaii’ button, or vote against with the somewhat strangely named ‘dis-kawaii’ [1]. There is a ‘top ranking’ area too where you can see the cutest photos from around the world. With a predominantly pink and pastel color scheme, the app is most definitely targeting a female demographic, with user-submitted photos organized into categories like Fashion, Nails, Hair & Beauty, Make[up] & Cosmetics and more. A Jig.jp representative told us why they think this app will appeal to users all over the world: We think most girls like cute stuff. Our app is for them. Without any language, they can communicate on the app through kawaii photos. She added that the app is based on the team’s experience developing communication apps and apps about Japanese culture. Their jigbrowser+ was previously released internationally, so they will build on that experience in order…

Kawaiit is a fun, social application from Japan that lets you submit, browse, and vote on kawaii (cute) pictures. It was launched just yesterday from the folks over at Jig.jp, so we thought we’d take a look.

kawaiit

In the same spirit as Hot or Not, the application presents you with a stream of photos that you can approve with the ‘Kawaii’ button, or vote against with the somewhat strangely named ‘dis-kawaii’ [1]. There is a ‘top ranking’ area too where you can see the cutest photos from around the world.

With a predominantly pink and pastel color scheme, the app is most definitely targeting a female demographic, with user-submitted photos organized into categories like Fashion, Nails, Hair & Beauty, Make[up] & Cosmetics and more. A Jig.jp representative told us why they think this app will appeal to users all over the world:

We think most girls like cute stuff. Our app is for them. Without any language, they can communicate on the app through kawaii photos.

She added that the app is based on the team’s experience developing communication apps and apps about Japanese culture. Their jigbrowser+ was previously released internationally, so they will build on that experience in order to help push this one abroad.

Despite my aversion for so much pinkness, I gave the app a quick test run, which you can see in the video above [2]. I uploaded a picture and within a few minutes there were already a bunch of people who had given it some Kawaii votes. There are handy photo decoration and filter options available as well if you’d like to enhance your picture’s cuteness.

If you’d like to give Kawaiit a try for yourself, you can download it for free over on the App Store.

This is part of our cute Japanese apps series (RSS), examining a trend of ‘kawaii’ apps and services emerging from Japan’s mobile space.

kawaiit kawaiit

kawaiit kawaiit


  1. I motion that this button be renamed as ‘Not so Kawaii’  ↩

  2. I should point out that the initial sign -in process was somewhat difficult due to an invisible username field on the sign-in page (to the right of the pencil icon). But I’m told by a rep that they’re looking at it, and it may be addressed in a future update.  ↩