THE BRIDGE

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Inspired by small batch whisky, Japanese connected hardware maker to release video switcher

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The last time I met up with Tokyo-based hardware company Cerevo, it was back in 2012 when they were gearing up to release their LiveShell Pro, an affordable hardware solution that enables just about anyone to broadcast live video to the web. That very niche product has been the company’s bread and butter up until now, and I was curious to find out what Cerevo’s CEO Takuma Iwasa has been busy these days. Turns out, Cerevo has been up to quite a lot actually. In addition to the company’s futuristic internet-enabled power strip that is soon going on sale, the company plans to release a completely new connected video switcher next month called LiveWedge. It’s another connected hardware device for Cerevo, with great potential to really make an impact for video producers, priced at just $1000. Their HD video switcher supports four cameras (HDMI connection), integrating with a handy (free) iPad app that lets users easily control what video is displayed. Users can even add transitions (such as dissolves, wipes, or fade to black) or even display picture-in-picture using a simple drag and drop motion. Iwasa-san gave me a brief demo, and I was really surprised by how easy it…

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The last time I met up with Tokyo-based hardware company Cerevo, it was back in 2012 when they were gearing up to release their LiveShell Pro, an affordable hardware solution that enables just about anyone to broadcast live video to the web. That very niche product has been the company’s bread and butter up until now, and I was curious to find out what Cerevo’s CEO Takuma Iwasa has been busy these days.

Turns out, Cerevo has been up to quite a lot actually. In addition to the company’s futuristic internet-enabled power strip that is soon going on sale, the company plans to release a completely new connected video switcher next month called LiveWedge. It’s another connected hardware device for Cerevo, with great potential to really make an impact for video producers, priced at just $1000.

Their HD video switcher supports four cameras (HDMI connection), integrating with a handy (free) iPad app that lets users easily control what video is displayed. Users can even add transitions (such as dissolves, wipes, or fade to black) or even display picture-in-picture using a simple drag and drop motion. Iwasa-san gave me a brief demo, and I was really surprised by how easy it was to control.

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Iwasa showing LiveWedge’s iPad app

And as you might guess from their previous LiveShell product, it lets you livestream video to the internet as well [1].

LiveWedge also features a SD card, which you can use to record you output video (1080/30p), or even store video and pictures that can be used as input.

Iwasa explains that currently video switching solutions typically are big and heavy, often carried around in a suitcase. In contrast, their LiveWedge could easily fit in a laptop case or a purse. He points out that while they were selling their LiveShell Pro, there were a lot of customers were asking them to build a video switcher. So they already have a willing base of customers in place that will be certain to buy.

Cerevo currently has a headcount of just 13 people, and its office is a tiny third floor space packed to the ceiling with electronics components, instructional books, and I think there’s a box of oranges in there somewhere too. But they’re a global hardware manufacturer that appears to be doing well by identifying a narrow but important demand for hardware. In a somewhat unlikely metaphor, Iwasa likened their hardware strategy to that of a small batch whisky maker:

Small batch whisky and bourbon have really enthusiastic fans. Similarly, we are making a niche product, but we have a tight relationship with our fans all over the world. Our product [strategy] is very different than Panasonic or Sony, which is to find a market for a billion dollar product. But our strategy is to make a popular niche product, and that’s very possible.

He pointed out that software makers – in contrast – really have a big challenge these days, and if (for example) he wanted to make a recruiting app for India, there would be lots of competition already in that space. In contrast, their LiveShell Pro video streaming device only has one real competitor globally [2].

If you’re in Austin, they’ll have it on display at the SXSW next week, so be sure to pay them a visit. We really look forward to seeing how LiveWedge is received once it’s released.

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LiveWedge rear view

  1. Supports Ustream, YouTube Live, or your own servers.  ↩

  2. This would be Teledek in Canada, says Iwasa. Their target market is more high end serving TV stations, and their hardware is priced around $1500 or $2000 dollars. LiveShell Pro costs only about $500.  ↩

SmartDrive: Exploring the future of the car through big data

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See the original article in Japanese SmartDrive, a Japanese startup developing automobile hardware and providing big-data analytics, announced on February 18th that it has allocated shares to ANRI, with the fundraising amount expected to be in somewhere in the tens of millions yen (or a few hundreds thousands dollars). According to the CEO Retsu Kitagawa, the startup will strengthen its developer team (with iOS engineers in particular) with these funds. I confess, it’s actually a little difficult to write about this company as they are currently in stealth mode. Most information about the product is not disclosed. But I can’t help but get excited about what I’ve learned so far. SmartDrive can be said to be a player in the ‘Internet of Things’ space. When thinking about that sector, two things come to mind: big data and context. I’d like to convey SmartDrive’s vision by focusing on these two. Big data in transportation SmartDrive’s product is a hybrid system that makes use of both iOS and a terminal device in a car. Various data acquired through the terminal (such as the car’s speed and direction) are designed to be shown in the iOS app, in part to help to make…

SmartDrive

See the original article in Japanese

SmartDrive, a Japanese startup developing automobile hardware and providing big-data analytics, announced on February 18th that it has allocated shares to ANRI, with the fundraising amount expected to be in somewhere in the tens of millions yen (or a few hundreds thousands dollars). According to the CEO Retsu Kitagawa, the startup will strengthen its developer team (with iOS engineers in particular) with these funds.

I confess, it’s actually a little difficult to write about this company as they are currently in stealth mode. Most information about the product is not disclosed. But I can’t help but get excited about what I’ve learned so far.

SmartDrive can be said to be a player in the ‘Internet of Things’ space. When thinking about that sector, two things come to mind: big data and context. I’d like to convey SmartDrive’s vision by focusing on these two.

Big data in transportation

SmartDrive’s product is a hybrid system that makes use of both iOS and a terminal device in a car. Various data acquired through the terminal (such as the car’s speed and direction) are designed to be shown in the iOS app, in part to help to make fuel consumption more efficient. Kitagawa described the product as a sort of upgraded Tesla Motors Dashboard. We’ll see how it looks when it’s release.

Reference: Tesla Mortors

When speaking of big data these days, Nest comes to mind, having been recently acquired by Google for $3 billion. What Google wants from that acquisition is obviously not just a thermostat, but also the data produced by individual households. Analyzing that data will help the company understand the overall picture of heating systems. The same sort of idea could be applied to the big data produced by cars.

The CEO Kitagawa is just 24 years old. After he interned at a startup in Japan he left for the USA. He took some lectures at MIT, and a year later, he went to Tokyo University to study science.

I had an interest in consumer electronics, biotech, and transportation. I decided to focus on the latter, and I came up with the idea for this business while studying at university. I adjusted my research plan to be more business oriented.

The context of the big data

SmartDrive’s terminal device is basically just a tool to acquire data. Kitagawa told us that he wants to make cars fully connected to the internet before Google takes over the connected-car market. The important thing, of course, is what they create with the data. Data itself doesn’t have value, but it needs a certain context to be utilized.

One interesting way to use the data would be to use it to address problems in transportation, such as traffic jams. The product can recognize location without GPS by using the other real-time data such as sudden the braking, direction, and rotation of the car. Through this new approach, which differs from existing vehicle information and communications system in Japan, SmartDrive hopes it can stand out. Kitagawa says it might even be possible to make suggestion about insurance services based on the data.

Kitagawa says that in the future, all car windows will be digital monitors, and cars will be sort of like smartphones. There will be thousands of ways to make use of such an interface.

Although the details about SmartDrive are currently secret, Kitagawa told us that he wants to release his product as early as this year.

The business for hardware startups is a lot more difficult than that of web startups because of the challenges involved in mass production. But yet, I think SmartDrive has the potential to show a whole new world to us.

We’ll have more details on this as we learn more.

SmartDrive-2

Meet Kamelio, Japan’s latest mobile news app

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See the original article in Japanese Tokyo-based startup Shiroyagi Corporation recently launched a news curation app called Kamelio. Here in Japan the competition between mobile news apps is heating up lately, and this is just the latest of entry. Similar services include Gunosy, SmartNews, NewsPicks, and Line News. Shiroyagi Corporation was previously chosen to participate in Movida Japan’s accelerator program, on Demo Day pitching their app under the name of Bizlio. Can Kamelio survive this competitive news app landscape in Japan? Let’s take a look at the application. Topics and timelines After login, the app asks you to type a keyword that you are interested in, and then related topics appear as well. When you choose a topic, you’ll see a preview news items around that theme. Topics are based on Wikipedia, and in total the app crawls amounts over 4000 news/media sites. On the preview page, you can follow a topic via the follow button in the upper right. You can keep following topics by typing other keywords or tapping on related topics. Trendy topics will be shown with the red “trending” mark, so you can what’s popular in real time. Another remarkable feature of this app is its…

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See the original article in Japanese

Tokyo-based startup Shiroyagi Corporation recently launched a news curation app called Kamelio. Here in Japan the competition between mobile news apps is heating up lately, and this is just the latest of entry. Similar services include Gunosy, SmartNews, NewsPicks, and Line News.

Shiroyagi Corporation was previously chosen to participate in Movida Japan’s accelerator program, on Demo Day pitching their app under the name of Bizlio. Can Kamelio survive this competitive news app landscape in Japan? Let’s take a look at the application.

Topics and timelines

After login, the app asks you to type a keyword that you are interested in, and then related topics appear as well. When you choose a topic, you’ll see a preview news items around that theme.

Topics are based on Wikipedia, and in total the app crawls amounts over 4000 news/media sites.

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On the preview page, you can follow a topic via the follow button in the upper right. You can keep following topics by typing other keywords or tapping on related topics. Trendy topics will be shown with the red “trending” mark, so you can what’s popular in real time.

Another remarkable feature of this app is its timeline. Each news article has a timeline in the upper right, and when you tap it, other related articles will appear in chronological order.

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Serving user interest

The chief scientist at Shiroyagi Corporation, Akira Shibata, tells us that the potential of Kamelio lies in its ability to present what users are unaware of:

We are often unaware of what we are really interested in. With Kamelio, we’d like to help users find information about their interests. If a user likes music, he’ll be reminded when his favorite artist releases a new song. A user can keep up with a topic that interests him even when he doesn’t follow a certain media.

The early pioneer in mobile news curation in Japan is Gunosy, which goes beyond being just a news service. It matches individual users and information, and the company is now running a successful ad network.

Kamelio has the same potential as well. But the startup is behind the other major competitors. No matter how developed their recommendation system or algorithm are, if the app isn’t accepted by enough users, the business can’t move forward.

Stay tuned to this space, because it’s only going to get more interesting!

Terra Motors drives brand Japan abroad

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Japan-based electric motorbike startup, Terra Motors, has been a pretty busy company over the past year, with branches opened in Vietnam, the Philippines, and in India. In addition to those, the company is partnering with dealers all around the world, just last week announcing a big partnership to sell their bikes in Nepal. Ok, admittedly Nepal isn’t the biggest of markets. But when I visited their office earlier this week, Terra Motors’ overseas sales director Koshi Kuwahara told me why it is an ideal market for an electric vehicle company like theirs. He explained: There are several aspects to deciding whether or not to enter a market, whether or not to set up the company or a factory. Yes, there is a big market in China. Yes, there is a big market in Indonesia. But we have to consider the competition, how eager partners are, and we also have to consider the government. In the country’s where we have our own branches, local governments are very eager about electric vehicles. In Nepal, the reason they are so interested in EVs, is because Nepal has the highest petrol price in Asia. From a Western point of view, the decision to go…

Terra Motors showroom in Nepal
Terra Motors showroom in Nepal

Japan-based electric motorbike startup, Terra Motors, has been a pretty busy company over the past year, with branches opened in Vietnam, the Philippines, and in India. In addition to those, the company is partnering with dealers all around the world, just last week announcing a big partnership to sell their bikes in Nepal. Ok, admittedly Nepal isn’t the biggest of markets. But when I visited their office earlier this week, Terra Motors’ overseas sales director Koshi Kuwahara told me why it is an ideal market for an electric vehicle company like theirs. He explained:

There are several aspects to deciding whether or not to enter a market, whether or not to set up the company or a factory. Yes, there is a big market in China. Yes, there is a big market in Indonesia. But we have to consider the competition, how eager partners are, and we also have to consider the government. In the country’s where we have our own branches, local governments are very eager about electric vehicles. In Nepal, the reason they are so interested in EVs, is because Nepal has the highest petrol price in Asia.

From a Western point of view, the decision to go electric is often made with consideration to the environment. But Kuwahara showed me a list of countries, along with corresponding fuel prices and GDP per capita, noting that in places where gas prices are relatively high and GDP relatively low, it really has nothing to do with saving the earth.

It’s all about saving money.

Crowded Terra Motors press conference in Kathmandu
Crowded Terra Motors press conference in Kathmandu

A huge gap in import duties for conventional versus electric bikes means that Terra Motors can sell for about $100 cheaper than their gas-guzzling competition. And they’re very optimistic about their prospects in Nepal, where gas and diesel prices have spiked in recent years [1]. The press conference for their opening in Katmandu attracted about 150 people from most major media, a reflection of that optimism and enthusiasm.

Katmandu is a small city spanning about 15 kilometers edge to edge, says Kuwahara, so a Terra Motors bike, which can get about 45 kilometers from a full charge is more than adequate for getting around. And the city’s notorious air pollution, which is among the worst of all the worlds cities, means that they will be very much welcome by the local government.

The startup is aiming to sell about 1000 bikes in the next year, and has already sold 500 from this new dealership. While most of the market conditions are great for Nepal, it is still a pretty tiny market with about 200,000 motocycles sold per year. But at this early stage for Terra Motors, it’s a perfect place to expand without overextending.

Currently the company’s headcount sits at 27, but they are hiring staff for local offices.

The Japan Advantage

Perhaps the most interesting aspect about Terra Motors, in my view, is how greatly it benefits just from being a Japanese company. Kuwahara explains that they are not the first company to push electric bikes in the markets where they operate, but coming from Japan carries credibility that serves them well. Many of their competitors quickly developed a bad reputation due to poor battery performance or some other quality issue. He adds:

[Those companies] just imported from China and then assembled bikes, and sold them. People were interested in electric motorcycles, but they were not satisfied with that quality. We are the only company manufacturing electric motorcycles from Japan. And people know Japanese cars andproducts are good. If some Japanese company manufactures some electric vehicles, then it must be good.

Even as many of Japan’s electronics giants flounder, the nation’s reputation for quality seemingly endures, with overseas business partners approaching cooperation without reservations. As I have written previously, this is an obstacle that China is still struggling to overcome, and will be burdened with for quite some time still.

Beyond Asia

In addition to its overseas offices, Terra Motors now has dealers in Singapore, Turkey, Mexico, Italy, Egypt, and Nigeria. And Kuwahara himself has been busy trying to expand that list in recent months:

I went to Africa for two months, with stops in Ethiopia, Tanzania, Kenya, Nigeria, Egypt, South Africa. I’m a bit baked now. (laughs) My colleague went to South America, Guatemala, Peru, Columbia, where there are many three wheelers. So we are focusing on some other markets beyond Asia where we can sell our three wheelers.

Will we see Terra Motors bikes in the US anytime soon? Kuwahara tells me that America is not such an interesting market for them right now, since the motorcycle market is not so big and restrictions on bikes differ from state to state.

Asia certainly looks to be their primary focus, and with solid progress in India as well. The company was very well received when recently presenting at India’s biggest auto show, Delhi Auto 2014. Like Katmandu, Delhi is plagued with a pollution problem, so the Indian government is especially keen to increase the amount of electric vehicles on the roads, shooting for a 300% increase by the year 2020.

We look forward to watching Terra Motors as it grows outwards. It’s certainly one of the most interesting young Japanese companies out there, one that has wisely adopted an international strategy from the very start.

terra-press meet photos¥DVS140206_2188

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  1. This according to some figures that Kuwahara presented, showing 2012 gas and diesel prices that are more than double those of a decade ago. Recent media reports reflect this as well.  ↩

Japanese educational app developer Smart Education raises $5.4 million

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See the original story in Japanese. Tokyo-based Smart Education, a developer of educational mobile apps for kids, announced yesterday that it has raised 550 million yen (approximately $5.4 million) from CyberAgent and Infinity Venture Partners. This follows their previous funding worth 75.3 million yen (approximately $750,000) from Shinsei Corporate Investment secured back in May of last year. CyberAgent also invested in the startup’s series B round back in April of last year. Fujita Fund is an investment initiative by CyberAgent, its name derived from the company’s CEO Susumu Fujita. It’s focused is on mid/late-stage startups in Japan. This contrasts with their investment arm CyberAgent Ventures, focused on early-stage startups all across Asia. Regarding this funding, Smart Education’s CEO Daigo Ikeya explains: When looking at our users, we found characteristics very close to those of Ameba users (CyberAgent’s blog platform). So we thought that partnering with CyberAgent could create a synergistic relationship in the future. But more importantly, this partnership lets us benefit from the advice of CyberAgent. Ikeya previously worked at CA Mobile, a mobile app development arm at CyberAgent. He told us how Fujita got involved in this investment: I think their investment was possible because of Fujita’s decision….

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See the original story in Japanese.

Tokyo-based Smart Education, a developer of educational mobile apps for kids, announced yesterday that it has raised 550 million yen (approximately $5.4 million) from CyberAgent and Infinity Venture Partners. This follows their previous funding worth 75.3 million yen (approximately $750,000) from Shinsei Corporate Investment secured back in May of last year. CyberAgent also invested in the startup’s series B round back in April of last year.

Fujita Fund is an investment initiative by CyberAgent, its name derived from the company’s CEO Susumu Fujita. It’s focused is on mid/late-stage startups in Japan. This contrasts with their investment arm CyberAgent Ventures, focused on early-stage startups all across Asia.

Regarding this funding, Smart Education’s CEO Daigo Ikeya explains:

When looking at our users, we found characteristics very close to those of Ameba users (CyberAgent’s blog platform). So we thought that partnering with CyberAgent could create a synergistic relationship in the future. But more importantly, this partnership lets us benefit from the advice of CyberAgent.

Ikeya previously worked at CA Mobile, a mobile app development arm at CyberAgent. He told us how Fujita got involved in this investment:

I think their investment was possible because of Fujita’s decision. Our business sector is not bad but it can’t make a bunch of money. It may require some time to reach any successful milestone, but he has been encouraging us to keep going, saying that the sector will grow enormously in five to ten years.

Our readers may recall the company has been launching a new app and is working on global expansion. Their apps are showing good numbers in terms of overseas user acquisition. They have surpassed 6.4 million total downloads and will reach 7 million very shortly. The company expects to reach 10 million downloads, with an eventual domestic/international ratio of 50/50.

It has been said that our apps are designed to suit Japanese preferences, and have been not accepted in the overseas markets. But our Gocco brand targets the global audience, and has been seeing good results. If we can keep going at this pace, we may catch up with other developers in this space, such as Sweden’s Toca Boca. Their apps are currently making money through in-app purchases, but they plan to shift it to a monthly, subscription-based system, as they do with their apps targeting the Japanese domestic market, which may contribute to more rapid growth in downloads as well as revenue.

Smart Education is doing more than just developing apps. They are also making an effort to suggest the appropriate usage of apps for infants, based on discussions with high profile people in the educational industry. Ikeya explains:

When you become a parent for the first time, you may not quite know how to take care of your baby, or feel a little uneasy. We are building a resource website for such people, especially for those who are a little confused about what to do.

The company recently announced that their educational app Oyako de Smahon (literally, “smartphone app for parents and kids”) will be adopted at 250 nurseries in Japan. They want to make people use their apps as they would an illustrated book. Ikeya explains:

By sorting out a curriculum focused on digital creation, and giving kids opportunities to learn through picture-drawing apps, we expect to help kids create something by taking advantage of IT skills.

If kids draw and share their pictures, it can break language barriers and may even start interactions with people in different countries. Ikeya adds:

There’s no border for such communication. We expect kids to experience this concept in their childhood, and we would like to help them grow as cosmopolitan-minded people through our business.

Smart Eduction will spend this year creating manuals for their curriculum, followed by the launch of a full-scale service next year.

Principal

Kamcord localizes SDK to Japanese, Namco Bandai first to use its game recording technology

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Late last year in Kyoto we happened to run into Adi Rathnam, the co-founder of of Kamcord, who at the time was speaking to potential Japanese gaming partners for his company’s game recording platform. As you may recall, Kamcord offers an SDK that enables game developers to put a ‘movie’ button in game, and when it is pressed, they can then share video clips/replays of their game play. These can be shared directly to Kamcord where they can be viewed by other gamers, or they can be shared to places like YouTube, Facebook, Twitter, or even email. Back in December Adi informed us of plans to localize their SDK into Japanese, as well as a number of other Asian languages. That localization has now been realized, and Kamcord is also announcing that Namco Bandai’s title Gregg is the first game that takes advantage of that Japanese localization. Kamcord also tells us that they have also localized their SDK into Chinese, with Korean soon to follow. Unreal growth Adi says that they are experiencing huge growth right now, with a new video uploaded once every five seconds, and a total of two billion videos recorded in total. “We’re working hard to…

Late last year in Kyoto we happened to run into Adi Rathnam, the co-founder of of Kamcord, who at the time was speaking to potential Japanese gaming partners for his company’s game recording platform. As you may recall, Kamcord offers an SDK that enables game developers to put a ‘movie’ button in game, and when it is pressed, they can then share video clips/replays of their game play. These can be shared directly to Kamcord where they can be viewed by other gamers, or they can be shared to places like YouTube, Facebook, Twitter, or even email.

Back in December Adi informed us of plans to localize their SDK into Japanese, as well as a number of other Asian languages. That localization has now been realized, and Kamcord is also announcing that Namco Bandai’s title Gregg is the first game that takes advantage of that Japanese localization. Kamcord also tells us that they have also localized their SDK into Chinese, with Korean soon to follow.

Unreal growth

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Kamcord’s share tab

Adi says that they are experiencing huge growth right now, with a new video uploaded once every five seconds, and a total of two billion videos recorded in total. “We’re working hard to ensure our servers will scale,” he explains. “Our growth has been pretty exponential.”

Kamcord is also announcing today that it has joined the Unreal Engine 3 Integrated Partners Program. That program includes 25 other leading companies like Oculus VR, NaturalMotion, and Intel. The founder and CEO of Epic, the company behind the Unreal game engine, had this to say about the tie-up with Kamcord:

The Kamcord integration with Unreal Engine 3 provides awesome real-time video recording and social sharing functionality that developers can drop into their mobile games for added appeal. We’re proud that Kamcord has joined Epic’s Integrated Partners Program to bring their technology to Unreal Engine developers as seamlessly as possible.

This is an important step for Kamcord, because games using the Unreal engine typically have pretty stunning graphics (Infinity Blade is one of the best known examples), as well as a tendency to attract more hardcore gamers. It stands to reason that video recordings of such games would be extremely sharable.

Kamcord will also be making an effort to bring independent developers into the fold as well, and to that end they have already landed Limbic’s Tower Madness 2 (shown in the video above) and PennyPop’s Battle Camp as users of their technology.

Japanese e-commerce site connects consumers and creators, starts with knit goods

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See the original article in Japanese With so many products all around us every day, it can be difficult for us to know who makes what, or how a certain product is made. Makers and consumers are very much divided. But a new e-commerce site, Gemiy, was recently launched in Japan based on the idea of breaking this border that separates makers and consumers, thus creating a more humanized relationship. Gemiy was launched by Ikumi Kinoshita, a senior student at Keio University. She is originally from Fukui prefecture, located in Japan’s midwestern region. When she moved to Tokyo, she had a strong sense that there was a big distance between generations, and between rural and urban areas. City life was somewhat uncomfortable, with so many people behaving indifferently to each other. She started thinking how she could break the wall, and eventually launched Gemiy as her proposed answer. The site currently specialized in knit products, allowing buyers to customize the designs they want. Not only does the buyer get a custom-made product, but they user also feel a connection with the creator by knowing who made that particular product. All items ordered on Gemiy will be have a tag attached…

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See the original article in Japanese

With so many products all around us every day, it can be difficult for us to know who makes what, or how a certain product is made. Makers and consumers are very much divided. But a new e-commerce site, Gemiy, was recently launched in Japan based on the idea of breaking this border that separates makers and consumers, thus creating a more humanized relationship.

Gemiy was launched by Ikumi Kinoshita, a senior student at Keio University. She is originally from Fukui prefecture, located in Japan’s midwestern region. When she moved to Tokyo, she had a strong sense that there was a big distance between generations, and between rural and urban areas. City life was somewhat uncomfortable, with so many people behaving indifferently to each other. She started thinking how she could break the wall, and eventually launched Gemiy as her proposed answer.

GEMIY-customize-1024x448

The site currently specialized in knit products, allowing buyers to customize the designs they want. Not only does the buyer get a custom-made product, but they user also feel a connection with the creator by knowing who made that particular product. All items ordered on Gemiy will be have a tag attached with the creator’s name and a thank-you card enclosed in the package. Customers can also send a message back to the creator if they wish. Kinoshita tells added:

I hope people of my generation or older can use the service when they want something very special for themselves or for someone very important to them.

The creators registered on Gemiy are skilled in making specific products either as a hobby or professionally. For example, a creator named Yoko from Fukui prefecture has 30 years of knitting experience. Shizuka and Saitama prefectures have many people with excellent skills in needlework. In a way, such a service is sort of like getting an item handmade by your mother.

Right now, the company doesn’t have any specific standard for screening creators. But the team will meet with then and match up products for them to make.

The initial idea for Gemiy came from a custom-made knitting service Heartmade, previously crowdfunded on Campfire. The project raised 500,000 yen ($5000), which was well beyond their target of 300,000 yen ($3000).

Gemiy plans to expand its product lineup to include things like glasses, shirts, Yukata (casual summer Kimono), sake, and chopsticks. Also, tours of production areas and workshops are being planned. Kinoshita says:

Right now, the custom-made feature would be the biggest motivation for users to try out the service. Later, we’d like to put more information about creators and production areas on the website, in order to spur an emotional response among potential customers.

Why Japan’s top money-making games don’t forget you on Valentine’s Day

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It’s a very snowy Valentine’s Day here in Tokyo today, and I expect many of us will be spending the evening indoors with our significant others. If you find yourself alone this evening, however, don’t despair – because your favorite mobile games probably have something special in store for you. It’s not unusual for game and app developers to hold special Valentine’s Day campaigns. In fact it’s pretty common these days. But some of the most successful campaigns are the ones that prompt you to give some love back. And by love, I obviously mean money. Two of Japan’s most successful video game publishers both have interesting Valentine’s campaigns currently ongoing, and I’d like to take a quick look at them right now. Let’s start with GungHo Online Entertainment, whose ‘Hearts-a-flutter’ event in Puzzle & Dragons (promo pictured above) began on February 12 and will go on until February 19th. GungHo will be rewarding players with a number of goodies, including: a free magic stone on February 12th–13th, 18th–19th a free Tamadra every day from February 14th–17th (used to awaken new skills in your collected monsters) [1] What’s smart about this kind of campaign is that it sucks you deeper…

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It’s a very snowy Valentine’s Day here in Tokyo today, and I expect many of us will be spending the evening indoors with our significant others. If you find yourself alone this evening, however, don’t despair – because your favorite mobile games probably have something special in store for you.

It’s not unusual for game and app developers to hold special Valentine’s Day campaigns. In fact it’s pretty common these days. But some of the most successful campaigns are the ones that prompt you to give some love back. And by love, I obviously mean money.

Two of Japan’s most successful video game publishers both have interesting Valentine’s campaigns currently ongoing, and I’d like to take a quick look at them right now. Let’s start with GungHo Online Entertainment, whose ‘Hearts-a-flutter’ event in Puzzle & Dragons (promo pictured above) began on February 12 and will go on until February 19th. GungHo will be rewarding players with a number of goodies, including:

  • a free magic stone on February 12th–13th, 18th–19th
  • a free Tamadra every day from February 14th–17th (used to awaken new skills in your collected monsters) [1]

What’s smart about this kind of campaign is that it sucks you deeper into the game. You have a chance to level up your existing monsters, and with the free stones you’ll be closer a chance to try the Rare Egg machine (requires five stones), which you normally have to pay for. And maybe it’s no coincidence that GungHo is giving out four magic stones, expecting that users might be willing to pay the extra 100 yen (or $1) for the fifth one, so they can try the Rare Egg machine [2].

GungHo regularly holds holiday campaigns like these for Puzzle & Dragons, most recently with a New Year’s campaign that yielded great results in North America in particular.

valentines-line

Another Japanese company, Line Corporation, is holding a Valentine’s Day promotion in many of its casual games. The company’s ‘Love is Priceless’ event is featured in three games — Line Pop, Line Pokopang, and Line Bubble — running from February 13th until February 15.

For a span of 62 hours, players will have access to free in-game items which usually require payment to use. So much like GungHo’s tactic, Line is hoping to bring you into the item-purchase process, giving you a taste of fun gameplay that they hope you will pay for later on after the event concludes. Both Line and GungHo have been active promoting these and other holiday events on their respective Facebook pages, realizing that its a necessary part of connecting with with global fans.

Like holiday sales in retail stores, such promotions are always a popular way to connect with customers, and they certainly appear to be working for both GungHo and Line. The two companies were among the top app publishers in sales in 2013, with GungHo ranking number one, and Line not too far behind at number six.

As in app purchases become more and more important to app revenue, game publishers in particular should take note of these holiday tactics and capitalize on such opportunities whenever they can.

So what’s your favorite Valentine’s Day game promotion this year? Do feel free to let us know!


  1. Note that I’m playing the North American version of the game, and the promotion may differ in other regions.  ↩

  2. There are other ways to get magic stones in the game, but they do require some time.  ↩

Japanese indie film website Node partners with Singapore’s Viddsee

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See the original story in Japanese. It was announced yesterday that Keio Media Design’s [1] indie film portal site, Node, will tie up with Singapore-based Viddsee, an online movie shorts startup. You may remember that Viddsee raised $40,000 from ACE Singapore back in November of 2013 [2]. Node has been introducing films online with the goal of helping independent directors. Through this partnership, Node will set up a Japan-focused channel called Node Japan on Viddsee, showing Japanese indie films to a global audience, with English subtitles added. As we write this, the following four titles are available with more to be added later: Tales from the Cottage (by Takafumi Tachibana) A Flower in a Part (by Asami Tomatsuri) A Treasure (by Yuki Yamaguchi) Rootless Heart (by Toshiko Hata) Node was initially launched back in July of 2013 to create value through connecting people and groups. Viddsee was launched in March of 2013 by Singaporean entrepreneurs Ho Jia Jian and Derek Tan to give people a better chance to access to short films from Asia. While most established directors can show their works at the many movie festivals worldwide and through other distribution channels, opportunities for new directors are limited. Even if…

nodejapan_screenshot
The ‘Node Japan’ channel on Viddsee.

See the original story in Japanese.

It was announced yesterday that Keio Media Design’s [1] indie film portal site, Node, will tie up with Singapore-based Viddsee, an online movie shorts startup. You may remember that Viddsee raised $40,000 from ACE Singapore back in November of 2013 [2].

Node has been introducing films online with the goal of helping independent directors. Through this partnership, Node will set up a Japan-focused channel called Node Japan on Viddsee, showing Japanese indie films to a global audience, with English subtitles added. As we write this, the following four titles are available with more to be added later:

  • Tales from the Cottage (by Takafumi Tachibana)
  • A Flower in a Part (by Asami Tomatsuri)
  • A Treasure (by Yuki Yamaguchi)
  • Rootless Heart (by Toshiko Hata)

Node was initially launched back in July of 2013 to create value through connecting people and groups. Viddsee was launched in March of 2013 by Singaporean entrepreneurs Ho Jia Jian and Derek Tan to give people a better chance to access to short films from Asia.

While most established directors can show their works at the many movie festivals worldwide and through other distribution channels, opportunities for new directors are limited. Even if a film is focused on a very niche topic, this partnership can help it reach an interested global audience.

Some of our readers may recall Singapore’s video streaming website Viki was acquired by Rakuten for $200 million back last September. As both wired and mobile broadband internet are rapidly developing in Asia, viewing professional content on the internet is becoming a viable entertainment option for people as an alternative to conventional broadcasting.

node_screenshot
KMD’s ‘Node’

  1. Keio Media Design is the graduate school of Media Design, Keio University.  ↩
  2. Action Community for Entrepreneurship is a state-run entrepreneurship encouragement initiative in Singapore.

Mobile manga service Comico surpasses 1M downloads, now allows amateur contributions

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Late last year we told you about Comico, a free online manga service available on the web, as well as on iOS and Android. At that time we mentioned that NHN PlayArt, the company behind the service, had set an initial goal of acquiring 300,000 users by the end of 2013. It appears that the company is well past that goal now, announcing earlier this week that Comico has surpassed 1 million downloads, requiring only about 100 days since its initial launch to do so [1]. In Japan, it is now the top free iOS ‘books’ app, and the sixth ranked Google Play ‘comics’ app. NHN PlayArt is a subsidiary of Naver Corporation, developing many of Line’s popular casual games including the recently released Disney Tsumu Tsumu, currently the top free app on both iOS and Android in Japan with over 4 million downloads in its first 14 days. So overall it has been a pretty good start to 2014 for the group, which is housed within Line Corporation headquarters in Tokyo’s Shibuya district. When Comico launched, there were 56 different comics available to read, free of charge. The service has since expanded to include 71 comics. And as of…

comico-lead

Late last year we told you about Comico, a free online manga service available on the web, as well as on iOS and Android. At that time we mentioned that NHN PlayArt, the company behind the service, had set an initial goal of acquiring 300,000 users by the end of 2013. It appears that the company is well past that goal now, announcing earlier this week that Comico has surpassed 1 million downloads, requiring only about 100 days since its initial launch to do so [1]. In Japan, it is now the top free iOS ‘books’ app, and the sixth ranked Google Play ‘comics’ app.

NHN PlayArt is a subsidiary of Naver Corporation, developing many of Line’s popular casual games including the recently released Disney Tsumu Tsumu, currently the top free app on both iOS and Android in Japan with over 4 million downloads in its first 14 days. So overall it has been a pretty good start to 2014 for the group, which is housed within Line Corporation headquarters in Tokyo’s Shibuya district.

When Comico launched, there were 56 different comics available to read, free of charge. The service has since expanded to include 71 comics. And as of this past December, it also allows amateur manga artists to submit comics for consideration, with prize money currently available as part of an contest. After February 17th, 30 works will be selected from these submissions, and then reader voting will take place to chose a winner.

As for the Comico app itself, it’s interesting to compare it to Japan’s other popular manga app these days, DeNA’s Manga Box. That app has seen over 2 million downloads the span of about a month after its December launch. For readers abroad, you’ll find no English interface or translations in Comico yet, so perhaps Manga Box, which has better titles available in my view, might be a better option.

comico
In Comico, you can crop a section and share with friends

Comico does have some interesting features though, most notably the fact that its manga are in color (as opposed to black and white). There is also a pretty interesting crop-and-share feature, which will let you easily select a snap of your manga to share with friends on social networks or over email (see picture above).

It’s good to see more and more services offering mobile manga solutions. As we pointed out before, Line also has its own mobile manga app, Line Manga, which is doing quite well too. It is currently ranked fifth in the iOS ‘books’ category, and second in the Google Play ‘comics’ category.

comico-app-annie
Comico’s ranking on iOS since its October release (App Annie)

  1. As of February 8th.  ↩