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App of the Week: Pac-Man is the top iPhone app in 44 countries

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More than a video game, Pac-Man – as one of the earliest hit video games – is a global icon. Even my grandmother recognizes Pac-Mac. So perhaps it’s not surprising that when Apple made the iOS version of Pac-Man free last week as its “App of the Week” that fans around the world welcomed it warmly. Just how well has Pac-Man been doing over the past week since it was made free? Well, it’s currently the number one free iOS app in an astounding 44 countries, including the US and Japan. I confess, I don’t think I can remember when any app has been number one in so many countries. It just goes to show that in addition to really liking free stuff, people around the world really love Pac-Man too. I’m constantly recommending apps to my wife, and this is one of the few that she actually downloaded once I told her about it. The iOS game offers the classic maze for you to play, with eight new mazes that you can try, and optionally buy. One annoying part about the game, however, which is odd for a paid app, is that developer Namco-Bandai really doesn’t hesitate to overwhelm…

pacman

More than a video game, Pac-Man – as one of the earliest hit video games – is a global icon. Even my grandmother recognizes Pac-Mac. So perhaps it’s not surprising that when Apple made the iOS version of Pac-Man free last week as its “App of the Week” that fans around the world welcomed it warmly.

Just how well has Pac-Man been doing over the past week since it was made free? Well, it’s currently the number one free iOS app in an astounding 44 countries, including the US and Japan. I confess, I don’t think I can remember when any app has been number one in so many countries. It just goes to show that in addition to really liking free stuff, people around the world really love Pac-Man too. I’m constantly recommending apps to my wife, and this is one of the few that she actually downloaded once I told her about it.

The iOS game offers the classic maze for you to play, with eight new mazes that you can try, and optionally buy. One annoying part about the game, however, which is odd for a paid app, is that developer Namco-Bandai really doesn’t hesitate to overwhelm its users with ads. It’s pretty irritating, and if I had paid for the game I might be a little upset right now.

Since 1980 when Namco initially released the game, Japan has been producing a steady stream of iconic games and characters to follow in Pac-Man footsteps [1]. Over the years there has been Donkey Kong, Super Mario, Final Fantasy, and many more cultural exports that few countries (besides maybe the US) can match. China, for example, still hasn’t really produced anything to compare.

But I digress.

Do check out Pac-Mac over on the App Store if you haven’t gotten it already. The week is almost over, and it won’t be free for too much longer!


  1. Note that these are metaphorical feet only. Pac-Man, as everyone knows, does not have any feet with which to make footsteps.  ↩

Japan’s Tabelog hits 5M restaurant reviews, you’d need 13.5 years to read them all

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The Japanese equivalent of Yelp, Tabelog, announced today that its total number of restaurant reviews have surpassed five million. To celebrate this huge milestone, the review site has launched a campaign where 50 couples will be invited to 50 restaurants, all of which have reviews exceeding 4.0. Of all the restaurants listed on the site, 760,000 to be specific, only 0.1% meet this criteria. Tabelog opened way back in March of 2005, and with 50 million monthly visitors it is now the go-to destination for many Japanese people looking for a great place to eat. According to the company, five million reviews add up to roughly 2.3 billion Japanese characters. To understand how impressive this number is, it would take about 13.5 years to read it all out loud, and it would take a daily newspaper 25.2 years to publish as much. The special landing page that Tablog has created for its campaign is convenient even if you’re not going to participate. It showcases 50 top-notch restaurants in Japan by region, information normally restricted to those with premium accounts. A few examples of restaurants that made the cut include: Saeki, a sushi restaurant in the Osaka area Yanagiya, an unagi…

Tabelog-top50

The Japanese equivalent of Yelp, Tabelog, announced today that its total number of restaurant reviews have surpassed five million. To celebrate this huge milestone, the review site has launched a campaign where 50 couples will be invited to 50 restaurants, all of which have reviews exceeding 4.0. Of all the restaurants listed on the site, 760,000 to be specific, only 0.1% meet this criteria.

Tabelog opened way back in March of 2005, and with 50 million monthly visitors it is now the go-to destination for many Japanese people looking for a great place to eat. According to the company, five million reviews add up to roughly 2.3 billion Japanese characters. To understand how impressive this number is, it would take about 13.5 years to read it all out loud, and it would take a daily newspaper 25.2 years to publish as much.

The special landing page that Tablog has created for its campaign is convenient even if you’re not going to participate. It showcases 50 top-notch restaurants in Japan by region, information normally restricted to those with premium accounts. A few examples of restaurants that made the cut include:

  • Saeki, a sushi restaurant in the Osaka area
  • Yanagiya, an unagi restaurant in Gifu prefecture
  • Apicius, a French restaurant in Ginza

If you’d like to give it a browse, you can view the selected restaurants from your computer or from your smartphone.

Japanese mobile app developer Utagoe fundraises from KLab

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Tokyo-based Utagoe, the startup behind mobile app Moment Diary (iOS/Android), announced yesterday that it has raised an undisclosed sum from gaming company KLab and its investment arm KLab Ventures. With the funds, KLab will take a 17.5% stake in the company. Utagoe was launched back in 2001 by information scientist Tomonari Sonoda, and had been developing a variety of apps using his patented technology for melody recognition. Remarkably it allows you to search for a song just by humming. But in the process of their monetization efforts, they pivoted to become a mobile development company several years ago and have been working on many mobile apps, including Moment Diary. Moment Diary is a free journal app with a calendar, allowing you to make notes with timestamps, adding texts, images, videos, and even audio. Since its launch back in January of 2011, the app has acquired more than 24.1 million users on iOS and Google Play. In terms of their user demographics, Japan accounts for about 50%, and the rest are mainly from Korea, China, the Middle East, the US, Germany and Russia. Women in their teens and 20s make up the majority of their users. Through this partnership, Utagoe plans to…

utagoe-klab_logos

Tokyo-based Utagoe, the startup behind mobile app Moment Diary (iOS/Android), announced yesterday that it has raised an undisclosed sum from gaming company KLab and its investment arm KLab Ventures. With the funds, KLab will take a 17.5% stake in the company.

Utagoe was launched back in 2001 by information scientist Tomonari Sonoda, and had been developing a variety of apps using his patented technology for melody recognition. Remarkably it allows you to search for a song just by humming. But in the process of their monetization efforts, they pivoted to become a mobile development company several years ago and have been working on many mobile apps, including Moment Diary.

Moment Diary is a free journal app with a calendar, allowing you to make notes with timestamps, adding texts, images, videos, and even audio. Since its launch back in January of 2011, the app has acquired more than 24.1 million users on iOS and Google Play. In terms of their user demographics, Japan accounts for about 50%, and the rest are mainly from Korea, China, the Middle East, the US, Germany and Russia. Women in their teens and 20s make up the majority of their users.

Through this partnership, Utagoe plans to drive user traffic from Moment Diary to KLab gaming apps, and help them acquire global users. By making the most of KLab’s experience and knowledge in mobile app development, Utagoe hopes to improve its monetization model for mobile apps.

moment-diary_screenshot0 moment-diary_screenshot1

School in your pocket: Japanese startup launches iPhone app for live lecture participation

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See the original article in Japanese Schoo is a Japan-based startup that operates an online learning platform called schoo WEB-campus. The startup recently launched a handy iOS app with which users can view live broadcasted lectures on their smartphones. It’s called ‘Schoo Namahoso’, meaning ‘Schoo Live’. The app aims to provide mobile users with the same experience they can get on the website. With the app, user can check the course schedule and participate anytime and from anywhere. Upon the release of this new app, we spoke to Kenshiro Mori, the representative director of Schoo, as well as their designer Yusuke Yagi. The growing market for mobile video According to Mori, there are three main reasons why they decided to release the app at this time. The first reason and perhaps most obvious one is that more and more people watch videos on the smartphones these days. The market for both smartphones and videos are fast-growing areas, as you can see with Hulu, Youtube, or Niconico, video consumption on smartphones isincreasing. Schoo, as a online school service that uses video, needs to catch up with that trend. Until the app was released, the website was the only way to watch…

See the original article in Japanese

schoo ios

Schoo is a Japan-based startup that operates an online learning platform called schoo WEB-campus. The startup recently launched a handy iOS app with which users can view live broadcasted lectures on their smartphones. It’s called ‘Schoo Namahoso’, meaning ‘Schoo Live’.

The app aims to provide mobile users with the same experience they can get on the website. With the app, user can check the course schedule and participate anytime and from anywhere.

Upon the release of this new app, we spoke to Kenshiro Mori, the representative director of Schoo, as well as their designer Yusuke Yagi.

左:森氏 右:八木氏

The growing market for mobile video

According to Mori, there are three main reasons why they decided to release the app at this time. The first reason and perhaps most obvious one is that more and more people watch videos on the smartphones these days.

The market for both smartphones and videos are fast-growing areas, as you can see with Hulu, Youtube, or Niconico, video consumption on smartphones isincreasing. Schoo, as a online school service that uses video, needs to catch up with that trend.

Until the app was released, the website was the only way to watch live broadcasts. But when the team looked at feedback from users, they found out some commuters even went so far as to get off the train on their way back home so that they could open their laptops and watch live broadcasts. There were also comments on social media where from people who had missed the live broadcasts because they couldn’t make it in time.

So Mori thought making Schoo more easily accessible even during these small pockets of time would make a big difference.

Schoo’s vision is to build a society where people can always keep learning. The app is essential to achieving that vision, Mori says.

We’d like to build a society where learning is something people always do easily, able to attend school anytime. Make ’school’ portable is an important step in this process.

Releasing this app was an idea we had talked about for a long time. And now that the market is mature, we thought it was the right time for this app.

Driving participation on mobile

_MG_0156

One of the main features of Schoo is that the users can actively participate in courses and actively interact with lecturers.

Even before the app was released, access from mobile browsers was possible. But the user experience was not as same as that on the website. Designer Yagi explains:

There was traffic from mobile browsers. But the rate of user participation was low. Users could watch content from browsers, but it was difficult to participate in the course. The app tries to resolve this problem.

Yagi says that because they’re working with video content, it was critical to ensure good sound quality. He had to make sure that sound never gets interrupted. There were a few challenges to overcome such as dealing with line speed and image resolution to achieve a more comfortable user experience.

screen_iphone_classscreen_iphone_women

I thought perhaps it would be a bigger challenge for Schoo to keep users’ attention on mobile compared to on the website. But Mori had some thoughts on that:

We thought, if we want to keep users’ attention on a video for a long time, we need to drive interaction. And we put in much efforts to realize that on smartphones. Users are more likely to feel reluctant to participate in the chat from an iPhone. So instead, we implemented things like an “I got it!” button and “I am seated” button, things that are very easy to use.

In addition to the features mentioned above, other interesting additions to the app include:

  • "I want to attend this” button, with which users can register and manage courses they have an interest in.
  • Push notification to notify users before the course starts.
  • Notifications for users of newly added courses (more than 40 courses are added every month)

As for an Android version, they will consider having their engineers work on that. Also, Mori thinks that video content is especially compatible with tablet devices, and so he is planning to build a team to work on serving tablet users, adding that he’d like to develop “a special user experience on tablets, something different from smartphones.

Schoo will continue its challenge through experiments and improvements in 2014, with the aim of achieving membership of one million by the end of this year.

schoo ui

Let’s Golf: Hit the links in a maid costume in Line’s latest game

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As I chatted with a friend on Line earlier today, he suggest that I try one of the new games on the chat platform, Let’s Golf, to see if I could beat his score. Most of Line’s games are pretty casual and I rarely come back to many of them. But developed by Gameloft and sporting some decent 3D graphics, I expected this one to be a little better. So I gave it a try. I began the game with four straight hole-in-ones, which almost made me immediately put it aside it was so easy. This is clearly not for golf purists (not that I am one) but rather it’s a little more fast paced. All you have to do is aim for the pin, there’s no putting involved at all. But surprisingly, you are on a timer. There are two oscillating meters on the side for strength and accuracy (hardly novel in golf games) and you need to tap the screen when they’re in the sweet spot [1]. What makes the game fun is the timer, challenging you to score as many points as you can by coming close to the hole or hitting lots of aces. You also…

line-lets-golf

As I chatted with a friend on Line earlier today, he suggest that I try one of the new games on the chat platform, Let’s Golf, to see if I could beat his score. Most of Line’s games are pretty casual and I rarely come back to many of them. But developed by Gameloft and sporting some decent 3D graphics, I expected this one to be a little better. So I gave it a try.

I began the game with four straight hole-in-ones, which almost made me immediately put it aside it was so easy. This is clearly not for golf purists (not that I am one) but rather it’s a little more fast paced. All you have to do is aim for the pin, there’s no putting involved at all. But surprisingly, you are on a timer.

There are two oscillating meters on the side for strength and accuracy (hardly novel in golf games) and you need to tap the screen when they’re in the sweet spot [1]. What makes the game fun is the timer, challenging you to score as many points as you can by coming close to the hole or hitting lots of aces. You also have a chance in fever mode at the end of rounds to pocket some extra points.

line lets golf

And then there are the outfits. In addition to being able to upgrade your clubs, you can also upgrade/change your golf attire. The available costumes are pretty outrageous, with choices including a diving suit, Santa costume, a French maid outfit, a kimono, samurai armor, and a bikini. That’s just a few of them, and you can unlock more are you play through the game.

This is one if the more fun Line titles that I’ve played so far, and its good to see the company working with quality developers to offer a strong range of casual games. China’s favorite me-too messenger WeChat is no doubt still watching closely, having just released a knockoff of Line’s WindRunner this past week with its GunZ Dash. I’ll compare those two in a future article. As both chat platforms try to go global, the games that they offer will be of even greater importance.

Overall Let’s Golf is definitely worth a download, especially if you are a regular user of Line and you want to destroy your friends’ gaming spirits as I did. If you’d like to check it out, you can get it for iOS or Android as a free download.

line lets golf


  1. The simple one-tap controls are nice, and for anyone who commutes on a train, it’s a good way to kill some time.  ↩

Office toilet woes solved: Japanese company’s amazing system checks if stall is free

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Our readers may remember reading about TeamLab and its creative initiatives many times here on The Bridge, and even more of their past work can be found on their website. TeamLab does interior office designs as well, and recently we came across some interesting work they’ve completed. The project is called the Heaven’s Door, a witty name given to a system that lets office workers see the availability of office bathrooms. Who needs such a system? Well apparently TeamLab did, with its over 100 employees and only two toilets available at that time. Trips to the bathroom often resulted in long waits or even several visits, so some engineers decided to do something about it. Heaven’s Door requires that a device be installed for a view of the entire bathroom, and then a smaller device added for each stall. These smaller devices have sensors enabled, detecting whether a stall is occupied or vacant. Office workers can then install a dedicated Chrome extension, which gives you a real time update of the bathroom availability with a single click. Heaven’s Door was first shown to public at O’Reilly Japan’s Make: Japan Summit back in 2011. If anyone is interested in making their…

toilet

Our readers may remember reading about TeamLab and its creative initiatives many times here on The Bridge, and even more of their past work can be found on their website. TeamLab does interior office designs as well, and recently we came across some interesting work they’ve completed.

The project is called the Heaven’s Door, a witty name given to a system that lets office workers see the availability of office bathrooms. Who needs such a system? Well apparently TeamLab did, with its over 100 employees and only two toilets available at that time.

Trips to the bathroom often resulted in long waits or even several visits, so some engineers decided to do something about it.

Heaven’s Door requires that a device be installed for a view of the entire bathroom, and then a smaller device added for each stall. These smaller devices have sensors enabled, detecting whether a stall is occupied or vacant. Office workers can then install a dedicated Chrome extension, which gives you a real time update of the bathroom availability with a single click.

Heaven’s Door was first shown to public at O’Reilly Japan’s Make: Japan Summit back in 2011. If anyone is interested in making their employee’s bathroom life a little less worrisome, prototypes of Heaven’s Door devices are available for 2,000 yen and 3,000 yen (about $20 and $30) on this website.

TeamLab_HeavensDoor

Photo Credit: Anne Worner via Compfight cc

SunBridge Global Ventures invests in online tour platform AnyRoad

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San Francisco-based AnyRoad, a web platform that connects tourists and tour guides, has just received investment from Tokyo-based SunBridge Global Ventures. The amount invested was not disclosed. AnyRoad offers a range of unique tours in cities around the world. For example, you might book a tour to go kayaking in Rio de Janeiro, explore baseball’s greatest dynasties in New York, or check out the world of Harajuku fashion in Japan. Aspiring tour guides can put together their own tour on the AnyRoad platform and earn money in the process. As for AnyRoad’s business model, it takes a 14% commission on bookings made through its platform. But it also donates 5% of its revenues to local non-profit organizations of the tour guide’s choosing. AnyRoad’s CEO is Jonathan Yaffe has spent considerable time in Tokyo in the past, cofounding the spectacular Midori.so coworking space as well as KAIS International School and Mirai Institute. We’ve reached out to both AnyRoad and SunBridge for more about this investment and the former’s future plans, so we’ll let you know if we learn more.

anyroad

San Francisco-based AnyRoad, a web platform that connects tourists and tour guides, has just received investment from Tokyo-based SunBridge Global Ventures. The amount invested was not disclosed.

AnyRoad offers a range of unique tours in cities around the world. For example, you might book a tour to go kayaking in Rio de Janeiro, explore baseball’s greatest dynasties in New York, or check out the world of Harajuku fashion in Japan. Aspiring tour guides can put together their own tour on the AnyRoad platform and earn money in the process.

As for AnyRoad’s business model, it takes a 14% commission on bookings made through its platform. But it also donates 5% of its revenues to local non-profit organizations of the tour guide’s choosing.

AnyRoad’s CEO is Jonathan Yaffe has spent considerable time in Tokyo in the past, cofounding the spectacular Midori.so coworking space as well as KAIS International School and Mirai Institute. We’ve reached out to both AnyRoad and SunBridge for more about this investment and the former’s future plans, so we’ll let you know if we learn more.

Game of Dragons: How Japan’s GungHo is quietly winning in North America

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I experimented with a lot of mobile games in 2013. But the one that I kept coming back to again and again was GungHo Online Entertainment’s hit title Puzzle & Dragons. The game is most popular is its home market of Japan, where it has seen 23 million downloads to date. But like many Japanese online services, the domestic market is near saturation for P&D, and GungHo has been making efforts push the game abroad. The North American version – the version that I play – doesn’t look like it has had the same success, with only 2 million downloads as of November. But it’s slowly making progress, especially in terms of revenue, and I’d like to take a look at how exactly it’s doing that. Most recently P&D saw a holiday boost in revenue, largely thanks to two smart promotions: 48-hour Godfest – This New Year’s promotion gave players a 3x chance of getting rare and powerful cards, including the game’s coveted god-type cards, using the game’s Rare Egg Machine (a sort of in-game lottery where you can earn rare monster cards). To use the machine, you either need to have accumulated five magic stones (P&D’s in-game currency) or…

Puzzle & Dragons exhibit, Tokyo Game Show
Puzzle & Dragons exhibit, Tokyo Game Show 2013

I experimented with a lot of mobile games in 2013. But the one that I kept coming back to again and again was GungHo Online Entertainment’s hit title Puzzle & Dragons. The game is most popular is its home market of Japan, where it has seen 23 million downloads to date. But like many Japanese online services, the domestic market is near saturation for P&D, and GungHo has been making efforts push the game abroad. The North American version – the version that I play – doesn’t look like it has had the same success, with only 2 million downloads as of November.

But it’s slowly making progress, especially in terms of revenue, and I’d like to take a look at how exactly it’s doing that.

Most recently P&D saw a holiday boost in revenue, largely thanks to two smart promotions:

  1. 48-hour Godfest – This New Year’s promotion gave players a 3x chance of getting rare and powerful cards, including the game’s coveted god-type cards, using the game’s Rare Egg Machine (a sort of in-game lottery where you can earn rare monster cards). To use the machine, you either need to have accumulated five magic stones (P&D’s in-game currency) or buy stones with actual money. As you can see in the App Annie chart below, the game’s revenue shot up over New Year’s, in both the US and Canada, thanks to this enticing promotion.
  2. Rare Egg Machine was adjusted/renewed – This recent adjustment decreases the chances of a three-star card and increases your chance of a four-star card. This took place on December 10, and the effects of the adjustment are pretty clear as you can see below, for both the US and Canada (note that I’ve varied the scale for clarity).
Puzzle & Dragons, US market, grossing rank
Puzzle & Dragons, US market, grossing rank, Dec 29 – Jan 13
Puzzle & Dragons, Canada market, grossing rank, Dec 29 - Jan 13
Puzzle & Dragons, Canada market, grossing rank, Dec 29 – Jan 13

On a bit of a sidenote, it always really surprises me to see how active English-speaking fans on the game’s Facebook page, as well as on forums and discussion pages dedicated to the game. That’s not a very tangible measurement of the game’s success, of course, but for me it has always been a good indication that the game, which is very Japanese in both concept and design, has not been lost in translation.

In addition to activities like the ones we saw during the holidays, a number of cross-brand collaborations have helped P&D over the past year as well, most notably the Clash of Clans promotion that it held with Finnish gaming powerhouse Supercell.

But if we look at the game’s progress over the past year in terms of revenue alone (see below), then it’s easy to see what a productive year this has been for GungHo.

Let’s see what 2014 holds for the company.

Puzzle & Dragons, US market, grossing rank over 2013
Puzzle & Dragons, US market, grossing rank over 2013

How to search for the best places to eat in Japan

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If you’re looking for places to eat here in Japan, there more than a few options available to help you in your search. Tabelog, a Japanese restaurant review site (much like Yelp) is one, and its rival Gurunavi is another popular option. But over the years an abundance of alternatives have emerged to challenge these two leading services. I thought this would be a good opportunity to look at just a few. Retty is a popular mobile service, where you can get restaurant recommendations from your online friends. Readers may recall that we previously featured it leading up to the recent CNet Japan Awards. On mobile, you can also look to location-based apps like Tab that suggest nearby points of interest, including restaurants. Another interesting option is through customer relations platforms like Kanban Musume (roughly translates as ‘store representative girl’) which lets consumers communicate with store staff online. By becoming a regular at restaurants, people receive exclusive offers as a bonus. Although the name suggests female staff, Kanban Musume includes staff of both genders. Moving on to other services, a new website called ‘Kono-ko-ni-aitai’ (meaning ‘I want to see her’ ) recently launched. According to the site, male users can…

Foodservices

If you’re looking for places to eat here in Japan, there more than a few options available to help you in your search. Tabelog, a Japanese restaurant review site (much like Yelp) is one, and its rival Gurunavi is another popular option. But over the years an abundance of alternatives have emerged to challenge these two leading services. I thought this would be a good opportunity to look at just a few.

Retty is a popular mobile service, where you can get restaurant recommendations from your online friends. Readers may recall that we previously featured it leading up to the recent CNet Japan Awards. On mobile, you can also look to location-based apps like Tab that suggest nearby points of interest, including restaurants.

map view on Retty
map view on Retty

Another interesting option is through customer relations platforms like Kanban Musume (roughly translates as ‘store representative girl’) which lets consumers communicate with store staff online. By becoming a regular at restaurants, people receive exclusive offers as a bonus. Although the name suggests female staff, Kanban Musume includes staff of both genders.

Moving on to other services, a new website called ‘Kono-ko-ni-aitai’ (meaning ‘I want to see her’ ) recently launched. According to the site, male users can look through photos of female staff at various establishments to find where they’d like to go.

Now this could be for restaurants, hair/esthetic salons, or even night clubs. The site was only launched this past week, so there’s not much data registered at this point. If you want to promote your store, you can add up to three staff registrations for free.

Other ways to discovering new places to eat include websites like Meshitomo, Social Lunch or Coffee Meeting. These websites are built to provide working people or job-seeking students a chance to connect with each other through casual lunches or dinners. While the purposes of these websites are more social, they may also be an interesting way to discover new places to eat and drink.

With so much information out there, it’s good to have so many options to turn to besides just Google. If you’re hungry, these are just a few ways that you can find new and interesting discoveries. If you know of others, let us know in the comments!

This Chinese company built $120M per year business delivering ducks necks to geeks

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In China, duck necks are a popular food. And if you’re looking to find some, you might try the nearest Hahajing restaurant, a chain with over 1600 outlets in China. It’s main menu is duck meat, and even if you can’t visit the restaurant in person, the company prides itself on very fast delivery time, with food usually being delivered within 30 minutes. Hahajing opened just four years ago, but its annual sales amount to 700 million yuan (or about $120 million). As a comparison, Japan’s highest-grossing pizza chain, Pizza-La, has 535 outlets, and the company took 20 years to achieve 57 billion yen ($560 million) in the total annual sales, and that’s including the sales from its restaurant business. When you compare these two, it’s easy to see why speed of Hanhanjing growth is so impressive. We should clarify that you aren’t likely to see many people eating duck necks when you visit China. The company says that their main demographic/target is (for lack of a better word) geeks, or those who prefer to stay at home or in their room during the weekend. If you’d like to learn more about Hahajing, you can check out their website and…

hahajing-mac_

In China, duck necks are a popular food. And if you’re looking to find some, you might try the nearest Hahajing restaurant, a chain with over 1600 outlets in China. It’s main menu is duck meat, and even if you can’t visit the restaurant in person, the company prides itself on very fast delivery time, with food usually being delivered within 30 minutes.

Hahajing opened just four years ago, but its annual sales amount to 700 million yuan (or about $120 million).

As a comparison, Japan’s highest-grossing pizza chain, Pizza-La, has 535 outlets, and the company took 20 years to achieve 57 billion yen ($560 million) in the total annual sales, and that’s including the sales from its restaurant business. When you compare these two, it’s easy to see why speed of Hanhanjing growth is so impressive.

hahajing
Hahajing restaurant (photo hd55.cn)

We should clarify that you aren’t likely to see many people eating duck necks when you visit China. The company says that their main demographic/target is (for lack of a better word) geeks, or those who prefer to stay at home or in their room during the weekend.

If you’d like to learn more about Hahajing, you can check out their website and order page for more details. Or if you think you might be a frequent customer, you can also check out their iOS and Android apps for duck necks on the go should you ever need them.

hahajing-xbxbxbb
WWDC just not the same with ducks necks, packaged in foreground. (from Weibo user @xbxbxbb)